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Perkilator

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Posts posted by Perkilator

  1. Basically, I made this thread wanted to get people's opinions on Echo Fighters as a concept, and how the Echoes we have were handled; in other words, this is an opinion-based discussion thread.

    Personally, I love the concept of Echoes, but I do think there should've been more significant differences. And that's not even going into the characters who felt like natural Echo Fighters, but didn't make it into the game at all.

  2.  

    On one hand, I honestly thought Pokémon would get lumped in with other games.

    On the other hand, I’m not at all surprised that a franchise as big as Pokémon got another Spirit Event solely dedicated to one of its newest games (the last one was based on Sword and Shield).

  3. With the rumors of an FE4 remake floating about, I figured now was as good a time as ever to try my hand at a Sigurd moveset. The moveset is condensed to a single spoiler tag due to its unorthodox nature.

    Spoiler

    Intro: Sigurd enters on horseback via a Warp circle.

    Notable Palette Swaps

    1. Default
    2. Enemy units (red)
    3. Ally units (green)
    4. Neutral units (yellow)
    5. Seliph (blue)
    6. Deirdre (lavender)
    7. Arvis (red/black)
    8. Brigid (orange)

    Fighter Ability: Horseback Combat
    Sigurd can switch between fighting on-foot and fighting on horseback on the fly. However, when he’s fighting on horseback, he has a much more limited moveset.

    On-foot
    Stance/Idle 1: Marth’s idle animation.
    Idle 2: Sigurd holds his hand to his chest, closes his eyes, and silently takes a breath.
    Idle 3: Sigurd brushes his hair out of his face.

    Walk: Marth’s walk animation.
    Dash: Marth’s dash animation.
    Damage: Marth’s damage animation.
    Jump: Marth’s jump animation.
    Crouch: Marth’s crouch animation.

    Normal Attacks
    Jab: Combination Slash; Sigurd slashes Tyrfing twice in front of himself (5% each hit, small knockback)
    Forward+A: Hard Edge; a fast upward swipe while leaning forward (9%, small knockback)
    Up+A: Sigurd swings Tyrfing in a large arc above his head (8%, small knockback)
    Down+A: Low Thrust; a quick crouching sword poke (8%, small knockback)
    Dash Attack: Raid Chop; A quick, running, upward-sweeping diagonal slash (11%, OK knockback)
    Edge Attack: Sigurd backflips onto the stage and slashes (9%, small knockback)
    Get-Up Attack: Sigurd stabs behind him then slashes in front of himself before getting up (7%, small knockback)

    Aerial Attacks
    Air+A: Double Slash; two horizontal slashes around Sigurd via an inward slash (6%, small knockback) followed into a full 360° outward spin (6%, small knockback)
    Air Forward+A: Flag Cut; a descending crescent slash with great coverage (10%, OK knockback)
    Air Back + A: About Face; an upward crescent slash in an inward swipe (11%, OK knockback)
    Air Up+A: Luna Slash; an overhead crescent slash with good coverage (11%, OK knockback)
    Air Down+A: Halfmoon; a downward, wide crescent slash with large coverage (14% with a meteor effect, OK knockback)

    Smash Attacks
    Forward+A: Sigurd thrusts his lance forward (18%, medium knockback)
    Up+A: A quick, upward thrust with the lance (17%, medium knockback)
    Down+A: Sigurd kneels and thrusts his lance forward (5%), then performs a reverse gripped thrust behind himself (15%, medium knockback)

    Grab Game
    Grab: Sigurd grabs the opponent with one hand.
    Pummel: A knee strike (1%)
    Forwards+Throw: An elbow strike with Sigurd’s sword arm (4%, small knockback)
    Back+Throw: Sigurd tosses the opponent over his leg (4%, small knockback)
    Up+Throw: A powerful, one-armed upward throw (5%, small knockback)
    Down+Throw: Sigurd throws the opponent to the ground with one arm, bouncing them upwards (4%, small knockback)

