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  1. Welcome to my Let's Play of Fire Emblem: Project Ember! ...Project what now? Project Ember is a FE6 fanhack, substantially changing its graphics and gameplay. I do not know much about the details and I intend to learn more through playing, not looking stuff up, but I've seen it described as "FE6 for people who hate FE6". Now, I've said numerous times in this forum that I don't hate FE6. In fact, it's one of my absolute favourites and I've always been a bit suspicious about attempts to "fix the game" which don't need afixin' as far as I'm concerned. But I will do my very best to look at Project Ember as its own thing and not judge it against the original, even though I will of course point out what Brunhilda, the creator of the hack, has changed. Spoiler warning: It's a lot. As far as I have seen (which is until the start of chapter 2), the story has not been changed too much, though. There will be some, which I'll point out if/when I spot them - there's going to be even more recruitables than the original has, which implies that there will be some altered and some new dialogue to accomodate this. Otherwise, I'll just post the occasional out-of-context screenshot with some hi-la-ri-ous jokes added to them. This does mean that my Darkest Dungeon Let's Play is put on hold for now - I swear I'm going to get back to it eventually, but for now, I need a game with a bit more clear, linear progression to get back into this whole business. It shall be done. Eventually. So, without further ado, let's get started.
  2. I said I was going to make this thread like a year ago, but it had completely slipped my mind, and I had set out on looking into FE9, getting burned out, and then getting everything back together again to actually make things happen. In any case, here's the link to the repo for Yune. Link Latest Release: 0.9.2 The downloads can be found in the releases section. The readme also goes over how all of the options work and what they do. As the randomizer is written in Java, the only requirement is that you need a somewhat recent JRE installed to be able to run the randomizer. It has been compiled for Windows (32-bit or 64-bit), MacOS, and Linux (GTK). Supported titles: Fire Emblem 4: Genealogy of the Holy War - Requires JP ROM (headered or unheadered) or Pre-patched ROM with Project Naga translation patch. Fire Emblem 6: Binding Blade - Requires JP ROM or Pre-patched ROM with the Redux translation patch. Fire Emblem 7: Blazing Sword - Requires US ROM Fire Emblem 8: Sacred Stones - Requires US ROM Fire Emblem 9: Path of Radiance - Requires US ISO (Note that there is a good chance of an out of memory error when using a 32-bit JRE for FE9 randomization). I trust FE4 and the GBAFEs to be fairly stable, but FE9 is a bit shaky (and likely quite buggy, if you enable too many options that I haven't had the chance to test simultaneously), because it's not quite up to the standard I would have liked for it to be. I'm still trying to figure a lot of things out for how FE9 actually works and the next step is one that will likely take a long time because it involves chapter scripting. Rather than hold it for that long, I'd rather have people able to test it and start finding bugs that need to be addressed, as well as solicit information if anybody has anything that might help with FE9 quirks. Those bugs could also help give me other ideas on how FE9 might actually work under the covers. Please file any bugs you find in the GitHub repository directly in the Issues section so that I can track them, alongside any suggestions that could help me improve Yune. EDIT: 0.9.1 is now available. Changelog: EDIT: 0.9.2 is now available! Changelog:
  3. Hello everyone, so I've recently been working on a remake of fe6. Basically fe6 ported to fe8. I'd like to think your opinion about it. This project will include; -Better text -QoF patch (even though I'd love to have more mechanics like a strength and magic split) -Display all weapons patch -more weapons (like Noble Rapier etc.) -Blinking frames for the portraits and recoloured and lastly! -nothing here have some screenshots
  4. Catherine and shamir count as jaegans for the purpose of this discussion. Also, Imma go with frederick for the sole reason being lunatic+ and Lunatic are impossible without him.
