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Create Fire Emblem Characters in Three Houses!


Deathcon
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Julia von Velthomer  - the daughter of Deirdre and Arvis, and princess of Belhalla cannot remember her past but remembers her name feels as though she is somehow tied to Seliph...

Age: 16

Strengths: Faith, and Reason

Weaknesses: Everything Else

Major Crest of Naga

Minor Crest of Fjalar

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I'm putting each one in spoiler tags solely to reduce the length; not because of any actual spoilers. 

Ike:

Spoiler

Ike: A Legendary Hero visiting Fodlan from a distant land. He is said to have once defeated a goddess capable of turning everyone to stone. 

Age: 21

Strengths: Sword, Authority, Heavy Armour

Weaknesses: Lance, Reason, Cavalry, Flying

Hidden Talent: Axe

Crests: none. 

Unique Class: Vanguard. Masters of combat who lead their armies by example. These Champions are always the first ones into the battlefield, and the last ones out.

 

Saitama:

Spoiler

Saitama: A caped bald guy who claims to be, "A Hero for Fun". Many doubt his strength, but the trail of monster goo (and holes in nearby mountainsides) left in his wake speaks for itself. 

Age: 25

Strengths: None.

Weaknesses: None. 

Hidden Talent: None. 

Crests: None. 

Unique Combat Arts:

  • One-Punch (only usable when unarmed) Punches a foe non-seriously. Instantly brings the opponent's HP to 0. 
  • Serious Series: Serious Punch. A more serious punch that instantly defeats every enemy unit in the column/row behind the opponent. 

Unique Ability: Invulnerable. Nothing can damage him. 

 

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Robin

Spoiler

 

Starting Class
Crest
Tactician
Minor Crest of Thrud, Major Crest of Grima
Crest of Thrud: House Friege’s Crest, inherited from Thrud of the 12 Crusader. Sometime cause magic attacks to deal critical damage. Occasionally raise Critical hits damage.
Crest of Grima: The Crest of a twisted creature from an other realm. Sometimes cancel additional effects from enemy attack. Rarely half damage of enemy attack.
 
Base Stats:
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
15
33
13
17
16
13
10
13
14
18
 
Magic
Combat Arts
Abilities
Thunder
Wrath Strike
Master Tactician
Thoron
 
Charisma
 
 
Sword Prowess LV 1
 
 
Reason LV 3
 
 
Authority LV 3
 
 
Model Leader
Master Tactician: Increase the user Hit and Critical Rate by 10 when equipped with a battalion or paired with an adjutant.
 
Proficiencies and Skill Levels:
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
D (+)
E
E
E
E
C+ (+)
E
B (+)
E
E
E
 
Tactician Requirements: C in Authority, D in Reason. Level 10.
Tactician Proficiencies: Sword +1, Reason +2, Authority +2
Tactician Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
25
6
8
7
7
6
4
4
10
 
Tactician Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
0%
5%
10%
0%
0%
0%
0%
0%
15%
 
Tactician Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
0
1
1
0
0
0
0
0
2
 
Tactician Class Abilities:
Charisma
When allies adjacent to unit enter combat, allies receive -3 Damage.
Mastery Ability: Tactical Advice
When user is an adjutant, lead unit’s Accuracy raise by 10.
 
Grandmaster Requirements: B+ in Swords, B+ in Reason, A in Authority. Level 30
Grandmaster Proficiencies: Sword +3, Reason +3, Authority +3
Grandmaster Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
32
14
17
15
15
13
14
14
20
 
Grandmaster Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
5%
10%
15%
0%
0%
0%
0%
0%
20%
 
Grandmaster Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
2
3
1
1
0
1
1
5
 
Grandmaster Class Abilities:
Charisma
When allies adjacent to unit enter combat, allies receive -3 Damage.
Solidarity
Increases the Crit Chance and Crit Avoid of adjacent allies by 10.
Ignis
Adds half of the unit's Magic stat to their Strength when using a physical attack. Adds half of the unit's Strength to the unit's Magic when using a magic attack. Trigger % = Dex stat.
Mastery Ability: Rally Spectrum
Increases the Str, Mag, Spd, Def, Res of one ally by 2 and his Dex, Luck and Charm by 4 for one Turn.
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
40%
35%
40%
45%
35%
30%
30%
35%
55%
77
55
66
66
55
55
55
55
77
 
Learnt Magic and Skills:
Skills Levels
Sword
Reason
Faith
Authority
D
 
Thunder
Nosferatu
Rally Luck
D+
 
 
Heal
 
C
 
Thoron
 
Battalion Desperation
C+
Hexblade
 
Ward
Model Leader, Rally Dexterity
B
 
Quake Σ
Silence
 
B+
 
 
 
 
A
Windsweep
Bohr Χ
 
Battalion Vantage
A+
 
Goetia A
 
General
S
 
Dark Magic Range +1
 
Rally Charm
S+
 
Dark Tomefaire
 
Commander
Goetia Α
Uses
Mt
Hit
Crit
Range
Weight
2
19
75
0
1~2
15
 
Requirement: Chapter 8, Level 15
Support:
  • Byleth
  • Lucina
  • Noire
  • Morgan
  • Mark
  • Edelgard
  • Claude
  • Dimitri
  • Hubert
  • Dedue
  • Lysithea
  • Marianne
  • Hanneman
  • Catherine
  • Seteth
Character Profile:
  • Full Name: Robin Galle Plegia
  • Age: 40
  • Birthday: 6th of the Guardian Moon, Imperial Year 1139
  • Height: 174 cm
1139
Born as the son of Archbishop Validar and a runaway noble from Friege.
???
Flee Plegia with his mother.
1158
Encounter Chrom and become part of the Shepherds.
1164
After the destruction of Grima, is crowded King of Plegia.
1173
Leave Plegia to Chrom and join the continent of Jugdral to seek for his origins. After proving his lineage, become the head of the Dukedom of Friege. Come back in Ylisse with his family two years later.
1180
Enrolls at the Officers Academy of Garreg Mach as part of a diplomatic exchange between his homeland and Fódlan.
  • Status: King of Plegia, Professor at the Officers Academy.
  • Hobby: Elaboring Tactics, Learning, Reading.
  • Likes: Strategy, a good read, bear meat, helping someone out.
  • Dislikes: Fate, being pranked, sacrifices, failure.
  • Gifts: Board Game (+), Exotic Spices (+), Smoked Meat (+), Arithmetic Textbook (+), The History of Fodlan (+), Monarch Studies Book (+).
Lost Items:
Strategy Book
A book of basic tactics filled with notes and dog-ears. Belong to someone fond of strategy.
Energy Drink
A beverage containing a high amount of stimulant, allowing someone to work for hours without feeling tired. It probably belongs to someone with workaholic tendencies.
Dirty Longcoat
An heavy-looking coat showing multiple signs of long term usage. Probably belongs to someone who traveled a lot.

