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pannacotta__
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Hi, I'm pannacotta__, or just panna. I joined Serenes Forest a few weeks ago. I've been a big fan of Fire Emblem for several years now. I was introduced to the series through Smash Bros., and my first game was FE7. My favourite games in the series are FE6 and FE4, and my favourite characters from those games are Echidna and Altenna, respectively. I don't really enjoy modern Fire Emblem games, but the older ones are some of my favourite games of all time.

My main hobby is writing, and as of late I've taken up romhacking FE8 using FEBuilder. I'm excited to maybe eventually releasing some kind of hack, though I lack most of the skills necessary to finish one. See you guys around! 

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Yo~!  Don't forget to. . .wait.  IGGY!  Ahem. . .

Don't forget to read the rules and all~!

(end generic greeting, and BTW, your sig's file size is too big, 300 KB is the max)

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15 minutes ago, eclipse said:

Yo~!  Don't forget to. . .wait.  IGGY!  Ahem. . .

Don't forget to read the rules and all~!

(end generic greeting, and BTW, your sig's file size is too big, 300 KB is the max)

Oof... it took me a while to find that gif. Oh well. I changed it, hopefully this one isn't too terribly large, like the other one.

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Welcome!  Nice to see another JoJo fan!  (Granted, I've only gotten to a little over halfway through Part 4, but still.)

If you're interested, check out my "Create a JoJo's Bizarre Adventure Stand" thread in Forum Games.  You should be able to find it if you do some digging.

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Welcome to Airport 1001. Remember to wake that slugabed up.

I wonder why you like the older FE games, since anything before Blazing Blade, I find hard to play, let alone like, especially Binding Blade, which is too in love with long winding maps, and the Jugdral saga, which I consider a disaster in almost every conceivable way.

Edited by Shadow Mir
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3 hours ago, Shadow Mir said:

Welcome to Airport 1001. Remember to wake that slugabed up.

I wonder why you like the older FE games, since anything before Blazing Blade, I find hard to play, let alone like, especially Binding Blade, which is too in love with long winding maps, and the Jugdral saga, which I consider a disaster in almost every conceivable way.

I enjoy larger maps, typically, and as a whole I tend to prefer good stories to subpar or bad ones (which are extremely prevalent post DS-FE). Jugdral's gameplay I honestly enjoy, and as whole I think the criticisms on its gameplay are a bit overblown. I get that it's not the best, and I'll admit that, but I don't think it's quite as bad as everyone seems to say.

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1 hour ago, pannacotta__ said:

I enjoy larger maps, typically, and as a whole I tend to prefer good stories to subpar or bad ones (which are extremely prevalent post DS-FE). Jugdral's gameplay I honestly enjoy, and as whole I think the criticisms on its gameplay are a bit overblown. I get that it's not the best, and I'll admit that, but I don't think it's quite as bad as everyone seems to say.

Personally, I could easily forgive a bad story if the gameplay is good enough. However, I don't think the opposite is true - ergo, I say a good story cannot salvage a game if the gameplay is completely awful, which, unfortunately, is the case with Jugdral. Anyway, big maps aren't something I have a problem with... that is, if they're not overused, which both Jugdral (or at least Genealogy) and Binding Blade are guilty of - I'm of the opinion that giant maps and Fire Emblem just don't mix.

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7 minutes ago, Shadow Mir said:

Personally, I could easily forgive a bad story if the gameplay is good enough. However, I don't think the opposite is true - ergo, I say a good story cannot salvage a game if the gameplay is completely awful, which, unfortunately, is the case with Jugdral. Anyway, big maps aren't something I have a problem with... that is, if they're not overused, which both Jugdral (or at least Genealogy) and Binding Blade are guilty of - I'm of the opinion that giant maps and Fire Emblem just don't mix.

This isn't a debate thread, so I don't want to get too into it, but I think that in both Jugdral and FE6, the big maps have their place; gameplay and story are inextricably linked, no matter what you do. A Fire Emblem game with a bad story (like Conquest) is still going to suffer regardless of whether or not your gameplay is "good."  Gameplay/story integration is extremely important IMO and both Binding Blade and Jugdral do it perfectly. Chapter 21 of Binding Blade is my favourite example of it; it works perfectly and is very fun, in part due to its large size.

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2 minutes ago, pannacotta__ said:

This isn't a debate thread, so I don't want to get too into it, but I think that in both Jugdral and FE6, the big maps have their place; gameplay and story are inextricably linked, no matter what you do. A Fire Emblem game with a bad story (like Conquest) is still going to suffer regardless of whether or not your gameplay is "good."  Gameplay/story integration is extremely important IMO and both Binding Blade and Jugdral do it perfectly. Chapter 21 of Binding Blade is my favourite example of it; it works perfectly and is very fun, in part due to its large size.