  5. Since some people enjoyed my last little post I made I figured I'd post some more stuff I have :)! I'm not exactly sure if sharing strictly original character content here is allowed (and if it isn't I'll delete the thread) but I wanted to share my little lass Iko just for fun! If this does nicely I may post more things relating to my original FE story, I'd also love feedback and ideas! Her story takes place during the events of Binding Blade Iko is a young half-manakete who fled the Nabata Desert in fear of the increasing threats from Bern. She escapes to different country where my story takes place but its still in progress so I don't have much story aside from that. Now time for her design origins and powers! Even though these kind of dragons don't exist in canon I thought it'd be interesting for her to be powered by the moon or have some sort of affiliation with it, it also explains why she has a similar appearance to a bat. Shes half-manakete so she ages normally (shes probably around 14-15) Here are some of my favorite drawings I've done of her (Yes that is my icon on the right :)!) I honestly just really wanted to share her because she is one of my favorite characters I own and I hope you all enjoy ^^
  6. This is a modified version of gringe's FE6 localization patch detailed here: The dialogue and story/script remain unchanged. All this patch does is update the names of all the characters in both data and script to match those localized in the Fire Emblem Heroes Choose Your Legends event. So now Allen is Alen, Wendy is Gwendolyn, etc. As always, let me know if there are any bugs and errors past the first chapter, and enjoy! EDIT: Thite is now Thea, and you can apply this patch onto a clean FE6 rom. FE6 Name Patch v2.1.zip
  7. A while back, I created a small hack for FE6 that replaces every promotional item in the game with a Master Seal, which can promote any unpromoted unit regardless of class (except Roy). That's right, now you can use any combination of units you want, without having to worry about late promotions! Download! RHDN Page Apply on a clean Japanese ROM. The English translation made by Gringe is also applied with the patch.
  8. Lets begin by explain what this Lets play will be. First it is a succession game where one player will play through 2 chapters pass, then pass on the save to the next player, and do a writeup on their experience. Additionally it is an ironman run, where losing a unit doesn't warrant a reset. Finally we will be playing Fire Emblem 6: The Binding Blade on Hard Mode, as it was tied with FE7 on the old poll, and a brand new LP of FE7 was just posted, and I wouldn't want to step on any toes. Now let me set down the ground rules of the run: 1. Those who wish to play must inform me either by messaging me, or responding in this forum (or the old forum post about this but the other two options are preferred). As people inform me of their interest they will be added to a list of players, which will be the order of play. 2. Each player will play through 2 chapters and have 1 week to complete them before passing the save on. I will start playing through the first 2 chapters today and pass it on next Wednesday. For precision regarding time zones consider Wednesday to be 6:00 pm PST. Each subsequent player will have to complete their chapters and pass the save before the Wednesday following the Wednesday they were scheduled to start playing. 3. Player have until the Wednesday after they passed on the save to complete a writeup of their experience with the game. 4. Assuming the system consistently lets me update the opening post, each Wednesday I will list the player that still has writing time, the player scheduled to play their chapter that week, the player scheduled to play next week (I will refer to this as The Heir), and the player scheduled to play the week after (I will refer to this as The Spare). If the system does not I will post a reply on the forum instead. 5. Once every player has had a chance to play, we will cycle back through players. If a new player shows interest in joining after we have cycled back they will be scheduled as The Spare on the next Wednesday's schedule. 6. When players pass on the save file they will do so by either posting it publicly on this forum with the next player's name using the @ symbol to inform them, or passing it onto me so that I can post it publicly, either by updating this post, or making a new response (This way those watching at home can join in by playing along if they wanted to, and it allows me to archive old saves so that if anything goes wrong we have backup saves) 7. If anyone anticipates a schedule conflict please inform me so that I can update the schedule of players. 8. Each player will agree that the only time they will reset is when they get a game over, and they will not intentionally try to get a game over. No penalty will be applied for resets, but it is on your honor to follow the spirit of this rule, and remember deaths will cause the use of interesting units, and be more interesting to those reading this. 9. Players will not intentionally try to sabotage the playthrough. Older saves will be stored and distributed if people believe someone has tried to intentionally sabotage the run. With that out of the way I will end things off with some small suggestion for the writing portion of this Let's Play. These aren't official rules because I would much rather have player join in the fun, than have us all follow a consistent style. First it was suggested by @Alastor15243 when I first brought this idea up that each writeup be the journal/chronicle of the various tacticians that have taken over command (reminiscent of the classic Dwarf Fortress Succession game called Boatmurdered), and that is the style of writing I will use, and suggest other players do so as well. Second is to have their writeup be a screenshot LP. As an additional warning, the save was started on the most recent translation patch (https://forums.serenesforest.net/index.php?