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Lunatic Low Turns Video Playthrough (finished in 150 turns)


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I did say I was going to eventually retake H3 LTC right? Well, the time has come!

top12.png

Welcome to another one of my many Fire Emblem 12 Low Turncount Playthroughs!

Lunatic_zpse660f324.png

This time, I'm re-tackling FE12's H3 Lunatic Difficulty. I'm going to be low turning this difficulty. I attempted this once before like a year ago, but I wasn't nearly as experienced as I was now. The rules for the playthrough are:

1. Rainbow Potion, Maturity Drop, Bond Drop, Drill Ground and Lunatic Statboosters are fair game.
2. Mixed male class sets unlocked.
3. No forced recruitments. And no deaths where possible. If a death saves a turn, I will do it though.
4. The game must be played out to the true ending. All Gaidens must be visited.

5. No Wifi Shop. No How's Everyone?

[spoiler=Prologue]

So, first, we make the Avatar. Named him "Badass" and gave him a rather badass look. I choose Cavalier because I enjoy Cavalier the most. The rigging is pretty minimal compared to the other options. I dislike Fighter's accuracy issues and I dislike Knight's spd growth issues. The build for the Avatar is:

Noble's Child: +2 Skl Spd Bases, +5% growth in Skl Spd

This lets him double Rody with a spd proc off of Jagen and Luke with a spd proc off of Rody.

Diversity: +1 Str/Mag Bases, +10% growth in Str Mag

This lets him 3HKO Jagen and Rody and gives him a nice growth in Str.

Humanitarian: +30% HP growth

I prefer the guaranteed HPproc over 10% Def.

Prologue 1 is completed in 4 turns.

A pretty straightforward chapter. Just kill the soldier and then make sure Jagen can't KO you by using Vulnerary while countering him in the Enemy Phase and then finishing him off. Badass needs to get Str and Spd in his first level for next chapter.

Prologue 2 is completed in 3 turns

Rody has 6 spd, so this is why he needs 10 spd. Rody can be 3HKO'd and doubled by Avatar now and if Avatar procs spd after finishing Rody off, he can double Luke for a quicker clear. I decide to feed the Luke kill to Ryan instead of Avatar.

Prologue 3 is completed in 3 turns

A rather complicated chapter. Avatar can double Fighters and the Mercenary, which comes in handy. I adjusted the strat to allow Ryan to get the kill. This involved unquipping Rody as you probably noticed.

Prologue 4 Athena Route is completed in 4 turns

I first wanted this one to be a 3 turn, but no matter what, Avatar can't survive the combination of Athena+Mercenary+Myrmidon in Turn 1 and the Myrmidon in the pillar ensure that I can't be too greedy in the first turn or Wrys dies. Even minimum Str Athena+Mercenary+Myrmidon would exactly KO a blessed 23 HP 10 Def Level 4 Avatar. And that needs to happen in order to 3 turn. I went with a 4 turn that nets me a bunch of kills on my core team: Caeda Ryan Avatar. I had to stop the video mid-way through recording due to space issues, which is why the screen is slightly different after 6:51.

Prologue 5 is done in 4 turns

Due to the equipment in P4 Athena, I had to improvise a lot in this chapter but it worked out in the end. A 3 turn can technically be done if you rig a crit with Athena on the boss and a dodge in either PP or EP. I obviously chose to do a much safer strat.

Prologue 6 Ogma is done in 2 turns

A very easy chapter. Avatar needs to have just enough spd to not get doubled by Ogma, otherwise it's fairly easy to do this one.

Prologue 7 Est is done in 3 turns

A Ryan with 6 spd is neccesary for this clear. He can get to Level 5 before the chapter so he just needs to be on his average or in my case, he needs to be +0.5 from his average. This makes the Archer attack Athena instead of him.

