Jump to content

FailWood

Member
  • Content Count

    145
  • Joined

  • Last visited

Posts posted by FailWood


  1. 4 hours ago, Etrurian emperor said:

    Not exactly the same but mostly the same. Its not like Morgan who's got an entirely different personality depending on their gender. And that's actually kind of unfortunate. 

    Agreed, and I think they were also better with the Morgans about not having one of them be more likeable (or unlikeable) then the other.


  2. One pet peeve I have is when people say both Robins are exactly the same.  They have supports (besides S supports) that play out completely different based on which Robin you're playing as (Chrom, Lon'qu, Anna, Tiki, Basilio, Flavia, and all the 2nd Gen and Spotpass characters).  What do you think of their differences in personality, which supports are your favorite that they don't share, and which Robin do you like more based on their personality?


  3. 3 minutes ago, DefyingFates said:

    I thought 3H has only gotten two including this one? Either way, if this is what it takes to stop 3H overtaking CYL for a third year in a row, I'm all for this as a necessary evil. Competition's going to be tough enough with the Byleths, Rhea and any students in alt hell right now (and Ignatz of course), even without Yuri blocking Chrom again.

    Nope, this is the 3rd New Heroes banner Three Houses has gotten in the last 11 months.

    I'm almost certain that one of the Byleths will be a CYL winner next time.  Female Byleth in particular was in a winning position until people got too distracted by Gatekeeper's dominance on the Men's side to notice Marianne sneak past her on the Women's side, and they'll likely want her to get something new now that Male Byleth has a Legendary.


  4. 2 hours ago, Etrurian emperor said:

    I understand the sentiment but on the other hand things like the Three Houses Brave alts are our own collective fault and it did take them about two years to add very popular characters like Ashe.

    I wasn't counting the Brave alts, as those are based on the characters themselves, and not the game they're from.

    I don't get the point you're trying to make with Ashe.  He was added via seasonal banner, which is not what I'm talking about.

    The three banners I'm talking about are the Goddess's Servants banner (that brought Seteth, Flayn, Catherine, and Shamir), the Seeds of Foldan banner (that brought Ingrid, Dedue, Linhardt, and Marianne), and this Abyss banner.  They all happened within the last 11 months.


  5. Anyone else feeling that Three Houses fatigue?  This is the 3rd New Heroes banner that Three Houses has gotten within the last year.  It's like how Awakening and Fates got so much attention in Heroes' first 2 years.

    Radiant Dawn hasn't gotten a New Heroes banner in over 2 years (It's last one was the Rulers of the Laguz banner, which it shared with Path of Radiance, and was early on in Book 3).

     


  6. 1 hour ago, lightcosmo said:

    You forgot Dolphin Slash, which is one of the top. Xd

    Although I think ZSS doesnt have an amazing OoS up B, since its range is garbo.

    I only listed the ones I have the most trouble with.  I know there are others like Marth, Lucina (hate her in Smash Ultimate BTW), Bowser, and C. Falcon.

    The poor range on ZSS's Up B doesn't mean as much when you frequently play as the big boys like I do, plus it can be a KO move.


  7. 2 hours ago, lightcosmo said:

    Ofc i assume you dont count Corvin.

    I don't.  I'm referring to Poppi Alpha and the Shieldhammer Blades when I say Face Tanks.  I always found myself playing Tank or Healer for the fights I struggle most with (unless it's one of those two battles were Rex gets something new between phases. You know the ones.).

    1 hour ago, lightcosmo said:

    I think... Young Link would be a perfect example here. He has such little shield risk (most of his aerials are less than -8 on shield is believe?) Punishing such a quick character can be difficult of the defence, making it "boring" for the defender. You have limited options here

    1: you can try to predict his approach. Go for a parry and punish him. This has alot of risk of course.

    2: you can reset the neutral by getting out of there ASAP.

    3: you can try to zone him out and stay safe.