/topic/41095-fe6-localization-patch-v10-seriously-we-did-something/) which does not play well with older translation patches (as Garlyle reported, and I have confirmed using an older translation patch I had at hand) Completed Save: Fire Emblem - The Binding Blade.sav List of current players Links to entries: Opening (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/&do=findComment&comment=5525143 Capter1 & Chapter 2 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/&do=findComment&comment=5525880 Chapter 3 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/&do=findComment&comment=5526637 Chapter 4 (Eclipse):https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/&do=findComment&comment=5527032 Chapter 5 (Garlyle): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5533762 Chapter 6 (Garlyle): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5535167 Chapter 7 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5538483 Chapter 8 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5539374 Chapter 8x (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5541901 Chapter 9 (Eclipse):https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5541945 Chapter 10&11 (Dayni): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5586348 Chapter 12 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/3/&do=findComment&comment=5550197 Chapter 12x (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/4/&do=findComment&comment=5550237 Chapter 13 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/4/&do=findComment&comment=5555443 Chapter 14 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/4/&do=findComment&comment=5555448 Chapter 14x (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/4/&do=findComment&comment=5576347 Chapter 15 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5577848 Chapter 16 part 1 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5587482 Chapter 16 part 2 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5587488 Chapter 16x (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5587498 Chapter 17 part 1 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/6/&do=findComment&comment=5588606 Chapter 17 part 2 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/6/&do=findComment&comment=5588618 Chapter 18 part 1 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/6/&do=findComment&comment=5592918 Chapter 18 part 2 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/6/&do=findComment&comment=5593161 Chapter 19 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5612324 Chapter 20 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5612350 Chapter 20x part 1 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5614697 Chapter 20x part 2 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5620179 Chapter 21 part 1 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5625528 Chapter 21 part 2 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5625585 Chapter 21x (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5629304 Chapter 22 part 1 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5631970 Chapter 22 part 2 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5631982 Chapter 23 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5661943 Chapter 24 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5667374 Finale (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5671161 Epilogue Benice: https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game-complete/page/8/&do=findComment&comment=5671166
  9. Yes. This is a real thing I'm doing. For my first ever true draft run, I'm doing a 5-man FE6 draft. And the rules are really, REALLY basic. There's only one rule- use your units, or pay 4 turns. That's four turns for every time those units fight, support, or open stuff, and meatshielding counts as fighting. Okay, so there's more rules than that. You've gotta beat Idunn for it to count. And undrafted Thieves can be used to get otherwise-ungettable yet necessarry promotion items. Also, we won't be drafting off Roy, Marcus, Merlinus, the dancers, and Fae. That enough? Still no? Okay, then, three units go undrafted. And NO WARP STAFF. Using the Warp Staff entails a very, very special twenty turn penalty. Sound fair? For the record, I'm using SB.'s ruleset. You could probably gather all of this just from reading that. So... Who wants in? oh yeah. And it's a SOYO DRAFT! Ahaha, this is going to be so much fun! Turn order will be forward, then backward. And I'm shuffling who picks when. I need at least four other contenders though. And you CAN'T force someone to draft two units who are incompatible (basically, drafting Juno for someone means you can't give them Dayan on the last lap).
  10. Hello there folks, I'm playing FE6 again just for fun, so,and I wish a could have a infinite binding blade to make roy a solo chapter god, but 20 uses makes me cry, so, is there any way I can cheat the game to give the binding blade infinite uses? I've played some romhacks that make some weapons infinite, but i need to hack a FE6 rom to make the binding blade infinite or i can do it other way? If anyone knows, please, teach me.
