Silent Hell Posted July 11, 2015 Share Posted July 11, 2015 Back again with 2 more codes, one of which I'm sure everyone can enjoy. Did you guys ever wanna have 2 characters support but without going through the hassle of dumping RAM each time or waiting for someone to make a code for you? Well babies... I have just the code... Special thanks to SoC for his ChromXCordelia code for reference. I bring you... The GENERIC SUPPORT CODE! This code lets you decide who gets to support who without overwriting a character slot! I used the last slot in each character support table so if you want someone to support multiple characters, you can simply subtract XXXX by multiples of 8 until you start overwriting character slots. Since this was created using SoC's code as a base, you can easily port this to other regions by replacing the proper pointers! [spoiler=THIS IS BIG]Generic Character Support Code (US)B3BF2738 000000000000XXXX YYYYYYYYD9000000 00000010D4000000 0000ZZZZD6000000 0000VVVVD2000000 00000000XXXX (Character that you want to be supported):022C Male My Unit/Male Avatar0464 Female My Unit/Female Avatar069C Guest My Unit/Guest Avatar08D4 Chrom0B0C Liz/Lissa0D44 Frederick0F7C Viole/Virion11B4 Soiree/Sully13EC Vaike1624 Sol/Stahl185C Miriel1A94 Callum/Kellam1CCC Sumia1F04 Ronku/Lon'qu213C Richt/Ricken2374 Mariabelle/Maribelle25AC Velvet/Panne27E4 Gaia/Gaius2A1C Tiamo/Cordelia2C54 Grego/Gregor2E8C Nono/Nowi30C4 Libera/Libra32FC Sariya/Tharja3534 Olivia376C Serge/Cherche39A4 Henry3BDC Lucina3E14 Sairi/Say'ri404C Basilio4284 Flavia44BC Donny/Donnel46F4 Anna492C Wood/Owain4B64 Azure/Inigo4D9C Brady4FD4 Djelle/Kjelle520C Cynthia5444 Serena/Severa567C Jerome/Gerome58B4 Male Mark/Morgan5AEC Female Marc/Morgan5D24 Chambray/Yarne5F5C Loran/Laurent6194 Noire63CC Nn/Nah6604 Tiki683C Gangrel6A74 Valhart/Walhart6CAC Emelina/Emmeryn6EE4 Lenha/Yen'fay711C Inverse/Aversa7354 Paris/Priam758C Marth_FE177C4 Dummy79FC Unpromoted_Monster7C34 Promoted_Monster7E6C MerchantYYYYYYYY (Support Points):63636363 None63120A04 Non-romantic16100A05 Slow140E0904 Medium120d0803 Fast03020100 HaxxorsZZZZ (Character you want to support with):0000 Male My Unit/Male Avatar0011 Female My Unit/Female Avatar0022 Guest My Unit/Guest Avatar0035 Chrom0040 Liz/Lissa0049 Frederick0058 Viole/Virion0067 Soiree/Sully0072 Vaike007F Sol/Stahl008A Miriel0097 Callum/Kellam00A2 Sumia00AD Ronku/Lon'qu00BA Richt/Ricken00C5 Mariabelle/Maribelle00D4 Velvet/Panne00E3 Gaia/Gaius00EE Tiamo/Cordelia00FB Grego/Gregor0106 Nono/Nowi010F Libera/Libra011A Sariya/Tharja0127 Olivia0136 Serge/Cherche0143 Henry0150 Lucina (Label still says Marth)015B Sairi/Say'ri0166 Basilio0175 Flavia0184 Donny/Donnel018D Anna0198 Wood/Owain01A3 Azure/Inigo01B0 Brady01BD Djelle/Kjelle01CA Cynthia01D7 Serena/Severa01E2 Jerome/Gerome01F1 Male Mark/Morgan01FE Female Marc/Morgan020B Chambray/Yarne021C Loran/Laurent0227 Noire0234 Nn/Nah023D Tiki0246 Gangrel0255 Valhart/Walhart0266 Emelina/Emmeryn0273 Lenha/Yen'fay027E Inverse/Aversa028D Paris/Priam0298 Marth_FE102A5 Dummy02B0 Unpromoted_Monster02BD Promoted_Monster02CA MerchantVVVV = XXXX-4 NOTE: In