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Kruggov

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Posts posted by Kruggov

  1. I'd say:

    Top: Blazing Blade/The Sacred Stones (Oswin and Duessel great, Gilliam is meh but usable in a pinch and can become a GK to fix his move issues, Wallace sucks and Amelia is a meme), Fates (Wary Fighter! Plus Pair-up fixes movement issues), Engage (Great earlygame, transitions well into GK midgame, best users of smash weapons)

    Great: Gaiden (Infinite range warp and Speed Ring exist, plus Lukas has the time to get ahead of other characters, other two are meh though and making any of the villagers into one is a really bad choice), Radiant Dawn (Caps matter, and RD armors have them in spades, helps that they are faster and more resistant than usual), Shadow Dragon/New Mystery (they are good because you are not stuck with them and only need to use them when you need them, plus Bows are surprisingly useful on them), Awakening (Pair-up shenanigans, i'd also count Fred but it would be cheating)

    Meh: Mystery of the Emblem (Indoor lance use is the main reason to train one, plus Sheena is a surprisingly fun character to use), Binding Blade (Too many axes in the early chapters, plus magic shreds them. Gwendolyn also shows how bad a knight can be), Path of Radiance (Gatrie does decent earlygame, while Brom can serve as a decent tank even on maniac, they have problems killing stuff though)

    Bad: Shadow Dragon and the Blade of Light (just use a Paladin or Dracoknight, they can't even promote), Genealogy of the Holy War (Gigantic maps vs 5-move armors), Thracia 776 (Dalsin is good for 3 chapters then gets benched, hammers everywhere, Why the F Xavier has E in Lances), Echoes (Warp is no longer infinite, Speed Ring nerfed, armored weakness added for whatever reason, much worse than Gaiden), Three Houses (good for certification, otherwise terrible because 4 move, GK is the worst Master class of them all)

  2. 5 hours ago, Florete said:

    For those who do prefer how Engage does it, is there any middle ground you think would be good? A way to avoid having weapon rank progression feel grindy, but also not have it static? I see some ideas in here already, just wondering if anyone has anything else.

    Maybe like how Warriors: Three Hopes does it? Your weapon ranks go up based on class mastery.

    Admittedly it only works due to four-tiered class system and multiple levels of class mastery, and you also gain weapon ranks based on classes you certify into. And you can't really skip weapon ranks. How it works is, for example you start at E Swords with Myrm unlocked, as you raise its class mastery your weapon rank goes to D, then you master it and certify into Mercenary, raising rank to C, then it increases to C+ as you raise Merc's mastery level, then you master it and certify into Swordmaster, getting B, raise class mastery and get B+, certify into Mortal Savant for A, and raise its mastery for A+, I don't remember if S rank exists in that game.

  3. 16 minutes ago, Shadow Mir said:

    What are ya referring to?

    I think he's referring to Vander starting with an Iron Axe, because if he had anything better, someone like Boucheron could have immediately yoinked it for their own use (except A rank stuff).

    15 minutes ago, Shadow Mir said:

    RE: Byleth and Three Hopes, I find it weirder that they go from being one of your best units, something which is very likely in Houses, to being well behind everyone else when you get them in Hopes. Especially in Azure Gleam. Their initial class is only advanced tier, too.

    Even worse, Silverheart is intermediate, not advanced. They have to master Silverheart, then Swordmaster to get to EO.

    15 minutes ago, Shadow Mir said:

    Even Thracia? Because I'd think that the same war in Genealogy is going on in that game too, only more focused on a specific part of Jugdral. Also, Blazing Blade doesn't go into full-on war iirc.

    To be honest, the war in Thracia doesn't start until you are halfway through, and you don't even see it until Seliph comes to rescue your ass in chapter 20, because the conflict that is center in Thracia is not what I would call a war.

  4. I have also done it by luring Desaix to a wall, having Gray tank him from a healing tile (he died a few time, forcing me to Turnwheel), and having everyone else grind him into dust (it took me something like 15 turns, thanks to Desaix regenerating). Menwhile Forsyth is the perfect person to tank Slayde with, as he is tanky enough to hold Slayde off yet not damaging enough to seriously threaten the guy.

    It was annoying but very much doable even without retreating.

    I assume it's also doable in original Gaiden, but more difficult because you don't get Faye (and thus don't get early Physic) and because Dracoshield doesn't tank Desaix' speed into nothingness.