  11. Hello, my name is AMH9000 and I suddenly got an idea for a romhack to make every playable unit in Binding Blade spawn as a promoted unit. https://www.dropbox.com/s/6mejlm5ttsgytu3/FE6 Doubled Growths Promoted.ups?dl=0 Idiot me forgot to say to apply this to a fresh FE6 rom So what exactly does this hack do? All units growth rates are doubled. (except for Fae, Karel, and Yoder) Unpromoted units have been promoted, this decreases exp gain immensely, so you have to deal with your character's bases for a while (luckily they got their promo gains) All units have had their level adjusted so that they only can get half of their levels. (except for Fae, Karel, and Yoder) So why did I make this? Lots of FE6 runs, especially on hard mode, are pretty RNG dependent on any character's levels to get through the early game because each unit's stats are very low (with the exception of Marcus, the christmas cavs, Rutger, and Jerrot). With higher growths and less levels, units will much more reliably get the stats that they need in order to kill units or survive against others. The average stats will barely change (except for units like Treck who have an odd amount of levels to gain normally, they had their level rounded down), but the variance is severely lowered (a lot of HP growths are over 100% now, and other notable growths are very close to 90%) and some other growths or outright removed (for example, Lugh will always have 39 HP at level 20 since his HP growth is now 100% and he has 19 levels to gain, where as normally Lugh has a... astronomically low chance of naturally getting 58 HP at level 20/20, or inversely 20 HP at level 20/20)
  12. I am wondering if it is possible to add new letters into the game, and how it is done. I am primarily thinking about the letters æ, ø and å. edit: nvm, found out of it
  13. Which mainline Fire Emblem game do you feel hard the hardest soldiers and why?
  14. Project "Not Thracia" - A Novice's Attempt at Reworking FE6 Overview Let's be honest...Roy's never felt great to use. He moves very slowly, has a late promotion, and doesn't offer value at the vanguard. Oh, and FE6 hit rates? Ugh! So, inspired by Leif and a few Thracia things, it occurred to a few friends and me that we might be able to change some of that. With nothing more than a misplaced sense of optimism and some faint memories of learning x86 ASM in college, I began this FE6 rework: Project "Not Thracia." Notes: This was designed & tested exclusively on FE6 HM. No custom animations/sprites were added; this is a basic hack with minimal ASM. Uses gringe's translation patch. Patching Instructions Install a UPS patcher from (http://www.feshrine.net/hacking/patchers.php). Apply .ups patch. You'll want to check the "ignore" box for errors! Enjoy! Gameplay Changes I personally love FE6 HM; it's my second favorite difficulty from FE4-SoV, right behind FE12 H4. With that in mind, we set out to try to make a few adjustments while not messing with how the base game plays too much. Here's a few high-level categories we identified: For a complete list of changes made, see this README. Leadership System This was the biggest change to the game I made, and it takes two things into account: FE6 support grinding is slow and tedious for the efficient player. FE6 hit rates can be janky. Unit Calibration Here are some of the more interesting changes that have been made and a brief discussion of the thought processes behind them. There are a few that I didn't bother to go into detail here, see the README for the full list. Weapon Calibration Some weapons have atrocious hit rates, but buffing these also powers up enemies that use them. For example, I wanted to make Short Bows a little scarier/useful, so they've got +5 to hit from vanilla. Other weapons, like the Steel Bow, are rarely enemy-equipped, but are important for the player (e.g. Steel Bow for Sue), so that has a +5 to hit as well. See the README for the complete list! Links [v2 Patch download] [v2: README + changelog + credits] A big thanks to the folks on the HMNG discord and the FEU discord for helping make this foolish dream of mine come true. FAQ (gathered from Reddit thread) Q: Will you be making any additional changes to this hack? A: If the hack is received enthusiastically, then, yes! Q: Will you be supporting the other translation patch? A: If interest leads to another iteration, I could look into rebuilding these changes onto the other patch, but it's tedious work. I'd need motivated testers to make sure the build is stable and bug-free. That being said, every change and both ASM routines are accessible and documented on Github. There's nothing stopping anyone with the right skills from rebuilding the patch. I'd be happy to support anyone who'd want to take the initiative to do that. Q: How can I support the hack? A: If you like what you see and/or you're interested in helping tune a next iteration, the best thing you can do is give the hack a playthrough and get in touch with me. I don't plan on working on this anymore, besides emergency bugfixes, but enough interest could change my mind. Naga bless, and have fun! Q: Is this compatible with Leafy's FE6 Recolor project? A: Yes, it is! When patching, you'll want to check the "ignore" box. Q: Which translation patch does this hack support? A: gringe's!
