Jump to content


  • Content Count

  • Joined

  • Last visited

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Member Badge

  • Members

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The cutoff to stay in T21 the last two weeks was 3860, due to earth seasons lining up with bonus LAlm, on top of 2 commonly +10'd f2p units Sheena/FCorrin. It's expected to drop to somewhere in 3820s-40s since this week doesn't have any outrageous factors like the above. Cutoff for promoting to T21 this week is predicted to be back down to 3790s, but I could be wrong. Merged legends aren't mandatory for T20.5, a core of 170s-185 should be sufficient. I used a mix of Nino/Effie/Surtr before Flame Emperor came out and it's always overkill for T20.5, and can even stay in T21 when a good bonus permits. The bigger issue is making a core that can handle all the ranged units in arena, which are the true threat (Alm/Chrom/Leif/Julia/Ranged Duos/Dancers). Armors outside of Surtr and LEdelgard stopped being big threats ages ago when Duel skills came out.
  2. Ceci's refine is exactly what I wanted (second realistic pick after lull Atk/Res for special refine), the anti-flier is an amazing cherry on top. Legion's seems cool, but Shiro is laughable and Setsuna was hopeless barring some super insane effects baked in. I'll still keep bladetome on my 5+10 +spd Ceci so she can counter LChroms, but my baby 5+3 one can upgrade from generic TA raven to having a real A slot for one shotting +10 LAlms more easily.
  3. I'd definitely recommend spiral over nullc for the current situation then. She seriously needs the punching power of a special to cut through a lot of stuff, even a partially healed Thrasir/Mira after your Bolt Tower+Savage Blow splashes and the enemy Heal Tower activates. Most firesweeps I tend to successfully snipe on the initiation turn, but the few that I haven't I could safely ignore (ex: letting a Brave Camilla slap Kronya since I knew the Mira behind her would be forced to attack and not dance, which also allowed me to grab the last aether pot). At least next update we're getting access to Bolt Tower O lv7, so defenses that don't have a Heal Tower D lv7 will become easier.
  4. Tbh sounds like they just had really bad luck. I also use Kronya as my main Astra carry (granted, I only own the free Altina so I have a spare support spot for an extra dancer or Bride Fjorm/something else). I use the standard CC/spiral/savage6 with moonbow. I had to ladder twice due to annoyingly chunky defense maps, each had an AR-D Atk/Def unit (Rein and Duofonse respectively) that I couldn't cut through safely, but the rest was smooth sailing. I admit 2 ladders is more than I usually spend though. Ended at a perfect 13240 for 140 per match and -0 on defense. Sneaked into top3k total surprisingly.
  5. This is a 3 week bonus set if I read the data correctly isn't it? So we should get one more Light Eir bonus before this set leaves.
  6. Biggest joke of an Abyssal map in quite some time. Just like shooting fish in a barrel with old fashion lynhardt+2 dancers. Guess it fits since Seliph himself is such a joke of a unit that Reinhardt could quad him without swordbreaker.
  7. Hilarious how underwhelming he looks compared to LChrom and LEdelgard. Think he really needed some kind of broken effect like Urvan's % reduction to be relevant at all. Love the art though. On the other hand, I welcome enemy teams in Arena/AA having him, since that's one fewer dangerous unit to deal with. Adding to the pile of easy Earth legends helps dilute the threatening ones like LAlm and LJulia. That said, I'll still take a red orb when there is no blue, as Sothis' TP fodder is very nice compared to the green/colorless options for me. Hopefully don't get Seliph'd.
  8. We gain 1 orb actually, before we got 10 orbs every 6 weeks (5+5 from AB 3-week rotation for orb reward), now its 11 orbs every 6 weeks (1x6 weekly orb, and 5 from the 6th week AB)
  9. Could've sworn there was a new weekly quest set to be added that gives 1 orb, so that means we're going from: -5 orbs every 3 weeks from AB to -11 orbs every 6 weeks (1 weekly orb from quest + 5 orbs every 6 weeks from AB) So that's a net gain of 1 orb isn't it?
  10. Personally I think the restrictions are a nice change of pace, even if I may find myself struggling on a particular game title. For most titles it shouldn't an issue to any diligent player since you inherently fill out various games just by building cheap hard-counter type units for AA. (for example, in the Julius map my main killers were a 4* L'arachel with normal Blarblade and a mage Eirika)
  11. Wow the mode was a lot more brain-dead than I thought it'd be, expected it to take more than 1 try to get the max score. Maybe next time will be harder if we don't have access to cheese like 3-mov Laguz. Also completely forgot we could use Heroes units as well, and that items existed. Nice that we're not forced to field +10s with max sp bin though.
  12. Correct, you do not need any mythics/legends present, you can test it yourself as well if you're unsure. As you said, it is more efficient to use mythic blessings for AA units instead of legend blessings, since then rather than 3 teams of 4 units required per blessing, its 6 teams of 4 units for each Light/Dark and Astra/Anima set, making the units used very consistent.
  13. There's two separate things here: -AA +1 bonus score for fielding any on season unit (applies to all Legend/Mythics and any units blessed that match the said season) -Team scoring range boosts in all 3 Arena modes This is probably the one that confuses you. In essence, any on-season Mythic is counted as being blessed by any on-season Legends in the same team, and thus will gain both the visible stat points and boost your score range appropriately. So say you have a Water legend on a team with 2 Water-blessed units and an on-season Mythic (ex: this week of Water-Anima, and the Mythic is Anima). The Mythic will boost your score range by 2 just like each of the Water-blessed units on the team, so it is considered water-blessed during this season combination. However, this does not apply for an Anima-blessed unit that you could try to put on the same team as the Water legend. They would gain neither the visible stats nor boost your score range, so this 'omni-blessed' privilege in arena is reserved for Mythics. You could play around with this on the scorecalc, it lets you see what happens when you match up the seasons for a Mythic and Legend on one team. http://www.arcticsilverfox.com/score_calc/ An easier way to digest it may be to just think of the comparison between AR and Arena: in AR, Mythics bless the (on-season) Legends, while Legends bless Mythics in Arena. Back on topic, I hope this fairy cements Triandra and Plumeria into being Dark and Astra dancers to pull at a later date.
  14. The on-season mythic being omni-blessed by the on-season legendary is mythic-only, but the +1 pt for being mythic blessed in AA still works. Couldn't tell which part you were answering about though.
  15. Super stoked for sparking this fairy, she'll make a fine addition to my Anima defense, replacing my current L!Azura, and cutting my max lift loss from -54 to -39. Unfortunately I can't add her right away since I need a good cheap banner for another Ground Orders 3 fodder for my shenanigans. A pity she's not Astra though, I'd be even more hyped about that. What did you mean by this? If you're referring to the +1 point gained for fielding an on-season blessed unit, then you are incorrect. Mythic (and Mythic blessed) units do count for that +1 if they line up with the season. Fielding an Anima Mythic/blessed unit this week in AA would grant that +1, since it is Water/Wind/Astra/Anima. Source: I used stuff like Peony last week in AA and still gained all the bonus points. If you instead meant for Team1 in AA, of course she's not viable there unless she's +10'd and has R Duel Flier.
  • Create New...