order to get both characters to support properly, you need to use the code twice, but reverse the partners on the second code! Example: OliviaXOwain support code: B3BF2738 000000000000492C 120d0803 Owain being supportedD9000000 00000010D4000000 00000127 Olivia being the supporterD6000000 00004928D2000000 00000000B3BF2738 0000000000003534 120d0803 Olivia being supportedD9000000 00000010D4000000 00000198 Owain being the supporterD6000000 00003530D2000000 00000000 Another code I forgot to post before was the slot 1 character hair modifier to make it easier to make twin Morgans with the same hair, or just changing someone's hair in general. Slot 1 Hair Color Modifier (US)B3CF1100 0000000000000104 FFBBGGRRParent hair color and generic child hair color for reference (courtesy of Jacien and Wintacular):0x9A585DFF Anna0xEDE9E3FF Aversa0x211D1AFF Basilio0xD48085FF Cherche0x505C81FF Chrom0xAF5454FF Cordelia0x6E6376FF Donnel0xDAD3BDFF Emmeryn0xDCCFADFF Flavia0x574C46FF Frederick0xD28869FF Gaius0x7C4554FF Gangrel0xA3726BFF Gregor0xECEBEAFF Henry0x595655FF Kellam0xCBC2A8FF Libra0xDAD3BDFF Lissa0x4C4C4CFF Lon'qu0x505C81FF Lucina0xF2E7C4FF Maribelle0x532426FF Miriel0xC2D6AEFF Nowi0xEBCDD6FF Olivia0x463E36FF Panne0x56576EFF Priam0xA57773FF Ricken0x434343FF Say'ri0x717266FF Stahl0xAA6463FF Sully0xA19791FF Sumia0x484848FF Tharja0xAFC19DFF Tiki0xDED2B0FF Vaike0x7A93A4FF Virion0xEBEBEBFF Walhart0xDBD6DBFF Yen'fay0x454545FF Noire0xC1D5ADFF Nah0xA19791FF Cynthia0x464646FF Kjelle0xDAD3BDFF Morgan enemy DLC0x999191FF Inigo0xDAD3BDFF Owain0xF2E7C4FF Brady0xF99EAFFF Yarne and Morgans0x505C81FF Lucina0xAF5454FF Severa0xD27F84FF Gerome0x804646FF Laurent Quote Link to comment Share on other sites More sharing options...
Silent Hell Posted July 12, 2015 Share Posted July 12, 2015 (edited) Another update. I've created a couple more codes that I hope will finally put an end to having to waste time dumping ram for simple edits. Once again, special thanks to the previous hackers for creating codes for reference. So with that, I bring you all inventory modifiers and a weapon rank code. :D [spoiler=Inventory modifiers]Slot 1 Character inventory modifier (US version)B3CF1100 00000000000000A0 00YY00XX000000A4 00YY00XX000000A8 00YY00XX000000AC 00YY00XX000000B0 00YY00XXD2000000 00000000All active characters have the following inventory (US version)B3CF1100 00000000C0000000 00000044000000A0 00YY00XX000000A4 00YY00XX000000A8 00YY00XX000000AC 00YY00XX000000B0 00YY00XX6000000C 00000000B000000C 00000000D2000000 00000000Where XX is the item and YY is the number/durability of each item. Infinite weapons like Grima's Truth, Falchion, and Priam's Ragnell have a YY value of 00.Item ID's with default number of uses (in hex) for reference (Thanks to ZXApocrypha for the IDs):0x01 bronze sword (32)0x02 iron sword (28)0x03 steel sword (23)0x04 silver sword (1E)0x05 brave sword (1E)0x06 armor slayer (19)0x07 wyrmslayer (19)0x08 killing edge (1E)0x09 levin sword (19)0x0A rapier (23)0X0B noble rapier (19)0X0C missiletainn (23)0X0D sol (1E)0X0E amatsu (1E)0X0F falchion0x10 exalted falchion0x11 parallel falchion0x12 