Radetzky120 Posted July 15, 2017 Share Posted July 15, 2017 (edited) Here's the latest release of a hack I've been working on for some time now. For some background, it was a project I undertook after playing through Fates and going through some ideas on how to make FE8 more interesting as opposed to just having Seth stomp everything to endgame. As such, this hack will not change anything with the characters or plot, but expect infinite weapons, personal skills, and Eirika actually getting Str for once. Download link here v2.33: https://www.mediafire.com/file/bmjsa5fr4pc3543/FE8MMv2.33.zip Edited August 11, 2017 by Radetzky120 Updated to latest version Quote Link to comment Share on other sites More sharing options...
Trestkon Posted July 15, 2017 Share Posted July 15, 2017 Nice, skills for FE8 I started it just now, I got to the escape chapter, and noticed eirika's rapier doesn't do class damage bonus to infantry when fighting the boss like it would have. Is this intentional? Or an oversight that needs to be fixed? Quote Link to comment Share on other sites More sharing options...
Radetzky120 Posted July 15, 2017 Author Share Posted July 15, 2017 7 minutes ago, Trestkon said: Is this intentional? Or an oversight that needs to be fixed? This release is kinda buggy, will post v2.02 once i get them under control. >_> Quote Link to comment Share on other sites More sharing options...
Malik Posted July 15, 2017 Share Posted July 15, 2017 This is awesome Quote Link to comment Share on other sites More sharing options...
Cryse Posted July 19, 2017 Share Posted July 19, 2017 Looking forward to trying it once most of the bugs have been squashed in v2.02! Quote Link to comment Share on other sites More sharing options...
Yetiplays Posted July 19, 2017 Share Posted July 19, 2017 A few bugs i've found so far Rapiers aren't effective against infantry Heavy Spear, and Armorslayer aren't effective against Armor Knights, but is effective against Free Knight (Not sure if intentional or not) I imagine Hammer might share that problem Bronze Weapons still say they are effective against monsters, like the weapons they were made from (Beacon Bow, and Feind Cleaver) Hand Axe Animation is rather wonky, it doesn't break the game but it doesn't work properly either Thats just what i found through the first 10 or so chapters. Quote Link to comment Share on other sites More sharing options...
Joshuakuro Posted July 20, 2017 Share Posted July 20, 2017 I have some problems with the hack The weapons with some bonuses have not any effect, same case with the special Skills, the stats are really bugged and sometimes the characters have really mad stats Quote Link to comment Share on other sites More sharing options...
Radetzky120 Posted July 23, 2017 Author Share Posted July 23, 2017 Updated to v2.1 with many fixes. Check the OP for the link. Quote Link to comment Share on other sites More sharing options...
TheUltimateChaos Posted July 23, 2017 Share Posted July 23, 2017 (edited) Started to play this to see how it goes. 1. Does Eirika always have to have -3/-2 Str at all times? I gave here both Iron and a Slim Sword and the minus Str remains 2. Heal seems to show properly the 1-2 range, but it doesn't work at 2 range. 3. Bronze weapons still have their old description (Monster Slayers). Probably the effect too. Will keep checking things out if something else happens. EDIT: Colm came with really low stats (all by effects of minus). I restarted and it seems to have fixed the problem with both Colm and Eirika. EDIT2: The effect of the Bronze Weapons work properly. The chapter where you get Amelia in Eirika's side gets frozen after turn 11, preventing futher progression. Had to use a cheat so the turn count doesn't go higher than 10. EDIT3: The chapter with Innes has the same problem. This time I don't think I will apply the same treatment since I guess it has something to do with an Event with Marissa. So yeah... Edited July 24, 2017 by TheUltimateChaos Quote Link to comment Share on other sites More sharing options...
