Jump to content

Kirb1337

Member
  • Posts

    333
  • Joined

  • Last visited

Everything posted by Kirb1337

  1. didn't we just answer that question? If you're talking about making zane's translation be for dialogue too, i was thinking about doing this after i finished fe1, but that probably isnt anytime soon, as the fe1 transation wont be finished until at least september.
  2. why is this thread now in fftf who made you think it wasn't a serious concept
  3. YES HE EVEN HAS THE FALCHION WHICH DEALS 67 DAMAGES AND IS EFFECTIVE AGAINST EVERYTHING YEAH I SHOULD NOW THAT I THINK ABOUT IT
  4. HEY GUYS IM GONNA MAKE AN FE6 REBALANCE AND MY FIRST IDEA IS TOO BOOST ROY'S BASES BY 34 STATS EACH AND MY SENCOND IDEA IS TO ADD MY OC MORPS TO THE GAME MORE TO COME LATER BYE
  5. you need to press the share button and then copy the link. the link you posted is a link to our personal folder,which obviously doesnt have this file.
  6. "Shit happens" There did it for you
  7. so how is this in any ways interesting
  8. So after remaking worst fe IS would remake 2nd worst fe Nice
  9. The video link Links to blazer's video of his Link custom animation(which is also on this thread). Will edit this post if i find more errors.
  10. ID is a string property, so i'm 99% sure it doesn't order them by id but by layer order.
  11. Oh right, wrong subforum. Sorry for the inconvenience.
  12. What is this? This is an hack that allows unit to dismount, as pictured above How can i set which class can dismount into which class? Open Installer.event in a text file and go to the end. you should see something like this: DismountMountTable: DismountMount(KnightLord, EliwoodLord) DismountMount(Cavalier, Mercenary) DismountMount(Nomad, Archer) DismountMount(Nomad_F, Archer_F) DismountMount(Paladin, Hero) EndTable Simply Edit that table to add the classes you want, using The mounted class as the first argument, and the dismounted class as the second. Planned Features: -Make units scale properly by adding class bases over their classes. Planned Bugfixes: -Fix weapon ranks. Download Link: Here Ya go EDIT: Added a README to explain stuff, Fixed some stuff in Installer.event, and added source. EDIT2: Another Update. Mostly bugfixing and code optimizing. Note: for anyone looking for an fe8 version, CrazyColorz made one and it can be downloaded here: http://feuniverse.us/t/fe8-dismount-and-mount-hack/1645
  13. http://i.imgur.com/Au7kHZt.gifv Here we gooooooooooo
  14. uhhhh, i have no ideas. can you send me a folder with the frames and script in it so that i can check if anything's wrong?
  15. palette isnt indexed correctly. make sure to have the background color be the first color both in usenti and in the top right of the frame
  16. Playing with fe7 menu commands for a friend. What class is able to mount/dismount is decided by macros: DismountMountTable: DismountMount(KnightLord, EliwoodLord) DismountMount(Cavalier, Mercenary) EndTable Credit to crazycolorz for the idea.
  17. Try to look at data in the chapter data editor?
  18. Replace the chapter data byte that sets if the chapter fades to black or to map at te start to fade to black, then FADU after that CAM1? Did you try replacing every character here by their coordinates? Edit:actually nevermind , the raws have character and coordinates based CAM1 so this should work CAM1, 0x22, 4, -game:FE7 -indexMode:8 Position, 2, 2, -coordinates:2 -preferredBase:10 CAM1, 0x20, 4, -game:FE7 -indexMode:8 Character, 2, 2 also, one random question,Are you using EA 11.1? because it looks like you are using the old ai settings from older EAs.
  19. First off, it's called font. second off, you'd probably have to edit the font graphics to add your letter. i can't help you much with that, as the only thing i know about fonts is that their graphics are 2bbp compressed. sorry.
×
×
  • Create New...