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  1. So, remember the time I said I wouldn't do another LP any time soon because I was busy? Yeah. I lied. "And the fabled tactician who almost destroyed the universe, right after sending half of his army to their deaths". Although, I definitely hope things don't go so badly this time around. Remember me? I played FE12 and it was horrible! It almost feels like it was only last week. Now I'm here to bring forth another work of locomotive malfunction and consequent derailment. I initially considered playing normal mode. Then I thought of playing normal but increasing the enemy growths a little, so it would be like a "not so hard" mode. Then I thought "fuck it, the only good thing of my last LP was me failing". Hard mode it is! If we make it past chapter 7, I'll be satisfied. Ruben, didn't you say you wouldn't have time for this? The thing about FE12 was that it had a number of factors that made it rather tedious to LP. The two screens forced me to go through long, dragged out sessions of cropping, the character sprites going dark when not actively talking made editing harder than it needed to be, and the lack of assets for FE12 on the internet and highly detailed sprites forced me to cut corners weirdly when editing. FE6 does not have any of these issues, which should make things easier for me. Does that mean we'll get an actual schedule this time? I intend to at least update every 3 days. Not as rushed as the main campaign, but not as hilariously slow as the chronicles. Will we get another terrible, self-insert fanfic? Can't you see the tag? I didn't read the last LP! What's all this talk about destroying the universe? Should I call 911? Go ahead and read it! It's right there in my signature, along with a reader's recommendation. Eh? Eh? If you cannot be arsed, well, it's not that important. I plan to introduce some continuity, but it should be quite obvious to anybody with two eyes and a functional brain. Will we get a saying on anything that goes on in the LP? Routes, units, anything? No. Hahahah, okay okay, I mean, I'll try to play all routes in different save files. I'll probably do what I want for the most part, but feel free to suggest units or things to do. Just... not Rutger please... we've been over that. I think. So, that's it? Good. Then, without any further ado... It is time to wait a few days until I get around to writing down the update! Until then, I fare you all well.
  2. Hello all of you! Today I will be starting my first let's play here in the forest! I will play Pokémon Xd: Gale of Darkness, for the first time, completely blind! I have played seen a playthrough of Colloseum, but I want to experience this one myself first. Let's have some rules first though. - You can NOT spoil me on the story. Should be obvious though. - You CAN give me some tips, about what certain pokémon learn, which pokémon I should use, etc. I don't consider those harmful in a blind playthrough. That's pretty much it, I think. Now, let's begin! Episode 1: A new blind adventure!
  3. I've been bored out of my mind lately and I've decided to start a let's play of FE7 instead. Notes I'd like to throw in: I did not save a backlog of the changes, but you will see some varying weapon types and changes throughout the run. Palettes will be altered so that they don't look like garbage. That's pretty much all. Onto the run itself!
  4. Emulated on Android so I can use save states. Discussions will be in the feedback thread. Every other dungeon will include a poll that will run until I finish it, to allow the readers to decide which stat growth our heroine will get. If there's a tie I will decide between the ones that tied. If the winner is impossible at the time (like if strength wins and there are no strength boosters in the loot) it will default to my choice. The options are self explanatory, but for those of you who haven't played: Pockets: adds another slot to the command list. Another option during the heat of battle that doesn't require opening the menu, basically. Ring: allows the use of magic without having to find the proper magitite stone, a fire ring will give constant access to fire for example. If this wins and there's more than one ring I'll pick which one I get. Sometimes there will be polls for other things and they will run as long as I feel they're needed. For all polls I will also add a vote. I am playing as a female selkie with the blacksmith family trade. Feedback Thread Art and Banner Gallery Seek the water of life. Long ago, miasma swallowed the world. Its very touch was fatal, and it claimed many lives. But we have since discovered a way to hold it at bay. Crystals protect us from miasma. Smaller crystals now guard the villages of the world, while larger ones guard the