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  • Favorite Fire Emblem Game
    Three Houses

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  1. so I can just load it in straight from my 3DS via JKSM/JKSV
  2. dunno if this is the right thread, but when I was checking out the blacksmith, I forged a sword of darkness into a brave sword. Can anyone else confirm this for me? (On Celica's route) EDIT1: also found out that the brave sword can also be forged into a Rapier for one gold coin. it can even be reforged back to the sword of darkness
  3. Hopes: - Improved Map Design - New or improved soundtracks/OST. basically better music - Modern mechanics/UI. stuff like showing enemy ranges, effective weapons, better doubling threshold,etc. - More flesh out plot/story. just better explanation on why things happened. - Post-game/better DLC. As cheesy as it sounds, I would like to see if its possible to visit Kanto Archanea Fears: - Children/s-ranks/avatar. anything related to the criticisms of the past 3ds games. - Maps being meh - Frustrating mechanics. I don't want to miss areas where I can promote my units for example
  4. hey do any of you guys have the Certain Blow skill on Midori?
  5. i love your username

  6. I think Kinshi Knights are much more interesting than Griffon riders from awakening. although the Amaterasu skill just seems kind of off for being a Kinshi knight skill. feels more like a falco knights instead.
  7. anyone here have any offensive skill procs( rend heaven, astra, lethality, etc.) equipped on the servants?
  8. hey guys I have made another video of beating the endgame in two turns without the life or death skill The skills I equipped on my Corrin are draconic hex, elbow room, defender, aegis, and armored blow. My secondary class is a +magic, -luck cavalier. My Corrin has base attack of 32 and a base speed of 33. Xander has a base attack of 34. If Corrin didn't have enough strength I would substitute Aegis for Dragon Fang, and feed him some skill boosts. What I did that was really different from the previous video was having a unit with the shelter skill to do the double dance trick. (Silas "shelters" Azura and Percy will pick her up through the transfer command and then I switch back Azura, who can still sing again). I also have Corrin attack first just to get the debuff on Takumi, and then have Xander to finish him off. Based what I have read from around this forum, I should have used a staff user with a higher skill than elise. (i.e strategist flora or jakob).
  9. do you have a link or know what keywords to search?
  10. heres the video: Heres are my notes: -Units Corrin Azura Staff User 1 (Shigure with rescue) Staff user 2 (Elise with entrap) unit that gives +1 move ( Selena pairup with Elise) Anyone that can 2shot inital enemies ( I use Xander with Charlotte pairup) Wyvern Lord with the Pass Skill ( Nina with Beruka or Camilla as the mother) Rally Bots: Siegbert(Strength) , Percy(Defense), Niles(Skill) Somebody to drop Corrin onto to the Wyvern Lord with Pass ( Gunter) Wyvern Lords's guard stance partner ( someone tanky like Effie) Two bait units ( Preferably captured units) -Skills Corrin: Life and Death/Swordfaire/Duelist's Blow/Dragon Fang/Filler Nina: pass Rally Skills -Items: Entrap Rescue Boots for Nina so that she has 10 Movement Tonics ( HP, strength, skill, speed, defense) Other notes: -My Corrin has a base of 37 strength and 34 speed. His secondary class is Samurai(+Strength, -Luck) which enabled me to get Swordfaire and Life and Death. A friendship or marriage seal can get you Elbow room or Strength+2. -You need a total of 35 speed to double Takumi. Rally speed, tonics, and katana bonus will give you an additional 7 speed before pair up. -I would recommend capturing some enemy units with a breaker skill (i.e axebreaker) -The Luna skill will only cut 20 percent of Takumi's defense. So I would not recommend. -I don't think astra is optimal because it will instantly fill Takumi's guard stance gauge. -Damage is actually rounded down. My Corrin with elbow room would hit Takumi at 42.75 dmg but the game will show it to be 42.
  11. is the extra damage from dragon fang calculated on base attack/magic or total attack/magic(from tonics & pairup)? for example my corrin has 31 base attack but like 35 total attack from pairup. Would the extra damage be 15 or 17?
  12. So whats the recommended class path for Nohr with Samurai as the secondary class? as well as cavalier and mercenary? In my first run, I went Nohr Prince (Lv.20) > Dark Blood, then reclass to trueblade too late at Lv.18 and then back to Dark Blood at lv. 20.
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