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Straylock

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Everything posted by Straylock

  1. FE4: Kind of hard to say which one chapter is the hardest, as the game is more about having harder moments in particular chapters rather than making them hard throughout. Out of those moments though, Julius and Ishtar showing up on Chapter 10 probably killed me more than anything else in that game, but that was really the only super hard part of that chapter. FE5: I haven't beaten this game yet, but Cyas makes chapters that he appears in absolutely brutal. Pure/holy waters are pretty much mandatory in this game.
  2. The Fates board consists of two things: Spoilers, and people complaining about FE being "ruined forever." But yeah, it's going to be so hard to resist spoilers, especially because the game's not coming out in the west until probably February or April. It's going to be quite a test in patience.
  3. Just wait, one of these days there will be a scandal involving entryways called "Gategate!"
  4. Correct me if I'm misunderstanding the topic, but Mother seems like the opposite in that a lot of people know about it (largely due to Smash), but most of those people haven't played. They really should though; that is a fantastic series. I'd definitely say Castlevania would probably be a big one for this topic. That franchise was pretty big back in the day, with the first game generally regarded as one of the NES classics, while Super Castlevania IV and Symphony of the Night usually rank highly on those "Best games of all time lists." With that said however, I've only met one person in my life who has played a game in this series. I don't know, I may just be looking in the wrong places, but I would think that more people would've played at least one of these games with how well known they are and how many there are.
  5. Final Fantasy VII remake confirmed. It's great that this amazing game is being remade finally, but with how slow Squeenix has been as of late, it's probably going to be YEARS until we see this. Hopefully it won't take as long as FFXV or Kingdom Hearts III. Please let this be good. Do not screw this up!
  6. Some Fire Emblem characters are naturally more well known than others. Just in what's been shown with the first couple of main characters, we've seen some more famous faces such as Chrom, Caeda, and Cain. However I coudln't help but notice in this image posted by AbsoluteZer0Nova in the "What are the odds of Fire Emblem 4-10 characters being in this?" thread: http://imgur.com/8Tl74xs That icon down there looks like Virion. Not to diss on the guy, but Virion usually isn't one of the first Awakening characters people think of. Some may roll their eyes at how there's yet another Akaneia character in the game, but I see it as a sign that it won't just be the famous faces hogging the spotlight in this game. So just out of curiosity, which lesser known characters would you folks like to see in this game. Personally, I'd like to see someone like Nephenee from FE9-10 or Gonzales from FE6. It'd be interesting to see how some of those folks would look in this game's style.
  7. Time to pop out of nowhere for this. No one was expecting SMT x FE to be like this, and that's why I'm interested. Atlus is all about making seemingly out-there concepts work. This is one of those concepts. Some expected Fire Emblem with Shin Megami Tensei elements, others expected Shin Megami Tensei with Fire Emblem characters. Judging by the trailer, it seems like at Atlus is going down a different road entirely and defy people's expectations. Atlus has given very little reason for me to doubt them, so I'm remaining optimistic for it. Just let Atlus be Atlus, as that's resulted in them making awesome games. Here's to hoping SMT x FE is good!
  8. It would be worth a shot, since I bet quite a few people didn't even know who Ike was until Smash. Because of the newfound knowledge of Ike and the Tellius games, alongside the renewed interest in the series post-Awakening, it would be worth putting the Tellius games on the market again. I may just be overly optimistic here, but I think the games could do pretty well if released today and also received as much press as Awakening did. There is a demand, so all IS has to do is supply it. As for the soundtrack, fingers crossed for an international release. Japan better not keep this for themselves.
  9. Glad to see that you enjoyed this gem of a game! Hopefully Xenoblade Chronicles X is good when it comes out. The other game that I can think that's like this is Final Fantasy XII. The game is designed with the sort of "offline MMO" style that Xenoblade adopted, except combat is more designed around the pre-battle setup whereas Xenoblade I feel is more centered around acting on the spot. Some people didn't like FFXII, but I thought it was pretty dang good. If you were someone who didn't like how linear Final Fantasy XIII was, FFXII is basically the opposite of that. And although I haven't played it myself, I hear Dragon Age: Origins has the same sort of style (however from the sound of things, it's more similar to FFXII than Xenoblade).
  10. Pierce is a badass word that people don't use enough. You can either cut something, or pierce through it.
  11. The tipper hits that Marth possesses I still think are pretty darn handy simply because of that extra knockback. I find it really helps in this game since people tend to stick around longer, meaning you usually have to get them to a much higher percentage to KO them (assuming you aren't doing any fancy aerial moves to keep them off). But I do agree that Lucina's consistent damage is quite nice. I personally find myself switching between them constantly. Also I'm not sure if this is exactly the case, but it seems like Marth's throws have more KO potential. They seem like they do.
