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Perkilator

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  1. Valkyrie

    Spoiler

    Intro: Valkyrie descends from the heavens while surrounded in a heavenly light.

    Stance/Idle 1: Valkyrie stands upright, with her sword facing the floor while being pointed diagonally downward.
    Idle 2: Valkyrie brushes her hair aside.
    Idle 3: Valkyrie holds her sword up to her face.

    Notable Palette Swaps

    1. Default
    2. Red
    3. Blue
    4. Yellow
    5. Green
    6. Pink
    7. Black Valkyrie (black)
    8. Helmetless (special costume)

    Walk: Similar to Palutena’s walk.
    Dash: Similar to Palutena’s dash.
    Damage: Her damage animation from Valkyrie no Densetsu.
    Jump: Similar to Palutena’s jump.
    Crouch: Similar to Robin’s crouch.

    Normal Attacks
    Jab: A 3-slash combo (3% each hit, small knockback)
    Forward+A: Valkyrie stabs forward (7%, small knockback)
    Up+A: Valkyrie stabs directly upward (7%, small knockback)
    Down+A: A crouching, outward slash (5%, small knockback)
    Dash Attack: Valkyrie Saber; a dashing upward crescent slash (11%, OK knockback)
    Edge Attack: Valkyrie stabs along the ground as she climbs back up (8%, small knockback)
    Get-Up Attack: Valkyrie slashes on each side of the floor (7%, small knockback)

    Aerial Attacks
    Air+A: Valkyrie spins around in wind magic with both arms extended (13%, OK knockback
    Air Forward+A: A downward arcing slash (9%, small knockback)
    Air Back + A: A backwards horizontal slash (11%, OK knockback)
    Air Up+A: An overhead crescent slash (9%, small knockback)
    Air Down+A: Valkyrie falls down and attacks using her rear end (15% with a meteor effect, OK knockback)

    Smash Attacks
    Forward+A: Valkyrie summons four miniature clones of herself to stab upward in front of herself (20%, medium knockback)
    Up+A: Valkyrie stabs upward and unleashes a gust of wind (22%, medium knockback)
    Down+A: Valkyrie stabs into the ground and unleashes a cyclone of fire (22%, medium knockback)

    Grab Game
    Grab: Bunshin; Valkyrie grabs the opponent using two miniature clones of herself.
    Pummel: Valkyrie bonks the opponent with the hilt of her sword (1%)
    Forwards+Throw: Sabine appears in front of Valkyrie and blasts the opponent with fire (9%, small knockback)
    Back+Throw: The miniature clones of Valkyrie toss the opponent behind Valkyrie (7%, small knockback)
    Up+Throw: Kurino Sandra appears and spins into the air (8%, small knockback)
    Down+Throw: The miniature clones of Valkyrie surround the opponent and blow them up with a bomb (9%, small knockback)

    Special Moves
    B : Homing Shot; Valkyrie cuts through the air and fires three projectiles that home in on the nearest opponent (6% each, small knockback)
    B + ← → : Through Shot; Valkyrie fires a drill-like projectile that, while only hitting once, ignores shields and goes through multiple opponents at once (14%, OK knockback)
    B + ↑ : Wide Beam; Valkyrie performs an uppercut slash (13%, OK knockback) that fires a diagonally downward crescent projectile (5%, small knockback), followed by a diagonally downward diving stab (8%, small knockback)
    B + ↓ : Bunshin; Valkyrie summons a miniature clone of herself that throws bombs for a bit before disappearing (13% each, OK knockback). The bombs bounce on the ground a couple times before exploding.

    Final Smash: Ride of the Valkyrie; Valkyrie initiates an attack based on her Multiple Assault from Namco x Capcom (55%, devastating knockback). Any opponents exceeding 100% are instantly K.O.’d.

    Taunts
    Up: Valkyrie raises her sword to the sky.
    Side: Valkyrie puts her sword onto her shield in a defensive stance.
    Down: Valkyrie briefly puts her sword away and puts her hand on her other arm.

