Jump to content

Perkilator

Member
  • Posts

    1,353
  • Joined

  • Last visited

Posts posted by Perkilator

  1. As usual, list your hopes and expectations here.

    Hopes

    • SSBU updated rerelease
    • Project X Zone 3
    • Kid Icarus
    • Metroid Prime 4
    • Tomato Adventure remake
    • New mainline Mario
    • New DK game
    • Dragalia Lost on Switch
    • Game Boy and GBA on NSO
    • ARMS 2
    • Trails in the Sky HD
    • Sora amiibo
    • FE4 remake

    Expectations

    • A big blowout for Tears of the Kingdom
    • Some last bits of info on Return to Dream Land DX
    • More info on Sparks of Hope DLC
    • Another new Mario game regardless
    • Advance Wars
    • More info on Engage DLC
    • Possibly some Gen 9 DLC?
    • More info on the Booster Course Pass
  2. 24 minutes ago, vanguard333 said:

     

    1. FE4 Remake is announced, and it is clear from the announcement that the whole team is on the same page in terms of what kind of remake they want to make. One thing that really bothered me when playing Shadows of Valentia was that the game felt very disjointed, as if the dev team couldn't fully agree on what to change and what to keep the same. 

    Hm? I don’t think Shadows of Valentina is necessarily a perfect remake, but it never gave me that feeling at all.

  3. Hopes

    • FE4 remake announcement
    • Metroid Prime 4 finally gets a release date
    • Kid Icarus Uprising remaster
    • Dragalia Lost remaster that tones down the gacha (i.e. earning materials entirely through gameplay)
    • Announcements for a new mainline Mario and new Donkey Kong game
    • Game Boy and GBA on NSO
    • ARMS 2
    • A Kingdom Hearts side game featuring Kairi and Aqua

    Expectations

    • Memes
    • New playable characters for Sonic Frontiers
    • A big blowout preceding Tears of the Kingdom
    • Sora amiibo
    • Microsoft’s buyout of Activision will eventually go through

    Bets

    • More Kingdom Hearts 4 info around the end of this year to gear up hype in 2024
    • Rayman will meet the real Mario in a cutscene in the Sparks of Hope DLC
    • Announcement of Nintendo’s next console
  4. I’m going through SSBU and going through every Spirit Battle via the rematch feature and I noticed that a lot of seemingly no-brainer characters for Spirits among the franchises already represented via playable characters…just aren’t Spirits.

  5. WARNING: This topic contains massive story spoilers for Metroid Dread. Don’t click the any of the spoiler tabs unless you’ve played the game. This has been your warning.

    Spoiler

    With Metroid Dread having been out for well over a year now, its main villain, Raven Beak, has become one of the most requested characters in recent memory. With that in mind, I wanted to create a topic that discusses how he would play if he got in Smash.

    Moveset

    Spoiler

    Okay, so I posted this video originally because it was new-ish at the time.

    But after giving it a bit more thought, I used the ideas from this video and Source Gaming's Dream Smasher article to make my own interpretation.

    Intro: Raven Beak falls from the sky, then slowly stands up.
    Stance/Idle 1: Raven Beak stands tall with his arms to his sides and arrogantly looks downward.
    Idle 2: Raven Beak twitches slightly.
    Idle 3: Raven Beak casually surveys his surroundings as his cape and scarves sway in the wind.
     

    Notable Palette Swaps:

    1. Default
    2. Red Chozo Soldier (red)
    3. Samus’ Dread Power Suit (cyan)
    4. E.M.M.I. (white)
    5. Quiet Robe (yellow/blue)
    6. Chozo zombie (black)
    7. Army green
    8. No helmet (alt.)


    Walk: Raven Beak slowly walks towards his enemy.
    Dash: Raven Beak dashes towards the enemy while hunched over.
    Damage: Raven Beak stumbles backward as his armor emits faint sparks.
    Jump: Raven Beak jumps three times, using his wings for the latter two.
    Crouch: Raven Beak puts his free hand on the ground, lowers his head, and ducks.
     