  15. BOSS PALETTES & MUSIC TWEAKS FOR FE6 Click to download! It was always a pet peeve of mine that only like five bosses in FE6 had their own color palettes, and everyone else used generic enemy colors. For all four of you out there who have always wanted this, your dream is now a reality. There are palettes in the game itself for a few early bosses (Damas, Ruud, Slater, Erik, Dory and Debias), but in a display of sheer brilliance by the developers, they're assigned to the characters' promoted versions (which, of course, are never seen, as they're all unpromoted bosses when fought). This small mod properly implements those palettes and adds some original ones for bosses that don't have any. For those who play with animations off, this mod also replaces the earlygame music that inexplicably returns in chapters 15, 16 and 17A. Chapters 15 and 16 now have the Western Isles music, and chapter 17A has the Ilia / Sacae music. This mod makes no changes to the gameplay. Apply the patch to a clean FE6 ROM with NUPS or a similar program. Other than that, please let me know if the mod breaks horribly or if I've missed a palette somewhere or anything else. This is my first (and probably only) mod, and while I'm fairly certain that it should work well, I haven't played through the entire game. BUGS: - IMPORTANT the preparations screen doesn't come up in chapters 15, 16 and 17A. I don't know how to fix it, so I suggest this: keep a ROM with just Gringe's translation handy. Import your save file from the ROM with my mod to that one. Do your preparations in the "unmodded" ROM, start the chapter, and suspend. Then go back to the modded ROM and import the save with the preparations done. Keep a save state at the start of the chapter so you don't have to do it all over again should you have to reset. DON'T just save in the preparations screen and then import the save, that'll mess with the initial formation. The whole process shouldn't take more than five minutes each time. I wish I could solve this issue, but with my very limited knowledge, this quickfix is the best I can do. - Minor visual glitches with the portraits of Scott, Guerrero, Maggie, Rose and one of the generic villagers. I have no idea where they come from, but it's nothing too big. NOTES: - Due to space limitations, Sigune and Guerrero use palettes belonging to playable units (Shanna and Garret, respectively). They suit them very well. - Wagner and Peres have the same palette, as do Erik and Roberts and Kel and Maggie. For the first two pairs, this doesn't cause any problems, but Maggie's sprite has some very minor glitches. Nothing too horrible or distracting, and the palette fits his portrait otherwise. EDIT: I've updated the patch, for all four of you out there who care about it! I wasn't satisfied with the palettes I made. They felt a little too dark and dim, compared to FE6's bright, high-contrast palettes. I've remade all of them, comparing them to ingame palettes to try and make them as faithful to the game's style as possible. If you liked the old ones better, though, the first patch is still up for download. EDIT: Third update! I'm hoping this is the last one. I've made some minor changes to a few of the palettes, and added one for Scollan, after I discovered that Slater and Debias's palettes are identical, so I could use one of their slots for Scollan. Now the only boss that could use a personal palette is Maggie. I've played around with a few ideas, but I can't really think of anything, so the brown outline will stay. Eh, I think it's a pretty good result. EDIT: Fourth update! Okay, now for real, last update. I just made a few tweaks to a few palettes that didn't quite satisfy me. Now that I've played through the game, I think I can safely say that all the palettes are to my liking. Expect no more updates. Thank you, all four of you following this. Version 1 Version 2 Version 3
  16. I am pretty sure we are either getting a fe6 remake due to the fact the team has shown interest in remaking it. Whatever game comes out next tho I want some connection to three houses s i am a big fan for connecting the game's lorewise.
