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Create a moveset for your desired SSB4 characters!


Anacybele
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I had some great ideas actually, if I may...

Simon or Trevor Belmont (Castlevania)

A-attacks all consist of whip moves. Standard-A can be pointed in any direction like in Super Castlevania.

B- Throws knives at opponent.

Down B- Splashes Holy Water, leaving bright flames on the ground that damage opponents.

Side B- Throws up to two cross boomerangs

Up B- Throws an axe much like Yoshi's eggs

Final Smash- Stop watch, everyone on the screen freezes, allowing for some easy hits.

Instead of traditional recovery, he uses his whip to grab hold of a ledge to save him from harm. He also has terrible knockback that makes him bottom tier.

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Well, just go with it now.

I think I made one for Sagat from Street Fighter a while back, maybe I'll re-work it and post it here.

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No love for Golden Sun's Isaac so far?

Okay, here's what I got for him:

Neutral B: Move - Isaac uses his Move Psynergy. Does not damage the opponent. Can be charged to increase the distance the Move Psynergy travels. The hand is only about half the size of Isaac's body, so it is not as big as his Assist Trophy version..

Up B: Meggido - Isaac does a high rising vertical slash. If the B button is pressed again, Isaac will immediately launch a ball of Earth Psynergy. However, unleashing the second attack will put him in a helpless state.

Side B: Flint - Isaac unleashes a strong leaping slash. This move can be charged while moving, but cannot be stored, similar to Kirby's hammer. When fully charged, this move deals massive damage and will bury the opponent. However Isaac cannot turn around when charging the move and has a longer recovery period after using the move.

Down B: Earthquake - Isaac creates a tremor under his feet in a small area around him. Similar to Donkey Kong's Hand Slap move.

Final Smash: Judgement - Isaac summons Judgement who will fly onto the battle field and launch a large Smart Bomb-like energy blast. Enemies will take multiple hits if engulfed by the blast and will be sent flying once the move finishes.

Just a thought, but I think his Final Smash should be Ragnarok. I think it's a little more iconic, and a giant sword falling from the sky is just cool.

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  • 1 year later...

Young Link:

Ability: Young Link still has his trusty Heros Shield from MM and with it he cannot block projectiles. However, it can block light attacks

Model: Instead of his old serious model, give him the new model from OOT 3D and MM 3D. Also give him the MM version of the Kokiri Sword along with the Heros Shield.

A: Swings his sword horizontally

AA: Swings it again with a short battle cry

AAA: Does a finisher with the hotbox extending slightly behind him at the beginning and end

-> A: Preforms a vertical slash, similar to Links and the one Young Link uses in OOT

^ A: A backflip which carries Young Link slightly backwards while kicking above him

v A: Crouches and preforms a stab

Ledge A: Gets up and sweeps his sword

Getup A: Hits forward, then backward, then does a sweeping leg kick and rises

Dash A: A jump slash. However, the major hitbox of the attack is focused on the base of the sword rather than the tip

F-smash: A forwards sword thrust

U-smash: An upwards sword thrust

D-smash: A low Spin Attack

N-air: Does a miniature Spin Attack

F-air: Swings his sword in front of him

B-air: Does a backwards leg kick

U-air: An upwards slash

D-air: A downwards slash

Grab: Just grabs with his hand (No Hook-shot, but youll find out why later)

F throw: Kicks the enemy forward

B throw: Does a spin throw

U throw: Drops the opponent and sets off a bomb under them

D throw: Body slams the foe

N special: Slingshot: Has a faster fire rate than Links Bow, and when fully charged, launches three seeds

Custom 1: Heros Bow: His old Melee special, Fire Arrows and all

Custom 2: Deku Bubble: Temporarily dons the Deku mask and charges a bubble. When fully charged it will trap foes inside of it. But dont hold it too long, cause if you do, it will burst and Link will have significant ending lag with a surprised look on his face