    Normal Attacks
    Jab: Raven Beak uses his free hand to slash to his left and then to his right, then finishes with a vertical swing downward (15%, OK knockback)
    Forward+A: Raven Beak gathers a crimson aura around his free hand before releasing it with a forceful slam (16%, OK knockback)
    Down+A: Raven Beak performs an axe kick that buries opponents on the ground (17%)
    Up+A: Melee Counter; Raven Beak lifts his Arm Cannon upward (14%, OK knockback), then follows up by blasting with it (8%, OK knockback)
     

    Aerial Attacks
    Air+A: Raven Beak unfurls his wings on both sides of himself (14% on each side, OK knockback)
    Air Forward+A: Raven Beak shoots a burst of energy that slightly pushes him backwards (15%, OK knockback)
    Air Back + A: Raven Beak unfurls his wings behind himself, slightly pushing him forwards (17%, OK knockback)
    Air Up+A: Raven Beak shoots multiple bullets above himself (14%, OK knockback)
    Air Down+A: Raven Beak dives down (14% with a meteor effect, OK knockback) and unfurls his wings onto the ground (11%, OK knockback)
     

    Dash Attack: Raven Beak slides a short distance forward and delivers a devastating punch (21%, medium knockback)
    Edge Attack:  Raven Beak performs an axe kick (13%, OK knockback)
    Get-Up Attack: Raven Beak unfurls his wings around himself (12%, OK knockback)
     

    Smash Attacks
    Forward+A: Raven Beak aims his Arm Cannon at the ground and charges up a short-range beam, then swings the blaster horizontally as the laser launches anyone in its way (22%, medium knockback)
    Up+A: Raven Beak dramatically lifts his Arm Cannon, then unleashes an intense blast from its tip (27%, medium knockback)
    Down+A: Raven Beak aims his Arm Cannon up in the air and charges up a short-range beam, then swings the blaster vertically downward as the laser launches anyone in its way (22%, medium knockback)
     

    Grab Game
    Grab: Raven Beak grabs his opponent’s neck.
    Pummel: Raven Beak chokes the opponent (5%)
    Forwards+Throw: Raven Beak shoots the opponent point blank with his Arm Cannon (17%, OK knockback)
    Down+Throw: Raven Beak stomps the opponent into the ground (16%, OK knockback)
    Back+Throw: Raven Beak tosses the opponent behind him without even bothering to look back (14%, OK knockback)
    Up+Throw: Raven Beak tosses the opponent above himself without even bothering to look back (14%, OK knockback)
     

    Special Moves

    B : Beam Burst; Raven Beak charges his Arm Cannon and rapidly fires an array of bullets that drains Aeion as long as B is held (2% each hit, small knockback), and he can aim freely. When recharging Aeion, Raven Beak fires only a single, moderately strong shot (13%, OK knockback).

    B + Forwards : Flash Shift; Raven Beak darts forward at the speed of light either forwards or backwards, phasing through anything in his path, and he can use this twice. When recharging Aeion, Raven Beak only dashes once and goes a slightly smaller distance, though he can still go either forwards or backwards.

    B + Up : Aeion Dive; Raven Beak performs a spiraling dive in the direction titled (17%, OK knockback). When charging Aeion, Raven Beak unfurls his wings and flies purely upward (13%, OK knockback), but recovers more of a distance.

    B + Down : Dark Sphere; Raven Beak shoots a Dark Sphere that slowly homes in on any nearby opponents and drains Aeion (5% each hit, small knockback). When recharging Aeion, the sphere instead goes forward and deals a single hit (16%, OK knockback).
     

    Final Smash: Raven Beak X; black liquid bursts out of Raven Beak, who then transforms into a Kraid-looking monster that can move its head using the control stick. If time runs out or a button is pressed, Raven Beak clamps his giant maw and snares any unfortunate opponents (65%, devastating knockback), instantly K.O.-ing any above 100%.
     

    Gimmick: Aeion Gauge; Raven Beak uses Aeion for his special attacks, which refills over time or by moving around, though it’s stalled by either knockback or using your weakened specials. Pressing Shield + B with a full Aeion Gauge gives him Lightning Armor, which halves damage taken and reduces knockback and hit stun. But as long as the armor is active, Raven Beak can only use the weaker versions of his specials and you can’t cancel out of it.
     

    Taunts
    1: Raven Beak beckons his opponent to attack him.
    2: Raven Beak places his free hand on his Arm Cannon and pumps it like a shotgun.
    1+2: Raven Beak gathers energy around the palm of his open hand, then crushes it.
     

    Winposes
    1: “Power…is everything.” Raven Beak chokeholds the camera.
    2: Black liquid appears around Raven Beak right before he menacingly glances at the camera.
    3: “Accept your helplessness.” Raven Beak stands triumphantly while turning his back to the camera.
     