cities. We all live our lives within the embrace of the crystals' blessing. The power of the crystals is not limitless, however; it gradually diminishes over time. We must rekindle the crystals' radiance each year by purifying them with myrrh. In turn, they protect us from the miasma for another year. But myrrh cannot be found just anywhere. We must seek it in the dark depths of dungeons, across forbidding mountains, even beyond the sea. This task falls to young men and women sent off each year by every town the world over. It is their duty to collect myrrh and bring it home. They are known as the crystal caravanners. This is the tale of one such caravanner and her adventures. FIFTEEN YEARS AGO "Please, sir!" A male selkie dropped to his knees and begged to the Torring village elder. "This is the only town we could reach! At least allow my wife a place to give birth safely..." In the wagon behind him, a heavily pregnant female squirmed and let out faint grunts of discomfort. The "elder" actually wasn't much older than the selkie couple, but his father had recently died and thrust him into the position. He had grown up hearing tales of robberies, assassinations, and general trickery...all performed by the selkie race. Whereas his own people, the clavats, were typically shown as peaceful farmers or on occasion, successful caravanners. "I will let you stay, but only until the child is confirmed healthy and fit to travel." The elder turned to one of the clavats who had gathered to see what was happening. "Lead her to the infirmary and make sure a midwife is available." "Oh, thank you! Thank you so much!" The selkie man jumped up and attempted to give the elder a hug, but he pulled away. His copper colored eyes twinkled, almost with the same luster as the crystal chalice he carried. "I will repay you for this to the best of my ability!" PRESENT DAY Dou Gas, the selkie father, turned out to be a skilled blacksmith, which was something Torring lacked. So, a town meeting had been held, and the majority voted to allow the selkies to stay, given that they had nowhere else and the goblins of Goblin Wall had killed all their traveling companions. Their little girl Dee Kat had since grown into a fine young lady. Despite growing up around a bunch of clavats, she was still a typical selkie...fast and agile, and at times a bit of a trickster. The village elder, Roland, was pleased to see that the selkies were behaving themselves, NOT stealing things. He now knew that those stories weren't completely accurate, and quite racist. In fact, Roland was almost as happy and proud as Dou Gas when Lo Ree gave birth to their second "pup": a boy who they named Don Van. It was a little known fact that selkies associated themselves with seals sometimes, calling their young "pups", and everybody knew they were avid consumers of fish...just like seals. The selkie family would fish the local river almost constantly, but somehow, they managed to never overfish it. Today, Dee Kat was sitting on a hill overlooking the town square, looking completely exhausted. A little orange puffy creature floated over to her on his leathery wings. "Rough morning, kupo?" "Chee!" The young selkie smiled and extended her hand to scratch her moogle friend's furry ears. His full name was Cheese, his parents had named him that because his fur was the color of that soft, delicious food that people made from cow and sometimes goat milk. But Dee Kat preferred to call him Chee, because it was more dignified. "Kupo" was a term of endearment that moogles called their best person friends. "Dad expects me to help in the forge just about every day. I hardly have time to train for the caravan!" Dee Kat complained. "You're not nervous at all about that?" Chee flattened his ears. "Caravanning is supposed to be REALLY dangerous." "That's why I have to train! So I don't come home in a body bag...Dad doesn't seem to understand that..." TO BE CONTINUED...
  5. Isn't vegetable man bootiful? Warning: this LP will contain spoilers, naturally, though I won't spoil significant plot elements until I reach them, even under spoiler tags. I'll go into it assuming some haven't played, and I'll gloss over some story elements so that those following can understand the context behind the stuff I'm doing in the game and so that those curious could hear my thoughts on the game. If you haven't played this game, I highly recommend that you do, especially if you're a fan of strategy (particularly games like XCOM), WW2 revisionism, or good anime. (It's only $20 on Steam) Also, this game contains scenes of violence committed against unarmed civilians (though no blood), political/racial undertones, and otherwise fairly harrowing depictions of warfare and persecution for a game rated T/Pegi 16. This is balanced out by occasional