 

 

Edited by Soroen
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12 hours ago, General Luigi said:

Is this supposed to be limited to existing characters who didn't appear in Three Houses or are we allowed to make something from scratch?

 

You are allowed to make something from scratch I guess.

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Guess i'll do the competition. As my characters studied in a military school, i'll just replace it whit Garreg Mach.

Ramza Beoulve: Son of Barbaneth Beoulve, the hero of the five years war of ivalice and a courtesan. Wishing to become an hero like his father the boy decided to Study oversea at the Garreg Mach monastery. He is a good natured but naive young man, that try to always do the right thing but can trust the wrong people.

Strenghts: sword, faith, authority

Weaknesses: reason

Budding Talent: Reason(Black magic avoid)

Crest: Minor Crest of Beoulve: when using a rally, sometimes increase defense by 4

Personal Skill: Squire- gain bonuses when in the noble class at level 10(higher stats+1 mov and normal amount of spells) and 20 (even higher stats, mov+2, white magic x2 and rally strenght and magic)

White magic:heal, nosferatu, phisics, seraphim, abraxas

Black magic: fire,blizard,thoron,Agnea's arrow(a nod to the fact he learn ultima in his own game)

Learned arts: Subdue

Learned abilities: Rally Speed, Rally Movement, Battalion renewal.

Close Allies: Edelgard, Ferdinand, Ashe

 

 

 

 

 

 

Delita Heiral: a commoner raised in House Beoulve after his parents died during a plague, he followed his friend Ramza in Garreg Mach monastery, hoping to make a name for himself. Eventually he will return to Ivalice to make his mark in history.

Strenghts: sword, reason, riding

Weaknesses: faith

Budding talent: authority (battalion wrath)

Crest: none

Personal skill: Ambition- gain more exp when fighting enemies of a level higher than his

White magic: Heal, Nosferatu, Aura

Black Magic: Fire,Thoron, Bolganone, Sagitta, Ragnarock 

Learned arts: Hexblade,SoulBlade, Windsweep

Learned abilities: Battalion desperation, rally dexterity

Close Allies: Sylvain, Hubert, Dorothea

 

 

 

Edited by Flere210
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9 hours ago, Deathcon said:

 

You are allowed to make something from scratch I guess.

Oh, how silly of me.  I misinterpreted the thread's title as just meaning "Create a Three Houses character" rather than "Create a Three Houses version of a Fire Emblem character."

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Alm

Spoiler

 

Starting Class
Crest
Commoner
Major Crest of Duma
Crest of Duma: The Rigel imperial family’s Crest, inherited from the War Father Duma. Sometimes raise Mt. Occasionally unable enemy to counterattack after a Combat Art.
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
32
13
3
7
6
6
8
3
10
 
Magic
Combat Arts
Abilities
 
Wrath Strike
Imperial Lineage
 
 
Sword Prowess LV 2
 
 
Axe Prowess LV 1
 
 
Bow Prowess LV 1
 
 
Authority LV 1
Imperial Lineage: +20% Experience Gained. If unit Waits, grants Res +4 for 1 turn (Post-Timeskip).
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
D+ (+)
E
E+ (+)
E+ (+)
E
E (-)
E (-)
D (+)
E (*)
E
E (-)
Budding Talent: Resilience: Half the efficiency of stats debuff.
 
Falchion (Hero's Relic)
Rank
Use
Might
Hit
Crit
Weight
E
20
14
100%
5
7
Restores 5 HP at the start of every turn if user has a Crest. Crest of Duma enables the Combat Art Scendscale.
Dur Cost
Mt
Hit
Avoid
Crit
Range
-4
+14
+10
 
 
1~3
Effective against dragon and monster foes. Damage every foes in the attack range.
 
Brave Proficiencies: Sword +3, Bow +3, Authority +3
Brave Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
20%
10%
0%
5%
0%
0%
5%
0%
10%
Brave Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
4
2
0
1
0
0
1
0
2
Brave Class Abilities:
Charm
Allies within 1 space inflict +3 damage in combat.
Swordfaire
Might +5 when a sword is equipped.
Mastery Ability: Pomp & Circumstance
Increases the unit's Luck and Charm by 4.
 
Overlord Proficiencies: Sword +3, Bow +3, Authority +3
Overlord Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
30%
10%
0%
10%
0%
0%
10%
0%
10%
Overlord Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
6
3
0
2
0
0
2
0
2
Overlord Class Abilities:
Charm
Allies within 1 space inflict +3 damage in combat.
Swordfaire
Might +5 when a sword is equipped.
Mastery Ability: Double Lion
Strikes twice consecutively.
Double Lion:
Dur Cost
Mt
Hit
Avoid
Crit
Range
-5
+7
+20
+10
 
1
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
60%
50%
20%
55%
40%
35%
50%
20%
50%
102
74
35
83
58
47
66
37
73
 
Personal Batallion: Deliverance Corps
Phys
Mag
Hit
Crit
Avoid
Prot
Res
Cha
Lvl
Endur
3
-2
5
 
 
2
 
10
1
120
4
-2
6
 
 
3
 
10
2
120
5
-2
7
 
 
4
 
10
3
120
6
-2
8
 
 
5
 
10
4
120
8
-2
10
 
 
7
 
10
5
120
Gambit: Storming Onslaught.
Deal effective damage against Cavalry units. AOE.
Might
Hit
Range
Uses
13
60
1
2
 