Complaining about the Jugdral games is something Mir does a lot around here.

I hope you're not getting any bad impressions from all this.

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6 minutes ago, Von Ithipathachai said:

Complaining about the Jugdral games is something Mir does a lot around here.

I hope you're not getting any bad impressions from all this.

I'm used to it at this point, lmao. 

Praising any game in the Fire Emblem fanbase is bound to start an argument, and I can't say that I'm not guilty of it, either, especially in particular with Fire Emblem Fates, which has become one of my least favourite games of all time.

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3 hours ago, pannacotta__ said:

This isn't a debate thread, so I don't want to get too into it, but I think that in both Jugdral and FE6, the big maps have their place; gameplay and story are inextricably linked, no matter what you do. A Fire Emblem game with a bad story (like Conquest) is still going to suffer regardless of whether or not your gameplay is "good."  Gameplay/story integration is extremely important IMO and both Binding Blade and Jugdral do it perfectly. Chapter 21 of Binding Blade is my favourite example of it; it works perfectly and is very fun, in part due to its large size.

The thing is, those two games overdo it, especially Genealogy, where literally every map falls victim to the same fundamental pitfalls. The sloooooow enemy phases don't help matters either. There'a a reason it's often called "Horse Emblem", after all.... Ditto for Binding Blade. They're also instances where it's more like the gameplay goes out of its way to accomodate the story, which doesn't sit well with me. As for the bad story part, I would agree that it is a problem, but I consider bad mechanics and bad gameplay especially grave sins in comparison, because those are what's most likely to make me consider a game not worth playing. Long story short, Jugdral would need a remake for me to consider it worthwhile, and even that's no guarantee, because I don't trust IS to not mess it up by being overly faithful to the original.

Edited by Shadow Mir
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2 hours ago, Shadow Mir said:

The thing is, those two games overdo it, especially Genealogy, where literally every map falls victim to the same fundamental pitfalls. The sloooooow enemy phases don't help matters either. There'a a reason it's often called "Horse Emblem", after all.... Ditto for Binding Blade. They're also instances where it's more like the gameplay goes out of its way to accomodate the story, which doesn't sit well with me. As for the bad story part, I would agree that it is a problem, but I consider bad mechanics and bad gameplay especially grave sins in comparison, because those are what's most likely to make me consider a game not worth playing. Long story short, Jugdral would need a remake for me to consider it worthwhile, and even that's no guarantee, because I don't trust IS to not mess it up by being overly faithful to the original.

I think you're selling Jugdral and especially Binding Blade short. I'll admit that yes, the maps in Geneaology are way too large for any other Fire Emblem game, but I think a large part of it isn't actually their size. The main issue with Geneaology is the excess of backtracking through large expanses of desolate land with nothing to do other than move units and hit end turn. FE6 doesn't suffer from this issue, as there's always something to do in a majority of chapters. And, to give a controversial statement; I think that Fates didn't even have good mechanics or gameplay to give it even some kind of redeeming factor. The maps in Conquest and Revelation rely far too heavy on one-time, meaningless gimmicks that serve only to make each chapter feel "distinct" and don't even have a logical place in the story. Conquest has a few good maps, but I'd say that every FE game has good maps, including Genaology. 

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1 hour ago, pannacotta__ said:

I think you're selling Jugdral and especially Binding Blade short. I'll admit that yes, the maps in Geneaology are way too large for any other Fire Emblem game, but I think a large part of it isn't actually their size. The main issue with Geneaology is the excess of backtracking through large expanses of desolate land with nothing to do other than move units and hit end turn. FE6 doesn't suffer from this issue, as there's always something to do in a majority of chapters. And, to give a controversial statement; I think that Fates didn't even have good mechanics or gameplay to give it even some kind of redeeming factor. The maps in Conquest and Revelation rely far too heavy on one-time, meaningless gimmicks that serve only to make each chapter feel "distinct" and don't even have a logical place in the story. Conquest has a few good maps, but I'd say that every FE game has good maps, including Genaology. 

At the same time, I think you're giving them far more credit than they deserve. So... We're kinda stuck. As for Genealogy's maps, that's something I consider a huge problem - it tells me that I have to worry about being bored to sleep, which I consider a huge red flag. FE6 might not have that issue, yes, but it has a problem that's almost as bad - that being feeling more like a series of escort missions, which tend to be the unfavorites of gamers. I would dare disagree on Genealogy or Binding Blade having good maps, too, largely because I consider them the absolute bottom of the barrel map design wise, thanks to, again, having most, if not all their maps have the same problems. Binding Blade also has some really awful gimmicks on some of its maps that make me consider the ones from Fates tolerable in comparison.

