Keikyushi Posted January 7, 2023 Share Posted January 7, 2023 Speaking of weapon rank, I really hope S rank weapons are not trash this time, seeing that weapon rank is the only thing infantry units have over mounted ones (seems like mounted classes have better bases for some reason, and Chain Attack while looks cool is kinda minor). In most games, they come to late for players to have fun with them (not really a problem though, since not many units would reach S rank, and they are really useful for the time they are in), while in Fates, they are just straight up trash. Quote Link to comment Share on other sites More sharing options...
Azz Posted January 7, 2023 Share Posted January 7, 2023 Yeah, I'm hoping with fixed ranks and unbreakable weapons, we can actually get use out of S ranks rather than what normally happens where they are only used in the last chapter or like you mentioned in Fates, have such bad cons that outweigh to pros, using forged iron weapons is better Quote Link to comment Share on other sites More sharing options...
FashionEmblem Posted January 7, 2023 Share Posted January 7, 2023 (edited) 40 minutes ago, kienquocsi said: Speaking of weapon rank, I really hope S rank weapons are not trash this time, seeing that weapon rank is the only thing infantry units have over mounted ones (seems like mounted classes have better bases for some reason, and Chain Attack while looks cool is kinda minor). In most games, they come to late for players to have fun with them (not really a problem though, since not many units would reach S rank, and they are really useful for the time they are in), while in Fates, they are just straight up trash. Early on I saw speculation that break isn't guaranteed from weapon triangle advantage and chance to break depended on your weapon rank (more specifically, the difference between your weapon rank and the enemy's). Was that ever confirmed? Would give the higher weapon ranks some value besides S rank weapons. Personally I expect something like brave weapons are A rank and good staves to be above C rank (something like Rescue at B, Warp at A or S). The staves would be to limit how much staff utility you get out of mounted classes like Griffin Knight and Royal Knight and encourage you to use more dedicated staff class. Also very curious what staff rank emblem Micaiah gives. Edited January 7, 2023 by FashionEmblem Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 7, 2023 Share Posted January 7, 2023 (edited) 44 minutes ago, kienquocsi said: Speaking of weapon rank, I really hope S rank weapons are not trash this time, seeing that weapon rank is the only thing infantry units have over mounted ones (seems like mounted classes have better bases for some reason, and Chain Attack while looks cool is kinda minor). In most games, they come to late for players to have fun with them (not really a problem though, since not many units would reach S rank, and they are really useful for the time they are in), while in Fates, they are just straight up trash. 39 minutes ago, Azz said: Yeah, I'm hoping with fixed ranks and unbreakable weapons, we can actually get use out of S ranks rather than what normally happens where they are only used in the last chapter or like you mentioned in Fates, have such bad cons that outweigh to pros, using forged iron weapons is better I'm srsly hoping that whatever weapons the storyline hypes up are actually worth using. Because that's what annoys me about 3 Houses; for all the hype the storyline showers them with, a good chunk of the relic weapons are straight up trash (looking at you, Crusher!). As an aside, I hope that if there is an S rank staff, it's actually useful. Edited January 7, 2023 by Shadow Mir Quote Link to comment Share on other sites More sharing options...
KoriCongo Posted January 7, 2023 Share Posted January 7, 2023 (edited) Looks like a journalist decided to showcase all the personal skills up on Reddit Fire Emblem Engage: Personal Skills (up to chapter 8) - Imgur Notable Thoughts: Seems like the retainers' skills follow each other theme-wise, Louis and Chloe, Lapis and Citrinne, Rosado and Goldmarie, Kagetsu and Zelkov all have similar mechanics Already expecting the Louis x Chloe support to be warring over if yuri or straight romances are superior... diamant why are you giving the enemy +15 HIT what are you doing Zelkov is going to be very good on enemy-phase, dude gonna be unhittable with Marth's Perceptive skill. Aptitude was renamed to Expertise. Not a fan. Trained to Kill ISN'T the replacement for Lethality. Looks like we are still on the lookout for that, especially with no Assassin (probably a Bond Ring skill?). Maddening Mode makes sure you can't cheese bosses with Breaking very early on. Interesting. Maddening Mode also gives you 10 Rewind charges. Don't know how well that will go down with the community... Edited January 7, 2023 by KoriCongo Quote Link to comment Share on other sites More sharing options...