    Special Moves
    B : Headlong Rush; Sigurd assumes a readying stance and charges Tyrfing before performing a powerful thrust that moves him forward (20%, medium knockback)
    B + ← → : Momentum; Sigurd performs a leaping slash (5%). If it connects, he then follows up with three rapid slashes (4% each hit) and then a final, stronger slash (7%, OK knockback).
    B + ↑ : Holy Tide; Sigurd jumps forward into the air and performs a frontflip before slashing straight down (14% with a meteor effect, OK knockback). Pressing B again has Sigurd instead perform an uppercut slash that hits multiple times (16%, OK knockback). Based on Seliph’s critical hit animation from FE4.
    B + ↓ : Mount; Sigurd summons his horse via Warp.

    Taunts
    Up: “This, too, is fate!”
    Side: “Let us end it.”
    Down: “Raise your sword!”

    Horseback
    Stance/Idle 1: Sigurd stands tall on horseback.
    Idle 2: Sigurd strokes the back of his horse’s neck.

    Walk: Sigurd’s horse walks forward.
    Dash: Sigurd’s horse gallops.
    Damage: Sigurd’s horse recoils with him.
    Jump: Sigurd’s horse jumps into the air. It jumps further and higher after a dash.

    Normal Attacks
    Jab / Forward+A: Sigurd thrusts forward with his lance (9%, small knockback)
    Back+A: Sigurd swings Tyrfing behind himself in a downward arc (8%, small knockback)
    Up+A: Sigurd twirls his lance above his head (13%, OK knockback)
    Dash Attack: Sigurd comes to a halt on his horse before (3%) delivering an upward arcing slash with Tyrfing (9%)

    Aerial Attacks
    Air+A: a downward, wide crescent slash with large coverage (14% with a meteor effect, OK knockback)
    Air Up+A: Sigurd twirls his lance above his head (13%, OK knockback)

    Smash Attacks
    Forward+A: A descending crescent slash with great coverage (10%, OK knockback)
    Up+A: An upward crescent slash in an inward swipe (11%, OK knockback)
    Down+A: Sigurd thrusts his lance diagonally downward in front of himself (17%, medium knockback), then performs a thrust behind himself (17%, medium knockback)

    Special Moves
    B : Javelin Toss; Sigurd tosses a lance forward (11%, OK knockback). The angle can be slightly altered with the control stick.
    B + ← → : Headlong Rush; Sigurd assumes a readying stance and twirls his lance before performing a powerful thrust while his horse quickly gallops forward (20%, medium knockback)
    B + ↑ : Momentum; Sigurd jumps off of his horse and rises into the air without going into freefall. His horse immediately disappears if it falls offscreen.
    B + ↓ : Dismount; Sigurd dismounts his horse and sends it back to where it came from via Warp.

    Sigurd can also be knocked off of the horse if he sustains a powerful enough attack, and the horse itself will disappear if it sustains enough damage. In addition, while on horseback, Sigurd cannot crouch, grab and throw, use items, grab ledges, or use his double jump, down tilt, edge attack, get-up attack, or most of his aerials. Also, Sigurd’s single taunt while on horseback has him point Tyrfing at the screen and proclaim “One strike will decide it all!”

    Final Smash: Override; Sigurd points Tyrfing forward, which summons a bolt of lightning that hits multiple opponents (10%). If it connects, Sigurd gets onto his horse and pierces forward with his lance (45%, devastating knockback). This can be used regardless of whether Sigurd is on-foot or on horseback.

    Winposes
    1: “You honor me more than I deserve.” Sigurd strikes a pose loosely mimicking his artwork from FE4 (the art you see above).
    2: “My country and its people need me!” Sigurd rides in on his horse in a pose similar to FE4’s box art.
    3: “I must keep moving forward!” Sigurd points Tyrfing to the left of the camera.

    Applause: Sigurd claps for the winner.
    Icon: Falchion
    Boxing Ring Title: Holy Knight of Holy Blood
    Star K.O.: “Deirdreee…!”
    Victory Music: The prologue theme from FE4. This is then followed by the level-up theme, similar to Cloud.
    Kirby Hat: Sigurd’s hair

    TL;DR My interpretation of Sigurd is a Marth semi-clone with a unique horse riding mechanic.

