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Kirb1337

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Posts posted by Kirb1337

  1. 3 hours ago, eclipse said:

    (the ideal one would be "don't download ROMs", but finding legit copies of old games can be challenging and pricey)

    Not only that, but you'd also need a rom dumper if you wanted to play on an emulator/hack your game, and that'd also mean your dumped rom would be different to the one you used to make your hack, which would make patching difficult.

  2. If the file being downloaded is a 8-16 mbs gba file, then you're sure it's the rom and its safe. 

    If it's a .zip, then make sure that the file inside is the gba rom before unzipping, and there's no shady exe.

    If the file being downloaded is an exe, you should probably delete it, It'll either be a shady installer that will install other programs without telling you, or just a plain virus.

  3. 4 hours ago, JCartwright said:

    Gone are the days of holding the players hand or worrying about series newcomers. I wanted something intense, something complicated, something hard. This game intends to be an M rated war campaign meant for only the truest of FE fans.

    oh boy such hardcore you're the best me too i only play berwick hard mode thracia and fe12 lunatic reverse

    (You already lost my interest; this is the clichéest sentence i've ever seen about fe)

    4 hours ago, JCartwright said:

    It has never made sense to me that you can observe the stats, equipment, and movement behavior of units on the opposite side of the map.

    FE is a strategy game; Most of the fun comes from planning enemy group wipeouts and pulling them off, not being able to know if x enemy, for example, has a swordreaver, Is just bullshit to me.

    4 hours ago, JCartwright said:

    Skills and stats are only checkable when observed by units with the know-how, such as a tactician character.

    So the tactician is an unit's who's only purpose is to observe units stats?

    4 hours ago, JCartwright said:

    Every playable unit in this game will have three tiers of unique classes.

    Good luck making sprites for them.

    4 hours ago, JCartwright said:

    The point of these additions is to allow the player to diversify.

     

    4 hours ago, JCartwright said:

    You will have to choose which units form your main party and then follow specific steps in order to get the weapons of your favorite.

    these two works against each other

    -you'll have to diversify your unit choice
    -you'll have to pick a main party and stick with it if you want it to get good

    4 hours ago, JCartwright said:

    Recruitment: In this game, the player will never just be given units (barring the first two). Every single character in the game requires work to gain. Most you will have to talk to on the battlefield, some you will have to protect til the end of the chapter, and others will be gained by fulfilling certain requirements. This means many are easily missable. If you're a perfectionist like me, hunting down each unit will provide another layer of gameplay to an already dense game.

    Berwick mercenaries or riot

     

    Anyways, this is a pretty good concept, I like that you're trying to get away from the usual fe gameplay, although you're very ambitious. Do you have prior experience coding/desigining a game?(sorry if you said it in the thread and i didnt see it, it's 2 am in france and i'm tired.)

     

    I wish you luck trying to get it done.

  4. FEU CrossPost 

    the source because I know that's all you came for:

    #include "Extensions\Hack Installation.txt"
    #define HookLocation 0x01C090 //Debug Bootup, obviously Unused
    
    PUSH
    //Removing a bit off mov bonus(suspend only uses 4)
    
    //Saving Routine
    ORG 0xA575C
    WORD 0xFFFFFE1F
    //Loading Routine
    ORG 0xA6104
    WORD 0xFFFFFE1F
    
    //Using That bit to save and load bit 8 of class class
    ORG 0xA535E
    SHORT 0x6019 0x2180 0x4001 0x0149 0x8159 0 0
    ORG 0xA57B4
    BL(HookLocation); SHORT 0 0
    ORG HookLocation
    SHORT 0x4668 0x8941 0x04C9 0x0FC9 0x01C9 0x7800 0x0640 0x0E40 0x4308 0x4770
    POP

    Explanations:
    Basically, Suspend allocates 4 bits for mov bonus. however, normal save allocates 5 bits for it. so what I did, was I made it so mov bonus for normal save was 4 bits, and used the newly allocated bit to store the top bit of the class index, to allow for 0xFF, aka 255 classes, instead of the old 127 cap.
    Proper save expansion is coming soon™ I promise.

    XYVF0yo.gif

    Pictured here: Eirika with class ID 0x82.

    FEBuilder patch: https://cdn.discordapp.com/attachments/235253973588639747/398277696125272078/class_save_fix.rar
    how to install: put folder in config\patch\FE8U, and it should autodetect.

  5. 20 minutes ago, Primefusion said:

    Part of the reason might be that I had most of the reinforcements commented out for testing and forgot to change them back... Palm -> Face

    just have ifdefs that make it so if debug is defined then all enemy groups are empty and whenever you dont need to debug anymore undefine debug and recompile, buildfile master race

  6. AemSpBz.gif

    Come Join Morps in his quest to retrieve his pants!

    Screenshots:

    Spoiler

    OWIETcF.pngi7DdrxM.pngKOlRA4l.png
    JZqfP60.pngWULmmhb.pngU5k4XqH.gif
    hXFhNEV.pngShBMy9p.pngDrY6eCB.png

    Featuring:

    -3 Custom Chapters
    -Circleseverywhere's(and a bunch of other cool wizards that would be too long to list, special shoutouts to stan cause he's my french bro tho) skill system
    -Tequila's display growths hack
    -Some custom music made by a bunch of peoples, primarely alusq tho i think
    -Portraits ripped from FE1 and 4

    Big thanks to everyone in the void's blitzarre adventure team, for making the vba buildfile that allows an easy to make fully custom hacks.

    Patch: https://www.dropbox.com/s/9qba39fn7kq5heu/MorpsQuestForPants.ups?dl=0

    Enjoy! and most importantly, reply soon

  7. 1 hour ago, Avril Lavigne said:

    I must say, there is a lack of appreciation here. Am I missing something (why it's not getting the appreciation it deserves)? I will say that this is an incredible tool.

    Fire Emblem Universe

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    (290 replies, 10k views)

  8. FEBuilderGBA is an all in one editor for the GBA fire emblem games made by 7743.

    It contains a lot of easy to use editors for character data, maps, events, music, and graphics.

    The translation is still a work in progress.

    Screenshots:

    Spoiler

    unknown.png

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    How to Download: http://ngmansion.xyz/wiki/hackfe/index.php?解説/FEBuilderGBA/How to download FEBuilderGBA_EN

    Click this button to get to the download screen.

    Spoiler

    unknown.png

    Please report any bug you find, 7743 is actively trying to fix them.

    (For those wondering, I have permission from 7743 to post this topic: https://cdn.discordapp.com/attachments/243871665602166784/375417778410356738/unknown.png)

  9. 4 hours ago, Spectraman said:

    Hey is there I way to patch a translation patch into a thracia 776 rom with the menu translation. Or is it not possible to have the translation and menu translation in one rom?

    Nope, the script translation messes with the text system, so it crashes on launch, if i remember correctly.

  10. 5 hours ago, Nuramon said:

    Sadly it didn'd worked.

    I see the different palettes in Usenti, pasted my sprite over the ripped once and saved it as a .bmp.

    But still the same result..

     

    You'll need to order the palette by pasting one pixel of each color(according to the order you can see downright in em) on the upleft of the image. right now, your image is fine, but its reading the colors in the wrong order.

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