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Kirb1337

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Posts posted by Kirb1337

  1. Everyday I see begginer hackers coming up here posting a "dumb" question That could easily be solved, so this is why I decided to create this topic.

     

    What to do before you post here?

     

    1: See if you can't solve the problem yourself.

    Sometimes, the rom can glitch out because you simply forgot an hex edit somewhere. so, be sure to double check everytime if something doesn't work.

     

    2: See if another question thread has the same question answered.

    You can try to search for the question you are asking to see if someone hasnt already solved your problem.

     

    3: Read the doc.

    This is the most important part, as your problem may already be documented and fixes may have already been made. common places to look for these are feuniverse.us and The resources section of this forum.

  2. 1 minute ago, DerTheVaporeon said:

    ...What game again? I only know all of the games, even Tear Ring Saga, but what the BBBB is a Berwick Saga?!

    It's the pinaccle of kaga occults

  3. 7NEaLqe.gif6MiRjQf.gifUICub2I.gif

    Have some glitchy gifs while you wait

    I've also been doing some tinkering with the menus:

    lb6cYOR.png

    tell me what you think of it.

    (yes i know the g is crap and i didnt write strenght correctly, i'm going to fix this)

  4. 37 minutes ago, JamesBCrazy said:

    Also, I'd like to get into NES rom hacking, and this looks like a good place to start since our work is basically done for us, we just have to figure out how to fit it into the rom. If you need help, don't hesitate to ask.

    huh, Are you saying you know a bit of nes hacking and can help, Or are you saying you'd wish to learn how to do it and would appreciate it if i gave you tasks to do for you to learn? Sorry to ask, i am a bit confused.

  5. 13 hours ago, joesteve1914 said:

     

    That title screen is really nice! (But why not use the official translation? :lol:)

     

    It's an error on my side and i'm too lazy to fix it rn Personal preferences.

    13 hours ago, joesteve1914 said:

    Also, it might be just me, but the uppercase "S" is a bit hard to read in those screenshots. The rest of it looks good though. 

    Ye it is, i'm gonna redo it.

    13 hours ago, joesteve1914 said:

    And bravo for having the patience to deal with nes hacking. I looked into potentially retranslating fe1 and fe2 a while ago, but I gave up after realizing how much harder rom expansion and vwf's are on nes than snes :D:. (fwiw here's some mockups that i made that i wanted the final product to resemble) -

    https://joesteve1914.files.wordpress.com/2017/04/fire-emblem-japan_001q.png

    https://joesteve1914.files.wordpress.com/2017/04/fire-emblem-japan_0014.png

    That font looks pretty good! anyway, as for vwf, i was thinking of implementing it later down the line using asm.

    13 hours ago, joesteve1914 said:

    Is rom expansion something that you're planning on? iirc the original fe1 patch had trouble with the amount of available space in the rom, which resulted in the script being shortened in many places. 

    For the moment i already have way enough space, but when i'll run out of it, i'll look into it(I already have an idea of how to deal with it.)

  6. 7 minutes ago, Elwood288 said:

    Okay the first one didn't work. As for the second is something like this what you meant?

    AFEV 0x5 Ending_event 0x02

    In the death quote editor in nightmare, there's an event id linked to each char's death quote. this is the id you should use for AFEV(You should also give your boss a different event id)

  7. At First, There Is
     an Earth Dragon,
    The Falchion Blade,
    And
    

    9sz9HtQ.png

    What is this?

    This is a Complete, made from scratch Fire Emblem 1 Translation.

    It aims at Having a better writing than the other translations, by taking inspiration from Fire Emblem 3 and Fire Emblem 11.

    Want some screenshots? Sure!

    aM1upil.pngX5SRWbS.png

    SIqtRpB.pngWydtwiA.png

    Features

    The stuff you care about:

    - Complete Translation of the script/menu of FE1 , with some adjustement to the script to make it feel more modern.

    - New font, to replace the boring old one.

    - New shiny title screen!(see the beggining of the post for it) 

    The boring technical stuff:

    - Made the font arrangement accurate to ascii standards, thus making it compatible with ea's(event assembler) String command, making it buildfile compatible, which makes space management/error debugging a million time easier

    Credit list:

    Darrman and Celice, For their amazing notes, and help from darr,

    Nintenlord/CrazyColorz5, For making/updating Event Assembler,

    Kabocha/Kabby/Kabochigo/Stopchangingnamepls For some graphical help with the fonts.

    Other Stuff:

    I plan to release this for FEE3 or before if i manage to get chapte 1-6 completed in time. Chapter 5 and 6 will be showcased at fee3.

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