    Winposes
    1: Valkyrie poses with Sandra and Sabine on each side of her.
    2: Valkyrie and Sandra loosely mimic their respective animations from Valkyrie no Densetsu after obtaining a new weapon.
    3: Sabine leaps on top of Valkyrie’s head before landing on the ground and running circles around Valkyrie.

    Applause: Valkyrie claps for the winner.
    Icon: Valkyrie’s helmet
    Boxing Ring Title: The Warrior Maiden
    Star K.O.: “Wuaaaah…!”
    Victory Music: Victory! The Legend of Valkyrie
    Kirby Hat: Valkyrie’s helmet and hair.

     

  2. We all know that "Everyone is Here" -- the main selling point of Ultimate bringing back every veteran in Smash history -- isn't going to happen again. So naturally, what with 89 playable characters in one game, figuring out who's coming back in the next Smash game and who isn't, whether in the base game or as DLC, is widely debatable. So, I made this thread for discussing which veterans are likely to return or not.

    For my part, I made a tier list to sort out which veterans I personally think will or won't return, with justifications for some of my choices.

    Pretty much guaranteed

    Spoiler
    1. Mario
    2. Donkey Kong
    3. Link
    4. Samus
    5. Yoshi
    6. Kirby
    7. Fox (Smash seniority)
    8. Pikachu
    9. Luigi
    10. Ness (Smash seniority)
    11. Captain Falcon (Smash seniority, plus F-ZERO 99 is a thing)
    12. Peach
    13. Bowser
    14. Zelda
    15. Falco (Smash seniority)
    16. Marth
    17. Lucina (due to Awakening saving FE + being easier to develop as a clone)
    18. Ganondorf
    19. Mr. Game & Watch (literally one of Nintendo's oldest characters + Smash seniority)
    20. Meta Knight
    21. Pit
    22. Dark Pit (as long as Sakurai's working on the next game + being easier to develop as a clone)
    23. Wario
    24. Ike (still a very much popular FE character)
    25. Diddy Kong
    26. Sonic
    27. King Dedede
    28. Olimar
    29. Lucario (still a very much popular Pokémon)
    30. R.O.B. (Smash seniority)
    31. Villager
    32. Mega Man
    33. Greninja (still a very much popular Pokémon)
    34. Palutena (as long as Sakurai's working on the next game)
    35. PAC-MAN
    36. Shulk
    37. Ryu (& Ken by extension)
    38. Bayonetta
    39. Inkling
    40. Isabelle

    Likely to return

    Spoiler
    1. Daisy (easier to develop by taking moves from Peach but also has the benefit of a major role in a mainline Mario game)
    2. Ice Climbers (only reason they were cut before was due to 3DS limitations)
    3. Mewtwo (still a very much popular Pokémon, albeit not one that's entirely immune to cuts, though he was supposed to return in Brawl so it's not like Sakurai doesn't want to bring him back if possible)
    4. Bowser Jr. (a more prominent role in Bowser's Fury, less so in Mario Wonder)
    5. Duck Hunt
    6. Cloud
    7. Ridley
    8. Simon
    9. King K. Rool
    10. Incineroar (relatively popular in the Pokémon VGC, not to mention the first Smash character with a proper wrestling-based moveset)
    11. Banjo & Kazooie
    12. Terry
    13. Steve (purely because of how popular Minecraft is, though balancing is another matter)
    14. Pyra & Mythra
    15. Sora (Ballot winner and Disney were okay with his inclusion)

    Unsure

    Spoiler
    1. Dark Samus
    2. Jigglypuff (she was nearly cut before but still managed to make it in by being easier to develop)
    3. Sheik (Smash seniority but hasn't been a major part of the Zelda franchise for a while)
    4. Roy (and by extension Chrom; they're still featured to this day in games like Heroes and Engage but they may still get out-prioritized due to being Marth clones)
    5. Zero Suit Samus
    6. Snake
    7. Pokémon Trainer (at the very least, TPC would want to push for Charizard but whether he'll be solo again or part of the team again is unclear)
    8. Lucas
    9. Toon Link
    10. Wolf
    11. Wii Fit Trainer
    12. Rosalina & Luma
    13. Little Mac
    14. Richter (still relevant thanks to Castlevania Nocturne but may still be out-prioritized)
    15. Min MIn
    16. Kazuya

