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  • Favorite Fire Emblem Game
    Radiant Dawn
  1. QUESTION 1: Considering performance over the entire game, who are the two best beorcs in the game? Ike and Haar QUESTION 2: Considering performance over the entire game, who is the best unit that joins in part 1? Volug QUESTION 3: Considering performance over the entire game, who are the ten worst units in the game (they can be in any order)? Lyre, Fiona, Meg, Bastian, Oliver, Lethe, Kyza, Lehran, Ena, Pelleas QUESTION 4: What is the hardest Part 4 chapter and why (take 4-E as five separate chapter)? 4-4 because of the reinforcements (particularly the meteor sage, who can take down Heather+Rafiel if they aren't trained.) QUESTION 5: Who should get beastfoe in 3-6 and 3-13, and why? (Note: this is a trick question) No one. Beastfoe should not be used. QUESTION 6: Considering performance in part 2 ONLY, and excluding Astrid, who is the worst unit in part 2? Makalov QUESTION 7: Considering performance over the entire game, and excluding Zihark and Mia, who is the best swordmaster? Lucia. She is the only swordmaster. Edward is a myrmidon, Stefan is a trueblade. Zing! QUESTION 8: Considering performance over the entire game, who is the best tome user in the game? (Tome user is one who joins able to wield tomes immediately. So someone like Laura is not included). Micaiah QUESTION 9: Considering performance over the entire game, rank the royal laguz from best to worst. (The royals considered are Nailah, Naesala, Tibarn, Caineghis, Giffca, and Kurthnaga). Nailah, Tibaran, Naes, Cain, Giff, Kurth QUESTION 10: Considering performance over the entire game, who is the best unit in the CRKs? (The CRKs are the units who are available in 3-9) Keiran BONUS QUESTION: Is Danved really Devdan? No. Of course not.
  2. Is there anyway to make another character a lord? Like, if that character dies, it triggers a game over?
  3. Only deploy Jeff and Keiran. Give Keiran and Jeffs some good weapons+concotions/vulneraries. Just charge forward, hold a defensive positon for a bit and heal when you get to 1/3 health. There's a HorseSlayer at the shop, btw. It helps a lot.
  4. Rolf is 12 at the most. Seriously, he looks 9 in PoR.
  5. Does this tier list method assume Zihark and Jill stay in the DB? How does this method work in part 4, seeing how your group splits up. I'd say Sothe> Volug in 1-6-2. His extra movement isn't going to help him save Fiona any better than Sothe. For some reason, Fiona always seems to like to cross the bridge after all of her other units have, so she isn't saved instantly when Volug arrives to help. Saving Fiona is largely based on the RNG. Actually, whether Fiona survives or not is almost completely dependent on how the RNG Goddess treats her the first few turns. They're a few Knights who one round here. There is a myrmidon who has 5% chance to crit. Also, there's a bunch of fire mages up there that can really threaten Volug at this point. Sothe can OHKO some of the mages with a forged knife.
  6. EarthXEarth is completely overkill. EarthXWater is awesome.
  7. I'd say that Sothe is more of a main character than Elincia or Sanaki.... Sothe, Rolf, Soren
  8. Is this a common glitch when using nightmare? Theives are unable to unlock doors. I didn't alter the theif class data at all.
  9. Is there really a button like that?

  10. Does anyone think this could be a cool idea for the next FE? There could be a bunch of unique and cleverly named skill points that are difficult to do but give a bonus at the end of the chapter (Like, Extra BEXP and stuff.) For an example, one skill point/ achievement could be called "Goldoa could not move!" in which you rush and defeat Dheg in 4-E-3 without anyone of the dragons moving. Another one could be called "Scratched Armor" in which you'd have to defeat the Black Knight in 3-7. These are just a few ideas, but I think it would be a cool new feature that challenges the player to do an odd task for some extra BEXP.
  11. Wisper

    Fire Emblem 8

    1. Is there any way to change a map sprite without going through all the crazy hex editing? I can't find a Map Sprite Editor Module. I'm only trying to change put my cursor on them they go back to normal. 2. I can't change enemy stats. In Fire Emblem 7, I could just change a random enemy's stats by going into the character editor and editing the generic units stats. This doesn't work with FE 8. Please Help, and I'd appreciate if you all could explain this to me like I was 5 years old.
  12. Mist's strength doesn't turn out average at all, actually. If she hasn't promoted by part 4 (which is possible since this is Hard Mode and she is a healer with crappy stats) then her offense is simply abysmal. She'll eventually promote if you don't give up on her, and she still won't even dream of one rounding anything except for the occasional odd and incredibly paper frail preist. Even with the florete she's doing little damage because of her low magic stat. Also, Mist shoudn't be coming to endgame either. We already are forced Micaiah, who can use Psychic right off the bat, So Mist's +3 move isn't that valuable. And we have Elincia, who is just a better version of Mist. Also, if you used Soren or another sage they can use Staves too, and can use Psychic right off the bat like Micky. What does Mist contribute during these chapters aside from pure superfluous healing utilty? Very little. She'll probably be around level 10 3rd tier here. She can double the generals, but she isn't one rounding anything aside from preists (and mages! Yay!) with a Silver Blade or Vague Katti. She can't actually damage generals without her florete. Her offense is still a lot lower then everyone elses. I can't even describe how horribly she fails throughout the rest of the endgame. She's OHKO'd (lol) by Dragon King, takes serious and usually lethal damage from the Red Dragons, and is still threatened a lot by White Dragons becuse of her low HP. So yeah, Mist doesn't really do anything aside from "Lol one of 2 healers in part 3." And her perfomance there is laughable, too.
  13. Mist should still be lowered, IMO. Someone shouldn't be at the top of middle just for being one of the only healers in part 3 (which, I repeat, is an incredibly easy part. Even on hard.) Once your GM's start hitting 3rd tier, I can see the value of healers becoming already lower then they were before. And she can't do anything in combat, as well. I think everyone is overlooking how horrible she is in combat. She's really bad. The only way for her to actually hurt things in the beggining is for her to use the florete. Her starting overall strength with an iron sword is 14...one point higher then base level Edward! She's weighed down by the Steel Sword for 12 levels, so she really shouldn't be using that, as her speed is already low enough. Also, the Florete has only 45 uses. By the time your done babying her, the sword will be broken and she's pretty much UNUSABLE combat wise unless you bought another Florete in 3-4. It also costs 9000 gold, I'm not sure if it's even possible to have that much gold at that point in the game but you can buy several weapons (or, lolvulneraries) with that amount. Also, you have another healer: Rhys. He isn't very good durability wise, but at least he has high magic and hits RES. He is a great healer, and he can take a good chunk off an enemies health. Mist has better averages then him (kind of) and she without a doubt is better once she gets a mount (which she will probably pretty late), but Rhys is still a better healer and combat unit all through all of part 3. So, while Mist is one of the two healers in part 3, and being a healer on a mount is pretty cool, but she DOES have a lot of things going against her. I also find it silly that she and Rhys are seperated by an entire tier. I think her position should be lowered, but maybe that's just because I like my healers to do something other then heal.
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