Jump to content

YotsuMaboroshi

Member
  • Posts

    691
  • Joined

  • Last visited

Everything posted by YotsuMaboroshi

  1. The FEH channel stated that going forward both Special Hero banners and New Hero banners would have 4 star focus. So it's unlikely that rerun focuses like BHB or skill banners will have a 4 star focus, but all banners with new units should.
  2. It's nice to see TMS getting repped here, with permanent units even. I guess they finally figured out how Mirages should work in game, and decided that the characters weren't too out of place. Also, for those complaining about the differences between the release of Warriors and the release of Encore, keep in mind that TMS has been out for 4 years now, rather than being a completely new spinoff with OC characters no one knows much about.
  3. Astolfo was the last SR Rider added to the general pool.
  4. Marie is finally getting an animation update! Of course, since I don't actually play JP, I have to wait for 2 years, but hey, at least I have a concrete date to look forward to now, rather than it just being sometime in the future. Now if only she could get some more strengthenings...
  5. Isn't 'Sword Emperor' just a title indicating great skill with a sword, like sword saint or similar titles? I'm pretty certain I've seen in used in other works, and those characters had nothing to do with empires either.
  6. It's specifically enemies with the Man Attribute (which I guess the localization is calling the Human Attribute). It works on both Servants and regular enemies with this attribute. Note that this is different from Sanson's third ability, which gives him bonus damage against enemies with the Human trait (which is entirely non-Servant enemies, since Servants aren't human), as attributes and traits are two different things. https://fategrandorder.fandom.com/wiki/Attributes
  7. Leif's older sister Altena is still missing.
  8. That's net income. Gross income is revenue before expenses and taxes. Edit: To be more on topic, I'll probably pull a bit for Xmas Sothis, with Nino and Marth as secondary goals. Seasonal armors don't really bother me, because there'd be less variety in armors if they didn't exist.
  9. @Silverly It's nice that you're hyped for FGO, but I'd be cautious about posting your entire servant list like this. It'll probably fine if they can't connect it to any other account info you've posted online, but that can be used to try and steal your account.
  10. I think they opted not to use break bars to mimic the fact that in-story you don't know how long you have to beat Abby up in order to make Yog-Sothoth withdraw. It gives the feeling that there's no sign of that the entity empowering her is weakening, or that she's losing access to it.
  11. Elves and Fairies are actually relatively interchangeable terms until you get to modern usage from about the 19th century I think. So having different fairies for the light elves and dark elves isn't necessarily wrong, just not normal by modern standards.
  12. Berserker Kintoki actually has a unique ME lorewise. Most of the time he's sane, but taking damage has a chance to make him go berserk. This is the reason his ME is relatively low, though the lore isn't really reflected in-game otherwise. That said, as far as I know, everything in-game treats Rider and Berserker as the same individual, and the two show up interchangeably. You and Rider Kintoki even recognize each other when we first see him in Onigashima, and Rider refers back to events that occurred during Rashomon, where Berserker was present. Aside from which, Beowulf has E- ME, which does pretty much nothing in lore except make him a bit fiercer, so if they wanted Kintoki to keep his ME at a diminished level Rider could have had E- ME as well. Edit: I think it's likely she keeps her ME, but it's not really a rule that has to be followed. You had to change your argument to 'seasonal class change' to try and avoid Kintoki, and I don't think that really works given the above, since his class change is basically the same as most seasonals.
  13. Kintoki says hi, as the original Berserker class change. Arguably, Vlad III counts too, though I know a lot of people count Vlad Extra as a separate character from Vlad Apocrypha.
  14. Debatable. It's a shorter CD than Galeforce, but he can only move one space when it activates because it inflicts Gravity on him and his pair-up buddy (so you can't get around it using Pair-Up).
  15. Sure they can. Obviously at the start of turn they weren't next to Leif and Seliph, who used their actions to mount after the Laguz shifted. So they're still good until the beginning of next turn.
  16. Legendary and Mythic Heroes have both the icon for their element, and the icon representing their ability on their portrait. The Blessing icon could just appear attached to the upper right of the Duo icon, or the Duo icon could move to that spot when they get blessed.
  17. The problem has been fixed for over 13 hours at this point, roughly 4 hours after they posted it to the known bugs list.
  18. It's either because they have to wait for the JP devs to be in office (and today is a holiday in Japan), or because the bug is elusive.
  19. My pick's probably going to be Tristan, though I'm waffling a bit and may decide to NP2 Nero instead.
  20. Okita is still a good ST Saber, despite no interlude and fairly bland skills (arguably one of the best ST Sabers due to Skadi existing). Her only real problem is the same problem any ST Servant has, which is the abundance of AOE quests.
  21. Point taken regarding the slow release, but I wasn't actually referring to SSR when talking about 'safe' releases. The R and SR Servants are where you'd expect them to try experimenting more, because in general they pull less money. By game design they also facilitate niche team building a bit more, due to lower cost allowing greater flexibility for the rest of the team and CEs. On one hand, your point about the slow releases applies even more for R and SR, because there are generally fewer of them, and they come in bursts, rather than the steady stream SSRs do. On the other hand, because they release things slow, you'd expect more experimental designs to end up as R and SR because they'd be unsure of player reaction. The second is admittedly less of an issue this year, as we've definitely gotten more experimental R and SR servants than before, along with the new bronzes. CEs tend to suffer from this too, as we hardly see much variety. They just tend to recombine the same effects in different quantities.
  22. I think I get where you're coming from now. Too used to people complaining about things being overpowered rather than the reverse. On the other hand, higher availability of the effect opens design space for more buff removal demerits like Yu and Salome. DW tends to play safe with Servant design though, so I'm not sure I expect them to try and make use of that.
  23. I'm not sure I understand your complaint then, because I don't get the comparison to short prints. From what I understand, short prints were basically unmarked rare cards that were supposed to be commons (I'm not familiar with Yu-gi-oh, so this is just what I got from Google). But the comparison doesn't make sense to me, because they've been introducing more buff removal resistance recently (both self only and team). Also, Nobuvenger doesn't seem to fit with the rest of those you brought up. Beni-enma, Semiramis, Murasaki and Medea Lily are team buffs, while Nobuvenger, Ereshkigal, Hokusai, Yu, and Qin Liangyu are selfish. The only way Beni-enma can be the first time for it is if you're referring to the team buff, but Nobuvenger's isn't a team buff, it's a selfish "I'm invincible this turn and there's nothing you can do about it". Edit: Wait, is your issue with the effect that it's primarily available on "limited" Servants (insofar as no one is likely to roll on Story for Medea Lily)? Would you no longer have an issue if more permanent Servants started getting the effect like Liangyu?
  24. Murasaki, Beni-enma, Qin Liangyu and Ereshkigal also have buff removal resistance.
  25. Given the reference to Nobuvenger, it's likely the possibility of future boss fights being able to randomly gain buff removal immunity, potentially throwing a wrench in whatever strategy you're using, especially if they also have an invincible or evade up (though it does make Invincibility Ignore and Sure Hit potentially more useful).
×
×
  • Create New...