Jump to content

Fire Brand

Member
  • Posts

    129
  • Joined

  • Last visited

Everything posted by Fire Brand

  1. As I said earlier, Manfroy can teleport anywhere he wants, and likely knows many places where he wouldn't be found, as a member of the Loptyr cult. It's very unlikely he'd let himself get caught.
  2. It's not like he could do anything to prevent it. Manfroy can teleport anywhere he wants. Just see how easily he kidnapped Deirdre in Gen 1. Also, wouldn't Deirdre also be considered, then? I mean, she's the heir to Naga, yet she just gets herself killed easily at the beginning. She could have easily ended the entire game then and there with Naga, which is in Belhalla at this point. She would be just as much to blame for Julius' fate.
  3. Definitely load a save. NG+ gives the option to skip battle animations, which will cut like 10 hours off your playtime.
  4. Lord Favorite - Claude Runner Up - Ike Runner Up - Celica Least Favorite - Chrom Avatar Favorite - Robin Runner Up - Corrin Least Favorite - Byleth Trainee Favorite - Ferdinand Runner Up - Felix Runner Up - Kliff Least Favorite - Bernadetta Cavalier Favorite - Astrid Runner Up - Nanna Runner Up - Brighton Least Favorite - Frederick Knight Favorite - Tauroneo Runner Up - Danved Runner Up - Lukas Least Favorite - Kellam Myrmidon Favorite - Navarre Runner Up - Larcei Runner Up - Deen Least Favorite - Karla Mercenary Favorite - Saber Runner Up - Laslow Runner Up - Deke Least Favorite - Gray Fighter Favorite - Bartre (FE6) Runner Up - Geese Runner Up - Hilda Least Favorite - Arthur Archer Favorite - Innes Runner Up - Leon Runner Up - Shamir Least Favorite - Jamke Mage Favorite - Luthier Runner Up - Julia Runner Up - Callil Least Favorite - Hayato Shaman Favorite - Salem Runner Up - Lehran Runner Up - Leo Least Favorite - Tharja Healer Favorite - Sara Runner Up - Saias Runner Up - Lachesis Least Favorite - Elise Thief Favorite - Lara Runner Up - Pan Runner Up - Lithis Least Favorite - Sothe (PoR) Pegasus Knight Favorite - Sigrun Runner Up - Erinys Runner Up - Thea Least Favorite - Sumia Wyvern Rider Favorite - Seteth Runner Up - Altena Runner Up - Beruka Least Favorite - Camilla Dragons Favorite - Nasir Runner Up - Ena Runner Up - Tiki (SD) Least Favorite - Nowi Beasts Favorite - Naesala Runner Up - Mordecai Runner Up - Lethe Least Favorite - Keaton Dancers Favorite - Lara Runner Up - Silvia Runner Up - Feena Least Favorite - Ninian
  5. Try New Mystery! It's a nice mix of classic and new gameplay.
  6. Well, Delmund can use the Beo Sword in FE5. That's kinda confirmation.
  7. ...Please tell me you have been pairing the characters...
  8. Hmm... You should probably backtrack to Phinora. Get Dew to give gold to Sigurd, or get gold from the arena, and fix Tyrfing. Also, bring a healer.
  9. Do you have Forseti? Lewyn should be able to take care of Reptor
  10. Considering he cries for Tailtiu, he clearly does still possess some will of his own. And in act 1 he is clearly shown to be neglectful, and if his treatment of Silvia is anything to go by, probably not a great husband either.
  11. Well, 0% growths Volug carries the DB in part 3. Stat boosters/laguz stones fix most of his issues.
  12. Perhaps we could get Lachesis and Finn/Beowulf on this banner? She has a cipher card where she is ballroom dancing, iirc.
  13. Which FE would you consider the most and least balanced, and why? By balanced, I mean no one weapon, weapon type, character or class dominates the meta over all others or completely breaks the game.
  14. That's definitely another option, and one which could work very well. However, the game would need to make more of an effort to make Edelgard fully evil, as currently none of her actions are enough to make her such. Her character would have to be drastically changed in order for it to work.
  15. Yes, I would agree there. What Three Houses failed to understand, however, is the "morally grey" characters in FE4 do not work on their own, but are reliant on the big bad behind the scenes. They were all being manipulated in some way by the Loptyr Cult, be it Manfroy, Veld, Julius, etc.. Edelgard was clearly an attempt to copy these characters, but completely fell flat, as they forgot you can't just take Arvis and make him the main villain. That wasn't his role in Genealogy. The only way to do this would be to change the character to the point where they would no longer be recognisable. And that's kinda the issue with Edelgard; they don't know what to do with her. Sometimes it seems they're going for just the big bad emperor, but she's always so whiny, weak, and dependent on professor-senpai-sama-senpai-sama you wonder how she got anything done to begin with. TWSITD seem like a last minute attempt to shove in a manipulative force behind the scenes, but, well, we all know how that turned out. So in the end you get some kind of weird type of anti-hero. Confusing and inconsistent writing does not equal complexity of characters.