     

  4. Athena Asamiya

    Spoiler

    Intro: Athena takes off her school uniform and proclaims “あてぇな 行きま!” (Here comes Athena!)

    Stance/Idle 1: Her idle stance from KOF 98.
    Idle 2: Athena clasps her hands behind herself in a playful manner.
    Idle 3: Athena waves to the camera before winking.

    Notable Palette Swaps

    • KOF XV design
      1. Color A (default)
      2. Color B (blue)
      3. Color C (yellow)
      4. Color D (purple)
      5. Color E (white)
      6. Color F (black/red)
      7. Color G (green)
      8. Color H (black/purple)
    • KOF ‘98 design
      1. Color A (default)
      2. Color B (blue)
      3. Color C (yellow)
      4. Color D (white)
      5. Color A+B (black)
      6. Color C+D (beige)
      7. Color A+D (magenta)
      8. Color B+C (pink)

    Walk: Her walk from XV. She always faces the opponent in 1v1 battles, which also gives her the backwards walk from XV.
    Dash: Her run from XV.
    Damage: Her damage animation from XV.
    Jump: Her jump from XV, with an added twirl for the second jump.
    Crouch: Her crouch from XV.

    Normal Attacks
    Jab: Her far LP from 98 (6%, small knockback)
    Forward+A: Her close HK from 98 (7%, small knockback)
    Up+A: Her close HK from XV (8%, small knockback)
    Down+A: Her crouching LK from 98 (6%, small knockback), which can also trip opponents.
    Dash Attack: Her far HK from 98 (11%, OK knockback)
    Edge Attack: Her crouching HP from 98 (8%, small knockback)
    Get-Up Attack: Her crouching HK from 98 (7%, small knockback)

    Aerial Attacks
    Air+A: Her neutral jumping LK from 98 (7%, small knockback)
    Air Forward+A: Her jumping HK from XV (10%, OK knockback)
    Air Back + A: Her aerial Blow Back from XV (13%, OK knockback)
    Air Up+A: An angled version of her moving jumping LK from 98 (9%, small knockback)
    Air Down+A: Phoenix Bomb; Athena throws herself back-first at her opponent (11% with a meteor effect, OK knockback)

    Smash Attacks
    Forward+A: New Psycho Reflector; Athena extends her palms as two psychic orbs revolve around them (21%, medium knockback). Unlike regular Psycho Reflector, this attack cannot reflect projectiles.
    Up+A: Renkantai; a jumping knee strike followed by a jumping high kick (8% each hit, OK knockback)
    Down+A: Her crouching HK from XV (17%, OK knockback)

    Grab Game
    Grab: Athena uses her Psycho Energy to grab the opponent.
    Pummel: Athena knees the opponent (1%)
    Forwards+Throw: Bit Throw; Athena uses her Psycho Energy to spin her opponent around, then toss them forward (7%, small knockback)
    Back+Throw: Psychic Throw; Athena uses her Psycho Energy to throw the opponent behind her (7%, small knockback)
    Up+Throw: Super Psychic Throw; Athena points a finger upward before throwing the opponent directly upwards (11%, OK knockback)
    Down+Throw: Psychic Shoot; a frontflip followed by Athena kicking the opponent down (8% with a meteor effect, small knockback)

    Special Moves
    B : Psycho Ball; Athena throws out a ball of Psycho Energy (9%, small knockback). The command input is ↓↘→ + attack/special; A travels faster while B hits three times (4% each hit, small knockback).
    B + ← → : Psychic Teleport / Psycho Reflect

    • Tilting the control stick forward has Athena turn into light and teleport forwards. The command input is →↙→ + attack/special; you can perform Fake Psychic Teleport by pressing shield during Athena’s dash.
    • Titling the control stick backward has Athena create a barrier that can reflect projectiles. The command input is ←↘← + attack/special.

