Tchyrimi Posted July 11, 2012 Author Share Posted July 11, 2012 (edited) I'm really sorry about that Mew. I'll try to pay more attention. Fixed (or will fix, if it didn't work) the stuff you told me. Did I just make the line on the helmet center jaggy? Is the part on the right too straight? Edited July 11, 2012 by halfrohp Quote Link to comment Share on other sites More sharing options...
Mew Posted July 11, 2012 Share Posted July 11, 2012 (edited) No problem, I kinda got a little mad and I shouldn't have :v You'll notice I editted the left part of the helmet myself--I didn't really know how to put it into words, but basically what I did was alter the shape of the helmet a bit, then I changed the shading on the center line to be more smooth. I hope you can see the difference, the problem was that the entire line used the outline color. Anyways, I think I confused you a little in my last post, the circle on the right actually refers to what I meant--that 'trim' is at a strange angle, and would look better straightened, the part that you fixed wasn't really a problem in my eyes. The edge of the helmet that I circled on the left has weird shading overload that doesn't make sense also, might wanna fix that up to be more uniform with the shape of the helmet edit: ohmygod why does my computer always saturate the colors of images saved from the web Edited July 11, 2012 by Mewiyev Quote Link to comment Share on other sites More sharing options...
Tchyrimi Posted July 11, 2012 Author Share Posted July 11, 2012 (edited) Okay, I see see what you mean now. Will do. edit: Like that? Edited July 11, 2012 by halfrohp Quote Link to comment Share on other sites More sharing options...
Mew Posted July 11, 2012 Share Posted July 11, 2012 Yep, definitely getting there, but the coloring on the right side of the green part of the helm is still weird, the shadows and such don't really make sense with the light source you've applied in other places. Quote Link to comment Share on other sites More sharing options...
Tchyrimi Posted July 11, 2012 Author Share Posted July 11, 2012 This better? Or still wrong? Quote Link to comment Share on other sites More sharing options...
Mew Posted July 11, 2012 Share Posted July 11, 2012 Hnngh sorry whenever I take something into my editing program to look closer, editing it myself is like a reflex... I posted some small edits that I made, the shading you changed was good but you left a big thick black line on the right side of the sprite, I took that out. I also changed the outline on the rest of the helm a little to be more uniform. I changed the palette back to the original mug's palette cause I think it got screwed up In way of done-ness though, I think this is getting there, helmets aren't exactly easy :T I should go...do something else for now Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted July 11, 2012 Share Posted July 11, 2012 His left eye OPV is blurred as though the monocle was still there. Quote Link to comment Share on other sites More sharing options...
Tchyrimi Posted July 11, 2012 Author Share Posted July 11, 2012 (edited) Don't think it's a negative quality (if you do), it saves time and confusion. Thanks. Furetchen, better? Edited July 11, 2012 by halfrohp Quote Link to comment Share on other sites More sharing options...
Tchyrimi Posted July 12, 2012 Author Share Posted July 12, 2012 I bring more things to skewer your eyeballs with, SHAZAM! Behrar, or a saint version of Artur. I can't bring myself to fully recolor him. He's too beautiful for that. Quote Link to comment Share on other sites More sharing options...
Kon Posted July 12, 2012 Share Posted July 12, 2012 I'd try to find a better color for the scarf-thing and the armour. That white is a bit blinding. DX Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 12, 2012 Share Posted July 12, 2012 no shading where the scarf meets the left (OPV) shoulder Quote Link to comment Share on other sites More sharing options...
Celice Posted July 12, 2012 Share Posted July 12, 2012 I'd try to find a better color for the scarf-thing and the armour. That white is a bit blinding. DX The cape/sash/thing seems a nice balance of white, but the armor and hair seem a bit less vibrant in comparison. But the initial white is nice enough, to me. Quote Link to comment Share on other sites More sharing options...
Tchyrimi Posted July 20, 2012 Author Share Posted July 20, 2012 Shitload of stuff that needs posting.Margaret Tygue Redone Leroy Zach Amatis GBA-ified Randell Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted July 20, 2012 Share Posted July 20, 2012 http://www.youtube.com/watch?v=_m6FQn7cyjc this can probably help you greatly, since your blinking frames are... not very well done at all Quote Link to comment Share on other sites More sharing options...
Tchyrimi Posted July 25, 2012 Author Share Posted July 25, 2012 (edited) Got something new to work on. Gonna fix up his messed up hair before I do the face. EDIT: Decided I didn't want to work with just a floating head. Bad or good move, with clean up? Edited July 25, 2012 by halfrohp Quote Link to comment Share on other sites More sharing options...
Mew Posted July 25, 2012 Share Posted July 25, 2012 That head seems sorta small for Dart's body&large neck, but it might look better if you drag it a couple pixels to the right. At the moment the head is too far out. Quote Link to comment Share on other sites More sharing options...
Tchyrimi Posted July 25, 2012 Author Share Posted July 25, 2012 (edited) Like so? Or does it still look gross? Maybe move it down? Edited July 25, 2012 by halfrohp Quote Link to comment Share on other sites More sharing options...
Mew Posted July 25, 2012 Share Posted July 25, 2012 still kinda funky, I think it's because the neck is so thick. moving it down should help though Quote Link to comment Share on other sites More sharing options...
Tchyrimi Posted July 25, 2012 Author Share Posted July 25, 2012 So funky I had to wash my hands. Maybe someone else? Quote Link to comment Share on other sites More sharing options...
deranger Posted July 25, 2012 Share Posted July 25, 2012 Chuck of hair to the left of his left eye and up a little (OPV) looks too fat. Quote Link to comment Share on other sites More sharing options...
Tchyrimi Posted July 25, 2012 Author Share Posted July 25, 2012 Will do. Found someone to use for the body. Like that? [i chose 2 different armor things for a reason.] Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted July 25, 2012 Share Posted July 25, 2012 You're using Rath's head, an average build guy. You try to put it on Dart and Dieck's heads. They are both large people. Use someone with the same size body as Rath instead of huge men. Quote Link to comment Share on other sites More sharing options...
Celice Posted July 25, 2012 Share Posted July 25, 2012 Or, re-splice the face, or edit it to accommodate the larger build. The biggest thing to fix is the face-structure anyways :/ Quote Link to comment Share on other sites More sharing options...
Tchyrimi Posted September 13, 2012 Author Share Posted September 13, 2012 (edited) To make up for coming back from the dead/state of Dathdom, I will make a major update. and probably ghost my way back to TEB [spoiler=Some Portraits] me as a nomad dressed as a chef some random sniper named John I cleaned up Amatis some more and tried to be a little bit daring with her. a thief named Lyle Angelo, a general and Anne, a femalaxehero [spoiler=and some TEB style emotes] Edited September 13, 2012 by Tchyrimi Quote Link to comment Share on other sites More sharing options...
Matt Snow Posted September 13, 2012 Share Posted September 13, 2012 I like Lyle and Angelo but Lyle doesn't look too much like a theif IMO. Quote Link to comment Share on other sites More sharing options...
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