Learnt Magic and Skills:
Skills Levels
Sword
Axe
Bow
Reason
Faith
Authority
D
 
 
 
Thunder
Nosferatu
 
D+
 
 
 
 
Heal
 
C
 
 
 
Thoron
Recover
Battalion Wrath
C+
Sunder
Spike
Heavy Drow
 
 
Model Leader
B
 
 
 
 
 
 
B+
 
 
 
 
 
 
A
Windsweep
 
Point-Blank Volley
 
 
Battalion Vantage
A+
 
 
 
 
 
 
S
 
 
 
 
 
Rally Charm
S+
 
 
 
 
 
 
Supports:
  • Byleth
  • Celica
  • Tobin
  • Gray
  • Kliff
  • Boey
  • Mae
  • Genny
  • Caspar
  • Petra
  • Ingrid
  • Felix
  • Lorenz
  • Leonie
  • Cyril
  • Mycen

 

  •  
Celica
Spoiler

 

Starting Class
Crest
Noble
Major Crest of Mila
Crest of Mila: The Zofia royal family’s Crest, inherited from the Earth Mother, Mila. Sometimes raises Mt when using recovery magic. Occasionally conserves uses of recovery magic.
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
25
6
12
6
6
8
4
7
13
 
Magic
Combat Arts
Abilities
Nosferatu
 
Royal Lineage
Heal
 
Sword Prowess LV 1
Fire
 
Reason LV 1
 
 
Faith LV 2
 
 
Authority LV 1
Royal Lineage: +20% Experience Gained. At the start of every turn, restores adjacent allies’ HP by 10% (Post-Timeskip).
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
E+ (+)
E
E (-)
E
E (-)
D (+)
D+ (+)
D (+)
E (-)
E (-)
E
 
Beloved Zofia (Sacred Weapon)
Rank
Use
Might
Hit
Crit
Weight
E
30
10
95%
15
6
Restores HP at the start of every turn when equipped. Crest of Mila enables the Combat Art Ragnarok Ω.
Dur Cost
Mt
Hit
Avoid
Crit
Range
-4
+24
 
 
 
1~2
Deal Magic Damage.
 
Princess Proficiencies: Sword +3, Faith +3, Authority +3
Princess Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
10%
0%
5%
0%
0%
10%
0%
5%
10%
Princess Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
0
2
0
0
3
0
1
2
 
Rigain Class Abilities:
Charm
Allies within 1 space inflict +3 damage in combat.
Swordfaire
Might +5 when a sword is equipped.
Mastery Ability: Pomp & Circumstance
Increases the unit's Luck and Charm by 4.
Rigain Proficiencies: Sword +3, Faith +3, Authority +3
Rigain Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
20%
0%
10%
0%
0%
15%
0%
10%
10%
Rigain Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
2
0
3
0
0
5
0
2
2
Rigain Class Abilities:
Charm
Allies within 1 space inflict +3 damage in combat.
Swordfaire
Might +5 when a sword is equipped.
Mastery Ability: Plenitude
Allows its user to restore its HP equal to the amount of damage dealt.
Plenitude:
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+3
+20
+5
+5
1
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
30%
35%
55%
40%
40%
45%
30%
40%
50%
63
47
77
58
58
64
48
62
72
 
Personal Batallion: Mila's Believers
Phys
Mag
Hit
Crit
Avoid
Prot
Res
Cha
Lvl
Endur
-2
4
 
 
5
 
4
10
1
120
-2
5
 
 
6
 
5
10
2
120
-2
6
 
 
7
 
6
10
3
120
-2
7
 
 
8
 
7
10
4
120
-2
9
 
 
9
 
9
10
5
120
Gambit: Earth Blessing
Restores HP to all allies within its area of effect, and cure them from every negative status. Also create healing tiles who last for one turn. AOE.
Might
Hit
Range
Uses
0
100
1
2
 
Learnt Magic and Skills:
Skills Levels
Sword
Reason
Faith
Authority
D
 
Fire
Nosferatu
 
D+
 
Thunder
Heal
 
C
 
Bolganone
Recover
Battalion Renewal
C+
Soulblade
 
 
Model Leader
B
 
 
Seraphim
 
B+
 
Excalibur
 
 
A
Finesse Blade
Ragnarok
Aura
Battalion Desesparation
A+
 
 
 
 
S
 
 
 
Rally Charm
S+
 
 
 
 
 
Supports:
  • Byleth
  • Alm
  • Tobin
  • Gray
  • Kliff
  • Boey
  • Mae
  • Genny
  • Linhardt
  • Petra
  • Mercedes
  • Sylvain
  • Hilda
  • Shamir
  • Mycen

 

  •  
Edited by Soroen
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On 11/10/2019 at 12:15 AM, Soroen said:

*

I like this! I'll try something similar, thought I still have doubts about how to introduce Sacrifice and Thani xD (Still incomplete)

 

Micaiah

 

Starting Class

Crest

Commoner

Major Mysterios Crest/Lehran’s Brand

Lehran’s Brand: The Secret Crest of the Begnion’s Imperial Familiy. Inherited from the Hero Lehran, Voice of Ashunera.

Sometimes raises Mt when using recovery magic. Occasionally conserves uses of recovery magic.

Level

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Charm

1

23

5

12

7

7

9

4

9

8

 

Magic

Combat Arts

Abilities

Nosferatu

 

Royal Lineage

Heal

 

Sacrifice

Fire

 

Reason LV 1

   

Faith LV 2

   

Authority LV 1

Mysterious Lineague: +20% Experience Gained. It grants 

Sword

Lance

Axe

Bow

Brawling

Reason

Faith

Authority

Heavy Armor

Riding

Flying

E (-*)

E (-)

E (-)

E

E (-)

D (+)

D+ (+)

D (+)

E (-)

E

Sword Budding Talent: Soulblade

Edited by Troykv
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On 11/9/2019 at 11:15 PM, Soroen said:

Alm

Shouldn't he have a Duma crest if Celica has a Mila one?

