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About Rapier

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    Full bellies and dancing bears shall be my policy
  • Birthday 04/24/1996

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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    Magical Alisa


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  1. Probably not a trope, and imo it only applies to story heavy games, but... Characters (usually MCs) who are tabula rasas meant to represent whoever is controlling them. That is, characters with no personality or a very generic set of personality traits, who don't seem to develop through the story or have very little development, who exist solely to fulfill the role of representing the player in the game or their desires ("I'm strong/talented/dependable here", "there's this harem after me", "I'm pivotal for this world and for these people"), who are super important despite being incredibly shallow characters. I'll always prefer fleshed out characters to self-inserts.
  2. Definitely. I didn't quite find existential answers yet, such as who I am, what I want for me and what I imagine for the future, so I have a very shallow understanding of myself, my goals and interests. Consequentially, I have no idea what's for me. I've exchanged majors once and put myself in a huge student debt, I still dislike my course and I struggle to see myself working with it (but I'm trying to force myself to learn, make a living off it somehow and then maybe find something I want for myself in the future). Some people take longer than others to find the answer to these questions, I guess.
  3. DJMAX itself has an amazing soundtrack, but this is one of my favorites.
  4. I loved A Storm of Swords (ASOIAF). I'm too much of an ignorant pleb to read more than a few books, though.
  5. Zero Escape. I just think there's too much exposition, but other than that it's one of my favorite mystery VNs. Ace Attorney. One of the most friendly and easy to get into mystery games. It helps that the characters are great and the games are so well written. Project Zomboid looks like the isometric The Sims and deals with survival during a zombie outbreak. It has sneak mechanics, the game forces you to explore the world and find things in order to survive, fighting zombies is seldom ideal and you have to pick your fights. It's great.
  6. Yes, there are 3 OVAs of the original Gundam. The first part of the first OVA is actually good at recapping things without skipping a lot, but by the time the plot picks up, it starts jumping a lot and skips build-ups. I wonder why no one went with the effort of remaking the original Gundam, since it's such a classic but also a very old anime.
  7. Yeah, when I said "after Wing" I meant "after all of Wings' seasons and there's no more Wing related content to watch". Also, if Endless Waltz keeps up with the quality of Wing's OST (and that incredible intro song), I'm sold. I also miss Super Robot Wars, and two are conveniently on Steam (region locked, but nothing I can't get through). Great.
  8. I made a topic about wanting to get into Gundam 4 years ago, actually watched a bit of the original Gundam (the first movie, at least), which unfortunately jumped around the story and skipped a lot of things, then last week I remembered I had an interest in Gundam (because of a game on Steam). Now here I am, after watching 25 episodes of Gundam Wing. And I just want to share my thoughts/understand others' about it. The original thread had people talking about its issues, but honestly I enjoyed the experience. It portrays war in a very mature way, depicts how it is hell for the citizens and soldiers struggling with it, speaks about coups and military factions and gives an interesting portrayal of space colonies and their views of Earth nations/organizations. I also loved Relena, Zechs (and I honestly love how he isn't another Char) and Treize, although Noin (and even Lady Une after a few episodes) deserves a honorable mention. I agree that the characters take some time to get their build-up and that the plot can take loops, though. Sometimes they seem to have sudden derp-esque motivations that I'm willingly suspending my disbelief because I hope they're explained later. Other than that, I see no issue with the animation whatsoever, since it's expected of a 95s anime to reuse animation, especially when the action scenes tend to be hectic and the Mobile Suits are highly detailed. Plus, the MS designs were very cool overall, the OST was amazing, the overall art (if not the animation) is good. I think I'll jump to Iron-Blooded Orphans after that, or 00.
