Jump to content


  • Content Count

  • Joined

  • Last visited

About Espinosa

  • Rank
    Snoop Doga

Previous Fields

  • Favorite Fire Emblem Game

Member Badge

  • Members


  • I fight for...

Recent Profile Visitors

24018 profile views
  1. And the run's over, folks. Too bad many of the people originally following it are no long around to see it end, but what can I say, real-life worries come first and are expected to interfere with fickle online commitments.
  2. To be fair, all that rock rolling takes time.
  3. And here's Tauroneo's last map where he does something useful.
  4. Sorry guys, this chapter took a couple days too long to finish.
  5. I watched a stream of the game for a few minutes on Twitch and Byleth did have the player's self-insert name.
  6. I don't see Fates as being all that different, either. Three Houses, meanwhile, feels a lot like a Tactics Ogre game to me.
  7. How much reclassing is likely to occur to a single character within a single playthrough? How suboptimal are some class choices compared to others when you retain your weapon ranks upon reclass and every class can wield any weapon anyway?
  8. - very high number of exclusive character depending on route/house chosen - way more reclassing than usual, even compared to the Fates games - weapons being usable in any class, meaning you can technically have an axe cleric, a bow dancer, and a limitless combination of all. - weapon skill working differently from before - invaluable lessons learnt from FF Heroes, like giving Close Counter to ranged units. - far more action going on outside of the battlefield; cooking, fishing... What do you think? Is this the most different FE of all? If not, which one is it? Which changes seem the most radical to you?
  9. I love me some Wings, but My Sweet Lord is the best Post-Beatle song imho.
  10. Just gave this a try. I can load my Chapter file there just fine, and click on the Item menu, which I don't need. However, when I click on Units, the webpage is empty and stays empty even if I wait for it to load or something. It says the file needs to be decompressed with FEAST, with a link attached. I tried downloading that, and extracting the archive doesn't seem to give me any .exe files or anything I can use to actually decompress files, no program to open or anything. Help?
  11. Something went wrong on my Awakening 0% growths file - Tiki joined the army with slightly higher (+1) skl and spd stats than she is supposed to have on Hard Mode. It was probably an error when preparing the ROMhack for the challenge. The simple solution is obviously editing her current stats (since she joins post-chapter, luckily) with appropriate software. There's FETwiddler for Fates, whose working I know very well thanks to a random reclass challenge I still need to finish, but is there anything for Awakening that lets you edit your units' stats? I'm look at this page over here - https://gbatemp.net/threads/release-fire-editor-fire-emblem-awakenings-save-editor.397493/ - and it seems to have a website and a downloadable archive version. The website lets you edit your units' class, which is of no use to me (just need to grade two of Tiki's stats down by 1), and the archive I downloaded does not... appear to have any executive file that would launch a program to load your chapter save and get the edits done? I dunno how these things work anymore. Would appreciate any help with this if anyone has some experience editing unit stats.
  12. Houndoom is an Ultra Sun exclusive. I'd use one if I were you; after all, it wasn't there in SM.
  13. Units' capacity to evade attacks could still be a thing, albeit not reflected as a hit rate percentage. I'm not advocating FE Fates' or New Mystery's enemy attack power to be carried over (by the way, Fates has plenty of legitimately tanky characters like Xander and Effie), but Fates did have the defence stance mechanics. I much prefer being guaranteed to withstand an attack to relying on all manner of coin flip scenarios. Swordmasters could have an easier requirement to guarantee a block than classes associated with raw power. Other skills and mechanics outside of skills could be implemented to make classes and units unique amongst each other in addition to base stat and growth discrepancies. I really don't see the random factor as adding any complexity or depth to the games. It seems like it only distracts the game and the player from truly strategic playing.
  • Create New...