Coreyographed Posted January 7, 2023 Share Posted January 7, 2023 Some of these personal skills are varying pretty widely in usefulness. Spoiler Gotta admit I was hoping for a little more from Vander than +5 Crit Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted January 7, 2023 Author Share Posted January 7, 2023 47 minutes ago, KoriCongo said: Maddening Mode also gives you 10 Rewind charges. Don't know how well that will go down with the community... Do you get 10 rewinds right away and have them throughout the whole game like in Cindered Shadows (which had a fixed number of 5 DIvine Pulse uses)? Also, do we know how many rewinds we get in Normal? Thank you for this! According to that album you also get 10 uses in Hard mode as well. Quote Link to comment Share on other sites More sharing options...
Cysx Posted January 7, 2023 Share Posted January 7, 2023 (edited) Uh. Thought Lapis' would be the counterpart to Merrin (which SEEMS to be +10 Hit and Avo to females within three spaces) considering the visual similarity. Lots of gimmicky ones, as usual I guess. 1 hour ago, KoriCongo said: Zelkov is going to be very good on enemy-phase, dude gonna be unhittable with Marth's Perceptive skill. Wasn't Perceptive player phase only? 11 minutes ago, DefyingFates said: Also, do we know how many rewinds we get in Normal? Infinite uses on Normal. Edited January 7, 2023 by Cysx Quote Link to comment Share on other sites More sharing options...
tipperthescales Posted January 7, 2023 Share Posted January 7, 2023 (edited) 8 hours ago, KoriCongo said: Looks like a journalist decided to showcase all the personal skills up on Reddit Fire Emblem Engage: Personal Skills (up to chapter 8) - Imgur Notable Thoughts: Seems like the retainers' skills follow each other theme-wise, Louis and Chloe, Lapis and Citrinne, Rosado and Goldmarie, Kagetsu and Zelkov all have similar mechanics Already expecting the Louis x Chloe support to be warring over if yuri or straight romances are superior... diamant why are you giving the enemy +15 HIT what are you doing Zelkov is going to be very good on enemy-phase, dude gonna be unhittable with Marth's Perceptive skill. Aptitude was renamed to Expertise. Not a fan. Trained to Kill ISN'T the replacement for Lethality. Looks like we are still on the lookout for that, especially with no Assassin (probably a Bond Ring skill?). Maddening Mode makes sure you can't cheese bosses with Breaking very early on. Interesting. Maddening Mode also gives you 10 Rewind charges. Don't know how well that will go down with the community... Further to this, all Bond 1~10 for Marth / Celica / Sigurd / Micaiah / Roy in this album. (Same source.) Daggers being renamed to Knives is hmm. ~~~ Also just asked the reviewer about Type Bonuses on Engage skills / attacks. Any types not listed get no bonuses: Spoiler Quote Divine SpeedDragon: Unit recovers HP equal to damage dealt by extra attack.Covert: If extra attack hits, poisons foe. Lodestar RushDragon: +2 attacks.Mystical: Damage based on Mag.Backup: +1 attack. === EchoDragon: Range +1Mystical: +10 damage Warp RagnarokDragon: Attack range +1Cavalry: Warp distance +2Mystical: +20% damageFlying: Warp distance +5 === GallopDragon: Grants another Mov+1Cavalry: Grants another Mov+2Covert: Unit does not pay extra movement cost on any terrain. OverrideDragon: +20% damage.Armored: 10% chance of breaking target.Mystical: Deals extra damage = 25% of MagQi Adept: 20% chance of breaking target. === AugmentDragon: Additional staff range +1Qi Adept: +20% to HP healed by staves. Great SacrificeDragon: Units HP = 30% current [reviewer's note: this is phrased strangely but I believe it means it reduces to 30% of current HP instead of 1HP]Armored: Grants Def+1 to all healed during their next combat.Qi Adept: Also cures status. === Rise Above and Blazing Lion didn't have any bonuses with Backup (the Ring is locked to Diamant on Ch.8 and that's the limit of previews). Edited January 8, 2023 by tipperthescales Quote Link to comment Share on other sites More sharing options...