  17. These version numbers are straight up confusing. Can anyone chime in? I tried to do my own research, but if it means not having to dig through 4 years of posts that are unrelated, i figure I'd try to ask here. I've had the darktwilkitri 10.2 version for years but never bothered to play it until now. I started today and got up to chapter 6 or 7, can i use my save data interchangeably? Is gringe's 1.0 the way to go or is there an even newer version? https://darktwilkitri.thegreatbeyond.net/dtntd_fireemblem6.php
  18. Hello, dear SerenesForest regulars, First of all, I would like to thank this site so much, as well as the PegasusKnight community. The massive treasure trove of information about the series proved invaluable to us; first for discovering the series as players who wouldn't have had the chance to know about much of the older offerings of the series - and second, for the very detailed information about enemies, weapons, and detailed early drafts of translated game text before it was compromised by technical limitations (this goes especially for NES games) I fell in love with the series and took an interest in helping with an ongoing Arabic scanlation of the manga Fire Emblem Hasha no Tsurugi and eventually decided to do the game. The big problem was that game modifications are an order of magnitude more difficult than airbrushing static manga scans, and Arabic script has enough quirks it doesn't lend itself too well to game mods. Most translation patches are for games built for Unreal Engine 4, after an 2016 patch that added full Arabic support, and it's harder to find people willing to add that support from scratch for older games that require that. It's easier to dismiss as impossible. You can download FE6 - Sword of Seals - Arabic patch from here: https://mega.nz/#!Ub40GKjY!-lhoAkR0CvNL-miDGU_437EwAR66qdsrj78ACSx1Nkc Apply to a Japanese FE6 ROM using a UPS patcher. And more… Fire Emblem 1 (This is its link ) Fire Emblem 6 - Sword of Seals (The Binding Blade) As many in the know may be aware of, Fire Emblem games on GBA have a compressed script (except for the unique case of the unreleased official Chinese port of FE6) that uses a Huffman variant. Moreover, as Fire Emblem 6 never got an official English port, it uses Shift-JIS primarily with the fan patch only partially covering it with an ASCII support hack. Besides both edits of the English translation patch (we settled for the second), the massive help that was FEditor Advance (by Hextator and Zahlman) and FEBuilderGBA (by 7743)‎ can't be understated, for it was the reason why the project could continue at all. This game was a massive labor of love. Most translated text was inserted in the game by 2017, but the trials and tribulations of real life sidetracked us a bit, and we were overwhelmed with the massive, soul-crushing, cursed, abominably-written support conversations that were as big as the main story. With just two translators, I don't think a repeat of that will happen and we might just skip them in future projects unless we get more manpower somehow. We did finish those for the record (they took 9 months of the project alone). The last hurdle was menu text needed to play the game (you don't say) but a lot of it was the same text that fell between the cracks and wasn't covered by the ASCII hack. Much help goes to 7743 for helping us out with tips that eventually made it all click and save the project. We released an April Fools day early build of this without the dots on the letters for a quick laugh and intended to distribute the real deal days later, but we discovered last minute text crashes and softlocks in various pieces of text. The prank was noticed by some official Arabic language localizers on social media, and that made our day and probably motivated us for that last lap, so thanks for them. And now here we are. The final patch is now live, as a BPS patch. We also finished the scanlation project for Hasha no Tsurugi wrapping up loose ends from when it all begun. We're really grateful we were afforded the opportunity, the will and the good fortune to finish this project, and for all the good friends we met on that path.
  19. I remember seeing a patch for one of the GBA games that changed UI things, maybe even added the enemy attack range overlay from later games, to make it more convenient to play if you've got used to the modern games. Am I just imagining things, or does such a thing exist?
  20. Hey, you! Ever thought some of the FE6 battle sprites were a little wonky looking? Ever desperately wanted to play the game with the newer, prettier ones from FE7? No? Well I was bored this evening, so now you can anyway! For example: The male Sage from FE6 was a little..... plain, wasn't it Lugh? "Yeah! ..... Am I not wearing pants?" Have no fear, Lugh. There's a new look in town! "Perfect! I'm feeling less of a draft now! Thanks FE7!" There's more where that came from, folks. Let's take a look at Wolt. Well I'll be darned! Now his hair looks like..... Wolt's hair! Let's see how the revamp is treating Ogier. Pretty nicely if I do say so myself! In all seriousness, I have no life. For something you didn't already know, this is meant to be patched over a blank, JP ROM of FE6. I tried to set it up for a pre-translated ROM, but there were some complications I can't be bothered to find the cause of, so japanese ROM it is. That means that the translation is included in the patch, so credit goes to gringe and everyone else who worked on it! https://www.dropbox.com/s/er6ghzpo66mslkw/FE6 New Sprites.ups?dl=0 Have fun gawking at the pretty sprites! (I tested every new animation but knowing me there's probably some bug I didn't catch so come yell at me when you find one)
  21. Hey guys there is something that I`m sure I`m not the only one who wondered. Who do you guys think is Lilina`s real mom? I`m torn between Florina and Farina. Why I think it is them and not Lyn at all well one she has ina at the end of her name haha it is just like the ending in those two names and she does not have that trademark greenish or gray hair people from Sacae have (well Rutger did not either and he is half Bern) but Rutger atleast was of a class normal of Sacae a Sword Fighter. Now reason I think Farina well one she only joins in Hector`s story and if one is to look closely Lilina shares many traits with her. They have similar eyes,face and hair so that is what makes me think Farina is more Canon. Florina is harder but it is clear she does have feelings for Hector if one is to play his scenario ever since he saved her from that fall but Lilina does not share too much with Florina in my eyes but Florina and Hector is quite cute though. So yeah thoughts and opinions? I want to get to the bottom of this big FE mystery or atleast somewhat close.
