While Fire Emblem Three Houses is the focus for a lot of people and understandebly so, I have been wondering what changes might a theoretical remaked of Fire Emblem Radiant Dawn as well as Fire Emblem Path of Radiance have. Personally I would be more than happy with just a re-release or a port to the Switch for these games but I thought it would be fun to speculate on some possible changes and additions that such a remake might include. With that out of the way, let's go!
First off, the models. Now while Radiant Dawn's models are top notch I have yet to see a Fire Emblem game with models that surpass what Radiant Dawn achieved. Take the Marshall class for instance.
This class looks sturdy, strong, unmoveable with unbreakable defense. You KNOW just by looking at this design that anyone who attacks someone in this class is going to rue that decision of theirs. And the attack animations are quite good too considering when this game was done. Yes I am aware that they are slow I'll address that in a bit. But that aside the animations have POWER behind them you feel the force of a blow when a Marshall thrusts his lance into an opponent or slams his axe upon his foe. Now Path of Radiance on the other hand? The does leave a bit to be desired, for crying out loud GBA Generals look better than Path of Radiance Generals, and when an older game system and game has better looking Generals than the newer one you have a problem.
Now the Path of Radiance General model isn't TERRIBLE by any means, I have seen worse General model designs. It does still look sturdy and strong, it looks like the person inside can move around, but I would say that, that is inferior to this
This looks sturdy, strong, unmoveable. So the first change I would like to see is the models for Path of Radiance be brought up to the level that Radiant Dawn has. The second is it would be a welcome addition to speed up the animations similar to what you can do in FIre Emblem Echoes Shadows of Valentia and if I recall correctly Awakening and Fates as well had this feature, something that would be very welcomed I believe. I enjoy the animations from Tellius, personally I think they are the best we've seen and I never tire of them what they lack in speed they make up for in power. The ground shakes when a Marshall moves towards an opponent just the undaunting power in their mere prescence I love that aspect. So those are the first two things I would like to see, that there is a more equal quality in models between the two and the option to speed things up.
What about an avatarr? Would a theoretical Radiant Dawn remake have an avatarr? Ok my immediate response to that idea is a definate and emphatic NO. I really am not a fan of the avatarr as it always serves as a player worship aspect, they are given a unique class that no one else has except for in Heroes of Light and Shadow that's the one thing I do like with Kris he doesn't have a class that only he/she has. But there are a couple reasons why I don't think such a feature would work in Radiant Dawn. First of all you don't stick with any one group for the full entirety of the game but you bounce around from group to group and this would make having an avatarr nearly impossible I believe and any explanation for how the avatarr is in all the groups simultaneously would be cheesy at best. Honestly while some would probably love the addition of an avatarr I don't think it would work in Radiant Dawn's story.
What about Battle forecast? I have mixed feelings about this feature. On the one hand it streamlines and simplifies the thinking required for attacking a given unit, and does all the thinking for you, much like a calculator with a math equation. And when there's a mechanic that does all the thinking for you in a game that is about thinking and weighing the odds it's not a feature I care for or like, additionally it I feel leaves out important information. And I think that the GBA battle forecast is simple enough to understand you don't have to factor in your unit's speed vs the opponents to figure out if you'll double or your attack against the opponent's def to find out what the actual damage is.Whenever I have the 3ds games set on the streamlined forecast it always seems to be leaving out important information and when I go back I can make much better informed decisions. So while it probably is something that would be added I really would hope that it would not for the reasons stated.
Reclassing? Ok on the one hand reclassing is fun to do, at the same time it I believe takes away from the uniqueness of the unit along with their identity when you swap them into something else. Now of the various features and aspects this one is I believe the most likely thing that would make it into a Radiant Dawn remake, and while it is not a feature I am 100% in favor of. It does have it's enjoyment I will admit and in some cases could even be useful. Take Part 3: Chapter 4 The General's Hand as an example if say Titania could be reclassed to either Draco Master/ Wyvern Lord or to Warrior/ Reaver she could be deployed and used for the entire map rather than only able to contribute to part of it. The question is how would a Reclass system work? In Shadow Dragon Reclass was something that could be done from the menu now I like this in that you do not need to buy an item specific to reclassing in order to do that. Especially when there are several characters that one could reclass and options to consider, I also like how the number of a given unit type that you could have is limited you can't reclass everyone into Paladin or Hero for instance so in a way it is a resource with limits and this I believe is a good idea and should be held in consideration. Then in Awakening each character had limitations in what they could reclass into and seemed to be a reflection of that unit's intended strengths and personality type. Then in Echoes aside from the Villagers who went into the mercenary line there was really no reclassing available however there was some free DLC which added an item which allowed non villager units to become villagers and thus reclass. Now this I like, it is a limited resource but you also are not having to hand over a large amount of mone just to have one extra of blank unit. Like take Donnel as an example I have to pay 2000 gold if I remember correctly just to get him into a class line not to mention promoting him. If Reclassing was a thing for a Radiant Dawn remake I would want to see a combination of it being a reflection of the unit's character and strengths, but at the same time make it a Limited resource. For instance maybe there is an item similar to the Master Crown that you are give, found and can buy from the Shop. However there is a limited number for the entire game meaning there are only so many people who can reclass. Now as much as I would love to reclass a beorc into a given Laguz unit I really think this should not be allowed the only case where I think maybe you could stretch your disbelief enough to allow it is with the Branded units say Stefen for example but otherwise no.