Shulk

Starting class: Commoner/Myrmidon

Best class: Mortal Savant

Strengths: Sword, Authority

Budding Talent: Reason

Weaknesses: Brawling, Axe

Personal skill: Vision - increases dexterity by 10 when at half health or less and grants adjacent allies with their health at half or less dexterity + 10

Crest: Crest of Zanza - occasionally nullifies enemy counterattack, occasionally doubles might of a sword attack. (activation = luck + dexterity %)

Notable Weapons/Spells: Monado(hero's relic, grants combat art Buster), Restore, Fortify, Thunder

Combat Art: Buster - inflicts armor break on monsters, deals double damage to armored units.

Close Allies: Ashe, Ingrid, Ignatz, Bernadetta

 

Reyn

Starting class: Commoner/Fighter

Best class: War Master

Strengths: Brawling, Heavy Armor

Budding Talent: Axe

Weaknesses: Reason, Faith

Personal skill: Muscle Wall - grants defense + 5 and strength + 2 when no action except wait is chosen

Crest: none

Notable Weapons/Spells: Silver Gauntlets, Silver Axe, Brave Axe, Short Axe

Close Allies: Sylvain, Caspar, Raphael, Leonie

 

Fiora

Starting class: Commoner/Soldier

Best class: Assassin

Strengths: Faith, Sword

Budding Talent: Flying

Weaknesses: Axe, Heavy Armor

Personal skill: Swift Thorns - grants strength and speed + 5 when adjacent to an ally with a support level

Crest: Crest of Meyneth - occasionally allows an extra attack (activation = speed + luck %)

Notable Weapons/Spells: Killing Edge, Levin Sword, Brave Sword, Heal, Restore

Close Allies: Ingrid, Petra, Claude, Ashe

 

Dunban

Starting class: Swordmaster (prepromote)

Best class: Swordmaster

Strengths: Sword, Brawling

Budding Talent: Authority

Weaknesses: Bow, Lance

Personal skill: Blossom Dance - attacks four times at half damage. (activation = dexterity + luck %)

Crest: none

Notable Weapons/Spells: Levin Sword, Killing Edge, Wao Dao, Silver Sword, Armorslayer

Close allies: Dimitri, Felix, Ferdinand, Petra

 

Riki

Starting class: Commoner/Monk

Best class: Dark Mage

Strengths: Reason, Charm

Budding Talent: Axe

Weaknesses: Brawling, Bow

Personal skill: Yoink - steals an item from a defeated enemy.

Crest: none

Notable Weapons/Spells: Heal, Physic, Fire, Thunder, Blizzard, Nosferatu, Hammer

Close allies: Linhardt, Annette, Lysithea, Mercedes

 

Sharla

Starting class: Commoner/Archer

Best class: Bow Knight

Strengths: Bow, Faith

Budding Talent: Authority

Weaknesses: Reason, Axe

Personal skill: Field Medic - adjacent allies heal 10 hp and cure status conditions

Crest: none

Notable Weapons/Spells: Blessed Bow, Silver Bow, Heal, Restore, Fortify

Close allies: Leonie, Linhardt, Dimitri, Petra

 

Melia

Starting class: Noble/Mage

Best class: Gremory

Strengths: Reason, Faith

Budding Talent: Lance

Weaknesses: Brawling, Sword

Personal skill: Swan Song - use rally to grant ally magic and resistance + 10

Crest: Crest of Bionis - occasionally doubles might of magic attack (activation = magic + luck %)

Notable Weapons/Spells: Bolganone, Cutting Gale, Bolting, Physic, Dark Spikes, Luna, Nosferatu

Close allies: Lorenz, Edelgard, Ferdinand, Petra

Edited by Dragoncat
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1 hour ago, Dragoncat said:

Shouldn't he have

There is some hidden text in the middle that you can find if you select it

Edited by Troykv
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Owain

Starting Class
Crest
Noble
Minor Crest of Naga
 
Crest of Naga: The Crest of the Divine Dragon Naga, bore by the Royal family of Ylisse and known as the Brand of the Exalt. Sometimes restores HP equal to 30% of damage dealt. Rarely turn damage into effective damage.
 
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
26
8
6
8
13
10
5
6
3
 
Magic
Combat Arts
Abilities
 
Wrath Strike
Aching Blood
 
 
Sword Prowess LV 2
 
 
Axe Prowess LV 1
 
Aching Blood: Increases critical rate by 10 if using a forged weapon, or a B Rank or plus magic.
 
Proficiencies and Skill Levels:
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
D+ (+)
E
D (+)
E
E
E (-,*)
E (+)
E (-)
E
E
E
Budding Talent: Black Magic Critical +10.
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
45%
35%
35%
45%
55%
50%
30%
30%
30%
88
53
52
61
78
71
41
47
42
 
Learnt Magic and Skills:
Skills Levels
Sword
Axe
Reason
Faith
Authority
D
 
 
Thunder
Heal
 
D+
 
 
 
Nosferatu
 
C
 
 
Thoron
Physic
Battalion Wrath
C+
Sunder
Spike
 
 
 
B
 
 
Bolganone
Seraphim
 
B+
 
 
 
 
 
A
Hexblade
Lightning Axe
Agnea's Arrow
 
Battalion Vantage
A+
 
 
 
 
 
S
 
 
 
 
 
 
Edited by Soroen
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Here's a few more; the first two are the protagonists of Fullmetal Alchemist: Brotherhood. The rest are FE characters. 

 

Edward Elric:

Starting Class
Crest
Commoner
Minor Crest of Truth

Crest of Truth: The crest that manifests among those who have been through the Gate and seen Truth. Sometimes allows the use of a spell at no cost. 

Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
29
6
10
8
13
4
4
7
1
Magic
Combat Arts
Abilities
Fire
 
 
Blizzard
 
Reason LV 2
 
 
Brawling Prowess LV 1

Personal Skill: Automail: Damage x1.5 when brawling unarmed. 

