Tino Posted November 19, 2008 Share Posted November 19, 2008 http://serenesforest.net/fe2/class_growth.html This page is entirely wrong. It says all enemies have certain growths, but the stats are always the same at every level. Level 3 Thieves will always have 27 HP, 8 Str, 2 Skl, 3 Spd, 0 Luc, 3 Def and 0 Res. In other words, there is not such a thing as a stat growth rate, but rather a formula for each stat. If enemies would actually have growth rates, like playable characters, then there would be difference in the stats, which there never are. Luc = 0 Res = 0 Mov = Base HP = Base + (Level - 1) Other = Base + ((Level -1) / 2) That's how it should be. The same applies to Dark Dragon and Sword of Light enemy stat growth, except that the HP "growth" is different. HP = Base + 1.5 * (Level - 1) I hope this helps a bit ;) Quote Link to comment Share on other sites More sharing options...
VincentASM Posted November 19, 2008 Share Posted November 19, 2008 If I were to put a note saying that enemy growths aren't randomised, then it would still work out, right? ^^;;; Like how FE9 fixed mode works. Quote Link to comment Share on other sites More sharing options...
Tino Posted November 19, 2008 Author Share Posted November 19, 2008 I suppose ;) And indeed, except that growth alterations are non-existent. Quote Link to comment Share on other sites More sharing options...
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