    B + ↑ : Psycho Sword; Athena rises upwards with her hand enveloped in Psycho Energy (15%, OK knockback). The command input is →↓↘ + attack/special; the command input version travels higher and has full invincibility.
    B + ↓ : Phoenix Arrow; Athena curls into a ball and dives downwards while covered in Psycho Energy (16%, OK knockback). The command input is ↓↙← + attack/special; the command input version follows up with an extra kick (8%, OK knockback)

    Final Smash: Psycho Medley☆Remix!; Athena rushes towards a single opponent. If it connects, Athena rushes the opponent down with several quick strikes while briefly transforming into her designs from KOF 94 to KOF XIV (28%). The attack finishes with a powerful Psycho Sword in her KOF XV outfit (30%, devastating knockback).

    Fighter Ability: Desperation Moves

    • Shining Crystal Bit (↓↙←↓↙← + attack/special): Two orbs of Psycho Energy revolve around Athena
    • Crystal Shoot (↓↙← + attack/special during Shining Crystal Bit): Athena fuses the two orbs into a singular projectile. Athena can delay it by holding B and aim it upward on the ground and downward in the air.

    Taunts
    Up: Her taunt from KOF XV
    Side: Her round win animation from KOF XV
    Down: Her intro animation from KOF ‘98

    Winposes
    1: Her victory animation from KOF XV, but in reverse; Athena flies across the screen while enveloped in Psycho Energy, before reappearing in front of the camera.
    2: Her intro animation from KOF XV
    3: Her victory animation from KOF XIV

    Applause: Athena claps for the winner
    Icon: This artwork of Athena's phoenix form
    Boxing Ring Title: Psycho Soldier
    Star K.O.: “Gaaaah…!”
    Victory Music: Fire! Fire! Psycho Soldier!
    Kirby Hat: Athena’s hair, which changes depending on the costume Athena’s wearing

     

  5. Isaac

    Spoiler

    Intro: Isaac teleports onto the stage.

    Stance/Idle 1: His stance as an Assist Trophy.
    Idle 2: Isaac briefly grips the sword in his sheath and looks on both sides of himself.
    Idle 3: Isaac briefly adjusts his gloves.

    Notable Palette Swaps

    • Isaac
      1. Default
      2. Garet (brown)
      3. Ivan (purple)
      4. Mia (cyan)
      5. Felix (green)
      6. Jenna (red)
      7. Sheba (white)
      8. Piers (blue)
    • Matthew
      1. Default
      2. Karis (white/purple)
      3. Tyrell (yellow/green)
      4. Rief (cyan)
      5. Amiti (blue/yellow)
      6. Sveta (red)
      7. Eoleo (orange)
      8. Himi (white/red)

    Walk: His walk from the games.
    Dash: His run from the games.
    Damage: His damage animation from the games.
    Jump: Isaac jumps relatively low from the ground.
    Crouch: Isaac takes a knee to the ground while gripping the sword in his sheath.

    Normal Attacks
    Jab: A 3-hit slash combo (3% each hit, small knockback)
    Forward+A: His normal attack from the games (11%, OK knockback)
    Up+A: Thorn; Isaac raises a thorn from the ground (11%, OK knockback)
    Down+A: Scoop; Isaac scoops up dirt that trips opponents (8%, small knockback)
    Dash Attack: Flint; Isaac leaps into the air before following up with a shining downward slash (13%, OK knockback)
    Edge Attack: Isaac slashes down as he climbs back up (10%, OK knockback)
    Get-Up Attack: Psynergy Surge; Isaac surges a shockwave of Psynergy from below himself and gets back up (8%, small knockback)

    Aerial Attacks
    Air+A: Ground; Isaac summons a rock-covered energy ring around himself (14%, OK knockback)
    Air Forward+A: Tremor; Isaac fires a burst of gaia energy from the palm of his hand (15%, OK knockback)
    Air Back + A: Annihilation; Isaac performs a mighty, two-handed horizontal slash behind himself (18%, medium knockback)
    Air Up+A: Mad Growth; Isaac flails a bramble above his head to perform a flurry of lashes (14%, OK knockback)
    Air Down+A: Skull Splitter; a mighty, two-handed horizontal slash (18% with a meteor effect, medium knockback)