 

Proficiencies & Skill Levels:

Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
E
E+ (+)
E
E
E+ (+)
D (+)
E (-,*)
E (-)
E
E (-)
E (-)

Budding Talent: White Magic Avoid +20

Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
35%
35%
45%
45%
55%
20%
30%
55%
15%
88
52
72
61
78
51
41
67
42
 
Learnt Magic and Skills:
Skills Levels
Lance
Gauntlet
Reason
Faith
Authority
D
 
 
Thunder
 
 
D+
 
 
 
 
 
C
 
 
Sagittae
 
Battalion Desperation
C+
Monster Piercer
Mystic Blow
 
 
 
B
 
 
Dark Spikes T
Seraphim
Rally Magic
B+
 
 
 
 
 
A
Frozen Lance
Monster Crusher
Meteor
Aura
 
A+
 
 
Agnes' Arrow
 
 
S
 
 
 
Abraxas
 

 

I'll come back to write Alphonse Elric, and probably Father and the Homunculi

Edited by vanguard333
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Lucia

Spoiler

 

Starting Class
Crest
Swordmaster
Minor Crest of Fraldarius
Crest of Fraldarius: House Fraldarius’s Crest, inherited from Fraldarius of the 10 Elites. Occasionally raises Mt when using a weapon.
 
Base Stats:
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
35
46
25
12
32
36
21
14
15
26
 
Combat Arts
Abilities
Starting Items
Wrath Strike
Parity
Silver Sword
Grounder
 
Master Seal
Haze Slice
Swordfaire
Concoction
Finesse Blade
Sword Critical +10
 
 
 
Sword of Moralta*
Tempest Lance
Sword Prowess LV 4
Aegis Shield**
Knightkneeler
Axebreaker
Brave Sword***
Hit and Run
Lance Prowess LV 4
Hexlock Shield****
 
Authority LV 3
 
 
Battalion Vantage
 
Parity: Ignores both the user and enemy's combat abilities, terrain and support bonus during non-player phase.
* Give it to Felix if he is still alive and you didn't get it from Rodrigue in Chapter 15.
** Give it to Felix if he is still alive and you didn't get it through his paralogue.
***If Felix is still alive and you already have the Sword of Moralta.
****If Felix is still alive and you already have the Aegis Shield.
 
Proficiencies and Skill Levels:
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
A (+)
B+ (+)
E (-)
E
E
E
E
C+
E (-)
E
B+ (+)
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
35%
40%
30%
55%
45%
35%
30%
35%
45%
72
59
48
74
62
50
48
54
72
 
Learnt Magic and Skills:
Skills Levels
Lance
Reason
Faith
D
 
Thunder
Heal
D+
 
 
Nosferatu
C
 
Thoron
Recover
C+
 
 
 
B
 
Bolganone
Restore
B+
 
 
 
A
Lance Jab
 
 
A+
 
 
 
S
 
 
 
S+
 
 
 
 
Requirement: Join at the end of Chapter 18 of Azure Moon.
 
Supports:
  • Byleth
  • Dimitri
  • Dedue
  • Felix
  • Sylvain
  • Ingrid
  • Ashe
  • Cyril
  • Gilbert
  • Shamir
  • Catherine
  • Seteth
  • Elincia (Link Bonus)
  • Geoffrey (Link Bonus)
 
Character Profile:
  • Full Name: Lucia Delbray Fraldarius
  • Age: 28
  • Birthday: 1st of the Guardian Moon, Imperial Year 1157
  • Height: 173 cm
1176
Join the Royal Guard after the death of her cousin, Glenn.
1181
Take part in the resistance of Feaghus with the loyalist eastern nobles.
1185
Get captured and sentenced to death during the recovery of Areadbhar by Fraldarius forces.
1186
After being saved from execution, rejoin the Kingdom Army.
  • Status: Commander of the Royal Guard.
  • Hobby: Training, Collectioning Swords.
  • Likes: Sword practice, high-quality weapons, her duty, peace, cooking.
  • Dislikes: Needless sacrifices, unequality, extravagance, the royal family being slighted.
  • Gifts: Ceremonial Sword (+), Training Weight (+), Whetstones (+), Smoked Meat (+), Blue Cheese (-), Dapper Handkerchief (-).

 

  •  
Edited by Soroen
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Now it's complete... I guess xD

 

Micaiah

 

Starting Class

Crest

Commoner

Major Mysterios Crest/Lehran’s Brand

Height

158 cm

 

Lehran’s Brand: The Secret Crest of the Begnion Imperial Family. Inherited from the Hero Lehran, Voice of Ashunera. 

Sometimes raises Mt when using recovery magic. Occasionally conserves uses of recovery magic.

 

Level

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Charm

1

23

5

12

7

7

9

4

9

8

 

Magic

Combat Arts

Abilities

Nosferatu

Sacrifice

Mysterious Lineage

Heal

 

Reason LV 1

Fire

 

Faith LV 2

   

Authority LV 1

Mysterious Lineague (Personal): +20% Experience Gained.

Sacrifice: Uses unit's own HP to restore allied units' HP; heals status conditions and stat penalties.

 

Sword

Lance

Axe

Bow

Brawling

Reason

Faith

Authority

Heavy Armor

Riding

Flying

E (-,*)

E (-)

E (-)

E

E (-)

D (+)

D+ (+)

D (+)

E (-)

E

E

Sword Budding Talent: Soulblade

 

Light Sage Proficiencies: Reason +3, Faith +3, Authority +3

Light Sage Growth Rates:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Charm

10%

0%

5%

0%

0%

10%

0%

5%

5%

Light Sage Stats Modifiers:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Charm

1

0

2

0

0

3

0

2

1


 

Light Sage Class Abilities:

Charm

Allies within 1 space inflict +3 damage in combat.

Thani

Enables the use of Thani. If already learned, doubles the number of uses.

White Magic Uses x2

Doubles the number of uses of White Magic spells.

Mastery Ability: Pomp & Circumstance

Increases the unit's Luck and Charm by 4.