On the topic or Reclassing how would this effect class skills? If a mounted unit was reclassed into a Fighter for instance would they keep or lose the canto skill? How about reclassing a Wyvern lord Harr into a Gold Knight? Would he keep Stun and also learn Sol? Definatly some interesting questions and finally would each reclass model be unique or would it be a genaric model? And while we're on the subject would Power Arts be added? I like the power arts I just think that 1) they should not consume HP and 2) it should not take away your ability to double attack. However if you remember the Three Houses trailer we saw what is probably power arts at play and a youtuber emphasizes this I will be linking her video momentarily.
Another thing that past remakes have done is add some original and unique characters this is definatly something I can see being done and I would not mind this, it would be nice to have say another Fighter type unit or perhaps a mercenary like class unit aside from Ike, maybe some additional Dawn Brigade units such as a Mercenary, a few original laguz units would be nice especially in regards to the wolf laguz due to you have several feline laguz (cat, tiger, lion) and several bird laguz ( the hawks, herons and ravens). In fact you have a total of three playable laguz for each type, three cats, three tigers, three lions, three herons, three hawks and three ravens. One more wolf laguz so that you have three wolf laguz too would be very appreciated by me at the least, although I think it should be more than three since wolves are pack animals and it would be nice to get a semblence of that, but that may be my wolf biasis talking there. While not a new character I would really like if Largo was made playable first of all he is my favourite Tellius Axe fighter, but also and more importantly the explanation for why he wasn't was very unsatisfactory. You're telling me that he lived through the mad king's war and then some random bandit encounter or something lopped his arm off? I don't think so. This is Largo we're talking about here, the Largo who according to his supports held down two tigers. And this was probably tigers as in laguz in their shifted tiger form, but even if it wasn't holding down two tigers is no mean feat. Largo however is not the only character I would want to see made playable there is another. If Lethe has died prior to Chapter 3-6 the boss will be Kezhda a black cat laguz and if you have ever seen him you'll know that this guy is pretty badass looking with some really good stats for a cat laguz. I would want this guy to be playable when you are on the side of the Greil Mercenaries and the Laguz Alliance personally I think this guy should be playable. Addittionally I think it would be a really good idea to add some original beorc characters such as a Druid, we see druids in the game and they look awesome! Sadly the Druids are unplayable and are enemy only, A playable druid would be sick! However Radiant Dawn druids are one of the few classes that can wield only one weapon type so I would suggest first of all giving them a secondary weapon suck as staves or anima magic perhaps both or to allow them to summon genaric laguz to the battlefield similar to the summoner in Sacred Stones and the cantors in Gaiden and Echoes. While not exactly more characters I would also like to see more 3rd tier units that we have to fight in part 4 with mastery skills instead of them mostly being just 2nd tier units with somewhat better stats. At least have the boss for each chapter be a 3rd tier unit.
You may recall a new weapon type being revealed in the Three Houses trailer, the fist category. This is something that I DEFINATLY think should be added if Radiant Dawn got a remake, and could fall under the already existing Strike weapon type and be something for the Laguz. Basically they can be commanded when unshifted to attack and would punch, kick whatever and this would work their Strike weapon level but especially would allow them to contribute even if unshifted without having to have to be attacked by the enemy first. Maybe it could even be something that all units do when they don't have a weapon equipped who knows. Now I'll talk about a few more additions that I think would be a good idea, first of all in chapter 1-1 I would advise giving some dark mages on that map to emphasize Michaiaha's strengths as the unit who gets emphasized is more Edward since he has an advantage over them. While nearly every other game the lord has several units they go up against that emphasizes their strengths. Roy has axe fighters, Ephraim goes up against sword and lance users, Celicae has Terrors she goes up against, etc. Micaiha has no such enemy type that shows what she's strong against.
Ok I may be forgetting something but that about sums up things I think would be good or that we might see in a theoretical Radiant Dawn remake, thank you for bearing with me and reading, now as promised here is the video I alluded to that the youtuber PKLucky highlights how power arts may work and how the fisticuff weapon type could work. She has some interesting observations and speculations I would encourage you to watch the whole thing. But her highlights on the powerarts and the fisticuff weapon type if incorporated into a Radiant Dawn remake could be very interesting if such a thing is ever done. She talks about Combat Arts at 5:26 and gives some observations on the fist weapon at 6:12. Again thank you to those who read all of this, we may never see a Radiant Dawn remake but this was fun to speculate what things might be seen if such a thing ever happens, and now for the video promised.