    Not likely to return

    Spoiler
    1. Corrin (might get out-prioritized by whatever else is new in Fire Emblem)
    2. Piranha Plant
    3. Joker
    4. Hero
    5. Sephiroth

    Definitely not coming back

    Spoiler
    1. Dr. Mario
    2. Pichu
    3. Young Link

     

  3. As the title says, create a 50-man roster but the catch is that each character has to have had a notable appearance on the Switch. NSO doesn't count but any other major Switch appearance does.

    My roster

    Spoiler

    For this roster, I'm going to list which game I used to justify a character's appearance

    1. Mario (Super Mario Odyssey)
    2. Luigi (Luigi's Mansion 3)
    3. Peach (Princess Peach Showtime)
    4. Daisy (Super Mario Bros. Wonder)
    5. Bowser (Super Mario 3D World + Bowser's Fury)
    6. Captain Toad (Captain Toad: Treasure Tracker)
    7. Donkey Kong (Mario vs. Donkey Kong)
    8. Diddy Kong (Donkey Kong Country: Tropical Freeze)
    9. Link (The Legend of Zelda: Breath of the Wild)
    10. Zelda (Super Smash Bros. Ultimate)
    11. Ganondorf (The Legend of Zelda: Tears of the Kingdom)
    12. Samus (Metroid Dread)
    13. Raven Beak (Metroid Dread)
    14. Yoshi (Yoshi's Crafted World)
    15. Kirby (Kirby and the Forgotten Land)
    16. King Dedede (Kirby's Return to Dream Land Deluxe)
    17. Meta Knight (Kirby's Return to Dream Land Deluxe)
    18. Bandana Waddle Dee (Kirby's Return to Dream Land Deluxe)
    19. Fox (Starlink: Battle for Atlas)
    20. Falco (Starlink: Battle for Atlas)
    21. Pikachu (Pokémon)
    22. Pokémon Trainer (Pokémon)
    23. Mewtwo (Pokémon)
    24. Lucario (Pokémon)
    25. Greninja (Pokémon)
    26. Incineroar (Pokémon)
    27. Gholdengo (Pokémon)
    28. Captain Falcon (F-ZERO 99)
    29. Marth (Fire Emblem: Shadow Dragon and the Blade of Light)
    30. Ike (Fire Emblem: Engage)
    31. Robin (Fire Emblem Warriors)
    32. Byleth (Fire Emblem: Three Houses)
    33. Veyle (Fire Emblem: Engage)
    34. Wario (WarioWare: Move It!)
    35. Olimar (Pikmin 1-4)
    36. Oatchi (Pikmin 4)
    37. Villager (Animal Crossing: New Horizons)
    38. Isabelle (Animal Crossing: New Horizons)
    39. Shulk (Xenoblade Chronicles: Definitive Edition)
    40. Pyra / Mythra (Xenoblade Chronicles 2)
    41. Noah / Mo (Xenoblade Chronicles 3)
    42. Inkling (Splatoon 1-3)
    43. Octoling (Splatoon 1-3)
    44. Min Min (ARMS)
    45. Ring Fit Trainee (Ring Fit Adventure)
    46. Sonic the Hedgehog (Sonic Frontiers)
    47. Mega Man (Mega Man 11)
    48. PAC-MAN (Pac-Man World Re-Pac)
    49. Simon Belmont (Castlevania Anniversary Collection)
    50. Crash Bandicoot (Crash Bandicoot 4: It's About Time)

     

  4. I know Gen 9 is…pretty contentious for multiple reasons, and for all we know Gen 10 might be out by the time Smash 6 comes out, but I mainly wanted to discuss Gen 9 as long as it’s still relevant.