 

Thani (Unique magic)

Rank

Use

Might

Hit

Crit

Weight

Notes

B

3

12

100%

15

5

Effective against armored and mounted units


 

Priestess Proficiencies: Reason +3, Faith +3, Authority +3

 

Priestess Growth Rates:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Charm

20%

0%

10%

0%

0%

15%

0%

10%

10%

 

Priestess Stats Modifiers:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Charm

2

0

3

0

0

4

0

3

3

 

Priestess Class Abilities:

Charm

Allies within 1 space inflict +3 damage in combat.

Thani

Enables the use of Thani. If already learned, doubles the number of uses.

White Magic Uses x2

Doubles the number of uses of White Magic spells.

Mastery Ability: Healing Light

It increases healing effects for the unit and adjacent units by +10

 

Growth Rates and Maximum Stats:

 

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Charm

Growth

30%

25%

55%

40%

40%

45%

15%

50%

55%

Max.

55

42

80

58

58

64

40

66

72

 

Personal Battalion: The Dawn Brigade

Phys

Mag

Hit

Crit

Avoid

Prot

Res

Cha

Lvl

Endur

0

2

   

5

 

5

10

1

120

0

3

   

6

 

6

10

2

120

1

4

   

7

 

7

10

3

120

1

5

   

8

 

8

10

4

120

2

7

   

10

 

9

10

5

120

Gambit: Light of the Radiant Dawn

Powerful light magic that affects a wide area. Works as magical damage. Inflicts “Blinding Light” Status on all targets.

Blinding Light: The unit has their defense and resistance reduced by 50% (with a minimum reduction of 5 Def/Res). The unit has their hit rate in combat halved.

Might

Hit

Range

Uses

7

70

1~2

3

 

Learnt Magic and Skills:

Skills Levels

Sword

Reason

Faith

Authority

D

 

Fire

Nosferatu

 

D+

   

Heal

 

C

Hexblade

Bolganone

Physic

Battalion Renewal

C+

     

Model Leader

B

 

Meteor

Thani

 

B+

       

A

 

Ragnarok

Aura

Battalion Wrath

A+

 

Agnea’s Arrow

   

S

     

Rally Charm

S+

 

Black Tomefaire

White Tomefaire

 

 

Edited by Troykv
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I assembled an old favorite deuterotagonist:

 

Guillo (Male- even if it's an it being an artificial construct.)

Spoiler

latest?cb=20090515014723

Class: Paramachina? (Armor, can use Magic. Has 6 Move.)

Class Abilities: Fistfaire, Black Tomefaire, Crit +20. (So, a War Master that goes hybrid.)

Special Note: As is the case with the Taguel and Manaketes in Awakening, even when reclassed, this will maintain a unit type designation as "Armor" and gain Armor Skill Experience for it.

Proficiencies:

  • Swords
  • Lances
  • Axes
  • Bows
  • Brawling
  • Reason
  • Faith (Budding Talent- learns Fortify. Yes I see nobody gets a spell as a Budding Talent, but some do get Combat Arts.)
  • Authority
  • Armor
  • Riding
  • Flying

Personal Ability: Shining Arms- Increases damage against Monsters by 6.

Relic Weapon (Gauntlet): Deluge the Seabane- 5 Mt, 85 Hit, 10 Crit, 6 Wt, 1 Rng. When initiating combat, deals 2 consecutive hits. Deals magic-based damage. For Guillo, enables Dustwake Sky.

Dustwake Sky: +7 Mt, +10 Hit, +10 Crit, 1-2 Range, costs 3 Durability. Deals magic damage, Mt increases based on user's Str. (Is this too weak given everything else about Guillo?) It's Ruptured Sky, but targeting Res and increasing damage with Str, and no anti-dragon.

 

Learned Black/Dark Magic:

  • Fire
  • Thoron
  • Sagittae
  • Fimbulvetr
  • Dark Spikes T

Learned White Magic:

  • Heal
  • Nosferatu
  • Abraxas
  • Fortify

-I don't feel like doing Combat Arts right now. Nor do I want to look at SF's list of them yet.

 

Stats-wise, I'm not familiar with what constitutes good growths in 3H, I'm not going to look at those until I at least have a Blue Lions play done, and I don't intend to play that path for months. Nor am I familiar with class stats, or Mastery Combat Arts/Abilities.

But as a guideline for growths:

  • HP- Poor.
  • Str- Good.
  • Magic- Great.
  • Dex- Average.
  • Spd- A little above average.
  • Lck- Poor.
  • Def- A little below average.
  • Res- Good.
  • Cha- Poor.
Edited by Interdimensional Observer
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I've done the Tales of Symphonia cast...

Nobody has any Crest since that doesn't seem relevant, and I'm missing out on two Personal skills:

Lloyd

 

Spoiler

 

Personal Skill: ??

 

Strengths: Sword, Brawl, Flying.

 

Weaknesses: Reason

 

Budding Talent: Authority (Battalion Wrath)

 

Stat line: High Strength and Speed, Good Dexterity and Luck, Decent Defense and Charm, Low Magic and Resistance.

 

 

Sword

Brawl

Reason

Faith

Authority

D

 

 

Fire

Heal

Battalion Vantage 

D+

 

 

 

Nosferatu

 

 

C

 

 

Cutting Gale

Restore

Model Leader

 

C+

Bane of Monster

One-Two Punch

 

 

 

B

 

  

 

 

 

B+

 

 

 

 

 

A

Windsweep 

Bombard 

 

 

 

A+

 

 

 

 

 

 

A strong physical unit specializing in Sword, with Brawling to round it up, and aerian mobility being a high point for him makes me add Flying to that. His Arts emphasize agility along with power. Authority is more something he grows into rather than starts with, so it fits as a Budding Talent. Still gives him access to the very powerful Battalion Wrath/Vantage combo. In 3H it’s probably best to send him to be a War Master or a Wyvern Lord instead of keeping him in relatively less good Sword classes.

 

 

Colette

 

Spoiler

 

Personal Skill: Lucky Find: %Luck chances of getting an item (same range and odds of item as from sparklies) when finishing off a unit in battle.