Side special: Zora Boomerangs: Temporarily dons the Zora mask and sends out two boomerangs. When they return he takes the mask off

Custom 1: Electric Zora Boomerangs: Adds electric damage at the cost of range

Custom 2: Quickfin: Adds speed and range at the cost of damage

Up special: Hook-shot (Thats why it isnt his grab) He pulls out the Hook-shot and launches it in the direction of the players choice. On the ground it brings enemies to you and in the air you to them. Works similarly to Olimars old up special from Brawl

Custom 1: Long-shot: Adds range at the cost of the hitbox

Custom 2: Hit-shot: Adds more power at the expense of range

Down special: Goron Pound: Temporarily dons the Goron mask and curls into a ball and pounds the ground. Hits on both sides and if an opponent is hit, they are stunned. Takes off the mask after the move

Custom 1: Flaming Pound: Adds fire damage and Super Armor to the move at the cost of speed

Custom 2: Super Pound: Adds more damage for the pound at the cost of speed

FS: Fierce Deity Link: Buffs Link up and over all gives him more damage output. He also shoots lightning bolts when he uses certain moves.

N special: Lightning Bolt: He launches a lightning bolt. Can be rapidly spammed

Side special: Thunder Slash: Link leaps forward with lightning crackling on his sword. The main damage and knock back is focused on the base rather than the tip

Up special: Hurricane Spin: While this name belongs to Toon Link, this is different. Link spins upward while surrounded by wind. While in FS he can use it indefinitely.

Down special: Down-thrust: On the ground, Link simply slams it into the ground and an area of effect appears with lightning cracking around it. In the air, Link flies downwards with lightning crackling around him. Any foe hit in the air will be spiked.

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I would post one for Ryu or Simon but Simon was already done by Knight and Ryu is already in so I'll do Ken from Street Fighter.

B move- Hadouken same as Ryu's input and all but does slightly less damage and doesn't travel as far.

Side B- Tatsumaki Senpuu Kyak. Whereas Ryu's has a knockdown/back effect Ken's hits the opponet multiple times kinda like Marth's down dancing blade finish

Up B- Shoryueppa. Has a fire effect and multiple hits. Think of it as a Shoryuken that hits twice.

or

Up B- Shoryuken. Same as Ryu's but with a fire effect. More damage.

Down B- Focus attack. He does a roundhouse kick instead of a punch though.

Other differences: Back throw rolls back more and has more knockback.

Final Smashes: Like Ryu has two but they are different. Derived from Ultra combos of SFIV.

Shinryuken and Guren Senpukyak.

https://www.youtube.com/watch?v=ZuiABDPFcxs

Overall, Ken has the same fighting style and similar combos as Ryu given they were taught in the same martial art. Although some of Ken's moves are different which could be integrated through the use of tilts and button press length. Ken would be a more rush down character focused on the attack whereas Ryu is more grounded and looks for opportunities to punish as a balanced fighter.

Edited by LordTaco42
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  • 3 years later...

The Knight

Game: Soul Knight

Enter animation: exit from the portal at the end of every level

Jab: The attack when you don't have any weapon

Forward tilt: Katana

Down tilt: Butcher's Knife

Up tilt: Spear

Dash attack: same as jab

Forward smash: Blood Blade

Down smash: Mace

Up smash: laser

Grab: Void Sword

Pummel: Butcher's Knife

Forward throw: Void Sword

Down throw: Rapier

Up throw: Wooden Cross

Neutral air: Jack and Mary ( first hit )

Forward air: pirate saber

Back air: Bad Pistol

Up air: Jack and Mary ( second hit)

Down air: Shovel

Neutral B: Bow (Not charged), Hero Bow (Charged)

Side B: Snow Fox L

Down B: TNT

Up B: same as Enter animation 

Taunt 1: Potion

Taunt 2: Garden

Taunt 3: TV

Victory 1: Exiting from portal

Victory 2: Magic Stone

Victory 3: Lobby

 

 

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