slice-of-life or otherwise lighthearted moments, but it, by and large, is a game about war. Don't let the silly image above fool you. Dude's actually incapacitated and in need of a medic. Final warning: my posts are all kind of rambling and long-winded. I apologize; I'm trying my best to improve. So yes, for my first LP ever on this site, I decided to do a favorite of mine: Valkyria Chronicles. Except it is now modded, and I won't be using the leaders (Alicia, Largo, and Rosie) at all. The mod is called Gallian Crossfire. It makes a ton of changes to the original gameplay elements, due to the original game honestly being kind of a breeze by strategy game standards. Essentially, it makes the game a shit ton more difficult, sometimes maybe even a little unfair. I'll list all the specific changes under here, but those who haven't played the game might not understand any of this. Be warned, it's a fairly big list. With all these changes, it now really does feel like you're just this ragtag militia from a technologically poor country fighting a military superpower. If you want this mod for yourself, just look for it under VC's "Community Guides" segment of Steam. Or just look it up on Google; if you've found a page on Steam titled "Gallian Crossfire rebalance mod", then you've found the right one. The mod was created by a user named busards. Table of Contents (should link directly to each corresponding post): Page 1: LP Intro/Prologue Chapter 1-1 (Intro) Chapter 1-2 (Gameplay) Chapter 1-3 (Gameplay) Chapter 1-4 (Closing)/2-1 (Intro) Chapter 2-2 (Gameplay) Chapter 2-3 (Closing) Interlude Segment 1 First Recruitment Segment Chapter 3-1 (Intro) Page 2: Chapter 3-2 (Gameplay) Chapter 3-3 (Gameplay) Chapter 3-4 (Closing)/Interlude 2 Break Where I Promise to LP VC 3 (Japan-only game, but I have English patched version) Interlude 3 Report (Ellet) Chapter 4-1 (Intro) Page 3: Chapter 4-2 (Gameplay) Chapter 4-3 (Gameplay) Chapter 4-4 (Closing)/Interlude 4 Chapter 5-1 (Intro) Chapter 5-2 (Gameplay) Chapter 5-3 (Gameplay) Chapter 5-4 (Gameplay) Chapter 5-5 (Closing)/Interlude 5/Report (Hans) Page 4: Chapter 6-1 (Intro) Chapter 6-2 (Gameplay) Chapter 6-3 (Gameplay) Chapter 6-4 (Gameplay) Page 5: Chapter 6-5 (Gameplay) Chapter 6-6 (Gameplay) Chapter 6-7 (Closing)/Interlude 6 (Largo Report Acquisition) Report: Largo's Passion (Part 1 - Intro) Report: Largo's Passion (Part 2 - Gameplay) Report: Largo's Passion (Part 3 - Closing)/Chapter 7-1 (Intro) Chapter 7-2 (Gameplay) Chapter 7-3 (Gameplay) Chapter 7-4 (Gameplay) Chapter 7-5 (Gameplay) Chapter 7-6 (Gameplay) Chapter 7-7 (Gameplay) Page 6: Chapter 7-8 (Closing)/Interlude 7 Start of DLC 1: Behind Her Blue Flame Part 1-1 (Story) Behind Her Blue Flame Part 1-2 (Gameplay) Behind Her Blue Flame Part 1-3 (Gameplay) Behind Her Blue Flame Part 1-4 (Gameplay) Behind Her Blue Flame Part 1-5 (Gameplay) Page 7: Behind Her Blue Flame Part 1-6/2-1 (Story) Behind Her Blue Flame Part 2-2 (Gameplay Start) Between the last part and the next part is a long break and an apology for said break, plus a recap of everything that happened before Behind Her Blue Flame Part 2-3 (Gameplay) Behind Her Blue Flame Part 2-4 (End) Interlude 7 Continued/Chapter 8-1 (Story) Chapter 8-2 (Gameplay) Chapter 8-3 (Gameplay) Interlude 8 (Incorrectly labeled) Chapter 8-4 (Middle Story Part 1) Chapter 8-5 (Middle Story Part 2) Chapter 8-6 (Gameplay Start) Without further delay, let's get started: EDIT: I'm not gonna be posting here for a bit. With the release of VC4, and my desire to play it, I'm reticent to be playing two Valkyria Chronicles games simultaneously. And moreover, I plan to actually LP VC4. So in the end, to save me from a possibly staggering workload and to keep me from getting burned out on this game, I will keep this LP on hold until I've thoroughly finished VC4 (beaten all the main chapters and DLC). I will not end this LP yet, though. I promise that unless something happens to me (life's unexpected, what can I say?), I will ultimately finish this LP all the way through. I'd say at the latest, I'll be starting back up in early January.
  6. Warning: The following LP does not reflect on my political views. You have been warned. So the other day, I read @henrymidfields's LP of Conquest, and I laughed a lot. I was inspired to make this LP after seeing modern warfare terms used in Fire Emblem, and also because I wanted to make something involving my country. This will not be a history-based story, but a made-up story told from MU's perspective. It's also modded to make some units more viable and to add playable Ballisticians. Without further ado, I present to you: FE12: Filipino Warfare Edition! Terminology (Note: Some weapons are made-up.) Prologue 1: Entrance Exam More to come. I've already finished Prologue 2 by now.