    If the stars did align in Gen 9’s favor and a Pokémon from Paldea got an invite, who would be your pick? For me, one of three options:

    1. Gholdengo (not only because of its status as Pokémon #1000, but mostly because I like the little string cheese surfer dude)
    2. Meowscarada
    3. Tinkaton
  5. Zoroark

    Spoiler

    Intro: Zoroark appears from a dark aura, with Zorua popping up from its mane.

    Stance/Idle 1: Its idle animation when summoned from a Poké Ball.
    Idle 2: Zorua briefly pops up from Zoroark’s mane
    Idle 3: Zoroark briefly snickers.

    Notable Palette Swaps

    1. Default
    2. Shiny (violet)
    3. N (green)
    4. Delphox (red)
    5. Ninetails (yellow)
    6. Mightyena (gray)
    7. Umbreon (black)
    8. Reshiram (white)

    Walk: A walk cycle loosely resembling Felicia from Darkstalkers.
    Dash: Zoroark dashes forward while hunched over.
    Damage: Zoroark recoils with Zorua briefly popping out of the mane as if it’s about to fall out.
    Jump: Similar to Wolf’s jump.
    Crouch: Similar to Wolf’s crouch.

    Normal Attacks
    Jab: Fury Swipes; Zoroark slashes twice, followed by a flurry of slashes, ending with two horizontal slashes at once
    Forward+A: Cut; Zoroark jabs forward with its claws on one hand
    Up+A: Shadow Claw; Zoroark slashes upward with its hand shrouded in shadow
    Down+A: Low Kick; a sweep kick that trips opponents
    Dash Attack: Dark Rush; Zoroark and Zorua cover the former in shadow as it rushes forward
    Edge Attack: Return; Zoroark slashes as it climbs back up
    Get-Up Attack: Retaliate; Zoroark slashes on both sides of itself

    Aerial Attacks
    Air+A: Dark Pulse; Zoroark emanates a pulsating blast around itself
    Air Forward+A: Sucker Punch; Zoroark punches forward
    Air Back + A: U-Turn; a reverse spin kick that turns Zoroark around
    Air Up+A: Scary Face; Zoroark summons an angry face with a fang-like mouth above itself
    Air Down+A: Pursuit; a diving kick

    Smash Attacks
    Forward+A: Spark; Zoroark transforms into Raikou and emits a jolt of electricity in front of itself
    Up+A: Fire Spin; Zoroark transforms into Entei and surrounds itself with a spinning pillar of fire
    Down+A: Blizzard; Zoroark transforms into Suicune and surrounds itself with an icy vortex

    Grab Game
    Grab: Snatch; Zoroark grabs the opponent with both hands.
    Pummel: Bite; Zoroark bites the opponent
    Forwards+Throw: Fling; Zoroark tosses the opponent forward
    Back+Throw: Faint Attack; Zoroark appears behind the opponent with a flying kick
    Up+Throw: Shadow Ball; Zoroark tosses the opponent into the air and lobs a Shadow Ball at the opponent
    Down+Throw: Dig; Zoroark appears above the opponent and buries the with a falling kick

    Special Moves
    B : Night Daze; Zoroark charges a dark aura around itself. When fully charged, pressing B again unleashes a powerful dark maelstrom. Pressing a direction right after B has Zorua perform a weaker variant, after which Zoroark can follow up with the real deal.
    B + ← → : Snarl; Zoroark has Zorua pop out of its mane and walk forward for a before zipping right back where it came from. If Zoroark faces in the same direction as Zorua and presses B, a brief illusion of Zoroark appears over Zorua before letting out a sound wave with Zoroark’s in-game cry. If Zoroark is facing the opposite direction and presses B, Zoroark lets out an ever harsher sound wave with the same cry.
    B + ↑ : Night Slash; Zoroark tosses Zorua out of its mane. Press B again to follow up by appearing in the same spot as Zorua (who zips right back into Zoroark’s mane) and perform an uppercut slash with its claws. If Zorua touches a hard platform, it simply zips back to Zoroark.
    B + ↓ : Foul Play; Zoroark braces itself for an attack. If it gets hit, Zorua pops out of Zoroark’s mane for a bit. Pressing B again has Zoroark launch Zorua straight forward. Pressing B + ↑ right after launching Zorua cancels right into the second part of Night Slash. 