Cysx Posted January 8, 2023 Share Posted January 8, 2023 (edited) 3 minutes ago, tipperthescales said: Further to this, all Bond 1~10 for Marth / Celica / Sigurd / Micaiah / Roy in this album. (Same source.) Daggers being renamed to Knives is hmm. ~~~ Also just asked the reviewer about Type Bonuses on Engage skills / attacks. Any types not listed get no bonuses: Ah, shoot. I don't know if I want to know all that. Ah well... ... holy cow Favorite food is insane... Edited January 8, 2023 by Cysx Quote Link to comment Share on other sites More sharing options...
tipperthescales Posted January 8, 2023 Share Posted January 8, 2023 (edited) 1 minute ago, Cysx said: Ah, shoot. I don't know if I want to know all that. Ah well... Oops, I might just put that in spoilers instead of a quote then... (and done) Edited January 8, 2023 by tipperthescales Quote Link to comment Share on other sites More sharing options...
Cysx Posted January 8, 2023 Share Posted January 8, 2023 (edited) 5 minutes ago, tipperthescales said: Oops, I might just put that in spoilers instead of a quote then... (and done) Oh, no, don't worry about it. That's not what I meant. Also Roy's second skill is pretty good. That's nice. Edited January 8, 2023 by Cysx Quote Link to comment Share on other sites More sharing options...
FashionEmblem Posted January 8, 2023 Share Posted January 8, 2023 (edited) So, minimum bond level for skill inheritance to become an option. Bond levels for weapon proficiencies vary since emblems give varying number of proficiencies but happen later on. How can you tell which skills can be inherited? All of them? I'm now imaging an entire army inheriting canter and gallop from Sigurd ... Edited January 8, 2023 by FashionEmblem Quote Link to comment Share on other sites More sharing options...
tipperthescales Posted January 8, 2023 Share Posted January 8, 2023 5 minutes ago, FashionEmblem said: So, minimum bond level for skill inheritance to become an option. Bond levels for weapon proficiencies vary since emblems give varying number of proficiencies but happen later on. How can you tell which skills can be inherited? All of them? I'm now imaging an entire army inheriting canter and gallop from Sigurd ... So far we've seen all skills other than those from Engaging inheritable when it comes to Marth / Sigurd / Celica, plus the SI skills as well that don't normally show up on the HUD. Quote Link to comment Share on other sites More sharing options...
FashionEmblem Posted January 8, 2023 Share Posted January 8, 2023 4 minutes ago, tipperthescales said: So far we've seen all skills other than those from Engaging inheritable when it comes to Marth / Sigurd / Celica, plus the SI skills as well that don't normally show up on the HUD. So, if I'm interpreting this UI correctly, Anna is getting +1 to Mov, not the +5 from gallop so that's engage-exclusive (the icon for gallop is also greyed out). Canter, however, is active outside of engage and inheritable. Still, with the fairly low movement stats in this game it's not as strong an ability, so I'll dial my excitement back. Quote Link to comment Share on other sites More sharing options...