  7. 23:04 P.M., somewhere in the world. A random nerd's room. Man, it's so much fun playing Fire Emblem! I just love it, all of my units have been blessed by the RNG goddess. Look at that avatar. She even started as an archer! No wonder they gave her a 10/10 in that old Rate the Unit thread... My army is invincible. Even Maris can't get killed. Huh. Maris. What's her new official name? Malice? Malicia? Marlacilis? Who knows, I sure don't. Oh man Palla died. I was foolish to place her there. Well, it's just my fourth playthrough. That's better. Ogma isn't sitting on a flying creature, therefore he survives getting shot in the neck with an arrow. ...this is so boring. Where did I go wrong? I was playing maniac like a boss! My stats weren't so good, Wrys hadn't capped anything yet. And Tiki died so easily, having to reload the turn was so annoying... but even with these huge handicaps, I still can't shake this feeling that this is too easy. How strange... what shall I do? ... LET'S PLAY AS KAGA INTENDED US TO! This is more or less how I got the idea to do this. That, and having recently watched Markyjoe's video on Fire Emblem's balancing. So, out of tremendous boredom, I decided to do a LP in a foreign language, taking away the ability to reset which I'd never done before, and publish it for all the pros to gaze upon over the shoulder in disdain. I might not even be able to finish this (I'll try as hard as I can, though), as I begin college in around a month, but hey, I just wanted to try this let's playing schtick out. Please bear with me. Not that I expect this to become anything big, but eh, if I can manage to get a stable replier or two, I'll be happy. The rules are as follows. - Obviously, I won't be resetting. If I lose a unit, I'll have to press on and use a replacement. Hopefuly, I won't have to settle for using Matthis or Frost or anything like that. I'll also try to recruit everyone and get every gaiden. That would be sweet. Units defeated in the prologue won't be considered dead for good, and I'll be free to use them in the main game. I think having to LTC Matthis should be enough of a punishment for leaving Wrys and Caeda in range of Jeorge and his archer buddy. - The only exceptions to this rule will be Marth and MU (whom I have already created, by the way, so I'm afraid I won't do like the good Let's Players and let the viewers participate), as well as the unit who will take the Growth Drop. This is mostly because I don't trust my skills and, well, I'd like to have more than one "permanent" unit to help the seizebot sit on the throne. Now, don't worry, I won't give it to Palla or anything like that. It'll be an early game terribad unit. Place your bets. Once more, because I am a bad LPer, I already have someone in mind. If any of these die, I will reset the chapter. If I lost any of the other units before resetting, I'll disarm them and kill them off as soon as possible. I won't be allowed to change anything in the prepscreen, either. If I have to reset five times because I forgot to give Marth the starsphere the first time, so be it. As of the Bond Drop, the Rainbow Potion, and the lunatic statboosters, I won't be using them. - I will use the reclassing feature. I'll try to have one of each class, though. - I'll be playing on H1, again, because I don't trust my skills. - And, just for the record, with this intro, I don't intend to insult people who use save states and the like. I use them a lot, it would be quite hypocritical of me to do such a thing. I just... figured it was an alright introduction to this thing. - Lastly, I'd really appreciate if you guys behaved like grammar nazis and corrected my mistakes. Partly 'cause I'd dislike to have an ugly mess of a first (and probably last) LP, but improving my english will be of use in college. We could use this chance to turn Serenesforest into a Den of Education and Knowledge. So, without further ado, let us... wait until tomorrow when I feel like typing down another part! And that's when the LP died.
  8. And, I'm back with a new randomizer because my old one's save stopped working. I'm not going to bother with a long intro, so I'm just going to start again right away. Also the format for the spoiler tags is: top-screenshots/commentary middle-new units/unit ratings bottom-level ups And here's the settings I used. The growth randomization was a bit more extreme
  9. Why hello there Serenes Forest. I am Breezy. I like Pokemon. I like dying on the inside. So what better way to put it all together than by doing this. Anyway RULES 1.) Nuzlocke stuff: First mon on each Route/Nicknames required/Pokemon die when they are fainted 2.) Randomizer stuff: All starters\wild\event\trades\trainer Pokemon were randomized/TM's were (but not compatibility)/ There is a 10% increase on all Trainers levels. So if someone had a level 20 Ivysaur, it would be level 22. 3.) Ha I'm gonna die Anyway I suppose I gotta do this now.