    Final Smash: Illusion; Zorua pops out of Zoroark’s mane and transforms into any opponent on the battlefield. Zorua then moves independently as the fighter they’ve turned into (with the models being a translucent shadowy figure with less polygons) for a limited period of time. Zoroark can move independently while Zorua is out.

    Taunts
    Up: Zoroark stands upright and sharpens its claws.
    Side: Zorua pops out of Zoroark’s mane and snickers before hopping back in.
    Down: Zoroark uses Leer to glare at the camera.

    Winposes
    1: Entei uses Fire Spin before turning back into Zoroark.
    2: Suicune uses Aurora Beam to slide across ice before turning back into Zoroark.
    3: Entei uses Spark to zip around before turning back into Zoroark.

    Applause: Zoroark turns its head to the side in disappointment while Zorua tries to console it.
    Icon: Poké Ball
    Boxing Ring Title: Master of Illusion
    Star K.O.: “Aaaarrrk…!”
    Victory Music: Victory! Pokémon Series
    Kirby Hat: Zorua’s tuft, ears and tail

     

  6. Needless to say, Kirby is one of those franchises that hasn't gotten a new character in years, so I wanted to do two movesets for two Kirby characters I'd like to see in the next Smash game: Bandana Waddle Dee, the Helper to Hero who's been a mainstay ever since his Player 4 days, and Magolor, the Far-Flung Traveler who atoned for his past misdeeds, both of whom appeared in Return to Dream Land and its remake (the latter even giving Magolor a much bigger role than he had before).

    Bandana Waddle Dee

    Spoiler

    Intro: BWD flies onto the stage with his parasol, then closes it as he lands

    Stance/Idle 1: His idle animation from Return to Dream Land onwards.
    Idle 2: BWD stretches his arms.
    Idle 3: BWD admiringly glances at his weapon.

    Notable Palette Swaps

    1. BWD (dee-fault)
    2. P2 colors (yellow)
    3. P3 colors (cyan)
    4. P4 colors (green)
    5. Kirby (pink)
    6. King Dedede (cyan/red)
    7. Meta Knight (navy blue/purple)
    8. Game Boy sprite (monochrome)

    Walk: His walk from the modern Kirby games.
    Dash: His dash from the modern Kirby games.
    Damage: His damage animation from the modern Kirby games.
    Jump: His jump from the modern Kirby games, followed by a Parasol Drift that works similar to Mewtwo’s double jump. You can glide by holding the jump button after the parasol opens.
    Crouch: His crouch from the modern Kirby games.

    Normal Attacks
    Jab: Multispear Thrust; BWD stabs once (2%, small knockback), followed by a flurry of spear thrusts (1% each, small knockback), finishing with one final thrust (3%, small knockback)
    Forward+A: Spear Thrust; BWD thrusts his spear straight forward (7%, small knockback)
    Up+A: Skyward Thrust; BWD pokes upwards (7%, small knockback)
    Down+A: Slide; BWD slides across the ground (7%, small knockback)
    Dash Attack: Ground Thrust; BWD dashes a long distance and runs his spear through the ground, thrusting upwards at the end (8%, OK knockback). By pressing the jump button again during the attack, BWD instead performs an evasive pole vault.
    Edge Attack: BWD pokes on the edge (6%, small knockback)
    Get-Up Attack: BWD spins on the ground (8%, OK knockback)

    Aerial Attacks
    Air+A: Windmill; BWD twirls his spear below himself (9%, OK knockback)
    Air Forward+A: Beam Blast; BWD turns forward and electrifies the beam staff to the point that sparks surround it (10%, OK knockback)
    Air Back + A: Back Thrust; BWD thrusts his beak staff behind himself (12%, OK knockback)
    Air Up+A: Cycle Beam; BWD waves the beam staff above himself (9%, small knockback)
    Air Down+A: Moon Drop; BWD falls down while thrusting his spear below himself (11%, OK knockback)