DolphinDingus Posted July 26, 2017 Share Posted July 26, 2017 (edited) This is a cool idea, and so far it is well executed. I do have a few questions though: what skill do soldiers get, and what do they promote into? What skill do lance knights get? My Amelia is 10, and I now have quite a conundrum. Also, what are the bronze weapons supposed to do? They were not effective against monsters, as far as I could tell. Note that I haven't played Fates, so I don't know in what ways that affected this patch. As far as bugs... on uh... Gheb's map, Tana was unable to use the short spear Amelia comes with despite having the weapon level for it. Is this intentional? I will admit I didn't test on other levels or with other characters. (EDIT: I have realized that this along with the other weapons the trainees come with are preferred. Is there no way to change their weapon rank?) The game will occasionally get covered in artifacts and bug out, which just requires a restart. I am uncertain what causes this. Next time it occurs I will get a screencap. I assume that not being able to go to the Tower of Valni is intentional. Lol. EDIT: Other bugs found: 1. Alacalibur cuts off the music. 2. In Flourspar's Oath, a number of cavaliers were changed to Lance Knights, and are thus unable to use the swords that they have. Said swords are the only weapons they carry. EDIT2: Upon starting River of Regrets, many of my characters had their stats reduced by a huge amount. I had to play through the level with these reduced stats, and it wasn't until I finished the level and exited the game that my stats went back to normal. The next level, Two Faces of Evil, is incredibly bugged. I am unable to even start the level. As soon as I leave preparations, the screen zooms to a place on the level, and then gets stuck there, the preparations music continues to play, and the game is entirely unresponsive. Here is a screencap: Edited July 27, 2017 by DolphinDingus More bugs Quote Link to comment Share on other sites More sharing options...
JMaula Posted July 28, 2017 Share Posted July 28, 2017 Innes' personal skill doesn't work at all. His bows both show and have their normal range. Quote Link to comment Share on other sites More sharing options...
Radetzky120 Posted July 29, 2017 Author Share Posted July 29, 2017 On 7/28/2017 at 8:21 PM, JMaula said: Innes' personal skill doesn't work at all. His bows both show and have their normal range. Thanks, I actually updated it. Version 2.21 linked to in OP. Quote Link to comment Share on other sites More sharing options...
DolphinDingus Posted July 30, 2017 Share Posted July 30, 2017 (edited) Apparently, Mauthe Dogs can use ballistae. As can Colm. Yeah, turns out everyone in range of a ballista gets the range shown for it, even though I confirmed that they can't actually use the ballista. Also, I think crit rates are messed up. I've noticed that Ross as a Berserker is having really low crit rates with anything that isn't a killer axe. Unless enemies have had their crit avoid boosted while still having terrible luck, then this is a bug. (EDIT: Have determined that this is due to silver weapons having "--" crit instead of having "0" crit) EDIT: And upon starting Last Hope, my characters, again, have really stupid stat decreases. Some of the more egregious examples: EDIT2: Even worse, the stat drops appear to be based upon where the unit is in my pick order. For instance, if Forde is currently the 8th unit picked, and I then change Ross to 8th unit picked, Ross will have -18 str and skill. EDIT3: Lute, due to having her max hp reduced, was targeted by a physic holding green bishop. Her hp is now constantly going up. It has yet to stop. Edited July 31, 2017 by DolphinDingus Quote Link to comment Share on other sites More sharing options...
Radetzky120 Posted August 1, 2017 Author Share Posted August 1, 2017 On 7/31/2017 at 6:22 AM, DolphinDingus said: Apparently, Mauthe Dogs can use ballistae. As can Colm. Yeah, turns out everyone in range of a ballista gets the range shown for it, even though I confirmed that they can't actually use the ballista. Also, I think crit rates are messed up. I've noticed that Ross as a Berserker is having really low crit rates with anything that isn't a killer axe. Unless enemies have had their crit avoid boosted while still having terrible luck, then this is a bug. (EDIT: Have determined that this is due to silver weapons having "--" crit instead of having "0" crit) EDIT: And upon starting Last Hope, my characters, again, have really stupid stat decreases. Some of the more egregious examples: EDIT2: Even worse, the stat drops appear to be based upon where the unit is in my pick order. For instance, if Forde is currently the 8th unit picked, and I then change Ross to 8th unit picked, Ross will have -18 str and skill. EDIT3: Lute, due to having her max hp reduced, was targeted by a physic holding green bishop. Her hp is now constantly going up. It has yet to stop. You're in luck, because I (should) have it fixed for v2.3! See OP for details. Quote Link to comment Share on other sites More sharing options...
DolphinDingus Posted August 2, 2017 Share Posted August 2, 2017 (edited) I don't think this was intentional... but now the character stat pages are showing me the growth rates. Yeah, it even shows the boosts from Metis' Tome And now there are no enemies. EDIT: Also, the Rausten Bishop in that level who has fortify and physic still has a bugged AI, where he will target max hp units. The same situation happened as described above (humorously enough, it happened to Lute again). He is also somehow able to use fortify when no units are injured, which I did not notice until all the enemies were removed. This doesn't bug the game though, only physic does. Edited August 2, 2017 by DolphinDingus Quote Link to comment Share on other sites More sharing options...
