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Solvaij

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Everything posted by Solvaij

  1. A) Make the coffee and decide what to do later After all this excitement, it's really time you had that cuppajoe. You finish making the coffee and take a sip, wishing you had a doughnut to go with it. Dammit Mark. Now you have time to think and make your decision. You ultimately decide to: A) Take Mark up on his offer B) Ignore the biker gang C) Plan to destroy the biker gang
  2. B) Awkwardly grab the present and shut the door in his face Mark might be your best friend, but he's still a biker. You thought the two of you had made a pact to never become one of those streetwise demons. He's broken that vow, not to mention he's destroyed your doughnut, and some long goofy present most certainly does not make up for it. You grab the present from him and shut the door in his face. Serves him right. Now it's time to: A) Finish making that cup of coffee B) Open the present C) Reconsider your friendship with Mark D) Reconsider your hatred of bikers E) Get your samba on
  3. Seconding Hollow Knight since it's just a beautiful platformer with stunning music and lots of investigation to get the story behind it. And on that note, I'll go ahead and also recommend Dark Souls (which I'd say Hollow Knight is kind of based on) for number 2. I've only played the first one but it's a blast and you kind of put the story together as you go. Lovely world and cool characters with the obvious caveat being that it's not easy. Any hey, you're basically just playing as a zombie already in that one, so if that's not enough zombie, what is?
  4. Hard to pick a single favorite book, but I really like Howl's Moving Castle. It just has such a nice narration style that's a lot of fun and pleasant to read. I'm also a fan of Great Expectations and The Count of Monte Cristo as far as classics go.
  5. I have never played Marth in any smash game!
  6. Hell yeah! Here we go again! *** D) I really, really hate bikers It's been a tough life, and bikers only make it tougher. Riding those monstrosities in the sidewalk mowing down granny after granny, or causing traffic jams in the crowded New York streets, they are your garden variety metropolitan hell-raisers, and this time you've had enough. He brushed passed you and made you drop your very expensive gourmet doughnut and by God, he's going to pay. Just as you feel yourself falling behind, the bike slows to a stop. He begins to dismount, and you realize you are somewhere familiar. Where has he led you? A) The front door of your favorite coffee shop. B) Your apartment complex. C) A dingy alleyway where you sometimes like to crack open a cold one with the boys. D) The lavish estate of your hated mother-in-law. E) The not-so-lavish estate of your favorite professor.
  7. One time I had a dream where my house was being attacked by pirates for some reason, but it was set up like a Fire Emblem board that my friends and family then had to fight on. Strangest dream I've ever had. It was about five or six years ago now though.
  8. I like this premise! Without Marth coming to mess with things, I think it's possible Michalis could go through with his plan of betraying Medeus. Whether or not he's able to kill Medeus without Falchion is the question. I see no reason why someone else wouldn't be able to recruit Merric and acquire Gotoh's help in order to deal with Gharnef so I think he could get that squared away, but I believe unless he has the Falchion, he can't kill Medeus. Unless Gharnef himself could do it? It's possible Michalis could put together an alliance with Grust since they're both working with Dolhr not exactly of their own volition, and since Camus would no longer have any reason to be hostile toward the forces fighting Dolhr, maybe he would be able to help out with the whole situation in Aurelis. But actually, I think if Marth didn't go out himself, Gotoh may have started to contact him anyway.
  9. Until it's confirmed otherwise, I'm going to pretend that Sothe and Micaiah are both marrying other people, because I think it's funnier that way. Anyway, I'm not sure why, but I really like the Valentine's Day banners and really DON'T like the wedding banners, so this one is a skip for me. Nice that it's Radiant Dawn though! Congrats RD, you old dog.
  10. Aaaah well, ya can't win 'em all. Additionally, I think story-gameplay integration is important and can lead to some awesome moments, but at the same time, the structure of a Fire Emblem game necessitates that you win battles, but bad things still happen. Stuff like Walhart's army chasing you around regardless of your level are sort of par for the course and I don't really think of them as flaws. On that note, I would be all for a Fire Emblem game that let you occasionally loose battles and have that advance the story in a different direction, but I feel like that's not really something the developers are interested in considering.
  11. Spot on, though not nearly as clear nor as concise. On topic, just wanted to add my two-cents: basically, I agree with the OP, although I want to throw in that I don't think Alm necessarily should have been ruthless or have a bloodlust. As long as he's scrappy and reckless I think that would have been enough, and as people have said, he is in some spots, it's just not enough to make it feel cohesive.
  12. I felt like they handled it alright, better in some routes than others. Since Dimitri has just been gone in his route, it means the other members of his house had to be doing other things, and I feel like they do a decent job of making it feel like the were busy, so it feels like time has passed. On the other hand, in Edelgard's route, everyone seems to just be serving in the empire army which is at a stalemate with the other nations, so it feels like not much has happened. I think mistake in general across all routes was in letting players just get back the majority of their characters immediately post-timeskip. I vastly preferred the characters you had to re-recruit on the battlefield, and frankly I think every non-main house unit should have been handled this way in order to give the feel that time had passed and people had changed their alliances in the player's absence.
  13. I got lucky and had a friend who owned both games. He's not a huge FE person and hadn't really even played them. 😄 Maybe if you ask around you'll find out someone you know has a copy and didn't realize it. Or you could find another way to play them. In general I'm just going to second what most people have already said, and add that while I do really like both games, I tend to think they're a tad over-rated. Path of Radiance has a safe, low-risk, good-quality story, and the gameplay is laughably easy, though the variety in map objectives keep things moderately interesting. RD has a bigger story with bigger moments but also much bigger failures. Supports, one of the stronger features of PoR, are essentially axed, and when the game tries to tie everything up at the end, it just ends up making less sense. In terms of gameplay, RD is definitely harder, but sometimes not for the right reasons. However, both games have some genuinely fantastic spots and I think they're both worth playing. Out of curiosity, what FE games have you played?
  14. Thank you for the explanation. I too was confused, despite having played Radiant Dawn. I'm guessing there were Cipher cards that made this more clear or something? Anyway, another Fallen Banner is fine, but probably a skip for me since for the next two weeks or so I'll still be trying to +10 Young Caeda. Fallen Julia is nifty though, might have to send a few orbs her way!
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