AlienBread Posted March 26, 2020 Share Posted March 26, 2020 so i just got a lunar brace from a chest and Eirika is a pupil. does it still work on her? Quote Link to comment Share on other sites More sharing options...
AlienBread Posted March 28, 2020 Share Posted March 28, 2020 what happens if i promote a Pupil into a Pupil? Quote Link to comment Share on other sites More sharing options...
AlienBread Posted March 31, 2020 Share Posted March 31, 2020 What am i supposed to here? up to chapter 5x Ephraim is a Pirate Kyle and Forde are both Tarvos Orson is a Sniper most of the enemies are sword users Quote Link to comment Share on other sites More sharing options...
VeryHardDK Posted April 22, 2020 Share Posted April 22, 2020 Is there A way to promote monster units? Quote Link to comment Share on other sites More sharing options...
Windy Posted April 23, 2020 Share Posted April 23, 2020 On 3/28/2020 at 12:19 AM, AlienBread said: what happens if i promote a Pupil into a Pupil? It promotes into the super trainee class. Basically a pupil with increased bases and can use all the magic types. If I'm remembering right. Quote Link to comment Share on other sites More sharing options...
Blackbando Posted April 30, 2020 Share Posted April 30, 2020 (edited) So, I just finished (unfortunately, by losing) a run using this randomizer. I was on Difficult mode, and for whatever reason, any time that an enemy unit would attack one of my units, hit or miss, if they died from me countering, my unit would then lose 20% of their maximum HP. This seemed to be a consistent thing, and it wasn't an enemy skill like Fury or Poison Strike or anything - this happened for every single enemy in the game. If I took out a unit on my own turn, this wouldn't happen - only if I was countering. Is this some kind of glitch? I don't think this is a normal part of Sacred Stones' Difficult mode, and it's really made my runs go from "really challenging, but fun", to "absolutely frustrating, feeling like the game is fighting me rather than the AI." Edit: Some other details, just in case they're needed; - My variation was set to 100% - My seed was AAAAAAAAA I have no idea why either of these would cause this, but figured it was worth mentioning, in case it's part of either of those. Edited April 30, 2020 by Blackbando Quote Link to comment Share on other sites More sharing options...
Callie Posted May 17, 2020 Share Posted May 17, 2020 They can't move in the mountain. Is there a way that make them can move 1 tile or more like brigard class ? Quote Link to comment Share on other sites More sharing options...
Ezzenious Posted May 17, 2020 Share Posted May 17, 2020 (edited) 8 hours ago, Hong Nhi said: They can't move in the mountain. Is there a way that make them can move 1 tile or more like brigard class ? To do what you're asking, for the Peak/Water Units option you need to pick 1-Tile Move, don't ever pick Pure Random if you don't want units trapped in mountains. Limit Classes will just force them to be classes that are capable of traversing the terrain they start on, I.e. Fliers, brigands, pirates, etc. Edited May 17, 2020 by Ben Wagner Quote Link to comment Share on other sites More sharing options...
Callie Posted May 17, 2020 Share Posted May 17, 2020 1 hour ago, Ben Wagner said: To do what you're asking, for the Peak/Water Units option you need to pick 1-Tile Move, don't ever pick Pure Random if you don't want units trapped in mountains. Limit Classes will just force them to be classes that are capable of traversing the terrain they start on, I.e. Fliers, brigands, pirates, etc. thanks. 1 more problem... It seems like enemy units with the same class have the same skills . Is there a way to make enemy units with the same class have different skills ? Quote Link to comment Share on other sites More sharing options...
Ezzenious Posted May 20, 2020 Share Posted May 20, 2020 (edited) On 5/17/2020 at 10:40 AM, Hong Nhi said: thanks. 1 more problem... It seems like enemy units with the same class have the same skills . Is there a way to make enemy units with the same class have different skills ? I don't think so. But having to check literally every single unit for skills would be way too tedious to play anyway imo. Edited May 20, 2020 by Ben Wagner Quote Link to comment Share on other sites More sharing options...
Callie Posted May 20, 2020 Share Posted May 20, 2020 54 minutes ago, Ben Wagner said: I don't think so. But having to check literally every single unit for skills would be way too tedious to play anyway imo. nice to know that, thank you. 🙂 Quote Link to comment Share on other sites More sharing options...
butteredbisquet Posted June 7, 2020 Share Posted June 7, 2020 Playing this in 2020, you still working on it? Few things so far on my first play through, btw awesome job. Lute is a journeyman and with master seal can only turn into a journeyman or straight hero, no big but I read it is hardcoded trainee classes for Amelia ross Ewan so is there no way I could have a lute as a journeyman-pirate? also as far as secret game modes, I think I unlocked one? Not sure, I inputed a 16 slot character infinite move code into the game and I think it unlocked buffs after certain amount of moves or buffs to your second character slot? not sure but it deff seems like some secret mode you had mentioned, the 4 man renval takeover was a b*tch with orson as a zombie and everyone else mercenary and wyvern knights flying everywhere. Curious if this is still going! Quote Link to comment Share on other sites More sharing options...