CardCaph Posted August 2, 2017 Share Posted August 2, 2017 (edited) 3 hours ago, DolphinDingus said: I don't think this was intentional... but now the character stat pages are showing me the growth rates. Yeah, it even shows the boosts from Metis' Tome It's not a bug, it's a feature. No joke. The select button switches between growths and stats. Edited August 2, 2017 by Cardcafe Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted August 2, 2017 Share Posted August 2, 2017 (edited) I guess the +10 Crit ability with Ragnarok is bugged? The Crit during battle was 0 btw Edited August 2, 2017 by Shrimperor Quote Link to comment Share on other sites More sharing options...
DolphinDingus Posted August 2, 2017 Share Posted August 2, 2017 After defeating the final boss and reading through all that the characters have to say, the screen fades to black... and stays black. The music continues, but I am unable to finish the game. I don't think a screencap is necessary. Also, any idea what is causing the reduced stats bug? It happened again at the start of the penultimate level. Quote Link to comment Share on other sites More sharing options...
Radetzky120 Posted August 4, 2017 Author Share Posted August 4, 2017 On 8/2/2017 at 8:30 PM, Shrimperor said: I guess the +10 Crit ability with Ragnarok is bugged? The Crit during battle was 0 btw It's only a display thing. On 8/2/2017 at 11:10 PM, DolphinDingus said: After defeating the final boss and reading through all that the characters have to say, the screen fades to black... and stays black. The music continues, but I am unable to finish the game. I don't think a screencap is necessary. Also, any idea what is causing the reduced stats bug? It happened again at the start of the penultimate level. The reduced stats are due to how the hack stores debuffs. I had to split enemy groups into groups of 16 in order to fix most of them. Should be rectified as of latest version. Quote Link to comment Share on other sites More sharing options...
Dyamond Posted August 6, 2017 Share Posted August 6, 2017 (edited) This patch is wild. I'm loving it. But... For me, once I try to get to the preparation screen of Chapter 20 (darkling woods), the game freezes and it never takes me to the prep after all the cutscenes. Additionally, Wyvern Lord axe animations cause the game to crash. I've turned off Cormag's animations for now, and that's fine; but I'm pretty sure there are animations out on the open source you could just port into the patch? Also, for me, Chapter 19 was ENTIRELY BLANK. No enemies. No reinforcements. No boss. I just spammed the "Wait" command for 13 turns. Probably wasn't an intended feature to give the player a free chapter of what is probably the hardest chapter in the game. Edited August 6, 2017 by Dyamond Quote Link to comment Share on other sites More sharing options...
Radetzky120 Posted August 6, 2017 Author Share Posted August 6, 2017 6 hours ago, Dyamond said: This patch is wild. I'm loving it. But... For me, once I try to get to the preparation screen of Chapter 20 (darkling woods), the game freezes and it never takes me to the prep after all the cutscenes. Additionally, Wyvern Lord axe animations cause the game to crash. I've turned off Cormag's animations for now, and that's fine; but I'm pretty sure there are animations out on the open source you could just port into the patch? Also, for me, Chapter 19 was ENTIRELY BLANK. No enemies. No reinforcements. No boss. I just spammed the "Wait" command for 13 turns. Probably wasn't an intended feature to give the player a free chapter of what is probably the hardest chapter in the game. Get the latest patch (v2.32). Check the OP. Quote Link to comment Share on other sites More sharing options...
Dyamond Posted August 8, 2017 Share Posted August 8, 2017 On 8/2/2017 at 8:10 AM, DolphinDingus said: After defeating the final boss and reading through all that the characters have to say, the screen fades to black... and stays black. I'm experiencing the same problem on v2.32 But all other problems I outlined are fixed. Thanks, and hope you can work out what seems to be the final kink! I'll follow up with other minor, non-gamebreaking errors once I finish. Quote Link to comment Share on other sites More sharing options...
