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  • Favorite Fire Emblem Game
    Shadow Dragon

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  1. Thank you so much for this! Every single one of these changes are ones I've been planning on doing for myself, but I'm far too slow about doing stuff. My every future playthrough of FE7 will be with this patch.
  2. Well, it would appear that my FE6 font + text crawl patch was borked. It seems to be caused by the limitations of the .ips patching format; when I made a .xdelta patch, it works as intended. This OP has been updated with the new patch.
  3. @Dayni What do you mean, "fontset"? Like a .ttf file? Because I have zero experience with vector font programs. Or bitmap font programs, for that matter. Sorry, I won't be able to do provide Windows-compatible font files. However, I do have a PNG file available with most of the characters if that is what you meant.
  4. @CNU Owning ROMs isn't illegal; downloading them off the internet is. There are plenty of legal ways of acquiring ROMs. Google "how to dump GBA roms" and you're sure to find something you can do. It may cost some money, but if you want to do things 100% legally, that's unavoidable. Ironically, adding a "build from scratch" option to this program would be illegal, as this just changes data that is already there in a ROM. A "build from scratch" option would have to include the entire ROM with the download.
  5. In my last casual playthrough of FE7, I couldn't stand the dialogue font. Far too tall for how thin it is. With my experience messing around with roms over the years, I decided I could fix it myself. This is a personal QOL hack I made for myself, but I figured sharing it with others would be a great service. I started off by importing Sacred Stones' font. Unfortunately, I then discovered what a typographical nightmare that font is. Irregular x-heights make reading very uncomfortable, especially as a fast reader. So I made several edits to make it more palatable. Dialogue font x-heights have been normalized. The lowercase "y" is less thin. Menu fonts are also slightly modified and have had x-heights normalized. The lowercase "t" is taller. As I created it for my casual playthrough, I was able to playtest it from start to finish (Lyn Normal -> Eliwood Normal) with no issues. Here are some screenshots: FE7 Font Revamp v1.0.ips (Apply to a US FE7 ROM) Of course, I wasn't done there: there were still two other Fire Emblem games I've yet to play that feature the same crappy fonts. Well, I'm glad to announce that I have font patches available for both Sacred Stones and Binding Blade! I haven't had the chance to test either of these to a great extent, so let me know if you come across any problems. FE8 Font Revamp v1.0.ips (Apply to a US FE8 ROM) FE6 Font Revamp + Text Crawls v1.0.xdelta (Apply to Gringe's FE6 Translation v1.0) The following patch works on both the current fantranslation and the old one. It's missing text crawls, but it is functional. FE6 Font Revamp v1.0.ips (Apply to any English-patched FE6 ROM) Because this hack only modifies font graphics, almost all romhacks should be compatible! If you would like to use these font modifications in your own romhacks, feel free to do so! Credit is highly appreciated, but not necessary. Explicit permission is not needed, but I'd love to hear if you're planning on using these. I hope you are able to get as much out of these as I have!
  6. One common thread I see in this topic is complaints about extremely rare non-essential drops. Most games are balanced so that you can beat them without any extremely rare weapons/items. Adding rare drops is a great way to spice up gameplay. I beat Shadows of Valentia + Postgame on Classic/Hard without getting Sol, Luna, or Astra and had few problems. If I got one of them, I'd be ecstatic and definitely use them, but I didn't feel like I was missing out. If I remember correctly, there's an achievement for getting them, but that's an entirely different can of worms. Comparing rare, non-essential drops in a single-player RPG to random lootboxes is a gross exaggeration and is missing the point of why lootboxes have drawn ire.
  7. Honestly, you'd be hard pressed to find a Bomberman game that doesn't have a 3+ player multiplayer mode. I can't think of one off the top of my head. For reference, the ones I've played are Bomberman '94 (PC Engine/Wii VC), Super Bomberman (SNES), Atomic Bomberman (PC), Bomberman Tournament (GBA), and Bomberman Max 2 (GBA).
  8. Pretty sure she's just talking about getting rid of common (i.e. generic) blades. I haven't played in a while, but from what I remember, there's more than enough space to hold every single rare blade and plenty of common blades.
  9. Wow, this looks very impressive! The fact that you're also making this open-source and the engine available for others to make their fangames with is worthy of commendation. I wish you the best in your efforts.
  10. Ninian because I really like her character arc and supports. Tethys is close second because I love her design.
  11. @Minty908 Glad you're interested! It's a QOL font patch. Screenshots and the patch are on the previous page of this topic if you want to try it out for yourself! My patch should work fine with almost every hack based on a US FE7 rom as well.
  12. @grinus Thanks! I'm actually working on Sacred Stones as I type this. Will do FE6 soon.
  13. @Soleater Thank you very much! Hopefully I can give it its own topic soon.
  14. @Soleater Not a problem! Here are 3:
  15. @Soleater Thanks for the interest! It's a QOL hack, so nothing too big or fancy. The GBA FE fonts were getting on my nerves in my last playthrough, so I edited them to make them easier to read. The dialogue font is less tall and the menu font no longer has characters with irregular heights. If you want to try it out, I've attached the patch to this post! It should work on any US FE7 rom. FE7 Font Normalizer.ips
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