zde829 Posted September 9, 2023 Share Posted September 9, 2023 (edited) This is a small concept where I will try and turn your class ideas into actual playable classes in Fire Emblem Three Houses. Due to the game's limitations, the following guidelines are in place: Classes will reuse other classes' models and animations The classes will also overwrite already existing ones, so enemies will also be able to access them. For the sake of balance (and the sake of preventing any possible crashes), the Barbarossa, Emperor, Great Lord, Enlightened One, Dancer, Monster, and the Agarthan classes will not be changed Base Rules: Beginner Classes cannot have a base total exceeding 50 Intermediate Classes cannot have a base total exceeding 75 Advanced Classes cannot have a base total exceeding 100 Master Classes cannot have a base total exceeding 150 Current Classes Already Replaced: Wyvern Lord When replying with your class, use the following format: Class Details Class Name Class Details (One or two sentences explaining the class) Class Tier Class to Replace Requirement 1 Requirement 2 (For Intermediate and above) Requirement 3 (For Advanced and above) Class Bonuses Bonus 1 Bonus 2 (Optional unless Intermediate or above) Bonus 3 (Optional unless Advanced or above) Unit Type (Infantry, Flier, Armored, Cavalry) Magic (If applicable) Spell 1 Spell 2 (Optional) Bases (see Base Rules) HP (between 15 and 40) Strength (between 10 and 40) Magic (between 10 and 40) Defense (between 10 and 35) Resistance (between 10 and 35) Dexterity (between 5 and 45 Speed (between 5 and 40) Luck (between 10 and 30) Charm (between 0 and 30) Growths HP (between -5 and 30) Strength (between -20 and 20) Magic (between -20 and 20) Defense (between -15 and 25) Resistance (between -15 and 25) Dexterity (between -10 and 20) Speed (between -20 and 20) Luck (between -10 and 30) Charm (between -5 and 15) Skills Skill 1 Skill 2 Skill 3 (Optional) Mastery Reward One Combat Art related to the class OR One Skill related to the class Edited September 12, 2023 by zde829 Adding a section for classes already replaced. Quote Link to comment Share on other sites More sharing options...
Jotari Posted September 10, 2023 Share Posted September 10, 2023 15 hours ago, zde829 said: For the sake of balance (and the sake of preventing any possible crashes), the Barbarossa, Emperor, Great Lord, Enlightened One, Dancer, Monster, and the Agarthan classes will not be changed So no magic using Emperor 😞 Quote Link to comment Share on other sites More sharing options...
Shanty Pete's 1st Mate Posted September 11, 2023 Share Posted September 11, 2023 Ooh, here's my idea: Name: Flying Fortress Tier: Master Requirements: B+ Axe, B+ Armor, B Flight Skill Bonuses: Axe (+3), Lance (+3), Armor (+3) Description: "Combining mastery of the skies with a full suit of armor, this Wyvern-riding class fuses aerial mobility with formidable defense." Replaces: Wyvern Lord Base Stats (+Modifiers): Spoiler HP: 33 (+4) Str: 18 (+4/+2) Mag: 10 (+0) Skl: 14 (+1) Spd: 14 (-1/-3) Lck: 12 (+0) Def: 17 (+7/+5) Res: 11 (+0) Cha: 0 (+0) Mov: 4 (+3/+0) Note: Modifiers are shown as "mounted/dismounted", in cases where they differ. Growth Modifiers: Spoiler HP: +30 Str: +10 Mag: Skl: Spd: -10 Lck: Def: +10 Res: Cha: +10 Class Skills: Axefaire, Staunch Shield*, Canto Mastery: Effect Null (skill) *Note on Staunch Shield: Spoiler This is Dedue's personal skill, which I thought would go great on a defensive class. I don't imagine it would stack with itself, but I don't know. If, for some reason, this skill cannot be used, just put Weight -5 in its place. Idea behind this class: Spoiler So, it's no secret that Wyvern Lord is, essentially, the best class in the game. It's also a strict improvement on Wyvern Rider, whereas, most Advanced classes at least havr something unique to their name. For these reasons, I wanted to do something different in Master tier. That's why I'm proposing a "Great Knight in the sky", a first of its kind. In this way, it's a natural promotion for Fortress Knights (who may want more mobility, at the cost of some defense and battalion options), as well as for Wyvern Riders (who build upon their bulk, but lose some speed). But it's not strictly better than either of those classes, so all of them will have their uses. Quote Link to comment Share on other sites More sharing options...
zde829 Posted September 12, 2023 Author Share Posted September 12, 2023 On 9/10/2023 at 11:47 PM, Shanty Pete's 1st Mate said: *Note on Staunch Shield: Hide contents This is Dedue's personal skill, which I thought would go great on a defensive class. I don't imagine it would stack with itself, but I don't know. If, for some reason, this skill cannot be used, just put Weight -5 in its place. Good news. It's usable as a class ability. Quote Link to comment Share on other sites More sharing options...
zde829 Posted September 17, 2023 Author Share Posted September 17, 2023 (edited) Just so any future readers of the thread are aware, this is something I have no specific deadline for. I eventually plan on releasing the changes as a mod on Gamebanana, so look forward to it once all of the classes are replaced! As more classes get replaced, they will be added to the "Current Classes Already Replaced" list. Also, if you would like to be credited for the class you created, please also post your Gamebanana username (if you have one), or some way for the modding community to be able to thank you. Edited October 2, 2023 by zde829 Addendum for crediting the suggesters. Quote Link to comment Share on other sites More sharing options...
BreakingIce Posted October 3, 2023 Share Posted October 3, 2023 On 9/10/2023 at 12:46 AM, Jotari said: So no magic using Emperor 😞 I would love to help make a magic using emperor :D Quote Link to comment Share on other sites More sharing options...
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