[spoiler=Total turncounts]

Chapter  Turns  Total

P1           4      4
P2           3      7
P3           3     10
P4A          4     14
P5           4     18
P6O          2     20
P7E          3     23
P8           7     30
C1           6     36
C2           6     42
C3           6     48
C3x          6     54
C4           5     59      
C5           9     68
C6           5     73
C6x          1     74
C7           4     78
C8           3     81
C9           5     86
C10          2     88
C10x         1     89
C11          5     94
C12          5     99
C13          4    103
C13x         2    105
C14          4    109
C15          5    114
C16          2    116
C16x         1    117
C17          4    121
C18          2    123
C19          5    128
C20          5    133
C20x         4    137
C21          5    142
C22          4    146
C23          2    148
Final        2    150

[spoiler=Staff Usage]

Chapter   Rescue Hammerne   Thief   Again   Rescue    Again  Comments
C1             -        -       -       -        -        -  N/A
C2             -        -       -       -        -        -  N/A
C3             -        -       -       -        -        -  N/A
C3x            -        -       -       -        -        -  N/A
C4           4/5        -       -       -        -        -  Yumina rescued Marth for 5 turn
C5           3/5      3/3       -       -        -        -  Malicia rescued Marth for 9 turn
C6           2/5      3/3       -       -        -        -  Arran rescued Marth for 5 turn
C6x          1/5      2/3       -       -        -        -  Linde rescued Marth for 1 turn. Malicia Hammerne'd Rescue.
C7           4/5      2/3       -       -        -        -  Rescue Marth for a 4 turn.
C8           4/5      2/3       -       -        -        -  N/A
C9           3/5      2/3     3/5       -        -        -  Thief was used on Capricorn and Boots chests. Rescue Marth after he recruited Minerva.
C10          3/5      2/3     2/5       -        -        -  Thief was used on the Bullion so that I could buy the C11 Secret Shop weapons.
C10x         3/5      2/3     2/5       -        -        -  N/A
C11          1/5      2/3     2/5       -        -        -  Rescue was used once on Feena so she could dance Etzel farther and then he rescued Marth for a 5 turn.
C12          4/5      1/3     2/5       -        -        -  Hammerne was used on Rescue and then Rescue was used on Marth to 5 turn.
C13          4/5      1/3     2/5       -        -        -  N/A
C13x         4/5      1/3     2/5       -        -        -  N/A
C14          3/5      1/3     1/5     3/3        -        -  Thief was used on the Again chest. Rescue was used on Marth to 4 turn.
C15          3/5      1/3     1/5     2/3        -        -  Again was used in order to 5 turn.
C16          3/5      1/3     0/5     2/3      5/5        -  The last Thief is used on the Rescue chest.
C16x         3/5      1/3             2/3      5/5        -  N/A
C17          3/5      1/3             1/3      5/5        -  Again was used in order to 4 turn.
C18          3/5      1/3             1/3      4/5        -  Rescue was used in order to 2 turn.
C19          3/5      1/3             0/3      3/5        -  Rescue and Again were used in order to 5 turn.
C20          3/5      1/3                      3/5      3/3  N/A
C20x         3/5      1/3                      3/5      3/3  N/A
C21          2/5      1/3                      2/5      2/3  Rescue was used on Feena. Another Rescue was used on Marth in Turn 5. Again was used on Marth to allow the 5 turn.
C22          1/5      0/3                      2/5      3/3  Rescue was used on Feena. Again was used on Marth to 4 turn.
C23          0/5                               1/5      1/3  Rescue is used on Linde so she can Rescue Marth to the throne. Again was used on Catria so she could clear the way and Again was used on Linde so she could kill Gharnef.
Final                                          0/5      0/3  Rescue is used on Ryan so that he can finish Medeus after Marth weakens him enough. Again is used on Marth to allow him a second round on Medeus.

