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Kirb1337

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Posts posted by Kirb1337

  1. 2 hours ago, Reality said:

    I would probbably use the Unholy War as a model for the battle system rather than Sonic Battle, or even a simpler 2-D variant, ala Archon or Star Control, especially if the battles had a timer.

    I'll try out these games when i can, i just said sonic battle because this was the only example i had in mind 

    2 hours ago, Reality said:

    I see a speed stat in this system being odd since it would feel much more natural if a character have the same speed throughout the game.

    Well actually what i meant by a speed stat was something more like a speed level (slow, normal, fast) decided by different attributes such as the character's class, personal build, and currently equiped weapon/armor(example: an unit using a battle axe will go much slower than the same unit would if he had a slim sword)

    2 hours ago, Reality said:

    Along these lines, I think connecting the battles with something like Soul Calibur 3's Chronicles of the Sword sub-mode sounds a lot more "readable" for the player than also having open towns and such 

    I never played SC3, what is chronicles of the sword?

    2 hours ago, Reality said:

    The setting and character stuff sounds like it's pretty nice though. Your game idaea sounds very exciting.

    Thanks! 

  2. Repost from feu

    These are ideas for a game(not an hack)i plan to make one day.

    Spoiler

    The number of in game stats is reduced : str ,luck, def, res ,possibly mag and spd?

    The battle system has been completrly changed : now instead of battle being automated ,you actually have a 10 second fight event where you, well, fight(i was thinking about using the sonic battle(that gba sonic fighting game) battle system)

    As for crits, they are decided by a(invisible) bar that increase every time you do an action depending on luck. If said unit has a personnal fighting skill, he will use that skill.

    Whoever initiates the fight get a luck event(not decided by the luck stat, this time) where 3 cards get drawn that decides : what happens,When does it happens(beggining of the fight, randomly once during the fight, after the fight) ,and how effective it will be.

    During the game, your army will go to different towns, where you can move freely in(like fates' my castle). They will act like a sort of hub, you could accept quests from the villagers, buy weapons, forge, etc.

    The main storyline won't be as important as fe games' , as i plan the story to be more about a group of mercenaries doing mercenaries things rather than something like roar dragons evil sorcerers

    The actual management of things like money, base, well-being of your team, will be much more important, as you'll have to do thing like pay taxes, make sure your mercs are happy, and buy food/other thing needed to survive

    since we're talking about mercenaries, to actually recruit units, most of the time you'll have to recruit them and pay them

     

    This list will most likely be updated with more ideas later

  3. On 11/04/2017 at 8:13 PM, KliffIsTheOG said:

    It's pretty amazing how they utilized so few colors. For example, the shadow on his face is the same color as: The collar of his shirt, the band around his sleeve, the collar of his other shirt, the shine of his hair, and the embroidery of his shoulder pad.

    The nes' limitations forced them to only use 4 colors per 8 x 8 tiles.

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