  10. Hey everyone! ...So... About the last half a year I was supposed to be updating Dakota's War Journal... ...Yeah... Sorry about that, stuff's been going on. I've been busy with real life stuff, but I also suffered serious burnout with the game and lost confidence in the quality of the story overall. It just stopped being fun. But after a recent epiphany caused me to get my writing mojo back, I think I'm ready to give this a shot! But first I think I need to really remind myself how much I enjoy doing these sorts of things. So instead of starting off going right back to the slog that is Fire Emblem Fates Revelation, I thought: why not try a much shorter game that I really, really love? So that's what I'm doing. I present to you: Invisible, Inc. Invisible, Inc. is a tactical turn-based procedurally generated roguelike stealth game for PC, Mac and tablets, taking place in a dark, cyberpunk future. You sneak into corporate buildings, hack their devices, steal their stuff, avoid or neutralize their guards and security, and try to get out alive, trying to build up enough supplies to be able to successfully tackle one very difficult final mission. It is one of my favorite games ever. It is also very, very hard. It doesn't screw you over with any random generation when it comes to gameplay mechanics (though there's a lot of randomness when it comes to generation and what stuff you wind up finding), but it is utterly punishing with failures when you bring it up to its full, proper difficulty. There are no reloading levels, maps are randomly generated every time, and if you lose, you lose, and you have to start over from the beginning. I've gotten good enough at the game that I can pretty reliably beat Expert mode, but trust me when I say, victory is not guaranteed. I'm planning on doing this similarly to Dakota's War Journal in that I'll write my playlogs in-character. Hopefully when I'm done with this, whether I succeed or not, I'll be sufficiently back into the spirit of doing LPs that I'll be able to muscle through the various hangups I've had with Dakota's War Journal and finish that up as well at long last. But in the meantime, let's just hope everyone enjoys this. So without further ado, here's the intro! Aaaaand here's where a bit of reader participation comes in! You guys get to choose my second agent! I'll give you a list of all of the choices, along with what Isaac's response to them would have been had I not cut him off, and you get to vote for your pick! Whoever gets the most votes is the one I'll go with. In addition, I want you to vote on a second thing: the rewind system. See, there's a bit of a safety net in this game where you get to rewind turns if you really screw something up. On the highest difficulty you only get one of these per mission, but even just that one winds up saving a lot of runs. I could play with it on or off. If I play with it on, it's more likely I'll finish the whole game and thus it'll last longer. But if I play with it off, there's a good chance something will go horribly wrong and the entire run might be cut short, but it's also possible that I'll get myself into some gripping, crazy shenanigans it'd be fun to get out of. I leave it up to you. I can justify it in-story either way. And so without further ado, here are the agents, along with what Isaac, had the story continued with them picked, would have said: And that's it for now! I'll wait a few days to see what's decided, and then I'll get started on mission one! See you then!
  11. Steel's Ironman Echoes: SoV Challenge Playlog - No Resets, No Revival, No Milas Turnwheel, Hard Classic After much delay, I am finally going to start playing Fire Emblem Echoes: Shadows of Valentia. As an introduction, I've been with the series since FE7 released on the GBA, and have played FE7, 8, 11, 13, and 14. I've done a text playlog on another site, where completed Conquest on Lunatic/Classic Blind, with no DLC, online, or stat boosters, which is probably the biggest challenge I have completed in Fire Emblem. So this thread is a sort of successor to that. Now, when I play Fire Emblem games, I like a challenge. I like to think and plan and strategize and have my knowledge and ability and creativity be put to the test. Gaiden isn't too difficult, and I hear that Echoes doesn't do much to increase the difficulty. So I've created my own challenge. I've already played through Fire Emblem Gaiden (up to Ch 5 anyway) in the past couple months, so I should be pretty familiar with how this game works. So this isn't truly blind, although it's my first time playing SoV as Gaiden is very fresh in my memory. This will be a screenshot playlog as I play through Echoes for the first time under this challenge ruleset. Ideally I'd do a video lets play but I don't have the means to record Echoes with anything approaching decent quality, so text + screenshots will have to do. Since I'm sure most people here are playing SoV, I won't talk too much about the story aside from some reactions here and there. I'm sure y'all will see the story on your own. I'll keep things rather brief and to the point. Maybe this could be usable as a sort of strategy guide in the future. I will focus on the strategies I use and on the challenge at hand. Here are the rules I am planning to play by in my Hardcore Ironman Challenge playthrough: -Hard/Classic -No DLC -No Revival Shrines -No Milas Turnwheel My goal is to complete the game with without resetting, and with as few character deaths as possible. If a character dies, they will stay dead. If I get a game over, then the first part of this challenge will have failed, and I will increment the game over counter, restart the map, and continue to play from there under the same rules, trying to complete the game with as few resets and deaths as possible from then on. I won't use revival shrines even though they are part of the game. If Alm or Celica dies, I will consider that a game over. I'll keep playing but I'll have to increase the game over counter by 1, and maybe implement some other consequence. I won't over-level by grinding too much. I might do a bit here and there as from my knowledge of Gaiden, having certain units promoted by certain points is quite important. But I'll keep it to a minimum. Feel free to make predictions/bets on whether I will succeed, how many resets it will take, how many units will die, and who will die. Welcome to Steel's Ironman Echoes Playlog. Bring it on! Hope you guys have fun reading along! I also welcome any relevant comments and discussion - just please don't spoil anything past where I'm currently at in the game. PS. If anyone is interested, I did a video Let's Play of Gaiden: https://www.youtube.com/playlist?list=PLrhvZk3o62Z1kbKbpmJtJB8-txc_Ekjzk PS#2. I'm also posting this playlog on another website as well.