[spoiler=Forges]

Chapter      Name                      MT   Hit  Crit  Comments
2            Iron Axe                 + 3     -     -  Allowed Avatar to ORKO C2 Dracoknights.
4            Steel Sword              + 1     -     -  Allowed Marth/Ogma to ORKO C4 Pirates.
6            Bankrupt(Hand Axe)       + 3     -     -  Allowed Avatar to ORKO C6 Armors.
11           MinervAAAA(Dragonpike)   + 4     -     -  Allowed Palla to OHKO the C11 Boss. Allowed Wyvern OHKOs in C12.
12           Reliable(Hand Axe)         -   +10     -  Made the C12 strategy a lot more reliable.
16           Critavelin(Javelin)        -     -   + 7  Gave Catria enough Crit to where it wasn't unreasonable to rig a crit on the Geosphere Thief.
18           Neighsbane(Ridersbane)   + 5     -     -  Allowed units to OHKO C18 and C19 Paladins.
20           WINSpear(Wing Spear)     + 1     -     -  Allowed Caeda to ORKO a C20 General.
21           RIPWallet(Dragonpike)    +10     -     -  Allows units to OHKO C21-23 Dragons.
22           I'mTopTier(Wyrmslayer)   + 2   + 5     -  Allows Caeda to ORKO a Fire Dragon and Ryan to ORKO the boss in C22.

[spoiler=The LTC Team and Statboosters]

MARS.PNG: Growth Drop, Angelic Robe, Energy Drop, Arms Scroll

PLAYER01.PNG: Angelic Robe, Dracoshield, Dracoshield, Dracoshield, Arms Scroll, Arms Scroll

LIAN.PNG: Bond Drop, Speedwing, Speedwing, Arms Scroll, Arms Scroll, Dracoshield, Arms Scroll

SHEEDA.PNG: Seraph Robe

KATUA.PNG: Energy Drop, Goddess Icon, Goddess Icon, Dracoshield

RINDA.PNG: Angelic Robe, Spirit Dust, Spirit Dust, Spirit Dust, Spirit Dust, Spirit Dust, Spirit Dust

PAORA.PNG: Speedwing

SIRIUS.PNG: Angelic Robe, Energy Drop, Speedwing

ETZEL.PNG: None

FINA.PNG: None

MARICIA.PNG: None

CHEINE.PNG: None

[spoiler=Unit Analysis]

Marth_zps247fdcb6.png

Ah, Marth. A capable but not broken lord. He has to be spoonfed kills in LTC on the way to the throne which can upset newer players though. But I find that as you get better at the game, one starts to notice more and more ways to feed him kills. He was spd blessed for awhile thanks to Growth Drop actually. I used an Energy Drop on him so he could cap str, it makes fighting Medeus much easier and lenient. The early Seraph Robe opened up ways to get him exp. The Arms Scroll at the end increased his damage to Medeus from 23 to 24, which is actually quite significant.

Badass_zps0c544e4c.png

Holy crap. Such an improvement from my other run's female Avatar haha. This guy made a bunch of strats possible thanks to his bulk. Of course, said bulk was mostly the work of Lunatic statboosters. I gave him an early Seraph Robe so that he could tank some dracoknights and well, it was a great investment mid and longterm too, as it greatly enhanced his defensive capabilities. I gave him 2 Dracoshields in C4 for the 5 turn strat and it also came in handy longterm. I gave him an Arms Scroll in Axes because I thought I would need Hauteclere Dracoknight for Hardin. It turned out I didn't but it's not like it was a run ending statbooster placement. It actually came in handy for improving the C21 reliability because Xane could use Hauteclere when copying him. I had to use an Arms Scroll on his Lances so that he could wield Gradivus in C20x and 21, this was crucial for those strats.