  22. In my last casual playthrough of FE7, I couldn't stand the dialogue font. Far too tall for how thin it is. With my experience messing around with roms over the years, I decided I could fix it myself. This is a personal QOL hack I made for myself, but I figured sharing it with others would be a great service. I started off by importing Sacred Stones' font. Unfortunately, I then discovered what a typographical nightmare that font is. Irregular x-heights make reading very uncomfortable, especially as a fast reader. So I made several edits to make it more palatable. Dialogue font x-heights have been normalized. The lowercase "y" is less thin. Menu fonts are also slightly modified and have had x-heights normalized. The lowercase "t" is taller. As I created it for my casual playthrough, I was able to playtest it from start to finish (Lyn Normal -> Eliwood Normal) with no issues. Here are some screenshots: FE7 Font Revamp v1.0.ips (Apply to a US FE7 ROM) Of course, I wasn't done there: there were still two other Fire Emblem games I've yet to play that feature the same crappy fonts. Well, I'm glad to announce that I have font patches available for both Sacred Stones and Binding Blade! I haven't had the chance to test either of these to a great extent, so let me know if you come across any problems. FE8 Font Revamp v1.0.ips (Apply to a US FE8 ROM) FE6 Font Revamp + Text Crawls v1.0.xdelta (Apply to Gringe's FE6 Translation v1.0) The following patch works on both the current fantranslation and the old one. It's missing text crawls, but it is functional. FE6 Font Revamp v1.0.ips (Apply to any English-patched FE6 ROM) Because this hack only modifies font graphics, almost all romhacks should be compatible! If you would like to use these font modifications in your own romhacks, feel free to do so! Credit is highly appreciated, but not necessary. Explicit permission is not needed, but I'd love to hear if you're planning on using these. I hope you are able to get as much out of these as I have!
  23. I made dis. I don't know if people still play this but if you have ideas to improve it, or find any bugs or it's hard to use tell me. Requires Cheat Engine, VBAM (or similar), any FE GBA ROM (all regions seem to work). 1. Open Rom 2. Load chapter 3. Open CE and attach to vbam (the glowing icon) 4. Load table 5. Start enabling things with mouse or space and open submenus with arrow keys, space or mouse. With the help of: https://gamefaqs.gamespot.com/gba/563015-fire-emblem-fuuin-no-tsurugi/faqs/35138 https://gamefaqs.gamespot.com/gba/468480-fire-emblem/faqs/31542 https://gamefaqs.gamespot.com/gba/921183-fire-emblem-the-sacred-stones/faqs/36978 https://serenesforest.net/binding-blade/ https://serenesforest.net/blazing-sword/ https://serenesforest.net/the-sacred-stones/ FE6.7z FE7.7z FE8.7z
  24. One of my RomHack projects right now uses the FE7 engine, and I want to utilize the CG screens. I was wondering if anyone would be interested in illustrating certain scenes for me at what they consider as a reasonable price. If anyone is interested, I would love to describe what needs to be illustrated and haggle on the costs.
  25. Hello, I have just joined these forums and I have some questions that I'd like to ask of the good users in the forest. I am in the idea phase for a fan game and have been working on it very slowly for a few years, and it may never be complete due to my incompetence when it comes to learning how to code and stuff like that. My first question is in the title: Geneology, Awakening, or Fates. Which has the better system of Inheritance? For Context the fan game takes place 20 years after Binding Blade and Sacred Stones, and feature the children of the characters from those games. I want to use the Inheritance system to help me build the characters' base stats and growths. I am willing to provide any information needed to help answer my questions.
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