  12. When playing older games, I miss the weapon weight system from the Tellius games. I know there was already a topic about this a little while back, but it saddens me when I see otherwise good units in the GBA games unable to use good weapons because their constitution stat isn't high enough. I just don't like the idea of having to either use a body ring or wait until promotion for a unit in order to not suffer a speed penalty as a result of wielding non-iron weapons. On the subject of Tellius, shoving was actually really useful. Can we please have that back IS?
  13. Oh man, these jokes are killing me. *Crickets*
  14. 1. SHULK!: YES! Here I was excited to play as Mega Man the most, and then Shulk was announced. New main here I come! 2. Mega Man: The main character of my favorite platforming franchise of all time with a final smash containing the different incarnations of the character throughout the years? Sign me up! 3. Robin: I'm so glad there's a Fire Emblem spellcaster in Super Smash Bros. 4. Little Mac: He was a character I really wanted to be in the game because of the fact that he was one of the big NES icons. It's only fitting he gets included with the game containing so many gaming icons. 5. Ike: My favorite lord in the series in his awesome Radiant Dawn redesign? Yes please! I loved using him in Brawl, naturally I'm going to use him again.
  15. Actually, it isn't. FE7 is when the series switched to the two-RNG system as opposed to the one-RNG system of the older games (where hit-rates higher than 50% are more likely to hit and vice-versa). While the older games are great, the one-RNG system makes for some ridiculous moments, especially in FE6. I distinctly remember how on my first playrthough, my Saul got attacked by a hand-axe fighter. The fighter had a 23% chance to hit and 1% chance to crit. He crit, instantly killing Saul and causing me to reset and curse aloud. It was even at the end of the chapter too. I still quite enjoy FE6, but the RNG is especially wonky in that game. I never understood why aside from the the one-RNG system.
  16. Yeah, I wish Kyza and Lyre were more viable. But hey, what can you do? Speaking of Laguz, I think I might want to try using more regular laguz units in a future RD playthough, as the only regular laguz I used was Ranulf. He actually turned out pretty great for me, it's a shame that I didn't have enough room to take him with me into the tower (I love how that happens in RD by the way, you get a lot of capable units and you just don't know who to take into the final stretch). So my question is, how would you folks rank the non-heron and non-royal laguz?
  17. You can't bless brave weapons BTW. Don't try to do so, as it won't work. I tried to do that with Geoffrey on my first playthrough, and the spare silver lance I gave him ended up getting blessed instead. Also, definitely bless Alondite. That's a really good weapon to bless as it has range whereas Caladbolg does not. Also, I like saving fortify for the final boss because she can hit pretty much everyone on the map with one of her attacks.
  18. Personally, I'd be fine with it remaining gone. If it did come back however, I really do think it should be something a character grows out of. In the GBA games, it was a tad ridiculous how quite a few characters couldn't use stronger weapons effectively until they either promoted, or if the player decided to dump body rings on them. I know it's been said already, but high level tomes should not weigh as much as they do in those games. My favorite system was the strength based system in the Tellius games. The build system of Thracia 776 is fairly similar, however I preferred how build and a character's ability to wield a weapon were seperate. It's been a while since I last played Thracia, but isn't it possible to have instances where a character can no longer rescue a character they were able to if the rescue target's build grows too high? With the strength system, a character's build will remain constant so that you don't have to worry about that happening. I get most people rescue with mounted units to get around that, but what if that isn't an option?
  19. Elincia's Gambit alone makes part 2 of RD enjoyable for me. It may not have had as much impact on the story as the other parts, however it was still fun to go through nonetheless since you got to see the Crimeans again. The best to me however would be Begnion in POR, as it showcased one of my favorite elements in the story of Tellius: the disconnect between the apostle and the senate. It really made me curious to see just what kind of shady business was going on with the senate. I also like it as even though some may see it as filler, RD made the part of POR's story one of the single most important components in the plot. It also helps that Day Breaks was probably my favorite chapter in POR. For worst? I honestly don't know. Sorry.
  20. Yeah, HUGE Xenoblade fan here. I can't sing that game's praises enough.
  21. Hello there one and all, my name is Nylock. As the title suggests, I've lurked these forums for quite a while and figured, "What the heck, I might as well join in on this." First, a summary of my experience with the series. I started with Awakening when it first came out, and I was instantly hooked. I started playing more of the games and discovering just how fantastic these games are. Today, this series is one of my all-time favorites because of the hard yet fair (most of the time) difficulty, perma-death and supports making you think about your units as people rather than simply means to an end, and because of just how many different ways to play there are! So far, I have beaten FE 4,6,7,8,9,10, and 13 and I'm currently playing FE 5 (This game is hard) and dipping in and out of FE 1 (The original, not the DS remake). Out of all of them, I pick FE 10 (Radiant Dawn) as my favorite, with FE 9 (Path of Radiance) as a close second (As you can tell, I quite like the Tellius games). So, that's the nutshell version of it all. Hopefully I don't do anything to annoy anyone, and I thank you for taking the time to read this (If you didn't, that's fine too).
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