tipperthescales Posted January 8, 2023 Share Posted January 8, 2023 (edited) 2 hours ago, FashionEmblem said: So, if I'm interpreting this UI correctly, Anna is getting +1 to Mov, not the +5 from gallop so that's engage-exclusive (the icon for gallop is also greyed out). Canter, however, is active outside of engage and inheritable. Still, with the fairly low movement stats in this game it's not as strong an ability, so I'll dial my excitement back. +1 Mov is from equipping Sigurd's Ring. Canter is 2mov after taking an action. Correct re Gallop and Override being inactive and uninheritable (at least so far, considering Bond 10 max from footage we've seen). Edited January 8, 2023 by tipperthescales Quote Link to comment Share on other sites More sharing options...
ciphertul Posted January 8, 2023 Share Posted January 8, 2023 Well the wording of "next to the divine dragon" really makes me think Alear is it and we won't get Veyle or Zephia unless they are classified as demon/dark dragon or something. Quote Link to comment Share on other sites More sharing options...
FashionEmblem Posted January 8, 2023 Share Posted January 8, 2023 31 minutes ago, tipperthescales said: Canter is 2mov after taking an action. But I believe that's 2 move of what's remaining after your move? So, a 5 move infantry can move 3 spaces, attack, then move 2 spaces but if they had moved 4/5 spaces they get less/no move afterwards. Quote Link to comment Share on other sites More sharing options...
Cysx Posted January 8, 2023 Share Posted January 8, 2023 (edited) 24 minutes ago, FashionEmblem said: But I believe that's 2 move of what's remaining after your move? So, a 5 move infantry can move 3 spaces, attack, then move 2 spaces but if they had moved 4/5 spaces they get less/no move afterwards. Nope, it adds 2 move. So in ways it's better. ... in most it's not, though. Edited January 8, 2023 by Cysx Quote Link to comment Share on other sites More sharing options...
Keikyushi Posted January 8, 2023 Share Posted January 8, 2023 (edited) 3 hours ago, tipperthescales said: So far we've seen all skills other than those from Engaging inheritable when it comes to Marth / Sigurd / Celica, plus the SI skills as well that don't normally show up on the HUD. Some Sync skills are not inheritable, for example Micaiah's Cleric (the skill that grant Staff usage) Anyways, does anyone know what the skill "Stalwart" does? I've seen it a lot on bosses. At first I thought it negates Break, but there's another Unbreakable skill already 4 hours ago, tipperthescales said: Further to this, all Bond 1~10 for Marth / Celica / Sigurd / Micaiah / Roy in this album. (Same source.) Well that's a lot of Sword... As expected, I guess 5 hours ago, KoriCongo said: Looks like a journalist decided to showcase all the personal skills up on Reddit Fire Emblem Engage: Personal Skills (up to chapter 8) - Imgur A little disappointed that Master Lance is not localized as Meisterlanze to go with Meisterbogen I also realized it's interesting that Hortensia gets huge stat bonuses with Lucina, while Ivy only gets like Bond 1 level of bonus with Leif And Flying apparently gets type bonus for Adaptable. I wonder what it will be. Also looks like Ivy doesn't have Leif's Engage Attack, what's up with that? Edited January 8, 2023 by kienquocsi Quote Link to comment Share on other sites More sharing options...
EarthboundAddict Posted January 8, 2023 Share Posted January 8, 2023 (edited) 5 hours ago, KoriCongo said: Looks like a journalist decided to showcase all the personal skills up on Reddit Fire Emblem Engage: Personal Skills (up to chapter 8) - Imgur I was looking at the stats and is it just me or do Alear and Alfred's stats look kinda... low for their level? At first I thought stats in general were low but I looked at the other characters and their stats seem much higher. Granted there is a difference in level between Alear and Alfred compared to everyone but only around 3 levels difference. Edit: I did notice that their speed is being debuffed but I don't know by how much. Either Alear has terrible speed or the debuffs from heavier weapons are really big Edited January 8, 2023 by EarthboundAddict Quote Link to comment Share on other sites More sharing options...