 

Strengths: Bow, Faith, Flying.

 

Weaknesses: Reason, Riding.

 

Budding Talent: Axe (Lightning Axe)

 

Stat line: High Luck and Charm, Good Magic, Dexterity and Resistance, Decent Strength and Defense, Low Speed.

 

 

Bow

Reason

Faith

Authority

D

 

Thunder

Heal

Rally Strength

D+

 

 

Nosferatu

 

C

 

Thoron

Seraphim

Battalion Renewal

C+

Heavy Draw

 

 

 

B

 

 

Ward

 

B+

 

 

 

 

A

Deadeye

 

Aura

 

A+

 

 

 

 

 

Colette is meant to be a bit of an odd duck as a unit. You can send her in very different direction depending on your choice, fitting a unit who plays very differently depending on her Ex Sphere set up.

Her Bow proficiency fits her mastery of the mid to long range, with two Martial Art that emphasize power and range. With her Strength in Faith, you can set her up the odd to be Faith-based offensive mage (and rounding up her spell access by investing into Reason despite her Weakness should be well worth it in that case). Ward and Rally Strength are a pale substitution for Holy Song but does give her a bit of buff support access. She has a flying proficiency, since, of course, she has wings; and with that and her Budding Talent in Axe (fitting a unit with surprisingly good offensive power eventually), she should make a good Wyvern, with Darting Blow perhaps being enough to salvage her poor Speed. I leave her Personal Skill to fit her style of “stealing” better than a speed based one.

 

 

Raine

 

Spoiler

 

Personal Skill: Lucky Magic: Sometimes heal without using a spell use.

 

Strengths: Lance, Faith, Authority

 

Weaknesses: Axe, Flying

 

Budding Talent: None.

Stat line: High Magic, Good Luck and Resistance, Decent Speed, Dexterity and Charm, Low Strength and Defense.

 

 

Lance

Weapon 2

Reason

Faith

Authority

D

 

 

Wind

Heal

Rally Speed 

D+

 

 

 

Nosferatu

 

C

 

 

Sagittae 

Physic

Battalion Renewal

C+

Frozen Lance 

 

 

 

 

B

 

 

Excalibur 

Restore                 

Rally Dexterity

B+

 

 

 

 

 

A

 

 

Agnea’s Arrow

Fortify

 

A+

 

 

 

 

 

 

Obviously one of the best healer of the franchise has a Faith strength with a near perfect healing spell list. Moreover Raine’s intellect, teacher’s poise and analyzing mind suits a strength in Authority, which gives her some additional support skills. A staff is enough of an hast weapon I leaned towards giving her a Lance proficiency, which can help putting her in a mounted Master Class if you want to. Of course, she’s still going to rely on spell for offense, so she’s got a decent spell list to fit that role, leaning on Wind because one of the weapon I keep the most on her has a Wind attribute. Flying weakness is a vague call back to her sailing phobia.

 

 

Genis

 

Spoiler

 

Personal Skill: Master Cook: Adjacent allies recover up to 10% of max HP at the start of each turn.

 

Strengths: Reason, Faith.

 

Weaknesses: Brawl, Armor.

 

Budding Talent: None.

 

Stat line: High Magic, Good Dexterity and Speed, Decent Luck and Resistance, Low Strength, Charm and Defense.

 

 

Weapon 1

Weapon 2

Reason

Faith

Authority

D

 

 

Fire

Heal 

 

D+

 

 

 

Nosferatu

 

C

 

 

Thoron

 

Battalion Wrath 

C+

 

 

 

 

 

B

 

 

Meteor

Warp

 

B+

 

 

 

 

 

A

 

 

Ragnarok

Abraxas

 

A+

 

 

Agnea’s Arrows 

 

 

 

Genis is of course above everything a strong offensive mage. I had to specialize him in Fire and Thunder magic (although I miss giving him a bit of Ice magic too but no room for it) with an emphasis on excellent spells such as Meteor and Thoron and several of the strongest spells. He’s got Warp because someone needed to have it and he shouldn’t be much of a healer. Battalion Wrath is as impractical as it is in character for him. 

 

 

Kratos

 

Spoiler

 

Personal Skill: Teacher of the Sword: Units side to him gain more XP..

 

Strengths: Sword, Authority, Reason

 

Weaknesses: None.

 

Budding Talent: None.

Stat line: Good Strength, Speed and Defense, Decent Magic, Dexterity and Resistance, Low Luck and Charm.
 

 

Sword

Reason

Faith

Authority

D

 

Fire

Heal

Rally Resistance

D+

 

Thunder

Nosferatu

 

C

Sunder

Bolganone

Physic

Battalion Renewal

C+

 

 

 

Rally Defense 

B

 

 

 

 

B+

 

 

 

 

A

Hexblade

Ragnarok

 

Battalion Wrath

A+

 

 

 

 

 

A flexible unit you can use as a swordsman but who has some good options in magic as well (especially with that access to Physic, because Kratos can be someone you do rely on for healing a fair deal early game), he’s also the other adult with an Authority strength to complement his support role (although his low Charm means he won’t that good at Gambit use).

 

 

Zelos

 

Spoiler

 

Personal Skill: Philanderer (duh)

 

Strengths: Sword, Riding, Reason.

 

Weaknesses: Faith.

 

Budding Talent: Faith (Seal Magic).

 

Stat line: High Charm, Good Strength, Magic and Speed, Decent Dexterity, Defense and Resistance, Low Luck.

 

 

Sword

Reason

Faith

Authority

D

 

Fire

Heal

Rally Charm

D+

 

Thunder

Nosferatu

 

C

Sunder

Bolganone

Recover

Battalion Vantage

C+

 

 

 

 

B

 

 

Seraphim

 

B+

 

 

 

 

A

Hexblade

Ragnarok

 

 

A+

 

 

 

 

 

Obviously very similar to Kratos, a mixed unit who should be a good fit for the Dark Knight class down the line. I felt it was thematic for him to have both a weakness and a budding talent in Faith. He trades Physic for Seraphim as he won’t be used as much for healing, and because it’s funnier this way. He doesn’t have Kratos’ Authority strength, but much higher Charm means he’ll be great at Gambit and with Rally Charm also help the rest of the party be better at them.