    Smash Attacks
    Forward+A: Beam Whip; BWD swings a beam downwards (16%, OK knockback)
    Up+A: Skyward Thrust; BWD thrusts his spear upwards (17%, OK knockback)
    Down+A: Parasol Twirl; BWD twirls his parasol on the ground, creating a small vortex of water around himself (16%, OK knockback)

    Grab Game
    Grab: BWD grabs the opponent with his stubby little hand
    Pummel: A headbutt (2%)
    Forwards+Throw: Parasol Drill; BWD charges forward while holding his parasol in front of him, drilling into opponents and dragging them along (9%, OK knockback)
    Back+Throw: Capture Beam; BWD turns around and fires the opponent away with a flurry of energy balls (8%, small knockback)
    Up+Throw: Circus Throw; BWD hoists the opponent on top of his parasol then spins them around before tossing them away (11% OK knockback)
    Down+Throw: Crackity Hack; BWD jumps up and performs a weaker Megaton Punch (9%, small knockback)

    Special Moves
    B : Spear Throw; BWD throws his spear in an arc ahead of him, during which he can move left and right once he starts throwing (7% each, small knockback). On the ground, BWD can charge three spears to throw at once by holding B.
    B + ← → : Wave Beam; after charging up energy, BWD fires a large ball of energy straight forward (19%, medium knockback)
    B + ↑ : Waddle Copter; BWD twirls his spear around above his head, using it to briefly take flight and hit opponents multiple times (16%, OK knockback). BWD can also move freely in the amount of time he has to fly.
    B + ↓ : Pole Vault; BWD firmly plants his spear into the ground and jumps forward at a diagonal angle. If an opponent is nearby when BWD plants his spear down, they will be buried on the ground or spiked in the air (9%).

    Final Smash: Megaton Punch; BWD punches up to two opponents in front of him (7%), both of which are taken into a cutscene emulating the Megaton Punch minigame. BWD jumps high into the air, and then punches the ground with enough force to create a fissure that snaps Pop Star in two (55%, devastating knockback). Opponents above 100% are instantly K.O.'d.

    Taunts
    Up: BWD happily waves his arms.
    Side: BWD looks around him, loosely mimicking his artwork from Return to Dream Land.
    Down: BWD falls asleep, thinking about an apple.

    Winposes
    1: BWD’s win pose from the Megaton Punch minigame.
    2: BWD spins his spear and raises it upwards, mimicking his summon animation from Star Allies.
    3: BWD's victory animation from Return to Dream Land.

    Applause: BWD opens his parasol in the rain, sad about losing
    Icon: Kirby series icon
    Boxing Ring Title: Helper to Hero
    Victory Music: Victory! Kirby Series
    Kirby Hat: BWD’s…well, bandana.

    Magolor

    Spoiler

    Intro: Magolor appears from a Dimensional Rift, in a similar manner to Dimensional Vanish.

    Stance/Idle 1: His idle animation from the games.
    Idle 2: Magolor scratches his head.
    Idle 3: Magolor briefly chuckles.

    Notable Palette Swaps

    • Magolor as he appears in Return to Dream Land
      1. Default
      2. Player 2 Magolor (orange)
      3. Player 3 Magolor (cyan)
      4. Player 4 Magolor (light green)
      5. Traitor Magolor (purple)
      6. Magolor EX (red)
      7. Novel series (monochrome)
      8. Manager Magolor (special costume)
    • Interdimensional Magolor
      1. Default
      2. Player 2 Magolor (Interdimensional orange)
      3. Player 3 Magolor (Interdimensional cyan)
      4. Player 4 Magolor (Interdimensional green)
      5. Landia (Interdimensional red)
      6. Landia EX (Interdimensional purple)
      7. Magolor Soul (Interdirmensional black)
      8. Shopkeeper Magolor (special costume)

    Walk: Magolor floats along the ground.
    Dash: His dash animation from the games.
    Damage: His damage animation from the games.
    Jump: Magolor jumps once, then levitates for a brief amount of time before getting tired and floating back down.
    Crouch: His crouch animation from the games.