mercurius (19)0x13 tyrfing (19)0x14 mystletainn (19)0x15 balmung (19)0x16 sol katti (19)0x17 Ragnell (player) (19)0x18 Ragnell (inf)0x19 tree branch (14)0x1A Soothing Sword (0A)0X1B Glass Sword (3)0X1C Superior Edge (0A)0X1D eliwood’s blade (14)0X1E roy’s blade (19)0X1F alm’s blade (0A)0x20 leif’s blade (14)0x21 eirika’s blade (14)0x22 seliph’s blade (0F)0x23 bronze lance (32)0x24 iron lance (28)0x25 steel lance (23)0x26 silver lance (1E)0x27 brave lance (1E)0x28 javelin (19)0x29 short spear(19)0x2A Spear (19)0X2B beast killer (19)0X2C blessed lance (23)0X2D killer lance (1E)0X2E luna (1E)0X2F Gradivus (19)0x30 gungnir (19)0x31 gae bolg (19)0x32 log (14)0x33 miniature lance (0A)0x34 Shockstick (14)0x35 Glass Lance (3)0x36 Superior Lance (0A)0x37 sigurd’s lance (0F)0x38 ephraim’s lance (14)0x39 finn’s lance (19)0x3A bronze axe (32)0X3B iron axe (28)0X3C steel axe (23)0X3D silver axe (1E)0X3E brave axe (1E)0X3F hand axe (19)0x40 short axe (19)0x41 Tomahawk (19)0x42 hammer (19)0x43 bolt axe (1E)0x44 killer axe (1E)0x45 vengeance (1E)0x46 wolf berg (23)0x47 hauteclare (19)0x48 Helswath (19)0x49 armads (19)0x4A ladle (14)0x4B imposing axe (0A)0x4C Volant axe (0A)0x4D glass axe (3)0x4E Superior Axe (0A)0X4F titania’s axe (14)0X50 Orsin's Hatchet (14)0X51 hector’s axe (0F)0X52 bronze bow (32)0X53 iron bow (28)0X54 steel bow (23)0x55 silver bow (1E)0x56 brave bow (1E)0x57 blessed bow (23)0x58 killer bow (1E)0x59 Longbow (19)0x5A astra (1E)0X5B parthia (19)0x5C yewfelle (19)0x5D nidhogg (19)0x5E double bow (19)0x5F slack bow (14)0x60 towering bow (0A)0x61 underdog bow (0F)0x62 Glass Bow (3)0x63 Superior Bow (0A)0x64 wolt’s bow (19)0x65 innes’ bow (0F)0x66 fire (2D)0x67 elfire (23)0x68 arcfire (1E)0x69 bolganone (19)0x6A valflame (19)0x6B Thunder (2D)0x6C elthunder (23)0x6D arcthunder (1E)0x6E thoron (19)0x6F mjolnir (19)0x70 wind (2D)0x71 elwind (23)0x72 arcwind (1E)0x73 rexcalibur (19)0x74 forseti (19)0x75 excalibur (19)0x76 Book of Naga (19)0x77 flux (2D)0x78 nosferatu (14)0x79 ruin (14)0x7A waste (1E)0x7B goetia (19)0x7C grima’s truth0x7D Mire (0A)0x7E dying blaze (3)0x7F micaiah’s pyre (0F)0x80 Superior Jolt (0A)0x81 katarina’s bolt (14)0x82 wilderwind (5)0x83 celica’s gale (14)0x84 Aversa's Night (0A)0x85 heal (1E)0x86 mend (14)0x87 physic (0A)0x88 recover (0F)0x89 fortify (5)0x8A goddess staff (1)0x8B Rescue (5)0x8C ward (5)0x8D hammerne (1)0x8E kneader (14)0x8F balmwood staff (0F)0x90 Catharsis (5)0x91 dragonstone (32)0x92 Dragonstone+ (23)0x93 beaststone (32)0x94 beaststone+ (23)0x95 blighted claws0x96 blighted talons0x97 expiration0x98 vulnerary (3)0x99 concoction (3)0x9A Elixir (3)0x9B pure water (3)0x9C hp tonic (1)0x9D strength tonic (1)0x9E magic tonic (1)0x9F skill tonic (1)0xA0 speed tonic (1)0xA1 luck tonic (1)0xA2 defense tonic (1)0xA3 resistance tonic (1)0xA4 door key (1)0xA5 chest key (1)0xA6 master key (1)0xA7 Seraph Robe (1)0xA8 Energy Drop (1)0xA9 Spirit Dust (1)0xAA Secret Book (1)0xAB Speedwing (1)0xAC Goddess Icon (1)0xAD Dracoshield (1)0xAE Talisman (1)0xAF Naga’s tear (1)0xB0 Boots (1)0xB1 Arms Scroll (1)0xB2 Master Seal (1)0xB3 Second