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GodSejeong97

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About GodSejeong97

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    Drip Lord

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  • I fight for...
    Jugdral

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  1. Dracoseal is a serious, dark fantasy Fire Emblem Fangame in the manner Yakuza is a serious Crime Drama game
  2. Certainly don't mind, as long as the accessories aren't "abusable". If anything, having played Berwick Saga made me realize just how amazing things like Shields could be.
  3. I want a Cipher banner for June, but damn, SoV is now in a deeper ocean than Judgral entries so a part of me want it to be SoV banner as well.
  4. Anything not involving Rhythm. I suck at Rhythm games.
  5. Legendary Sigurd? I'm living the best timeline, baby!! Lobsterman is kinda scary with Bushido II: Electric (ehe) Boogaloo. Pink-haired Sigurd cosplayer is definitely better than ever and can be a reliable debuffer for those who need it. Oh, and we get to be Camilla or green Gaius, Breidablik turns out to be DMC4 Pandora and uh...Golden Week!
  6. Man, Legendary Sigurd/Eldigan/Quan would be great! ...or maybe Legendary Nanna with Earth Sword?
  7. *looks at orb stash* Goddamn it! I need Dagr!
  8. I prefer FE4 to be remade faithfully to the source, but of course, I do have my own opinions on what could've been done better if it does get remade: -Go for the M rating instead of trying to keep it PG-13. This way, no retcon has to be made and it gives better freedom in expressing the darker part of FE4. -Substitute unit being playable along with child units. -Arion becoming recruitable, don't care if it's only on Final Holy War, I just want to get a hold of Gungnir. -Addition of Hard and Lunatic mode for extra challenges.
  9. FE Awakening Lunatic+, no death, no reset, no DLC is the peak legend (yes, it is possible to pull that off as you can find that particular run on YouTube). Damn it, I'm so close! I failed the trap part.
  10. I wouldn't be surprised, it's Three Houses; one of the, if not the, easiest title.
  11. Glad you liked chapter 12! Seven and 8 are reminiscent of FE4 so if that's not for you, I can see that. The intentional mistakes I did was mispositioning (as in intentionally putting unit where they shouldn't have canto'd or initiated the combat), not using Peter as much, limiting to 2 stat boosters during full-playtests (and letting the rest of the stat boosters to rot in convoy), not abusing the warp-rescue staves and skipping support convos or events that could've given me items (Spoils of War convos and such).
  12. Kris is good and all, but Robin takes the cake. Robin > Kris > Corrin > Byleth, by the way. Mark and Kiran excluded because they are literally the player.
  13. Hey hey, people. Dracoseal version 0.48 is here! Here are the details about the new build: Update v0.48: Added chapter 13 ~ 16, all of them set in the Magical Kingdom of Evora. Added six more playable characters, including the Princess of Evora and the Prince of Cooper! Added new entries in Extras, including Gallery. Added more new weapons, including the Tearing Lance, which is a Berwick Saga-styled cavalry charge lance named after TearRing Saga (“Tearing”…get it?). Added the over-the-top critical hit animation, promote your unit so you can see them in action! There are 4 difficulty setting now: Standard, Assisted, Kaga and Madhouse; if you’re new to Fire Emblem or SRPG in general and still want to try the hard games, Assisted Mode is here for you! Several maps from earlier version has been revised and more dialogues have been added in some of them as well! Gameplay and units have been rebalanced here and there. This new version was playtested on Standard Mode with only using 2 stat boosters, lowered growth, intentional mistakes, and no warp-skipping, so it’s all fair and balanced! 😄 Known issues: During Fog of War, trying to move past a unit using flier or any unit with the skill Pass will cause the unit to be halted as if they’re bumped into an enemy. During Fog of War, it is possible to warp ON an enemy unit.
  14. Alfonse - Fólkvangr Curent Refine: At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. New Refine: At start of combat, if unit's HP ≤ 100% or if foe initiates combat, grants Atk/Def+7 during combat. If unit's Def > foe's Def, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage=difference between stats × 4 (max 40%), and also if unit initiates combat, unit makes a guaranteed follow-up attack.
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