Callie Posted June 14, 2020 Share Posted June 14, 2020 On 6/7/2020 at 7:09 AM, butteredbisquet said: this patch is quite completed, not much error. Last time I check him on feuniverse, he was working on another project Quote Link to comment Share on other sites More sharing options...
Jester Posted January 30, 2021 Share Posted January 30, 2021 How do I run or install the randomizer? Do i need to add it to a pre-existing FE8 mod? If so how, I'm not really familiar with randomizers. Quote Link to comment Share on other sites More sharing options...
ILoveShana Posted March 1, 2021 Share Posted March 1, 2021 (edited) Hey, Can i disable the monster classes for the randomizer? And Crossgender Class? Edited March 1, 2021 by ILoveShana My english is rusty Quote Link to comment Share on other sites More sharing options...
PagMan Posted April 19, 2021 Share Posted April 19, 2021 Made an account just to say Love this patch always played it on my phone ever since two years ago and even though maker not here anymore Thanks man 💜 Quote Link to comment Share on other sites More sharing options...
DahLemur Posted May 12, 2021 Share Posted May 12, 2021 I succesfully patched it with unipatcher on my phone and for some reason my gba emulator cant read it. I played it before like a year ago and it didnt happen, does anyone know how to fix? Quote Link to comment Share on other sites More sharing options...
TechnoBro Posted May 15, 2021 Share Posted May 15, 2021 Casual mode does not work Quote Link to comment Share on other sites More sharing options...
PagMan Posted May 18, 2021 Share Posted May 18, 2021 On 5/12/2021 at 1:14 PM, DahLemur said: I succesfully patched it with unipatcher on my phone and for some reason my gba emulator cant read it. I played it before like a year ago and it didnt happen, does anyone know how to fix? Yo what emulator you use man? Probably problem regarding your emulator bro. I use myboy and what I did to make it work is to put the rom and patch in the same folder and rename the ups file the same as the rom "Fire Emblem (USA, Australia)". I haven't tried naming it the other way around but it will still work probably. If that doesn't work patch the rom first on pc and copy it to your phone and use myboy instead Quote Link to comment Share on other sites More sharing options...
bloodclaw Posted June 4, 2021 Share Posted June 4, 2021 This mod is amazing! OUt of curiosity, anybody know any fun seeds that spawn you with at least 1 monster class early on? I -really- wanna do a campaign with those as my party. Quote Link to comment Share on other sites More sharing options...
DaDogeMaster Posted July 5, 2021 Share Posted July 5, 2021 Chapter 9 of Eirika's route, there's a glitch where you can't bypass the enemies remaining counter. The counter reads 0, yet, the chapter isn't done. Is there a way to fix this or is this something that needs fixed? Quote Link to comment Share on other sites More sharing options...
DaDogeMaster Posted July 6, 2021 Share Posted July 6, 2021 On 6/4/2021 at 6:46 PM, bloodclaw said: This mod is amazing! OUt of curiosity, anybody know any fun seeds that spawn you with at least 1 monster class early on? I -really- wanna do a campaign with those as my party. Code "Fir" gives you a monster of a surprise. Anyways, code "Halloween" gives you a Seth Entombed and Eirika Mouthe Doog, although, good luck hitting anything. Really, just, try random words and letters and you'll eventually find something. Quote Link to comment Share on other sites More sharing options...
zvxr Posted September 3, 2021 Share Posted September 3, 2021 (edited) Wow, just wow. This is just an amazing feat, and surprisingly extremely functional. Just finishing my first play-through. Using my go to name (for great in-game dialog lol), "Dildo": Eirika Mage >> Sage >> Great Lord Still can upgrade to Great Lord end of Chapter 16. She kept her magic as well, and with the double promotion had insane stats by the end. Seth Wyvern Lord Made the early game a breeze. Moulder Mauthe Doog >> Gwyllgi from Master Seal You can swap animal weapons like bite--this was great and allowed me to give Joshua a "weapon" that would actually hit. Joshua Tarvos >> Maelduin from Master Seal Lute Cavalier >> Great Knight Vanessa Bonewalker >> Wight from Master Seal Innes Rogue Ross Bard Garcia: Lord >> Great Lord Dozla Bishop Ephraim Peg Knight >> Great Lord Still can upgrade to Great Lord end of Chapter 16. Knoll Sage Saleh Wight Can't wait to try another play through with a different name. Really the idea of seeding characters by name is just brilliant. Edited September 3, 2021 by zvxr Quote Link to comment Share on other sites More sharing options...
Yakubo Posted September 21, 2021 Share Posted September 21, 2021 İt seems that when you turn off the playable monsters, the game only randomizes to a few classes. I am not so sure about it, but both gilliam and franz randomize to erika's randomized class. Quote Link to comment Share on other sites More sharing options...
sinnergy Posted September 26, 2021 Share Posted September 26, 2021 On 9/21/2021 at 11:55 AM, Yakubo said: İt seems that when you turn off the playable monsters, the game only randomizes to a few classes. I am not so sure about it, but both gilliam and franz randomize to erika's randomized class. same issue here, tried a couple times and yeah; gilliam & franz will be same class as eirika Quote Link to comment Share on other sites More sharing options...
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