Seal (1)0xB4 bullion (S)0xB5 bullion (M)0xB6 bullion (L)0xB7 sweet tincture (3)0xB8 gaius’s confect (5)0xB9 kris’s confect (5)0xBA Tiki's Tear (1)0xBB Seed of Trust (1)0xBC reeking box (1)0xBD Rift Door (1)0xBE Supreme Emblem (1)0xBF all stats +2 (1)0xC0 paragon (1)0xC1 iote's shield (1)0xC2 limit breaker (1)0xC3 silver card (1)0xC4 dread scroll (1)0xC5 wedding bouquet (1)0xC6 1000 gold0xC7 3000 gold0xC8 5000 gold0xC9 7000 gold Another note, if you want to have the item equipped from the start, simply change the first byte to "10". Example: 000000A0 101E0008 This next code gives all active characters A ranks for all weapons. [spoiler=A weapon ranks for all active characters]All active characters have highest weapon rank (US)All active characters have highest weapon rank (US)B3CF1100 00000000C0000000 00000044100000BE 00005A5A000000C0 5A5A5A5A6000000C 00000000B000000C 00000000D2000000 00000000 EDIT: It appears someone on gbatemp already made the weapon rank code, so I guess don't credit me for it since it isn't original. Edited July 12, 2015 by Silent Hell Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted July 12, 2015 Share Posted July 12, 2015 (edited) Hello again. So, after looking at several pages and trying to understand how previous codes worked, it suddenly clicked in my head and was able to produce this little gem. Here you are my fellow Americans, a class modifier code that works for the NA copy of Awakening, regardless of DLC and Spotpass! Slot 1 Class Modifier (US) D9000000 03CF0AF8 D4000000 0000XXXX B3CF1100 00000000 D6000000 00000068 D2000000 00000000 XXXX: 0000 Lord M 0080 Lord F 0100 Great Lord M ? 0180 Great Lord F ? 0200 Tactician M ? 0280 Tactician F 0300 Grandmaster M 0380 Grandmaster F 0400 Cavalier M 0480 Cavalier F 0500 Knight M 0580 Knight F ? 0600 Paladin M ? 0680 Paladin F ? 0700 Great Knight M 0780 Great Knight F ? 0800 General M ? 0880 General F 0900 Barbarian 0980 Fighter 0A00 Mercenary M 0A80 Mercenary F ? 0B00 Archer M ? 0B80 Archer F 0C00 Berserker ? 0C80 Warrior 0D00 Hero M 0D80 Hero F 0E00 Bow Knight M 0E80 Bow Knight F ? 0F00 Sniper M ? 0F80 Sniper F ? 1000 Myrmidon M 1080 Myrmidon F 1100 Thief M 1180 Thief F ? 1200 Swordmaster M ? 1280 Swordmaster F 1300 Assassin M ? 1380 Assassin F 1400 Trickster M ? 1480 Trickster F 1500 Pegasus Knight ? 1580 Falcoknight 1600 Dark Flier 1680 Wyvern Rider M ? 1700 Wyvern Rider F 1780 Wyvern Lord M ? 1800 Wyvern Lord F 1880 Griffon Rider M ? 1900 Griffon Rider F ? 1980 Troubadour 1A00 Priest ? 1A80 Cleric 1B00 Mage M 1B80 Mage F ? 1C00 Dark Mage M 1C80 Dark Mage F 1D00 Valkyrie ? 1D80 War Monk 1E00 War Cleric ? 1E80 Sage M ? 1F00 Sage F ? 1F80 Dark Knight M ? 2000 Dark Knight F ? 2080 Sorcerer M 2100 Sorcerer F 2180 Dancer 2200 Manakete 2280 Taguel M ? 