  5. 2 hours ago, Zapp Branniglenn said:

    While I don't think this necessarily justifies the lack of lance infantry in modern fire emblem, I do think the simple reason, historically, is that Fire Emblem's classes have evolved very little beyond what was there in the first game. The only FE1 class that didn't become a mainstay is the ballistician (not counting the technicalities surrounding class names or the two armor classes where the one that looks like a promoted unit ISN'T, and in fact only wields swords). When somebody asks why aren't there lance infantry, the answer is the same as Why are there always TWO sword infantry and TWO axe infantry classes. It all comes back to FE1. Can we name a single mainstay fire emblem class that wasn't there back in 1990? Maybe some promotions, like the falcon knight being invented so that wyverns can be a pre-promoted option.

    FE4 does quite a lot too. Myrmidon/Swordmaster, Troubadour, Sage, Warrior and Dark Knight all find their roots in FE4. The only post-FE4 class that somewhat frequently appears is modern incarnation of Bow Knight, which grew out of Nomadic Trooper.

  6. 8 hours ago, Barren said:

    Not counting Mortal Savant the only other master class that gives you any additional experience using a sword is Falcon Knight. And having sword avoid + defiant avoid for example can make a lucky girl a damn good dodge tank. Especially with C.A.S with its high crit rate

    Falcon Knights lack Swordfaire, so their damage with swords suffers.
    Swords really are cucked at Master level, only having "-10% Spd Growth" Mortal Savant with Swordfaire.

  7. 13 hours ago, Anathaco said:

    The one thing I forgot to explicitly state, but I was thinking of as I was writing, is that brawling can't be used while flying, so you miss out on Avo + 10 from flying classes- but then training for War Monk in addition to Wyvern Lord is quite hard to pull off.

    Can't they use gauntlets when dismounted?

  8. 12 hours ago, EricaofRenais said:

    I was having some problems with my game, but once I found my micro SD card and moved my game data to it I don't have problems.

    HOW!?
    I tried moving to SD card too, but it only moved the base of the game (about 100Mb), not all the data.

  9. PoR Ike, hands down. 14 Str in the endgame meant he tinked Ashnard and got doubled by him in return.

    Also despite me trying my damndest to keep him relevant since I had him support Fir, Noah ended up not reaching 20 in a single stat other than HP. Hell, at around lvl 15 Paladin he was only about as good as my Lv 20 Lord Roy (though my Roy was an absolute beast until he hit a level cap).

  10. Honestly all systems have their good/bad points.

    Master Seal system is overall the best.

    "Promote at 21" worked well in Tellius, even if in lategame overseas RD they undermined Master Crowns (and Holy Crown in particular).

    Gaiden/SoV system is good, but the variation used in Genealogy punishes mid-chapter promotion hard (unless it's in chapters where you might need to backtrack close to your home castle, considering the size of the maps.

    GBA system is IMO the worst, as it's sometimes needlessly restricting. Examples include mages/clerics in FE1/Mystery book 1 (you don't get guiding rings at all until chapter 19, at which point you're on home stretch towards endgame, what the hell), Rutger (who undermines every other Hero Crest user for a long time, simply because they don't get to promote until chapter 12 IIRC, and even then you only get to use one such unit, the third crest comes a bit late), Pirate Ross and Colm (they undermine each other since you don't get another Ocean Seal until chapter 14 secret shop) and, to an exent Matthew and Legault (Fell Contract comes late, and if you want to promote both, you have to buy another one for a massive 50k gold).

    Three Houses system is very unusual, and is a bit rough around the edges. I'd say get rid of RNG chance to pass, but in return, lower the reqs. Byleth in particular needs the RNG on their side to get into advanced classes the moment s/he hits 20.

  11. 1 hour ago, Ice Dragon said:

    Legendary Lyn

    BRAVE Lyn you mean?
    And by the way, @XRay sometimes Mulagir does outperform Brave Bow. I recently only managed to clear Mila's LHB because I swapped BHLyn back to refined Mulagir from Brave Bow, since she didn't double and barely missed the attack to kill with BB, while having Mulagir not only secured the kill, but also allowed her to EP-kill another enemy (one of the mages), which she, again, failed to do with BB (and, in fact, she got doubled and killed).

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