    Smash Attacks
    Forward+A: Earthquake; Isaac thrusts his hand forward and summons a tectonic wavelength in front of himself (24%, medium knockback)
    Up+A: Gaia; Isaac raises two magma pillars from the ground on each side of himself (23% each, OK knockback)
    Down+A: Spire; Isaac forms a rock in the sky and drops it down (22% with a meteor effect, medium knockback)

    Grab Game
    Grab: Growth; Isaac grabs the opponent with brambles
    Pummel: Isaac squeezes the opponent with brambles
    Forwards+Throw: Ragnarok; a massive sword appears and strikes the ground (12%, OK knockback)
    Back+Throw: Psynergy Slam; Isaac slams the opponent onto the ground (9%, small knockback)
    Up+Throw: Lift; Isaac uses a fist-shaped energy field to grab the opponent and toss them upwards (9%, small knockback)
    Down+Throw: Pound; Isaac slams a fist-shaped energy field into the ground, burying the opponent (12%)

    Special Moves
    B : Raise; Isaac raises a stone pillar from the ground in front of him, hurting any opponents directly underneath (14%, OK knockback). Only one stone pillar can be on the stage at a time, but you can affect it in a multitude of ways:

    • Each pillar wears down over time before breaking, though attacking it breaks it faster
    • When Raise is used in the air or at a ledge, a stone pillar raises briefly before breaking shortly after

    B + ← → : Move; Isaac summons a hand-shaped energy field to push anything in its path, including stone pillars. Using Move on a pillar in the ground moves it along the ground, though it breaks once it reaches a ledge. If a pillar is already on a ledge, it breaks immediately. Only one of these hands can be on the stage at a time, and the attack can also reflect projectiles, but only if they’re weaker.
    B + ↑ : Retreat; Isaac teleports in the direction tilted. This move takes the user even further than Mewtwo’s Teleport to compensate for Isaac’s own lack of mobility.
    B + ↓ : Grind; Isaac jumps up and performs a diving stab that can instantly break a stone pillar (14%, OK knockback)

    Final Smash: Judgment; Isaac summons an angelic knight in the sky, who then flies offscreen and summons an explosive blast from his lion shield relative to where Isaac’s standing when the Final Smash is activated (55%, devastating knockback)

    Taunts
    Up: His animation when casting Psynergy attacks from the games.
    Side: Isaac briefly unsheathes his sword and loosely mimics his battle stance from the games.
    Down: Isaac loosely mimics Garet’s animation when casting Psynergy attacks from the games.

    Winposes
    1: Isaac turns his back to the camera before twirling his sword and sheathing it.
    2: Isaac stands atop a stone pillar and plants his sword into it.
    3: Isaac uses Psynergy to shake the earth, briefly causing rocks and pebbles to float into the air.

    Applause: Isaac claps for the winner.
    Icon: The sun symbol in the series logo.
    Boxing Ring Title: Venus Adept
    Star K.O.: “Uaaaahh…!”
    Victory Music: Victory! - Golden Sun
    Kirby Hat: Isaac’s hair

     

  6. Magolor

    Spoiler

    Intro: Magolor appears from a Dimensional Rift.

    Stance/Idle 1: His idle animation from the games.
    Idle 2: Magolor scratches his head.
    Idle 3: Magolor briefly chuckles.

    Notable Palette Swaps

    1. Default
    2. Player 2 Magolor (orange)
    3. Player 4 Magolor (green)
    4. Traitor Magolor (purple)
    5. Magolor EX (red)
    6. Magolor Soul (black)
    7. Interdimensional Magolor (special costume)
    8. Manager Magolor (special costume)

    Walk: Magolor floats along the ground.
    Dash: His dash animation from the games.
    Damage: His damage animation from the games.
    Jump: Magolor jumps once, then performs a delayed midair jump.
    Crouch: His crouch animation from the games.