    Fighter Ability: Magic Barrier
    Instead of a normal shield, Magolor uses a star-shaped barrier to defend himself. The barrier can only take five hits before shattering but slowly recharges over time, as shown on the meter above Magolor’s HUD. The window for Perfect Shields is a little tighter, but pulling off a successful Perfect Shield activates Magic Counter, which briefly stuns the opponent at the cost of losing a piece of the barrier. A successful Magic Counter can also reflect projectiles.

    Normal Attacks
    Jab: Magic Sphere; Magolor claps a short distance forward (5%, small knockback). Pressing A repeatedly follows with a flurry of small magic orbs (1% each hit, small knockback), followed by a burst of magic (5%, small knockback)
    Forward+A: Magolor pushes forward and summons a magic ring (7%, small knockback)
    Up+A: Upward Magic Sphere; Magolor conjures a small magic orb above himself (7%, small knockback)
    Down+A: Magolor slides across the ground (7%, small knockback)
    Dash Attack: Magolor Surge; Magolor charges a short distance forward (10%, OK knockback)
    Edge Attack: A weaker version of Magolor Surge (7%, small knockback)
    Get-Up Attack: A weaker version of Revolution Flame (7%, small knockback)

    Aerial Attacks
    Air+A: Revolution Flame; Magolor envelops his hands in fire and moves them in a spiral motion (10%, OK knockback)
    Air Forward+A: Magic Sphere; Magolor conjures a magic orb in front of himself (7%, small knockback)
    Air Back + A: Chop and Thrust; Magolor performs a backwards, downward chop behind himself with a smaller Ultra Sword (12% with a meteor effect, OK knockback)
    Air Up+A: Upward Magic Sphere; Magolor conjures a small magic orb above himself (7%, small knockback)
    Air Down+A: Magic Bomb; Magolor drops a magical bomb that detonates upon contact with anything (9%, small knockback). If performed from a short hop, the bomb takes a few seconds to detonate, and only one bomb can be placed at a time.

    Smash Attacks
    Forward+A: Ultra Sword; Magolor takes a giant sword of his own and cleaves vertically downward (24%, medium knockback). If Magolor uses this attack with no solid ground in front of him, the sword is swung in nearly a full circle.
    Up+A: Double Deadly Needles Deluxe; Magolor conjures eight spikes from the ground around him, hitting opponents on both sides at a very long distance (24%, medium knockback)
    Down+A: Mighty Magic Bomb; Magolor drops a giant magical bomb that detonates after a few seconds, exploding in a larger radius (24%, medium knockback) as well as producing a shockwave (12%, OK knockback)

    Grab Game
    Grab: Magolor uses magic to grab the opponent.
    Pummel: Magolor pummels the opponent with magic (2%)
    Forwards+Throw: His throw attack from Kirby Fighters 2 (9%, small knockback)
    Back+Throw: Magolor juggles the opponent and throws them behind himself (11%, OK knockback)
    Up+Throw: Magolor juggles the opponent and throws them into the air (9%, small knockback)
    Down+Throw: The attack Magolor uses to get rid of Kirby’s Super Ability in his boss fight (7%, small knockback)

    Special Moves
    B : Magic Sphere / Revolution Orbs / Revolution Flame; Magolor shoots a magical projectile in front of him, which has three stages of charge.