    This is from a defence PoV ofc, which is why I didnt consider simply beating his option out with your own, I would consider that an offensive punish. Playing against a projectile camp style YL? Im pretty sure thats the most hated thing online, haha. This style is generally considered "lame" as the game is kinda stagnated at this point. 

    As far as offence goes to pressure him? God, I could make a huge list for that one. So, on one hand i can see what the TC means.

    Anything that's 11 frames or less is safe on shield as that's how long it takes to drop it, but in reality it's more like 14-15 frames as you have to consider what you do after your shield is dropped (not to mention lag if you're playing online, so add more frames in that case).

    Snake's a pain too.  He can shield his own granades that he's holding like it's nothing can use them to escape combos, and has the cheesy Down-Throw to Up-Tilt kill confirm at higher percentages.

    41 minutes ago, Fabulously Olivier said:

    I'm of the rare opinion that slower gameplay is more fun. I like longer times to kill. If I die in less than a couple seconds, I think your game sucks. And if I kill in a couple seconds, the combat isn't long enough to be enjoyable.

    I enjoy living longer then my foes expect, being able to help my team stay alive by soaking damage for them, or by healing them.  Again, I play Dedede and K. Rool (and Wario) in Smash Ultimate, and I can't help but smirk when they can't kill me cause my characters are too fat.


  8. 40 minutes ago, lightcosmo said:

    Well, as offence usually has many more options to work with, its going to be more difficult to balance out. 

    Another thing, most people dislike a slow gameplay geared game (see Sm4sh for what I mean) as nothing really happens with defence, offence you can have near limitless potential, giving them more reason to gear games to combos. 

    What do you think they should do?  I've been watching footage of Dragon Ball FighterZ and Guilty Guilty Strive recently and some of the block strings I see in those games look very oppressive where I ask myself, "how does the person defending in the corner get out of that?".  Then there's Smash Ultimate where punishing an attack is more often then not impossible without thinking ahead (I'd know as someone who plays Dedede and K. Rool.  God bless the latter's belly armor.)

    24 minutes ago, Interdimensional Observer said:

    You win in games by knocking HP to 0.

    Yes, but you also need to prevent your own HP from hitting 0.  Swinging your weapon(s) like a madman can endanger that.

    26 minutes ago, Interdimensional Observer said:

    As said above, coming up with alternative forms of tanking isn't as easy as alternative forms of offense. Not impossible, but it requires more creativity. And in RPGs, the same can be applied to support and healing.

    I'm reminded of how both the Attackers and Healers in Xenoblade 2 could do high damage and excess healing without letting up on the attacks.  Face Tanks really got the short end of the stick in that game.


  9. I feel like hyper offense has become too much of a popular trend (especially in the fighting game genre), generally having characters attacking continuously with little to no room to punish them for being reckless (block strings where the defending character is stuck in the corner unable to move, or frame data being too quick for the defending player to get a move in without getting hit first), or having tools to either overcome or straight up ignore defensive abilities/tactics.  With nerfing characters also becoming a dying ideology, Defensive play is often left dead in the water, unable to deal with the pure aggression.  Then there are other games like Fire Emblem where Offense is heavily favored then Defense (seriously, Heroes has a fetish for the Attack and Speed stats).

    What are some of your own thoughts on Offense vs Defense?


  10. 4 hours ago, Etrurian emperor said:

    I never cared much for Misty though, or May, or Brock, or Max, or whoever that guy in the Orange League was. As far as Pokemon goes I'm only really attached to Team Rocket.

    Misty was too much of a hothead for me to like her, and Max was a little shit (less so in Battle Frontier, but nowhere near enough to redeem his time in Hoenn).  I liked Brock for being the voice of reason, and May was one the better female companions.  James is the only Team Rocket member I liked due to his background before joining them.  Jesse was the generic bossy female villain character which is something I never liked, while Meowth talked too much for me to like him.  Tracy (the Orange Islands guy) was unmemorable, so there was nothing to like or dislike about him.