Ryan_zpsdf8cc5f8.png

I honestly think he's one of the craziest units in the game. Well worth the speedwings investment. Due to his superior Bow rank and better Prologue, I find he has less issues getting exp than the other Horsemen in the game. Luke Rody Draug etc need Arms Scrolls on their Bow rank while Ryan doesn't, so those Arms Scrolls can instead go to his Sword rank for Wyrmslayer (and later Master Sword) access, which opens up even more opportunities in the dragon chapters to get him exp. I used an early Speedwings so he could get going faster by doubling some enemies. This also made it possible to skip a Bow forge entirely by having a Hunter that could double C3 Dracoknights. The second wing was given in C9 because I knew it was a great longterm investment and it saved a Rainbow Potion use for the chapter. The 2 Arms Scrolls I gave to him were given to him as a Swordmaster, this gives him A Swords as a Swordmaster, which is a lot more than if i gave them to him as a Horseman. This puts him real close to getting Master Sword and Brave Sword access too. Brave Sword as a Horseman being extremely valuable for C21. I gave him the Bond Drop because Avatar honestly doesn't need it, he's already OP. I'd rather give it to a unit that can benefit from it early and it actually improved the reliability of some clears. I honestly think ideal Bond Drop recipients should be Marth or the Horsemen being used. Finally, I gave him an Arms Scroll for Mercurius in endgame as Mercurius is powerful enough to deal the rest of the damage after Marth is done, unlike Parthia.

Malicia_zpsc328152b.png

And the award for most screwed unit in the playthrough goes to....Malicia! Just wow, dat 50 mag growth never quite kicked in, did it? At least she recovered enough most of the time. Extremely disappointed at her in the stats department. But good thing she doesn't need stats to do her most important thing, right? The run would be pretty slow without her Hammerne, Again and Fortify.

Catria_zps38a44891.png

Damn, she's a pretty good unit in midgame to lategame isn't she? Underwhelming C2 to C11 aside, she's pretty good. Most of it has to do with her being ideal as a Falcoknight. Palla vs Catria IS still close, but Palla still has the edge. One has to remember that in runs where the Avatar turns out underwhelming, Palla IS the Avatar in those runs. Being able to pull most of the Dracoknight tanking strats Avatar does with Lunatic statboosters. Catria is a very very good unit too though. Gave her an Energy Drop for obvious reasons. The 2 Goddess Icons I gave her in Chapter 19 made the strat safer as it gave her enough Lck to make using Devil Sword reasonable and also gave her enough Lck to combat Killer Axe Warriors well. The Dracoshield I gave her in Chapter 23 allowed her to withstand a Fire Dragon and a Mage Dragon after a Pure Water or Barrier boost. She was actually quite average or screwed until she promoted. Then she became good.

Linde_zpsd6389040.png

Well, I guess she was worth the Seraph Robe after all. Honestly a pretty good unit with a Levin Sword or a Nosferatu in hand. Her magic IS as worrisome as I feared though. Needing 6 Spirit Dusts to combat Gharnef properly and 5 Spirit Dusts to use a Levin Sword properly in C20 and C20x. She's still worth the investment though, as she's the most reasonable Gharnef killer in LTC (just look at that Malicia will you?). And Nosferatu comes in handy here and there. Was actually above her average mag for the longest time. Though I think she got skl spd screwed later on.

Palla_zps7e65d519.png

The Goddess herself wasn't so godlike this playthrough. A lot of it has to with my Avatar though. Still was a second Avatar for the longest time. Incredibly handy until like Chapter 15. Such a good unit. Her lck is actually a bit troublesome depending on her levels in lategame, but it can be a blessing too, as having low enough lck can make enemies prioritize her, making her serve as a great baiter. And the critrates aren't bad enough to not risk the enemy baits. I gave her only one Speedwing now that I think about it.

Sirius_zps958bf582.png

As overrated as I initially told y'all. Honestly, go a bit faster than usual and he just can't keep up. The experience is better fed elsewhere. He was relegated to miscellaneous, random tasks after Chapter 14. Not having the stats to actually do much of anything. I spent a Seraph Robe, an energy drop and a speedwing thinking I could keep him as a good unit but it just didn't happen. Still, some of those silly lategame tasks proved to be actually important. He was lame enough to get targetted by everything but not bad enough that I wouldn't deploy him I guess.