  12. It'll be written like a story, with the occasional screenshot (and hopefully some humor). It'll be played completely blind, Hard/Classic, dead means dead (except for Game Over, of course). When on Saturday I'll post the first part is TBD, it depends on how long it takes me to play, type it out, arrange text and screenshots to my satisfaction, and get it posted. So join me as we dive into this new/old Fire Emblem game.
  13. Long ago, there was a time when strength ruled, and evil held the world in its vile clutches... the Age of Zeteginia. Welcome to Tactics Ogre: Knights of Lodis. I'm going to just be quiet for this update and let the game speak for itself for a while. It's Ogre Battle. This is series tradition. Hater. There's no default in place, but the default is 'Alphonse'. And now this will determine various other things. The answers, my friends, are up to you in the poll above. Except that the last one doesn't fit in the poll. As a result; post your answer to this specific one in the thread! Along with another question; do we follow the canonical path, or forge our own way? What actually is this game tho Tactics Ogre: Knights of Lodis is a tactical RPG. It's a good one, but always felt weirdly rough and unfinished to me. Technically it's the last original entry in the Ogre Battle cycle (LUCT is a remake). It's a prequel to LUCT, and ties in in a way that is not entirely apparent. And, yes, I do intend to play LUCT after this. Is it better than Final Fantasy Tactics? Yes. Thread policies? ABSOLUTELY NO STORY SPOILERS. Aside from that, talk about whatever you want (including gameplay stuff, if you want). There is a lot of room for flexibility so I will be able to listen to thread suggestions. I have other questions that this garbage FAQ doesn't actually answer Then ask!
  14. NOTE: Thread abandoned due to technical reasons, and the new thread/randomizer will be up shortly, and I'll link it when it's up. I promise I won't forget about/abandon this randomizer like just about every other one I've done. Welcome to my randomizer of Fire Emblem: The Binding Blade. It doesn't seem to be as popular as FE7 in the way of randomizers, so I figured I'd give it a try. This also happens to be my first time playing FE6 for the long run in general, so that should make this even more interesting. Here's to hoping it doesn't end up rendering this unwinnable as a result of not being able to get the Divinestone because of Fae being randomized. GENERAL RULE OF THUMB FOR STRUCTURE: First spoiler box is screenshots, second is growths/rating and commentary, third is level ups in the map. Without further ado, let's do this. Chapter 1
  15. Sword in hand, a warrior clutches stone to breast... Hello! My name is Parrhesia, and I am here to, well... to suffer, bluntly. I can't find any videos of the pretty Attract Mode cinematic thing. One of the things I will give plenty of credit to this game for is its aesthetic. Final Fantasy Tactics is almost a good game, but it manages to do almost nothing to a mediocre standard. It is either good or insanely bad at... basically everything? For those unfamiliar, it's the first of the Tactics subset, and the first Final Fantasy set in Ivalice. It's either an unrecognisably long time probably before or possibly after the familiar block of 12/Revenant Wings/A2 (A1 according to my theory Left Some Waves In Real Ivalice or something, IDK about Vagrant Story). We'll basically only see humans here. Ivalice is going through some rough shit at the moment, and the game's subtitle is a heavy-handed reference to the War of the Roses which the game's central conflict is a heavy-handed reference of. I'm not here to shit all over FFT, either. It does some things well, and hell, it reaches for the stars. I won't be trying to do too much with the narrative, unlike my FFTA2 LP, since the game tries to tell it all itself. There is nothing wrong with liking FFT. But its design process was... ... not good. But it should be a fun ride to get through. Narratively, the game is opened with some old scholar talking about how this dude, Delita Heiral, went down in history as the guy who brought peace to Ivalice, a shithole. FFT's original translation for its PS1 release was incredibly bad. FFT: WotL, however, was given a... more... polished localisation, it's fair to say. The problem is that it's also really bad because everyone talks in weird flowery garbage all the time and it's hella tiresome. So basically this guy Arazlam's building this thesis on how this dude five centuries ago was 'the true hero'. He's... I mean, that's a way of looking at it. The official line is that this guy was just some random heretic who died in obscurity and has like, a three-line Wikipedia page. weirdly enough whatever name and date of birth we enter will also be ramzas name and date of birth Let's get right into this.