Edited by Shadow Mir
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5 hours ago, Shadow Mir said:

At the same time, I think you're giving them far more credit than they deserve. So... We're kinda stuck. As for Genealogy's maps, that's something I consider a huge problem - it tells me that I have to worry about being bored to sleep, which I consider a huge red flag. FE6 might not have that issue, yes, but it has a problem that's almost as bad - that being feeling more like a series of escort missions, which tend to be the unfavorites of gamers. I would dare disagree on Genealogy or Binding Blade having good maps, too, largely because I consider them the absolute bottom of the barrel map design wise, thanks to, again, having most, if not all their maps have the same problems. Binding Blade also has some really awful gimmicks on some of its maps that make me consider the ones from Fates tolerable in comparison.

We're really getting nowhere with this so let's just agree to disagree. There's no point in keeping this up.

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7 hours ago, pannacotta__ said:

We're really getting nowhere with this so let's just agree to disagree. There's no point in keeping this up.

Okay, fine. Sorry if I didn't make you feel welcome. So... What are your favorite and least favorite classes and why?

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3 hours ago, Shadow Mir said:

Okay, fine. Sorry if I didn't make you feel welcome. So... What are your favorite and least favorite classes and why?

Like I said, I'm used to arguing about stuff on Fire Emblem forums, I totally expected this, lmao.

My favourite classes are probably Paladins or Wyvern Knights. I really enjoy rescue dropping, and those two classes are the best at doing it. For my least favourite classes, I'm not a big fan of armour knights or archers as they're typically pretty useless due to their low movement and lack of 1 range and low stats, respectively. Armour Knights are a bit more enjoyable in games where they can promote to Great Knight, though. I guess Great Knight is pretty cool, too, especially in Skills System FE8. 

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2 hours ago, pannacotta__ said:

My favourite classes are probably Paladins or Wyvern Knights. I really enjoy rescue dropping, and those two classes are the best at doing it. For my least favourite classes, I'm not a big fan of armour knights or archers as they're typically pretty useless due to their low movement and lack of 1 range and low stats, respectively. Armour Knights are a bit more enjoyable in games where they can promote to Great Knight, though. I guess Great Knight is pretty cool, too, especially in Skills System FE8. 

That's funny because Paladins are personally my least favorite class because of how bland they are compared to Great Knights, Nomad Troopers, Mage Knights, etc.

My soft spots are usually for classes that the player often doesn't have great access to, such as Brigands/Berserkers and Dark Magic users.  Also for classes like Warriors and Knights/Generals that IS seems to screw over more than they should.

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4 minutes ago, Von Ithipathachai said:

That's funny because Paladins are personally my least favorite class because of how bland they are compared to Great Knights, Nomad Troopers, Mage Knights, etc.

My soft spots are usually for classes that the player often doesn't have great access to, such as Brigands/Berserkers and Dark Magic users.  Also for classes like Warriors and Knights/Generals that IS seems to screw over more than they should.

I guess I'm just one for utility. All in all, I prefer the fliers, but Paladins just help so much with the early game and are so fun to use when you start getting concious of rescue drop/trading opportunities.

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3 hours ago, pannacotta__ said:

Like I said, I'm used to arguing about stuff on Fire Emblem forums, I totally expected this, lmao.

My favourite classes are probably Paladins or Wyvern Knights. I really enjoy rescue dropping, and those two classes are the best at doing it. For my least favourite classes, I'm not a big fan of armour knights or archers as they're typically pretty useless due to their low movement and lack of 1 range and low stats, respectively. Armour Knights are a bit more enjoyable in games where they can promote to Great Knight, though. I guess Great Knight is pretty cool, too, especially in Skills System FE8. 

Heh. Anyway, my least favorite classes are axe infantry in general. They tend to have too many crippling weaknesses without any meaningful positives to compensate (they tend to have high HP and strength, but that's about it - neither really helps much because the high HP tends to be backed up by weak defenses and low speed which means enemies hit them hard and often, and the high strength is generally hard to rely on because they tend to be a crapshoot on the battlefield thanks to axe accuracy and their low skill). It doesn't help matters that the units in such classes tend to be lackluster units at best, especially in Fates and Binding Blade (incidentally, I'd argue axes are the worst weapon type overall in those games). At least knights and archers got improved in Fates. Axe infantry? Hahahahaha... No. They're still as lame as ever. On the other hand, my favorite classes are pegasus knights, Cavaliers, healers and mages.

Edited by Shadow Mir
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