Feena_zpsbf390620.png

I'm wondering if the ones that voted for Feena in the poll realize it's impossible to kill Medeus with Feena or not...lol. It's still hilarious that she got votes though :P. As for my analysis of Feena...well, she's a dancer and dancers rule.

Caeda_zps295b4656.png

Lol, oops I kept Caeda as a Sage for this pic. She was ridiculous in Prologue, still pretty awesome for the rest of the game. Her midgame was actually nice because effective weapons don't care about your strength and she proved to be quite vital to some clears like C18 and C20 with her Wing Spear. Better than Sirius by a lot imo. I gave her a Seraph Robe for the Chapter 17 strat to work.

Etzel_zpscedd81dd.png

Made a bunch of strats possible. Never quite reached Again because I didn't concentrate on that, but it is actually extremely doable.

Xane_zps08d4cf08.png

Xane is so good it's not even funny. Can copy your best unit in every chapter. I mean, come on. And then there are people that think his position in my tier list is unjustified lol...

Playlist: http://www.youtube.com/playlist?list=PLOyEd86YwZlcwxrfi-ZB4_YP2XvDUsymG

Edited by PKL
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Who are you using? Besides Ryan.

Nice 30 turn prologue btw.

Thinking the usual core + both Linde and Ryan. Some other not-core units will see use too. I'm probably gonna try to see how Ogma fares, but I'm not expecting much out of him. And thanks.

@ shadykid- thanks.

Edited by PKL
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I had no idea Cav MU can ORKO Mercs so quickly. Too much time spent in Prologue with Fighter MU I guess.

Nice variations on Prologue strats there - the Est one was especially original, and I had no clue you could bait the Archer in Ogma's map to block Ogma's way over the bridge (I believe Ogma will rush there first anyway if he one-rounds whoever is right beyond the bridge).

And Ryan sure got babied a lot... I hope it doesn't come at the expense of a poorer MU or anything like that.

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I had no idea Cav MU can ORKO Mercs so quickly. Too much time spent in Prologue with Fighter MU I guess.

Nice variations on Prologue strats there - the Est one was especially original, and I had no clue you could bait the Archer in Ogma's map to block Ogma's way over the bridge (I believe Ogma will rush there first anyway if he one-rounds whoever is right beyond the bridge).

And Ryan sure got babied a lot... I hope it doesn't come at the expense of a poorer MU or anything like that.

Avatar is a bit str screwed, but I don't think Ryan was the cause. I prefer training Ryan and bench Luke these days because of the bow rank and because he doesn't cost 2 turns to deploy in P8 (which nets him even more exp than Luke). Avatar was constantly 1 HP off beating thieves when ganging up on them with Merric on Prologue 8, which was extremely annoying.

Ryan is always top tier for you, huh PKL? XD

What happened to your name? o_o and yeah, though this one is exactly average in spd for once. But his str got the super better side of the 50% growth this time lol.

Good luck man

Readies copy strats-shot

Thanks. And make your own >:# (jk)

http://www.youtube.com/watch?edit=vd&v=PTQE5taQ97c

Hello again!

This map poses an incredible challenge. A 7 turn is very ambitious and was figured out a while ago by Grandjackal. Est, Ryan and Ogma are needed for the clear. Est is mostly because she can serve as a second Caeda, baiting magic sword thieves and clearing mages for the others. Ryan is because of the clutch chip on the thieves and countering bandits like a second Merric. And Ogma is because having 2 Athenas is pretty awesome. Due to my Avatar being slightly str screwed, he couldn't team up with Merric to KO some of the thieves if they proc'd 30 HP instead of 29 HP, which presented complications, but I pulled through. Caeda needs 7 str to ORKO 28 hp 2 def silver sword thief near Katarina. Ryan having 11 str helps a bit with flexibility, but is otherwise not neccesary (though 6 spd once again comes in handy). The critical on the thief with Ryan helped, but wasn't completely neccesary. It freed one of Ogma/marth's actions to vulnerary though. Anyway, hope you enjoy!

