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Kirb1337

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Everything posted by Kirb1337

  1. Ok from what ive seen you have some nice story but where's the gameplay(aka when are you going to start working on it)
  2. I think he was trying to post this in the soa thread and failed?
  3. You misunderstood what i said, my patch only removes roy's promotion at chapter 21/21x, but if you want me to make him promote as a certain chapter, ill do it.
  4. I posted a patch for removing his forced promotion in chapter 21/21x, making it happen on another chapter shouldnt be hard. Forced_Promotion_Fix.ups
  5. It means that the current offset when ea arrives to that point is not divisible by 4. You could fix it by doing BYTE 0x2c 0x22 0xbe 0x08 instead.
  6. https://www.dropbox.com/sh/xl73trcck2la799/AAAMdpNSGQWEzYkLEQEiEhGFa?dl=0 This probably contains every tools you may be looking for.
  7. The easy way to do it would be changing the pointer to victory road to point to another song
  8. That was a debug feature we kept in case some chapters were unbeatable, but now we're pretty sure they all are.
  9. I have the patch to disable his forced promotion on my comp, imma upload it rn
  10. Download: https://www.dropbox.com/s/imfzsb3erjprxio/WAV2EA.rar?dl=02 Now, I know this tool is pretty useless, considering wavs takes too much space, but heh, I was bored How to use: 1: Convert the Wav using WAV2GBA(Included in the download) 2: Specify where your .bin is in WAV2EA 3: Fill in the textboxes(The ids for Replacing ids can be found in Music List.txt, and for group its in Group List.txt.) 4: Click save, the installer file should be in the same folder as the .bin 5: Copy paste MPlayDef.event in said folder 6: assemble with Event Assembler
  11. because we all know the gba has online capacibility
  12. Google translate tells me this means "Fuck ur crappy fe7 prequel i want 2 maek mein game FE6.5 but hacking is 2 hard cant change lord stat" EDIT: I just realized I was pretty bitchy about it; I apologize.
  13. You should load your unit groups using LOU1 in the opeining event. here's how it would look like with it: Opening_event: LOU1 Good LOU1 Bad OOBB ENDA
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