ck425 Posted July 27, 2019 Share Posted July 27, 2019 Hi All, I've noticed that about 30% of the time when passing a certification my characters get the odd stat boost, does anyone knows how that mechanic works? Additionally the number at the button of the certification screen that changes with class, what does that mean? Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 27, 2019 Share Posted July 27, 2019 I believe the stat boosts are to bump you up to your new class's base stats. Not 100% sure about the number at the bottom, but I heard it might be your total stats before and after? Quote Link to comment Share on other sites More sharing options...
ck425 Posted July 27, 2019 Author Share Posted July 27, 2019 Do stats change with class? They look like they do but were never explicitly shown changing. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 27, 2019 Share Posted July 27, 2019 6 minutes ago, ck425 said: Do stats change with class? They look like they do but were never explicitly shown changing. I think they change slightly if you reclass (versus taking a new certification). I'm not very good at explaining though, especially since I haven't class-changed any characters yet XD Quote Link to comment Share on other sites More sharing options...
ck425 Posted July 28, 2019 Author Share Posted July 28, 2019 So interestingly I discovered a cool training tactic. If you have low defense axe fighters (Petra and Casper in BE), train them in heavy armor then have them pass the exam for armor knight. They get their defense boosted to 12 to match the armor knight base stats even if your not using that class. It makes Casper even more incredibly tanky. Looking at the base stats axe users in particular seem to have classes with base stats high def and high str. It probably only works at certain points due to the difference in bases between ranks of classes and the general shortage of seals when you get to each reach rank but it seems perfectly gamable for min-maxing. Quote Link to comment Share on other sites More sharing options...
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