    Fighter Ability: Magic Barrier
    Instead of a normal shield, Magolor uses a star-shaped barrier to defend himself. The barrier can only take five hits before shattering, and the window for Perfect Shields is a little tighter, but pulling off a successful Perfect Shield activateds Magic Counter, which briefly stuns the opponent at the cost of losing a piece of the barrier. The barrier slowly recharges over time, as shown on the meter above Magolor’s HUD.

    Normal Attacks
    Jab: Magic Sphere; Magolor fires a magic orb a short distance forward (5%, small knockback)
    Forward+A: Deadly Needle; Magolor conjures a needle that points forward (8%, small knockback)
    Up+A: Deadly Needle; Magolor conjures a needle that points upward (8%, small knockback)
    Down+A: Revolution Orbs; Magolor spins three revolving orbs along the ground (2.5% each hit, small knockback)
    Dash Attack: Magolor Surge; Magolor charges a short distance forward (10%, OK knockback)
    Edge Attack: A weaker version of Magolor Surge (7%, small knockback)
    Get-Up Attack: A weaker version of Revolution Flame (7%, small knockback)

    Aerial Attacks
    Air+A: Revolution Flame; Magolor conjures three revolving fireballs around himself (3.5% each hit, OK knockback)
    Air Forward+A: Magic Sphere; Magolor fires a magic orb a short distance forward (9%, small knockback)
    Air Back + A: Chop and Thrust; Magolor performs a backwards, downward chop behind himself with a smaller Ultra Sword (12% with a meteor effect, OK knockback)
    Air Up+A: Upward Revolution Orbs; Magolor conjures three revolving orbs above himself (3% each hit, small knockback)
    Air Down+A: Magic Bomb; Magolor drops a bomb that detonates upon contact with anything (9%, small knockback)

    Smash Attacks
    Forward+A: Ultra Sword; Magolor takes a giant sword of his own and cleaves vertically downward (24%, medium knockback). If Magolor uses this attack with no solid ground in front of him, the sword is swung in nearly a full circle.
    Up+A: Monster Flame; Magolor conjures a stream of fire and spins it above himself (22%, medium knockback)
    Down+A: Grand Snow Hammer; Magolor takes an icy Hammer and slams it on the ground, resulting in an icy shockwave (22%, medium knockback)

    Grab Game
    Grab: Magolor uses magic to grab the opponent.
    Pummel: Magolor pummels the opponent with magic (2%)
    Forwards+Throw: Super Blade Knight; Magolor summons a Super Blade Knight who performs an overhead slash (9%, small knockback)
    Back+Throw: Magolor juggles the opponent and throws them behind himself (11%, OK knockback)
    Up+Throw: Flare Beam; Magolor lifts the opponent into the air and blasts them with a Flare Beam explosion (13%, OK knockback)
    Down+Throw: Super Hot Head; Magolor summons a Super Hot Head who breathes fire from above the opponent (9%, small knockback)

    Special Moves
    B : Magic Spheres; Magolor summons six dark orbs that spin around and protect him. Pressing B again has Magolor scatter them in six different directions (6% each hit, small knockback). Holding B takes three orbs and charges Revolution Orbs, an attack where Magolor shoots three revolving magic orbs forward that hit multiple opponents (18%, OK knockback). Holding B even longer takes three more orbs and charges Revolution Flame, an attack where Magolor shoots three revolving fireballs forward that hits up to six times (5% each hit, small knockback).
    B + ← → : Magolor Surge Stream; Magolor dashes forward up to three times (7% each hit, small knockback). Once in the direction he’s facing, and the other two times in the direction tilted on the control stick.
    B + ↑ : Dimensional Vanish; Magolor vanishes into a star-shaped rift, after which he moves in the direction tilted in an intangible state. After a while, Magolor pops out of another rift, hurting any opponents around him (13%, OK knockback). But Magolor enters freefall upon exiting the rift.
    B + ↓ : Gem Apple Bomb; Magolor throws three Gem Apples forward. The apples detonate after a while (10% each hit, OK knockback), but Magolor can press B + ↓ again to manually detonate them.