Prologue 8 is done in 7 turns.

EDIT: Actually, this Avatar was exactly average, I think? And got 11 str (average too) during the chapter. The strat works better if Avatar can team up with Merric for a KO on a 30 HP thief, otherwise resets are bound to happen because they just love proc'ing 30 HP.

Edited by PKL
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The reason MU + Merric can't kill thieves is because you didn't have C lances yet.

Right, those Iron Sword uses came back to bite me.

I hate doing that chapter in Lunatic efficiency with a passion.

Lots of 1 HP cliffhangers there and the execution was fast too! Ryan's first level-up was p terrible tho.

Yeah, it's an annoying chapter for sure.

And yeah, an HP only level :/

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6 turned Chapter 1. Pretty easy. Although not having a trained Luke costed me a Rainbow Pot use. I gave the Growth Drop to Marth because it's the clear best recipient. But I'm wondering who should get the Bond Drop? Almost everyone gives it to Avatar and it seems like a good idea. Giving it to Marth would mean he gets auto A in Endgame with Merric without needing to deploy him for a more reliable Endgame, but otherwise it's pretty inconsequential.

Edited by PKL
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http://www.youtube.com/watch?edit=vd&v=XX4_0LUxorg

Chapter 1 has decent difficulty. The barbarians hit pretty hard, but the presence of reclassed Arran makes the chapter a lot easier. Bosskilling Lorenz is a bit iffy on hitrates always, there's nothing that can be done about it except give the Bond Drop to one of the units that is contributing to the bosskill. I decided to give that to Ryan, as giving it to the Avatar means selfish supports later on. Since no one that supports him is really in range in Turn 5 EP anyway, it wouldn't help the reliability of the map that much to sacrifice his support bonuses later in the game (on pretty much everyone in the cast). Giving the Bond Drop to Ryan also gives me a Def Bond that I can use to compensante for Luke being base level and that saves me a Rainbow Potion use. The Growth Drop went to Marth, so that he can meet his benchmarks for Medeus easier. Rainbow Potiong was used on 4 characters this chapter:

Marth: lets him double that hunter and OHKO the weakened Barbarian earlier as well as takes some pressure off of him since he will have more def than Ryan, making the Turn 1 EP hunter target Ryan instead of him.

Ryan: To meet the benchmark for killing Lorenz with the 3 bosskillers. It also lets him double Hunters.

Arran: Makes crit from Barbarians non-existent, makes Lorenz not double him and also makes him go from 3HKO status to 4HKO'd by Barbarians.

Avatar: To meet the benchmark for killing Lorenz like with Ryan. It also makes him escape 2HKO status.

The crit and the miss on Avatar weren't consequential but they did allow him to get some more exp. If he had gotten hit like planned, he would've healed in Turn 2 and blocked the barbarian from accessing Malicia. I decided not to buy anything from the Armory, though a Javelin was very tempting I gotta admit. I'm gonna be fine without it though.

Chapter 1 is done in 6 turns

Resources:

Ryan- Lunatic Statbooster Speedwing (2500G), Rainbow Potion, Bond Drop
Marth- Growth Drop, Rainbow Potion
Avatar- Rainbow Potion
Arran- Rainbow Potion
Luke- Def Bond

Rainbow Potion uses left: 73

Money: 7500G (+5000 from the Bullion)

Next Chapter I need a Steel Bow forge. Ryan only needs 4 MT to be forged to it to OHKO the boss with it, but I wonder if it's a good idea to make it +4 instead of +5. Later on, a +5 MT bow forge helps with the Ch11 clear (helps Jake OHKO a wyvern) and other miscellanous uses that might arise. What do you all think?