  16. This isn't a LP of the original FE6 but of a patch called redux hack. It fixed some issues from the main game like balancing the stats and growthrates of most units and improving axes, lances and bows and make them as accurate as in other games. That means that no one should be disqualified in this game anymore. Units like Gonzales, Sophia and Wendy should be seriously usable now. However I have to say it's also the first time that I ever will play this hack; it's just what I expect. I'll mention some differences of the party members between the original game and this patch. Difficulty: hard These units have to be used in each chapter after they joined and must be kept alive. Maggy Lewd: Fae, Gonzales Glaceon Mage: Wolt, Tate FrostyFireMage: Sue, Zeiss Sophia: Sophia, Cecilia Claimed supports: A: Roy x Wolt B: Roy x Cecilia A: Elphin x Cecilia A: Fae x Sophia B: Sue x Wolt (if possible)
  17. After a long time and a few playthroughs, I'm actually going to do something along the lines of Dakota's War Journal. However, I have a few ways of my own of changing up Fates. I have not one, but three protagonists. Character 1: Ganon (Revelation) Ganon is a no-nonsense tactical genius. Initially, he started out as somewhat of a self insert, but has become more or less his own character as time went on (he hasn't changed hardly at all, whereas I certainly have.) Ganon is essentially the opposite of the aforementioned Dakota: straightforward, deeply compassionate, almost self-loathing modesty, with some serious flaws, namely the near inability to feel attachment and a propensity for transforming into a earth-shattering monster as a self-preservation contingency. He has every bit the heart of gold Corrin has, but at least 5 times the mental and intellectual capacity. Veran(Conquest) Veran is a little bit more like Dakota than Ganon. A sorceress supreme, she has the ability to dominate both minds and bodies of people essential to her plans. Some of her victims even change color to match her indigo hair and cape. Veran is an archetypal Machiavellian, often finding ways of manipulating people, twisting words, and creating conflict. She has a habit of appearing out of nowhere, and even exhibits some insect-like tendencies, particularly an affinity for sweet food. Onox(Birthright) Onox is insane in every sense of the word. He lives purely for wanton destruction. This does not come at the cost of his mind, however, as his tactical brilliance is on par with Ganon's. He prefers wearing heavy armor, but when he can't, he is able to take the form of a Giant Dragon with glowing red eyes. Knowing that noble causes often cause great wounds that take ages to heal, he wears the guise of a naive child when off of the battlefield. If Ganon has a hard time getting attached, Onox is totally unable to feel remorse or sympathy. My rules are different from Alastor's, but share similar themes: Museum Melee, Boo Camp, and Ghostly Gold not available until Conquest. Witch Hunt, Royal Royale, Beach Brawl, and Ballistician Blitz will not be played at all. Path Bonuses and Spotpass items are allowed. Vanguard Dawn will only be played in Revelation. Before Awakening and Both Hidden Truths maps are available in both Revelation and Conquest. This will be an Ironman run post Chapter 6. Game Overs will not result in a character being sacrificed. Revelation will be played on Hard/Classic, Conquest on Hard/Classic, and Birthright on Lunatic/Classic. I will post the Castle Address once it's up. I'll try to set it to easy seize so that you can claim characters and skills should you want them (it also enhances your battle score, as well as mine.) I'll have the first part up soon, so be on the lookout for that. The order will go Revelation>Conquest>Birthright, because Revelation is the easiest to base a story from, at least in my opinion.
  18. No, your eyes do not deceive you, someones actually doing this. Greetings, this is something that has been on my mind recently to do as I was having somewhat of a big itch to play this game again. "Why do you even want to play through it again?" Hey, man I actually like this game. Even if the things in it are very hit or miss(mostly miss to be quite frank). But I mostly want to go through this game with those that either like the game, or those on the fence about it to help make their opinion on it i'm hoping to update this at.least once a week, so try to bear with me here.