  16. Fire Emblem has never been about moral grey, nor has it ever pulled it off. 3H definitely had a weak villain presence, Edelgard and Rhea included. Both were incredibly confusingly and inconsistently written, it felt as if the writers themselves weren't sure what they wanted the characters to be. This is especially noticeable in Rhea. So, I think 3H would have benefitted greatly from a stronger big bad presence in the background. This doesn't necessarily need to be some Gharnef or Loptyr, just look at Sephiran. TWSITD felt like an attempt at this, but ultimately went nowhere and were completely pointless. In short, Fire Emblem definitely needs some form of big bad for the stories to work.
  17. Favorite cast is FE4. The characters felt much more toned down and realistic; gimmicks were kept to a minimum, and the focus was on what happened to them, their own story arcs. The game also has some of my favorite characters in the series, Arvis, Julia, Brigid, Azel, Altena to name a few. Second favorite is Tellius. While this cast had a few more gimmicks, I still found the majority of them compelling. Even the RD newcomers, despite not being fleshed out as much, I mostly liked. Favorites include Naesala, Sanaki, Sephiran, Zelgius, and Callil. Third favorite is Thracia 776. This game has several characters I warmed to through their in game performance, such as Lara and Pan, but I also liked how grounded and down-to-earth this cast felt. They weren't some grand nobles like Fe4, yet felt fully integrated into the world of Judgral. Favorites include Mareeta, Pan, Lara, Salem and Lithis. Least favorite is Three Houses. This cast felt heavy on the anime tropes and gimmicks, especially in the story dialogue, which imo is the most important part of character writing. I didn't warm to any of them much at all, but several annoyed me to no end, such as Bernadetta, Petra, Marianne and especially Byleth. The villains were also weak and all over the place, as mentioned before by others.
  18. - Base and Talk Conversations replacing supports - A move away from an anime art style to a style more similar to the Tellius series. - The return of the magic triangle and magic class splits (Fire mage, Thunder mage, Wind mage, etc.) - Removal of gambits and combat arts - Return of the weapon triangle - Removal of reclassing and units being able to use all weapons, like in 3H - A larger cast of playable characters with recruits scattered throughout the playthrough - Return of secret events and unlockable Gaiden chapters - Enemy recruits! The more ridiculous requirements the better. Xavier, PoR Shinon or Hannibal style. - NG+ secrets and new characters, RD style. - Bring back Mage Fighters! - Return of battle themes instead of the Storm versions of the map themes playing instead. - Varied objective types. I'd especially like to see the return of escape all, Thracia style. With a minimum deployment, of course. - Removal of avatar, or any kind of self insert whatsoever. - No turnwheel, but keep casual mode for newcomers. - Tellius or FE4 style base, rather than the monastery.
  19. I hate the turnwheel mechanic, and it's possibly my least favorite mechanic introduced in Fire Emblem to date. Firstly, it takes away the whole point of permadeath. Units are supposed to die. Part of the fun of Fire Emblem is adapting your team to fill the holes left by unit deaths. I believe Kaga himself said he designed the games to be played in this way. If you're resetting or rewinding for every unit death, then you may as well be playing on casual mode. It's the same thing. Also, Three Houses forces it upon you. Every time you lose your leader, you're forced to turnwheel, removing the penalty for poor unit placement and strategy and thus encouraging reckless play. Three Houses is also obviously designed around you resetting for every unit death; just look at the lack of late-game recruits. I fear that the turnwheel will steer Fire Emblem towards more ambush-heavy game design, as well as games designed around full survival. Casual mode already exists to ease people into the series, which is an optional thing not shoved down the throats of those wanting a challenge. So I say do away with the turnwheel entirely. After all, Fire Emblem is a game about war. It would be unrealistic for everyone to survive.
  20. At least Awakening, Revelations and Birthright didn't make me sit through playing the same already terrible maps over and over. Echoes is far more interesting to optimise, and funnily enough also had more varied maps, and dungeons were all different and a nice change of pace. Three Houses, aside from the constant repetition, also has the honour of having some of the worst maps (Petra's paralogue, BE chapter 17 and endgame, to name a few). I'd rather deal with Revelations gimmicks.
×
×
  • Create New...