    Final Smash: Magolor Cannon; Magolor sucks every opponent in the vicinity into a black hole. The opponents are then taken into a cutscene where Magolor uses Magolor Cannon from outside the star-shaped rift (56%, devastating knockback). Opponents exceeding 100% by the end of the attack are instantly K.O.’d.

    Taunts
    Up: Magolor spirals his hands and forms a cross pose.
    Side: Magolor cheerily claps his hands while nodding his head.
    Down: Magolor closes his eyes and moves his hands in a spiraling motion in front of himself.

    Winposes
    1: Magolor spins around before striking a pose.
    2: The first part of Magolor's dance.
    3: The second part of Magolor's dance.

    Applause: Magolor claps for the winner…albeit in a seemingly disingenuous manner.
    Icon: Warp Star
    Boxing Ring Title: Far-Flung Traveler
    Star K.O.: A distressed version of his normal sound effects.
    Victory Music: Victory! Kirby series
    Kirby Hat: Magolor’s hood

     

  7. I just realized something; the last Spirit Event before this was in January 2022, when Evil Ryu was added to the Spirit Board. After that Spirit Event, the Mario Kart 8 Deluxe Booster Course Pass ran from March 2022 to November 2023, and then after the Booster Course Pass ended, here we are today with brand new Spirit Events starting in January 2024.

    TL;DR the Booster Course Pass is more or less the reason why we didn’t get any new Spirit Events from March 2022 - November 2023.

  8. As much as I enjoyed Super Mario Bros. Wonder, the bosses are easily the weakest part of the game purely because of how little effort went into the bosses compared to the rest of the game.

    So, let’s get our creative juices flowing and try to come up with more creative boss battles! This is a creation thread where you can make whatever you want and there’s no voting or jobs. The only rules:

    • If you use an existing boss, it has to be from either Mario’s platformers or series adjacent to Mario (Donkey Kong, Yoshi and Wario)
    • You can create an original boss, but it has to be thematically in-line with what the levels of Wonder already gave us
  9. Super Mario Bros. Wonder

    Spoiler
    • Elephant Mario
    • Drill Mario
    • Prince Florian
    • Talking Flower

    Tears of the Kingdom

    Spoiler
    • Link (Tears of the Kingdom)
    • Zelda (Tears of the Kingdom)
    • Ganondorf (Tears of the Kingdom)

    Kirby and the Forgotten Land

    Spoiler
    • Awoofy
    • Elfilin
    • Car-Mouth Kirby

    Pokémon Scarlet & Violet

    Spoiler
    • Sprigatito, Fuecoco, & Quaxly
    • Ceruledge & Armarouge
    • Koraidon & Miraidon

    Fire Emblem: Engage

    Spoiler
    • Alear
    • Alfred, Diamant, Timerra & Ivy
    • Emblem Marth

    Pikmin 4

    Spoiler
    • Oatchi
    • Ice Pikmin
    • Glow Pikmin

    Xenoblade Chronicles 3

    Spoiler
    • Noah & Mio
    • Eunie & Taion
    • Lanz & Sena

    Splatoon 3

    Spoiler
    • Frye
    • Shiver
    • Big Man

     

  10. Roughly in English: ““Super Smash Bros. SPECIAL” celebrates its 5th anniversary today! Starting tomorrow, we will be holding an in-game event "Thank you!! 5th Anniversary of Super Smash Bros. SP Release" for 5 days. During the period, the experience points and SP you receive after battle will be multiplied by 5, and you can also obtain 5 additional "Snack L".”

    Sakurai also tweeted about this.

     

  11. I honestly feel like WW3 is going to happen because of the US government at this point. Genocide is happening in Palestine as we speak and yet the US is actively encouraging it *as we speak.* I feel like it’s only a matter of time before the genocide spreads everywhere else and the US wins.

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