    • Stage 1 is Magic Sphere, in which Magolor fires a single magic orb by pressing B (9%, small knockback)
    • Stage 2 is Revolution Orbs, in which Magolor holds B to fire three revolving magic orbs that hit multiple opponents (18%, OK knockback)
    • Stage 3 is Revolution Flame, in which Magolor holds B even longer to fire three revolving fireballs that hit multiple times (36%, far knockback)
    • All versions of the attack can also be aimed upward. The upward Revolution Flame turns into four revolving fireballs, with half of them revolving clockwise and the other half revolving counterclockwise.
    • The more the attack is used in succession, the longer it takes to charge when B is held again

    B + ← → : Magolor Surge Stream; Magolor dashes forward up to three times (13% each hit, OK knockback). Once in the direction he’s facing, and the other two times in the direction tilted on the control stick. Repeated usage of the attack in succession reduces the strength and the amount of times you can dash forward.
    B + ↑ : Dimensional Vanish; Magolor vanishes into a star-shaped rift, after which he moves in the direction tilted in an intangible state. After a while, Magolor pops out of another rift, hurting any opponents around him (13%, OK knockback). But even though he travels a relatively long distance in the direction tilted, Magolor enters freefall upon exiting the rift.
    B + ↓ : Gem Apple Bomb; Magolor throws three Gem Apples forward. The apples detonate after a while (10% each hit, OK knockback), but Magolor can press B + ↓ again to manually detonate them. The apples can be picked up like any other item before they detonate, leaving opponents open to a sneaky surprise attack.

    Final Smash: Magolor Cannon; Magolor sucks every opponent in the vicinity into a black hole. Magolor then flies into the foreground and fires his Magolor Cannon into the star-shaped rift (60%, devastating knockback). Opponents exceeding 100% by the end of the attack are instantly K.O.’d.

    Taunts
    Up: Magolor spirals his hands and forms a cross pose.
    Side: Magolor cheerily claps his hands while nodding his head.
    Down: Magolor closes his eyes and moves his hands in a spiraling motion in front of himself.

    Winposes
    1: Magolor floats down while clapping and nodding.
    2: Kirby runs toward a Gem Apple before it explodes in his face, causing Magolor to chuckle at him.
    3: Magolor swings his Ultra Sword before finishing with a horizontal swing.

    Applause: Magolor claps for the winner…albeit in a seemingly disingenuous manner.
    Icon: Warp Star
    Boxing Ring Title: Far-Flung Traveler
    Star K.O.: A distressed version of his normal sound effects.
    Victory Music: Magolor, the Far-Flung Traveler
    Kirby Hat: Magolor’s hood

     

  7. On the topic of the pre-mentioned roguelike Adventure Mode, my vision would entail the following:

    • Branching paths with levels split between text-box interactions, platforming, enemies, Target Test, bosses and rescuing fighters similar to NASB 2
    • Side-scrolling levels in a similar vein to Melee's Adventure Mode and SSE
    • Enemies and stat boosts from Smash Run
    • Spirits to benefit you depending on the nature of your run, similar to WoL
    • Slowly rising difficulty with the progression through each stage, similar to Ultimate's Classic Mode, except here the difficulty is based on the theme of the stage
      • The early stages are Beginner difficulty, while later stages rise to Easy to Normal to Hard to Expert
  8. Exactly as the title says. Got any ideas, hopes and dreams for the next Smash game? Feel free to share them right here. For me:

    Newcomers

    Spoiler
    • Waluigi
    • Pauline
    • Dixie Kong
    • Raven Beak
    • Bandana Waddle Dee
    • Magolor
    • Gholdengo
    • Sigurd
    • K.K. Slider
    • Noah & Mio
    • Ring Fit Trainee
    • Dr. Eggman
    • Zero
    • Chun-Li
    • Rayman
    • Crash Bandicoot
    • Estelle Bright

    Modes

    Spoiler
    • A roguelike Adventure Mode
    • Smash Run
    • A mode where you can create your own Target Test

     

  9. Basically, I made this thread wanted to get people's opinions on Echo Fighters as a concept, and how the Echoes we have were handled; in other words, this is an opinion-based discussion thread.

    Personally, I love the concept of Echoes, but I do think there should've been more significant differences. And that's not even going into the characters who felt like natural Echo Fighters, but didn't make it into the game at all.

  10.  

    On one hand, I honestly thought Pokémon would get lumped in with other games.

    On the other hand, I’m not at all surprised that a franchise as big as Pokémon got another Spirit Event solely dedicated to one of its newest games (the last one was based on Sword and Shield).

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