Not Enough Time Or Rhyme Posted March 21, 2017 Share Posted March 21, 2017 Anyone remember this game? I seem to have fond memories of it and am playing it again. Tell me what you think Quote Link to comment Share on other sites More sharing options...
MediocreLee Posted March 21, 2017 Share Posted March 21, 2017 I have this game and played and finished the main campaign a couple years back. It was a very interesting and cool game that took the Pokemon formula and changed it up quite a bit by combining it with an SRPG genre. And I would never have thought that there would be a crossover between Nobunaga's Ambition/Samurai Warriors with Pokemon, since that crossover is very random in my opinion. I haven't tackled any of the campaigns after the first one, but they do seem interesting and I do like that they offer such a variety of campaigns. Quote Link to comment Share on other sites More sharing options...
eclipse Posted March 21, 2017 Share Posted March 21, 2017 Some of the later campaigns were super-de-duper tedious. However, the overall concept was amusing enough. Definitely don't regret my purchase! Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted March 21, 2017 Share Posted March 21, 2017 It was fun when I played through the main ampaign and I don't regret my purchase. But I don't think I'll be replaying it any time soon. Quote Link to comment Share on other sites More sharing options...
Not Enough Time Or Rhyme Posted March 21, 2017 Author Share Posted March 21, 2017 I seem to have been very interesting to child me because child me spent 46 hours on it and I still find it fun but the animations are kinda slow. Quote Link to comment Share on other sites More sharing options...
mochibird Posted March 23, 2017 Share Posted March 23, 2017 I remember playing it a few years back, but never finished it because of the aforementioned tedious maps. Also, I spent a long time grinding for Serperior, only to find out the lord that had Servine wasn't compatible enough </3 I stopped altogether after finding that out. Quote Link to comment Share on other sites More sharing options...
Nobody Posted March 25, 2017 Share Posted March 25, 2017 it was a fun game for sure. Sadly, the post game campaigns got a bit repetitive and the guardian charm broke the game in two, but it was nice. I should try finishing some of the extra campaigns someday. Quote Link to comment Share on other sites More sharing options...
Not Enough Time Or Rhyme Posted March 26, 2017 Author Share Posted March 26, 2017 Yeah, I'm at the second area and the movement is a bit slow. Quote Link to comment Share on other sites More sharing options...
Spoiler Alert Posted March 27, 2017 Share Posted March 27, 2017 (edited) I almost passed this game up, but I'm glad I gave it a shot in the end. Did it really come out for the DS? Time flies. I need to pick it up again and actually finish it someday. It was a super fun concept and I had loads of fun playing it. The soundtrack was top notch too. This game, Colosseum and XD, and Mystery Dungeon desperately need a soundtrack release, imo. Part of me really hopes they revisit this type of game for the sake of improving the mechanics. Some things were annoying and needlessly tedious. It was also a bummer that you can't replay the game without losing the, no longer available, downloadable events and warlords (just like the main games, unfortunately). I really like the idea of "bonding" with Pokemon rather than straight capturing them in this game too. Edited March 27, 2017 by Spoiler Alert Forgot a thing. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted March 28, 2017 Share Posted March 28, 2017 (edited) 7 hours ago, Spoiler Alert said: Part of me really hopes they revisit this type of game for the sake of improving the mechanics. Some things were annoying and needlessly tedious. It was also a bummer that you can't replay the game without losing the, no longer available, downloadable events and warlords (just like the main games, unfortunately). I really like the idea of "bonding" with Pokemon rather than straight capturing them in this game too. It might be worth looking into fan servers. From it, events and other such things could be distributed. A quick google search revealed a promising fan server for Gen 4 and 5. Another showed a forum post gathering interest for pokemon conquest... They seem to require AR codes though. Edited March 28, 2017 by SlayerX Quote Link to comment Share on other sites More sharing options...
Not Enough Time Or Rhyme Posted March 28, 2017 Author Share Posted March 28, 2017 12 hours ago, SlayerX said: It might be worth looking into fan servers. From it, events and other such things could be distributed. A quick google search revealed a promising fan server for Gen 4 and 5. Another showed a forum post gathering interest for pokemon conquest... They seem to require AR codes though. Thanks for this Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted March 28, 2017 Share Posted March 28, 2017 Liked Pokemon Conquest enough, not bad, but not tremendously great. It introduced me to Samurai Warriors, though I didn't buy one until Hyrule Warriors came out. My criticisms: Enemy AI is extremely predictable. Each country has only one battlefield- they should have included 2-4 variations for each, with which one you get on a given occasion being randomized. My biggest criticism- only one move per Pokemon was extremely limiting. This is baby's first strategy RPG, but one move? C'mon! Many Pokemon have twice as many types as that! I want at least two, ideally three, per Pokemon in a Conquest sequel. Also- don't make it so I can blitz most stories in four months or something with Guardian Charms and Dragon Rage. Though I did reset on a number of occasions when I saw I wasn't winning a battle, so I probably could have just avoided doing that to extend things a little. Quote Link to comment Share on other sites More sharing options...
Not Enough Time Or Rhyme Posted March 28, 2017 Author Share Posted March 28, 2017 1 minute ago, Interdimensional Observer said: Liked Pokemon Conquest enough, not bad, but not tremendously great. It introduced me to Samurai Warriors, though I didn't buy one until Hyrule Warriors came out. My criticisms: Enemy AI is extremely predictable. Each country has only one battlefield- they should have included 2-4 variations for each, with which one you get on a given occasion being randomized. My biggest criticism- only one move per Pokemon was extremely limiting. This is baby's first strategy RPG, but one move? C'mon! Many Pokemon have twice as many types as that! I want at least two, ideally three, per Pokemon in a Conquest sequel. Also- don't make it so I can blitz most stories in four months or something with Guardian Charms and Dragon Rage. Though I did reset on a number of occasions when I saw I wasn't winning a battle, so I probably could have just avoided doing that to extend things a little. I agree after playing fire emblem for a long time and not putting it down I found it hard to play this for a while because of the not switching weapons or different moves Quote Link to comment Share on other sites More sharing options...
Not Enough Time Or Rhyme Posted March 28, 2017 Author Share Posted March 28, 2017 Also I got bored after I made my profile pic and made this Quote Link to comment Share on other sites More sharing options...
Spoiler Alert Posted March 31, 2017 Share Posted March 31, 2017 On 3/28/2017 at 2:40 AM, SlayerX said: It might be worth looking into fan servers. From it, events and other such things could be distributed. A quick google search revealed a promising fan server for Gen 4 and 5. Another showed a forum post gathering interest for pokemon conquest... They seem to require AR codes though. Thanks, but I'd rather not do stuff like that. I simply wish the whole event system was fixed so limited events, once downloaded, can be reactivated in a new game. On 3/28/2017 at 3:44 PM, Interdimensional Observer said: My biggest criticism- only one move per Pokemon was extremely limiting. This is baby's first strategy RPG, but one move? C'mon! Many Pokemon have twice as many types as that! I want at least two, ideally three, per Pokemon in a Conquest sequel. It’s probably done like that the first time for balancing purposes. Depending on how moves could be learned, things may have ended becoming too cheap too easily. I’ll admit, I’d have liked to see multiple moves as well and hopefully a sequel will implement them if it happens. However, evolved Pokemon already had an advantage so everyone being restricted to one move probably helped keep things somewhat manageable. That's how I see it. Quote Link to comment Share on other sites More sharing options...
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