tipperthescales Posted January 8, 2023 Share Posted January 8, 2023 12 minutes ago, kienquocsi said: Anyways, does anyone know what the skill "Stalwart" does? I've seen it a lot on bosses. At first I thought it negates Break, but there's another Unbreakable skill already Was talking to the source of the other info, and apparently: Spoiler Quote Stalwart: Reduces damage from effectiveness. A few others that I asked for info on: Arms Shield+: When unit has weapon advantage, unit takes 5 less damage. (Normal Arms Shield appeared to reduce incoming damage by 3 in Leif's intro video.) Vantage+: If unit's HP is 50% or less and foe initiates combat, unit can counter before foe's first attack. (Presumably <=25% HP then for vanilla Vantage?) Adaptable has a [Flying] type bonus of Res+5 during combat. Additionally, they advised of in combat stats for Ivy with Leif's Killer Axe and Master Lance (referencing this image for base stats): Quote Killer Axe Ph Atk: 23 Hit: 93 Crit: 36 Spd: 9 Avo: 20 Ddg: 4 Rng: 1 This seems to give me raw weapon stats of: Mt 11, Wt >9 (10 in Thracia), Hit 65 (75 in Thracia), Crt +30 Quote Master Lance Ph Atk: 19 Hit: 83 Crit: 6 Spd: 4 Avo: 10 Ddg: 4 Rng: 1-2 Consecutive attacks when initiating This seems to give me raw weapon stats of: Mt 7 (14 in Thracia), Wt 5 greater than the Killer axes, so >14 (16 in Thracia), Hit 55, Avo -10 (?!) Glad Cleric isn't inheritable, that'd be a bit ridiculous casually giving everyone bonus C staves. Quote Link to comment Share on other sites More sharing options...
FashionEmblem Posted January 8, 2023 Share Posted January 8, 2023 (edited) 5 hours ago, tipperthescales said: Further to this, all Bond 1~10 for Marth / Celica / Sigurd / Micaiah / Roy in this album. (Same source.) I'm looking through all the emblem skills and it looks like some weapons are missing? I'm pretty sure I've seen Thani from Micaiah and Tyrfing from Sigurd which are not in these lists. Notably missing as well are Falchion for Marth and Binding Blade for Roy. Edit: Found the pictures. Seems like the emblems each give three weapons, but only two made it on this list. Spoiler Celica only has two weapons listed in the pictures since her Recover staff seemingly can't be augmented. Edited January 8, 2023 by FashionEmblem Add image Quote Link to comment Share on other sites More sharing options...
tipperthescales Posted January 8, 2023 Share Posted January 8, 2023 25 minutes ago, FashionEmblem said: I'm looking through all the emblem skills and it looks like some weapons are missing? I'm pretty sure I've seen Thani from Micaiah and Tyrfing from Sigurd which are not in these lists. Notably missing as well are Falchion for Marth and Binding Blade for Roy. Edit: Found the pictures. Seems like the emblems each give three weapons, but only two made it on this list. Reveal hidden contents Celica only has two weapons listed in the pictures since her Recover staff seemingly can't be augmented. Final Engage weapons are somewhere between Bond 11 to 16, probably at 15. Engaging with Emblems has Lyn!Merrin have Mulagir at Bond 16 as the reference point. Quote Link to comment Share on other sites More sharing options...
Mysterique Sign Posted January 8, 2023 Share Posted January 8, 2023 2 hours ago, kienquocsi said: I also realized it's interesting that Hortensia gets huge stat bonuses with Lucina, while Ivy only gets like Bond 1 level of bonus with Leif And Flying apparently gets type bonus for Adaptable. I wonder what it will be. Also looks like Ivy doesn't have Leif's Engage Attack, what's up with that? I'm theorizing that Ivy stole Leif's ring from Brodia so she doesn't have a strong enough Bond with it Quote Link to comment Share on other sites More sharing options...
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