  19. Well, I decided to start this. Just last Christmas I bought Crusader Kings II, and pretty much almost all of its DLC. So, like with the cancelled Victoria II LP before it, I figured, why not narrate a playthrough? This shall be fun. On the time this thread was made, I owned almost all of the DLC that has been released at the time (Monk and Mystics was still as TBR), but I figured better to start now than to wait. Only DLC I was missing was a few music packs and the ebooks, so nothing that changed the gameplay. For this playthrough, I'm starting with the earliest start date (769AD), and choosing the Kingdom of Asturias. My main goals are these: Reenact the Reconquista, and expell the Muslims from Iberia. Form the Empire of Hispania. I'll also try to aim for some optional secondary goals in mind: Expand into North Africa. Obtain a high enough end score to beat the highest in-game records. And a wild goal unlikely to really be reached (maybe): Reform the Roman Empire. I'm starting right away with my next post being the first update. So anyone reading this before that happens, please refrain from posting until that first update is made. Thank you. So, when creating a new game, there are many settings to establish. I'm mostly with the "Historical" and "Default" options. And avoiding Ironman mode, since I want to manually save, thank you very much. And, oh yes, one main thing: No Sunset Invasion! Seriously, I'm all for going ahistorical in these kind of games... but an Aztec/Nahua invasion of Medieval Europe? Nope, the line must be drawn here! This far, no further! The game has a lots of mechanics, and I'll try my best to explain in the narrative as they become relevant. For anything I miss or don't explain right away, feel free to look it up or ask me and I'll explain. Anyway, this initial post will also host a table of contents with links to the respective posts. So without delay... let's begin, shall we? Table of Contents
  20. Hello Everyone!! Welcome to my ongoing let's play of FE8 Randomized!!! I'll be posting links to each chapter on this post as a Table of Contents. This is my first Let's Play ever, so please feel free to comment any feedback if you think I should change/improve something, of if you just want to say that you like it!!! I hope you enjoy my adventure of humor, randomness, war, victory, defeat, and confusion!!!! Prologue: http://imgur.com/a/AJxap Chapter 1: http://imgur.com/a/v1r8i Chapter 2: http://imgur.com/a/SSIFa Chapter 3: http://imgur.com/a/a6IHm Chapter 4: http://imgur.com/a/7tHeQ Chapter 5: http://imgur.com/a/OWjlJ
  21. Hey Guys! I just finished my image based playthrough of FE6 on Hard Mode. I thought I'd challenge myself by only using low-tier characters and documenting the results! I posted this on the /r/fireemblem subreddit (under /u/Spoon_rhythm) too, so head there if you want to see people's comments. Here's the first part: http://imgur.com/gallery/fCeZP All chapters are accessible from each imgur album, so I won't bother posting them all here separately. As a heads up I will say that the playthrough starts off fairly simplistic (it was my first time doing one of these), but really gets going from around Chapter 7. You will get more out of the final chapters if you read all of the early stuff however. Enjoy!
  22. Developed for over 8 years, this ROM hack of Pokemon Crystal was shut down 5 days ago by Nintendo. Luckily, leakers managed to get a copy of the hack from December 19th, with the game being almost complete, and it's been spreading around the internet for a while. I don't know too much about it beyond a few very cool features, so let's begin!
  23. Imgur did its damndest to make pushing this out to you a tedious chore, but I've got another LP for all to see... Fire Emblem: Sword of Heaven and Earth is a Japanese romhack of Blazing Sword/Rekka no Ken. Now, Japanese hacks have developed a bit of a mixed reputation thanks to abominable things like FE7if, as well as technically-neat-but-frankly-bullshit hacks like FE8 Girls and Super Thracia. Sword of Heaven and Earth manages to be a fairly sane hack amidst a crowd of rather ludicrous ones, focusing less on technical innovation or fancy gimmicks and more on generally sound game design. It's not a cakewalk, but (from what I've played anyway) it's not punishingly difficult either. Overall, if you want a hack that emulates the typical GBA style of gameplay more closely than, say, Elibean Nights or Midnight Sun, this isn't a bad way to go. Since the whole thing is in Japanese, I won't be touching upon the plot too much, aside from the appearance of new characters or stuff that affects the gameplay in some way. It's taking place in Elibe, at some time around the events of FE6, though I have no idea if it's before, during or after. We'll see some familiar faces, but most of the cast is new characters, albeit ones who greatly resemble characters from FE6 and FE7. I don't know anyone's growths, sadly, but for most of the earlier characters I can kind of give you an idea of their potential. I've played up to Chapter 13, so this isn't exactly a blind run, but we will hit a point where I don't really know what's coming next. Given my history I won't promise anything, but I'll try to keep this to a one-chapter-a-week schedule if I can manage that. I suppose I may as well get started. The first chapter's a bit sparse, but it gets better from here, honest! Prologue: Bait and crutch
  24. 404'd! I play MageKnight404's FE7 hack Like the title says. I'm no stranger to FE, I've played FE7 and FE8 until I completely filled out all the support logs and I've also played a few hacks like The Last Promise and Requiem. However, I've never played this particular hack until now. I've heard of it and read someone else's LP of it; but that was long ago, and thus I'm not actually fully familiar with it. So I figured I should finally experience this... work, for myself. From what I understand, this was one of the earliest hacks made for FE7. As such, there isn't much in the way of major drastic changes like in today's hacks; but this hack probably still paved the way for them. We all have to start somewhere, right? I won't be transcribing the dialogue, just giving a summary of them. And I'll also only play through this once, so we're stuck with Lyn Normal and Eliwood Normal. I might change my mind after I finish, but that's some ways off. So, let's do this. No change so far, intro's the same. You know the story: Humans and dragons lived together, then they fought each other in the Scouring, and humans won with the losers disappearing. Still no change so far. Ah, here we go. I can tell we're in for a good time. Still have to give tactician info. I input the usual. Chapter -1: The Duchess Of Tahra
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