  11. While she can't become the Brawler Class due to unnecessary genderlocking, Female Byleth in Three Houses has a boon in Brawling, one of only 3 playable women who does (the others being Catherine and Constance, with the latter needing to unlock her's via Budding Talent).

    As someone who likes larger women, the trend of having martial artist women in various media becoming more popular in recent years made my heart sink.  Fat women deserve better representation too.


  12. I've no prediction, and even if I did, I'd only be setting myself up for disappointment in doing so.  Speaking of disappointment, I only now realized that Eitri is another being Heroes decided to genderbend (and made into a loli).  How many genderbent characters are there in Book 5?  Or rather, how many Heroes OCs overall share their gender with the source material they're pulled from?


  13. 1 hour ago, eclipse said:

    Micaiah being a light mage was nifty.

    Dark Magic MC when?

     

    1 hour ago, eclipse said:

    Ylisse - Like Magvel, capping stats wasn't a pipe dream.  Unlike most games, the hardest-hitting magic could be farmed with DLC.  Not sure if that's necessarily balanced, but it meant that I could be an idiot with Forseti when the situation called for it!

    I can't help but enjoy myself watching Robin tank everything with the Book of Naga while having Armsthrift.  Grinded many Limit Breaker manuals doing that.


  14. 3 hours ago, Jotari said:

    Hasn't played. Mir hasn't played most games in the series yet presents himself as an expert on their quality, with the typical judgement being that they're so bad as to be unplayable (even though he has never even tried)

    Sure fooled me then, but that's nothing new.


  15. 3 hours ago, Jotari said:

    (He hasn't, though he'll talk like he has unless directly asked).

    Hasn't forgotten, or hasn't played?  If the latter, then that would make me curious about other games.

    8 hours ago, Ouzyxol said:

    We're excluding Staves?

    No, I did mention status spells at the start.  I guess I didn't make it clear enough to make sure it along with healing and other support magic were included in this topic.  My bad.


  16. 54 minutes ago, Shadow Mir said:

    I'm not sure what to think about 3H and magic, other than the fact that in terms of mages, it has a clear bias towards females. Most of the better magic classes are female-exclusive, while the two male-exclusive magic classes are pretty bad, for how much of a hassle getting the item needed for them is. Also, only one unit gets any real benefit from them, and he's exclusive to one route.

    I don't know why they bothered including Dark Mage and Dark Bishop, let alone making them male-exclusive (or having any gender-exclusive classes at all after Fates did away with it).  As you say, Hubert is the only unit who can use them to their fullest potential, and he's locked to one route.


  17. 4 hours ago, Shadow Mir said:

    You missed the point I was trying to make, which is that while Donnel has great growths, his poor bases make it such that he has to play catch-up first, which isn't easy when you're that weak (in terms of bases, his best stat that isn't luck starts at a laughable 4; no one else in Awakening has bases that are this dismal). Not helping is the fact that he doesn't even level up any faster than everyone else despite this (which Ross, Ewan, and Amelia did, and it made it easier to get them into a real class). This means having to pray that Donnel can kill enemies to get anywhere, which is not easy when you are stuck dealing what merely amounts to minor chip damage. At a point where the enemy lineup is mostly saturated with axes, which Donnel fares poorly against. And because you can't use a second seal until level 10, you're stuck trying to feed him 9 levels of experience, which is slow and agonizing when he does next to no damage and he's a liability on enemy phase. It gets worse on harder difficulties, as enemies in skirmishes have higher-end weapons. And this is on top of the fact that Reeking Boxes get price hiked (they cost nearly ten times the amount they did in normal mode). TL;DR, Donnel needs way too much effort to become useful. 

    And I'm saying that it's not as difficult as you make it sound (at least if you're playing Normal or Hard, haven't tried it on Lunatic yet).

×
×
  • Create New...