 

 

Sheena

 

Spoiler

 

Personal Skill: Acrobat: +20 Avoid at full health.

 

Strengths: Sword, Brawl.

 

Weaknesses: Flying.

 

Budding Talent: Reason (Strength).

 

Stat line: High Speed and Dexterity, Good Luck, Charm and Resistance, Decent Strength and Magic, Low Defense.

 

 

Sword

Brawl

Reason

Faith

Authority

D

 

 

Mire B

Heal

 

D+

 

 

 

Nosferatu

 

C

 

 

Swarm Z

Physic

Battalion Desperation  

C+

Haze Slice

Draining Blow 

 

 

 

B

 

 

Banshee O

Silence

 

B+

 

 

 

 

 

A

Finesse Blade

Mystic Blow

Hades Ω

 

 

A+

 

 

 

 

 

 

Sword proficiency gives her access to Thief and Assassin for good Ninja basics, with Arts that fit her emphasis on dexterity over power. Brawl proficiency fits her combat style being very close and personal, with Draining Blow as a call back to Life Seal. Sheena’s unique style of magic being Invocation is represented by giving her Dark Magic access. It also allows her to go full on the Debuff set, along with her Budding Talent and the Silence spell. Physic is here because she can actually heal KOs. Flying weakness because it makes sense for someone with a fear of falling. Likewise, her Personal represent a bit of her tendency for running away. Ideally, she’ll need access to a custom made class with Brawling and Magic access at the same time (which we won’t call Enlightened One but something like “Summoner”) to be properly set up.

 

Presea

 

Spoiler

 

Personal Skill: Savior: If adjacent allies aren’t at full HP, gain 3 more Damages and Defense.

 

Strengths: Lance, Axe, Brawl, Armor.

 

Weaknesses: Reason and Flying.

 

Budding Talent: None.

Stat line: High Strength and Defense, Good Dexterity, Decent Resistance and Luck, Low Charm, Speed and Magic.
 

 

Axe

Brawl

Lance

Reason

Faith

Authority

D

     

Blizzard

Heal

Rally Defense

D+

       

Nosferatu

 

C

     

Sagittae

Recover

Battalion Wrath

C+

Spike

Mighty Blow

Vengeance

     

B

           

B+

           

A

Armored Strike

One-Two Punch

       

A+

           

A strong physical unit with an emphasis on defense. Brawling is a good and natural complement to the Axe strength, with Arts that emphasize power, and she gets Lance on top of that for access to Vengeance. Flying weakness is here to prevent you from putting her on a Wyvern, Presea is meant to stick close to the earth. For spells I gave her Blizzard because there’s no way to give her Earth spells and that seemed the closest. Ideally, she’s in the version of the game where War Master isn’t gender locked because why would you do anything else with Presea? But she can work with the Armored class too, of course.

 

 

Regal

 

Spoiler

 

Personal Skill: Guilt: ?

 

Strengths: Lance, Brawl, Faith, Flying.

 

Weaknesses: Bow.

 

Budding Talent: None.

 

Stat line: High Dexterity, Good Strength and Luck, Decent Speed, Magic and Defense, Low Resistance and Charm.

 

 

Brawl

Lance

Reason

Faith

Authority

D

   

Wind

Heal

 

D+

     

Nosferatu

 

C

   

Cutting Gale

Physic

Battalion Desperation

C+

Nimble Combo

Hit and Run

     

B

     

Rescue

 

B+

         

A

Monster Crusher

Swift Strike

Fimbulvetr

Aura

 

A+

         

 

I underlined his healing skills by giving him a Faith proficiency with a couple of good spells because I feel otherwise Regal doesn’t have enough going on, but he has a low enough Magic growth you might get disappointed if you invest in that. His spells emphasize criticals which makes sense with relatively low Magic growth. He has Rescue because he has some rather teleportation looking techs and to turn the knife a little, thematically. Brawling strength is obvious, Lance is here to round it up because he needed a secondary physical weapon, with Arts that emphasize dexterity and technique, and with Monster Crusher for yet another turn of the knife. Flying strength fits his very aerian fighting style. If Presea is allowed a non gender locked War Master, I guess it makes sense for Regal to be a great fit for a non gender locked Falcon Knight class?

 

 

Edited by salinea
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Lucina

Spoiler
Starting Class
Crest
Noble
Major Crest of Naga
Crest of Naga: The Crest of the Divine Dragon Naga, bore by the Royal family of Ylisse and known as the Brand of the Exalt. Sometimes restores HP equal to 30% of damage dealt. Rarely turn damage into effective damage.
 
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
25
8
5
9
11
12
4
6
9
 
Magic
Combat Arts
Abilities
 
Wrath Strike
Exalted Lineage
 
 
Sword Prowess LV 2
 
 
Lance Prowess LV 1
 
 
Bow Prowess LV 1
 
 
Authority LV 1
Exalted Lineage: +20% Experience Gained. When the unit's HP is under half, Hit Rate, Avoid, Critical Hit and Critical Avoid is increased by 10. (Post-Timeskip)
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
D+ (+)
E+ (+)
E
E+ (+)
E (-)
E
E (*)
D (+)
E (-)
E
E
Budding Talent: Terrain Resistance
 
Falchion (Hero's Relic)
Rank
Use
Might
Hit
Crit
Weight
E
30
11
100%
5
6
Restores 10 HP at the start of every turn if user has a Crest. Crest of Naga enables the Combat Art Exalted Flames
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+10
+30
 
+15
1
Effective against dragon and monster foes. Neutralizes foe's bonuses during combat.
 
Binding Shield (Hero's Relic)
Weight
Protection
Resilience
6
2
4
May halves damage if wielder have Crest of Naga. Every attacks became efficient against dragons foes.
 
Master Lord Proficiencies: Sword +3, Lance +3, Authority +3
 
Master Lord Base Stats:
HP
Str
Mag