  9. SD Gundam G Generation Cross Rays (why the fucking long names, dudes?), which is a cool turn-based strategy game not that far [mechanically] from Fire Emblem, and it helped me get into Gundam after ~5 years of being confused by timelines and not being sure which was the best way to get into the series. Now I'm alternating between watching Gundam Wing until I'm far enough to not be spoiled by the game and playing.
  10. Cold Steel spoils a lot of Crossbell, though. 1 spoils important events in Ao right in your face.
  11. Fire Emblem vs Nintendo (featuring Mega Man from the Mega Man series) is a thing though FE & SMT was somehow a good idea, though. Now I want a MMBN-like game except with modern day versions of FE characters as operators and their FE games versions as NAVIs.
  12. Kenshi. It's a game I love and I have no fucking idea how to describe it. I guess I could say it's a real-time (but pausable) RPG in a post-apocalyptic world, iirc not that different from the 2D Fallouts or old C-RPGs in feel and navigation. Your stats develop as you do stuff, but even then you'll play as a tiny character in a huge dystopian world where anything can kill you and they do constantly pursue that goal - be they the nation of religious fundamentalists eager to thump a Bible on your thick skull, the corrupt slaver nation whose nobles would hunt you down for sport, the angry warrior race if you dare insult anyone's horns in public, or the local starving bandits who knocked you out for your last 2 bucks. Or the giant dinosaur giraffe thing that runs faster than a F1 car and that has sharp teeth. It's amazing in producing stories during the gameplay, getting you attached to the recruits you just picked/saved from bandits and see them grow. There's also nothing more satisfying than seeing your scrubby chars becoming badasses who kick bandits, slavers and zealot asses. It's awesome, but grindy and its engine makes the game melt in real time since it's constantly loading a lot of stuff (thank modders for helping me run it at more than 4 FPS sometimes).
  13. RPGs with abundant filler quests, which are more proeminent nowadays in MMOs. I just lack the patience for these quests. Any game that requires a lot of dedication and training to get into. Fighting games in general are like this. Games with excessive description texts, as if they were (and sometimes they *are*) digital D&D campaigns. Old C-RPGs tend to be like this, especially due to graphic limitations. Anything with pre-SNES or early SNES graphics, save a few exceptions. Games whose gameplay doesn't attract me at all, regardless of having good characters, a good story, soundtrack etc. That's why I can't get into Persona. 3's Tartarus bores me, and 4's dungeons might as well not even exist due to how simple designed they are. I want to give 5 a chance, though.
  14. I mean in the sense of having games you enjoy, but there's something in it that demands double or triple of your patience and motivation to get through, and whenever you pick it up again you think "ugh, I'll have to deal with this and this and this again, and it's such a chore". Maybe it's a dungeon you find annoying, or a boss, or a gameplay thing. Elona: Fun roguelike, but its extremely grindy nature, very repetitive quests (there are only 5 types of generated quests and 3 of them are restricted depending on your build/stats) and obligatory game-y ways to get things done efficiently really put me off. Kenshi: Another fun roguelike. It is grindy, but for me that's tolerable enough. What isn't is the huge micromanaging of your base that you need to do - the game's automatization for tasks doesn't work very well and needs the player's attention. And the gameplay ends up becoming more of the same - you have goons mining for hours, or you have someone steal from shops. There isn't much space for different ways to play the game. Age of Wonders 3: Not so much when I'm playing by myself, but playing this in multiplayer became annoying very quickly to me, because turns happen in real time. Many times you'll have to stop what you're doing or lose your trail of thought because one of your friends needs to battle against an enemy somewhere, and as interesting as it is at first, you'll see yourself having to wait 5-10 minutes before returning to your game and also spend a very long time in the game without accomplishing anything at all. Terraria: Loved that game back in the day, but it gets repetitive very quickly. You spend hours mining for ore, make weapons/armor with it, kill a boss, then spend more hours mining for better ore, make weapons/armor... You get it. Exploring is actually fun, but when progressing through the game means grinding for resources to make better equipment, it gets repetitive and boring quickly. Starbound is a perfect example of a game that does this right, imo.
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