Saint Rubenio Posted August 9, 2017 Share Posted August 9, 2017 (edited) Wow. I think this might actually be it. This might be the FE8 tweaking hack I've been looking for all this time. Still, I learnt with Master Version not to judge a hack before finishing it. For all I know, you might've pulled the same move and the last chapters will be unbeatable without hours upon hours of extensive grinding. But so far (all the way up to "turning traitor"), I'm really liking the hack. The skills and changes give the hack a very different feeling to your ordinary, run-of-the-mill rebalance hack. It's obviously not a difficulty hack, not for the moment at least, but that's alright. I've only noticed a couple major-ish problems so far: Vanessa's saviour skill doesn't seem to work. Whenever I rescue someone with Vanessa, this happens. Every single description for Vanessa's stats, skills, etc. is replaced by this bugged text until she drops whoever she's rescuing. And, as you can see, the rescuing penalties are applied. The second bug concerns Duessel. I don't know if it is intentional (considering the changelog says Duessel's issues have been adressed several times already), but he's got no move in chapter 10. This is really annoying, because it more or less forces me to deploy Tana, as Duessel can't move to speak with Cormag. And for the record, I've double-checked and I do have the latest version. Other than that, this is a very fun hack. Edited August 9, 2017 by Rubenio Quote Link to comment Share on other sites More sharing options...
Radetzky120 Posted August 11, 2017 Author Share Posted August 11, 2017 On 8/9/2017 at 10:33 PM, Rubenio said: Wow. I think this might actually be it. This might be the FE8 tweaking hack I've been looking for all this time. Still, I learnt with Master Version not to judge a hack before finishing it. For all I know, you might've pulled the same move and the last chapters will be unbeatable without hours upon hours of extensive grinding. But so far (all the way up to "turning traitor"), I'm really liking the hack. The skills and changes give the hack a very different feeling to your ordinary, run-of-the-mill rebalance hack. It's obviously not a difficulty hack, not for the moment at least, but that's alright. I've only noticed a couple major-ish problems so far: Vanessa's saviour skill doesn't seem to work. Whenever I rescue someone with Vanessa, this happens. Every single description for Vanessa's stats, skills, etc. is replaced by this bugged text until she drops whoever she's rescuing. And, as you can see, the rescuing penalties are applied. The second bug concerns Duessel. I don't know if it is intentional (considering the changelog says Duessel's issues have been adressed several times already), but he's got no move in chapter 10. This is really annoying, because it more or less forces me to deploy Tana, as Duessel can't move to speak with Cormag. And for the record, I've double-checked and I do have the latest version. Other than that, this is a very fun hack. Yeah, I overlooked Duessel's issue until now. It should work as of v2.33. As for Savior... yeah. I ought to get to that. Quote Link to comment Share on other sites More sharing options...
Darros Posted August 22, 2017 Share Posted August 22, 2017 (edited) Also having issues with Darkling woods. No enemies spawn at all, but hitting wait just makes the game hang up on player phase forever. I know another person who's playing it said that it lagged a lot on that chapter. Thoughts up to that point: I love the aesthetic changes like showing growth rates. I wish mainstream FE games would do that honestly. Letting you know when enemies have effective or killer weapons is also really cool. Removing Fog of War on the Rausten defence chapter seems very uncanny. It's not really a bad thing but it seems off. There was no reason to pull it out. Innes is busted. I know archers are meant to be not really that great because no real enemy phase but with a killer bow and galeforce he's unstoppable. Amelia's halberdier sprite is wonky with the colors. Axes on armors are incredible and I'm really glad you worked that in. I like Gilliam even more now. Unlimited weapons here are good and cool and I'm glad you took what Fates did and tweaked it. I wasn't a fan of unlimited weapons in Fates but this implementation is good, especially because it doesn't punish you for using silver weapons. If you don't get Ephraim to level 10 before the route split and then go Eirika route he never learns Aether. This is really crappy. Can't think of much else to say at least for now. I know some other guys are playing it too, we're all kind of playing it around the same time. Maybe they'll have more to say or can expound on it, because I believe we've all had a few issues in a few various parts of the game. I literally can't pass Darkling woods though. I tried a warp/rescue/dance chain but the gate is too far away to seize in one turn. Hoping for a new patch soon! Despite my bullet points sounding pessimistic I've actually really enjoyed this and consider it an improvement over the original. Keep up the good work. Edited August 22, 2017 by Umbran Darros i can spell Quote Link to comment Share on other sites More sharing options...
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