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Looks a lot more elegant than the older staple strategies that I remember. The bosskill is more realistic too (no doubling Pirate MU with absurd speed or anything).

When do you plan to use the arena?

Yeah. And I normally use the Drill Grounds for topping the final levels right before promo and to ensure my horseman is in top shape. Linde might need it too.

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He shouldn't need it for C9 unless he cares about exp soaking. Caeda (doubling), Jeorge (Parthia), Ryan (Silver) and Linde + Sirius can handle the 4 DK swarm.

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Just go with the +5. I think it will improve reliability in Chapter 9, and money isn't that big an issue.

Do note that I'm skipping Julian (and thus the Ch6 Bullion). So, I will be a bit tighter on funds than the usual H3 Playthrough.

He shouldn't need it for C9 unless he cares about exp soaking. Caeda (doubling), Jeorge (Parthia), Ryan (Silver) and Linde + Sirius can handle the 4 DK swarm.

Yeah, I'm more worried about Jake in C11. Although I haven't checked the map to see if I don't need the Bow forge for that with a different strat. I reckon I can improvise something with a +4 Bow forge Jake.

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Oh, skipped the part where you mentioned that you wouldn't recruit everyone. commonguard found a way of doing C11 with all items without needing to give Jake the forge. The DKs in C9 will have values of HP+Def between 52 and 54; if he gets a +4 Steel Bow, Sirius at base as a Sniper with the RP has 51 Atk after accounting for the Sniper's C rank. He should be able to pull off a OHKO reasonably reliably if he's Lv. 5 or above by then, so I guess you may want to feed him many of your boss-kills before that point.

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IMO, if you're going to forge a bow make it 13 Mt so it's actually helpful on some later maps. 4 semi-competent fliers and MU can pick up all the items in C9 without Jake's help.

Skipping Julian seems insane but it is interest piquing. You lose a huge chunk of your early game gold and some nice items in the future by not having any thieves. And you're going to have to kill Rickard. Think of the survival rank.

If I've counted the squares correctly (and am correct in assuming you are also skipping the guy who joins with the Hammer) you can theoretically 6 turn the map. If I remember correctly, recruiting Julian but skipping the hammer takes 14 turns. What kind of turn count are you going for in C3?

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restart

im no pro on fe12 ltc but I thought skipping julian was always a norm?

It's never been done in an H3/H4 playthrough. In every other difficulty, yes, that's the norm.

Edited by PKL
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Agh, Chapter 2 gave me a massive headache. All that AI manipulation nonsense I had to do...all while in lag. I must've restarted the map like 30 times to get the best result possible. @_@ This map has always been inexplicable a lot laggier than every other map for me, it must be the forest or how huge the map is. Anyway, i 6 turned, but it was painful, i didnt get good levels and the resulting vid is very laggy. I'll see if i can re-record it tomorrow with less lag/better levels.

EDIT: The levels were: HP+2 Lck Marth (THANKS GROWTH DROP), Catria HP Skl Lck (whyyy), Ryan HP Str Def (eh, not so bad), Avatar HP only (rage).

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Agh, Chapter 2 gave me a massive headache. All that AI manipulation nonsense I had to do...all while in lag. I must've restarted the map like 30 times to get the best result possible. @_@ This map has always been inexplicable a lot laggier than every other map for me, it must be the forest or how huge the map is. Anyway, i 6 turned, but it was painful, i didnt get good levels and the resulting vid is very laggy. I'll see if i can re-record it tomorrow with less lag/better levels.

EDIT: The levels were: HP+2 Lck Marth (THANKS GROWTH DROP), Catria HP Skl Lck (whyyy), Ryan HP Str Def (eh, not so bad), Avatar HP only (rage).

Ouch, 3 bad levels out of 4, including the Shin Level Deluxe.

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