    Applause: Raven Beak points his Arm Cannon at the camera, threatening to shoot the winner.
    Icon: The Metroid series icon
    Boxing Ring Title: The Dreaded Mawkin Warrior
    Star K.O.: Raven Beak screams for his life
    Victory Music: https://youtu.be/-pDr2mkadx4

    TL;DR Raven Beak would be a pragmatic and adaptive zone breaker with (conditional) tools for many situations, fighting at his best against enemy zoners.

    Stage: Planet ZDR

    Spoiler

    This stage would be set in an undisclosed white room on Planet ZDR, with an almost maze-like layout on a not-too-big stage, Every now and then, an E.M.M.I. would appear and look for a fighter. If it sees one, it hunts them down relentlessly. If a fighter gets grabbed, they have to mash out as quickly as possible or else E.M.M.I. will K.O. them in one hit.

    Music

    Classic Mode: Power...is everything

    Spoiler

    (fights other villains, letting them know just how powerful he is)

    Round 1: Bowser, Bowser Jr. and the Koopalings (horde battle) on Rainbow Cruise (Airship Theme - Super Mario Bros. 3)
    Round 2: King K. Rool on Pirate Ship (Crocodile Cacophony)
    Round 3: Ganondorf, Color 8 Link, Color 8 Young Link and Color 6 Toon Link on Hyrule Castle (Death Mountain)
    Round 4: Wolf and Dark Pit on Reset Bomb Forest (Star Wolf (original))
    Round 5: Sephiroth and Kazuya (free-for-all) on Northern Cave (J-E-N-O-V-A)
    Round 6: Galleom (Robot Chozo Soldier)
    Final Round: Samus, Dark Samus and Color 2 Ridley (free-for-all) on Planet ZDR (Vs. Raven Beak)

    And just for a little bonus, I thought I'd do something else: redo Samus's moveset to reflect how she plays in Dread.

    Samus overhaul

    Spoiler

    (Also inspired by Delzethin, btw)

    Intro: Samus appears from a Save Station.

    Stance/Idle 1: Samus' idle animation from Dread.
    Idle 2: Samus briefly lowers her Arm Cannon and looks into the distance, slightly away from the camera.
    Idle 3: Samus rubs her Arm Cannon with one finger.

    Notable Palette Swaps:

    1. Dread Power Suit (cyan)
    2. Dread Varia Suit (orange)
    3. Dread Gravity Suit (purple)
    4. Fusion Suit (yellow)
    5. Prime Varia Suit
    6. Dark Suit (brown)
    7. Phazon Suit (white)
    8. Mass-produced Samus (green)

    Walk: Her walk from the previous games
    Dash: Her running animation from most Metroid games
    Damage: Her damage animation from most Metroid games
    Jump: Samus jumps once, then jumps again with a midair somersault. If she jumps while dahsing, she goes into a somersault form the ground.
    Crouch: Her crouch from the previous games

    Normal Attacks
    Jab: Samus punches with her open hand, thrusts her Arm Cannon forward, then finishes witha small energy blast (12%, small knockback)
    Forward+A: Spin Kick; Samus performs a spinning roundhouse kick (8%, small knockback)
    Down+A: Slide; Samus slides along the ground (9% with a meteor effect, small knockback)
    Up+A: Melee Counter; Samus swings her Arm Cannon upward (9%, small knockback)

    Aerial Attacks
    Air+A: Screw Attack; Samus performs a high-speed somersault while discharging energy (13%, OK knockback)
    Air Forward+A: Aerial Melee Counter; Samus swings her Arm Cannon upward (10%, OK knockback)
    Air Back + A: Sobat; Samus kicks behind herself (14%, OK knockback)
    Air Up+A: Drill Kick; Samus performs a diagonal corkscrew flying kick (12%, OK knockback)
    Air Down+A: Samus aims her Arm Cannon diagonally downwards and fires a blast of energy (15% with a meteor effect, OK knockback)

    Dash Attack: Dashing Melee Counter; Samus leaps forward and swings her Arm Cannon upward, negating any weak attacks (11%, OK knockback)
    Edge Attack: Samus performs an axe kick while climbing back up (12% with a meteor effect, OK knockback)
    Get-Up Attack: Samus performs a shin kick in front of herself and then a back kick behind herself (7%, small knockback)

    Smash Attacks
    Forward+A: Diffusion Beam; Samus fires a blast of energy from her Diffusion Beam (23%, medium knockback)
    Up+A: Diffusion Beam; Samus fires a blast of energy from her Diffusion Beam above herself (21%, medium knockback)
    Down+A: Spinning Low Kick; Samus performs a legsweep around herself (15% on each side, OK knockback)

