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InvdrZim13

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Everything posted by InvdrZim13

  1. Are you sure you're playing a 2.1 save? And post the save anyway so I can look, I haven't heard of anyone else having an issue with her in the new release.
  2. It was an issue with a hack we were using that messed with item effects, the fix will be available in 2.1.1
  3. Redownload again I fixed Julia making the game explode, you'll have to start over from S2-1 for it to work though. Also fixed this
  4. With how much changed the two versions are fairly incompatible and would require starting over due to the changes. https://docs.google.com/spreadsheets/d/1AqaE6E1Rjz_IarQTcYLFI9O6ZH8OVyfuTGEdhPe4Gbo/edit?usp=sharing
  5. Updated the DL link for the patch, fixed a few gamebreaking issues and made some quick balance adjustments to Sofia and the Landsknecht's promo gains. Link
  6. Exactly this, 2.0 released in a very messy state and we've been hard at work fixing things. We missed a few things but overall it's a lot less buggy than 2.0.
  7. UPDATE: if you're planning on doing sawyer's route don't let elijah die I fucked up the check to hide him and won't be able to push out a fix until tomorrow Hey folks! Galastan here, back to fill you in on the latest Staff of Ages news. First, and most obviously, we’re releasing Staff of Ages Version 2.1 – Post FEE3 2018 Patch today! This version doesn’t have as much new content as we would include in a full version patch (e.g. 2.0 -> 2.1 vs 2.0 -> 2.0.1), but we decided to make this patch a new full version due to the immense amount of balance changes that went into it. Here’s some of what you can expect from this new version: As we showed off in our FEE3 presentation, Chapter 1-4 – Revolution has received a huge overhaul, complete with a new map, a new and better story, and some foreshadowing bits that make future story beats more cohesive. It isn’t an uber-mega difficult map, as it *is* only Chapter 1-4, but it should be a bit more interesting to go through than old 1-4. Most units have had their personal skill overhauled, in part to increase balance of personal skill power across the board and make units more interesting to pick up and play with. Class skills, especially so for promoted classes, have also been overhauled for the same reason. We’ve added quite a few new palettes to units’ promoted class options. We’re not done implementing all of them yet, but we’ll have a patch come down the pipeline as soon as we get our hands on the Team SALVAGED Paladin animation, complete with all promoted character palettes and the new paladin animation. Chapter 1-F – Crown of Thorns has, as MarkyJoe might say, been cut in three. This should make the chapter less tedious for being only the equivalent of Chapter 12. It isn’t the definitive ending of the game anymore, and doesn’t deserve to be as big of a labyrinth as it once was. The rewards you gather should more or less be the same, however. In an effort to make infantry classes a more viable option in comparison to fliers and cavalry, we’ve increased their power by increasing their promotion gains across the board, alongside granting them new infantry-only weapons: the Pike and Broadsword. These work similarly to the Shamshir in that they’re locked to a certain class tree (the Soldier family and Mercenary family respectively). We’ve also buffed Shamshir up to the standard of these new weapons and locked the Longbow family of bows and all siege magic to infantry classes as well. Alusq has composed some new music tracks, which you can find scattered around the game. Finally, we’ve added a new class to the game: the Nephalim line! This character class is a mage mounted on a pegasus. In their base form, Nephalim can only use Anima magic, but the class does have two promotion options that extend their magical capabilities: Harrier (which you may remember from Fire Emblem Echoes: Shadows of Valentia) can use Anima and Dark, whereas Deva uses Anima and Light. Julia is now a Nephalim at base, and is the only Nephalim you can recruit in the available maps in this build. And there's a fairly comprehensive set of patch notes in this very topic. Download the patch here!
  8. I have no idea why or how it broke but currently every custom track makes the game crash so I guess we're delayed indefinitely until that gets sorted out. until like tomorrow.
  9. Music isn't quiiiiiiite ready yet so we're pushing it back to 11/5
  10. Assuming we get the last things fixed/complete and put in the game version 2.1 should be arriving some time tomorrow (sunday november 4th) I'm hoping there won't be bugs but there's probably going to be undiscovered bugs still because that's just how this seems to go. If we end up needing more time I'll update things accordingly.
  11. Sales of copies of carts on Amazon/Ebay/etc don't support anyone but whoever put the ROM on the cart. The creators don't see a cent of that.
  12. Shame nobody let me put thracia fog in
  13. To preempt any "It's fee3 where's patch?" questions: we're really close to being done (19 bugs/fixes remain, out of the 100+ we ended up having after the 2.0 release), but the demands of real life have set us back a bit further than expected. Assuming nothing goes catastrophically wrong, the patch should be ready by the weekend of November 2nd. And here's something to look forward to, the animations for one of our two magic flier promotions: Harrier, who uses anima and dark magic.
  14. SoA Griffon and Arbalest animations, credit to Ayr. Map sprite credit: Toaomr Griffon: https://www.dropbox.com/s/3ajll9fue6vfx15/Griffon Anim.zip?dl=0 Arbalist: https://www.dropbox.com/s/e8d6imhs1hqdsl1/Arbalist Anim.zip?dl=0
  15. Mounted are not able to use long bows, infantry of any kind should be able to. It's been fixed in the next update.
  16. As always, when it's ready. The next update is almost entirely just fixes and adjustments for what was found in 2.0, there won't be a significant content update for a good while.
  17. You'll have to wait for the next update, it seems like if anyone is dead or not recruited the game freezes before the map starts. Not sure if the save will work or not after the update though.
  18. A lot. It'll all be listed in the changelog that comes with the release.
  19. Updated minimug box thanks to the modular minimug box! Hit/Avo was considered but ultimately not shown because you really don't care about it until weapon triangle is added, which changes per weapon in the first place.
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