    Grab Game
    Grab: Samus grabs the opponent with her Grapple Beam.
    Pummel: Samus zaps the opponent by channeling electricity through her Grapple Beam (3%)
    Forwards+Throw: Grappling Throw Front; Samus flings the opponent forward with her Grapple Beam (10%, OK knockback)
    Down+Throw: Samus slams the enemy onto the ground and fires at them point blank three times (12%, OK knockback)
    Back+Throw: Grappling Throw Back; Samus yanks the opponent behind herself (10%, OK knockback)
    Up+Throw: Grappling Cannon; Samus hoists the opponent above herself and blasts them with a point-blank shot from her Power Beam (15%, OK knockback)

    Special Moves
    B : Charge Beam; Samus fires a shot from her Arm Cannon. Tapping B has Samus fire one to three shots of her Power Beam (3% each, small knockback). Holding B has Samus Charge the shot as usual, the full charge of which briefly freezes opponents in place (28%, medium knockback). If you decide to save the charge for later, jumping while dashing causes the energy to circle Samus while she spins (8%, small knockback).
    B + Forwards : Missile; Samus fires a missile with different properties depending on the input of the control stick. A regular input fires a Homing Missile (8%, small knockback) while a Smash input fires a Super Missile (12%, OK knockback).
    B + Up : Shinespark; Samus builds up energy, then rockets forward at high speed, ramming into anyone in her way (15%, OK knockback). You can control the direction of the attack with the control stick.
    B + Down : Morph Ball & Bombs; Samus curls into a Morph Ball, and can freely move and jump until she is hit or by pressing the up or shield buttons. Press an attack button to drop a bomb on the spot (7%, small knockback), which also gives Samus a small boost into the air.

    Final Smash: Zero Laser; Samus dons her Metroid suit and fires a powerful laser (61%, devastating knockback)

    Gimmick: N/A

    Taunts
    Up: Samus touches her helmet, looking at her scan visor.
    Side: Samus looks back and forth while pointing her Arm Cannon around.
    Down: Samus faces the screen and demonstrates her Arm Cannon's Zero Laser configuration.

    Winposes
    1: Samus walks towards the camera and then strikes her iconic pose from Samus Returns.
    2: Samus emerges from a Save Station and then strikes a pose resembling her Metroid Fusion artwork.
    3: Samus lands on the ground and readies her Arm Cannon.

    Applause: Samus claps using her Arm Cannon.
    Icon: Screw Attack
    Boxing Ring Title: Bounty Hunter Extraordinaire
    Star K.O.: https://youtu.be/b6eYRyCSqu0?t=13
    Victory Music: Victory! Metroid Series
    Kirby Hat: Samus' helmet

    Spirits

    Spoiler

    I'm primarily going to be expanding upon the Spirits that were a part of the Metroid Dread Spirit Event back in 2021, but I will throw in a few extras.

    • Raven Beak (Fighter Spirit)
    • Samus (Metroid Dread) (Fighter Spirit)
    • Samus (Metroid Prime) (Fighter Spirit)
    • E.M.M.I. (Color 4 Raven Beak, ★★★)
    • Chozo Warrior (Color 2 Raven Beak, ★★)
    • Quiet Robe (Color 5 Raven Beak, ★★)
    • ADAM (Color 4 Samus, ★★★)

     

  6. The only new game I played this year was Kirby & The Forgotten Land. My only gripe is that you can’t choose to play as Bandana Waddle Dee without needing two players, even after you beat the game. Other than that, it’s one of my favorite games ever!

    Also, side note: I didn’t play Sonic Frontiers, but I’m glad it’s been positively received and able to sell as well as at did (2.5 million copies within its first month, to be exact).

  7. The game got a new trailer at the Game Awards:

    Spoiler

    After nearly 30 years since her last canonically playable appearance in Tekken 2 (not counting the Tag Tournament games), Jun’s been confirmed to return as a playable character.

     

  8. When a particular fan base is so zealous about a game they like they’ll happily sabotage other. Case in point, right now the Game Awards Players’ Choice vote is going on and two of the choices are Sonic Frontiers, and…Genshin Impact. Right now, both fanbases are at each other’s throat for Players’ Choice, but the Genshin side in particular is acting pretty lame because they’re convinced it’ll net them more gacha materials.

×
×
  • Create New...