2300 Taguel F 2380 Soldier 2400 Villager 2480 Merchant 2500 Revenant 2580 Entombed 2600 Conqueror 2680 Lodestar 2700 Grima 2780 Mirage 2800 Dread Fighter 2880 Bride 2900 EDIT: Another quick code I whipped up. Since parent pointers are a pain, and since most people just use it for twin Morgans I made a code that copies Slot 2's parent pointer and pastes it into the Slot 1 character! Slot 1 Character Has Slot 2 Character's Parents (US) B3CF1100 00000000 D9000000 00000188 D6000000 00000078 D2000000 00000000 Do you mind if I showcase your codes on my channel? Also, I believe someone already ported the "highest weapon rank" on GBAtemp. Edited July 12, 2015 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Silent Hell Posted July 12, 2015 Share Posted July 12, 2015 (edited) I don't see why not. And did they already? Oh well, It's not like it was the hardest code to make haha. No skin off my bones. EDIT: I found the page, I'm also a massive idiot because I could have just did what he did and condensed the code to: All active characters have highest weapon rank (US)B3CF1100 00000000C0000000 00000044100000BE 00005A5A000000C0 5A5A5A5A6000000C 00000000B000000C 00000000D2000000 00000000 Edited July 12, 2015 by Silent Hell Quote Link to comment Share on other sites More sharing options...
Tocharian Posted July 14, 2015 Share Posted July 14, 2015 Back again with 2 more codes, one of which I'm sure everyone can enjoy. Did you guys ever wanna have 2 characters support but without going through the hassle of dumping RAM each time or waiting for someone to make a code for you? Well babies... I have just the code... Special thanks to SoC for his ChromXCordelia code for reference. I bring you... The GENERIC SUPPORT CODE! This code lets you decide who gets to support who without overwriting a character slot! I used the last slot in each character support table so if you want someone to support multiple characters, you can simply subtract XXXX by multiples of 8 until you start overwriting character slots. Since this was created using SoC's code as a base, you can easily port this to other regions by replacing the proper pointers! [spoiler=THIS IS BIG]Generic Character Support Code (US) B3BF2738 00000000 0000XXXX YYYYYYYY D9000000 00000010 D4000000 0000ZZZZ D6000000 0000VVVV D2000000 00000000 XXXX (Character that you want to be supported): 022C Male My Unit/Male Avatar 0464 Female My Unit/Female Avatar 069C Guest My Unit/Guest Avatar 08D4 Chrom 0B0C Liz/Lissa 0D44 Frederick 0F7C Viole/Virion 11B4 Soiree/Sully 13EC Vaike 1624 Sol/Stahl 185C Miriel 1A94 Callum/Kellam 1CCC Sumia 1F04 Ronku/Lon'qu 213C Richt/Ricken 2374 Mariabelle/Maribelle 25AC Velvet/Panne 27E4 Gaia/Gaius 2A1C Tiamo/Cordelia 2C54 Grego/Gregor 2E8C Nono/Nowi 30C4 Libera/Libra 32FC Sariya/Tharja 3534 Olivia 376C Serge/Cherche 39A4 Henry 3BDC Lucina 3E14 Sairi/Say'ri 404C Basilio 4284 Flavia 44BC Donny/Donnel 46F4 Anna 492C Wood/Owain 4B64 Azure/Inigo 4D9C Brady 4FD4 Djelle/Kjelle 520C Cynthia 5444 Serena/Severa 567C Jerome/Gerome 58B4 Male Mark/Morgan 5AEC Female Marc/Morgan 5D24 Chambray/Yarne 5F5C Loran/Laurent 6194 Noire 63CC Nn/Nah 6604 Tiki 683C Gangrel 6A74 Valhart/Walhart 6CAC Emelina/Emmeryn 6EE4 Lenha/Yen'fay 711C Inverse/Aversa 7354 Paris/Priam 758C Marth_FE1 77C4 Dummy 79FC Unpromoted_Monster 7C34 Promoted_Monster 7E6C Merchant YYYYYYYY (Support Points): 63636363 None 63120A04 Non-romantic 16100A05 Slow 140E0904 Medium 120d0803 Fast 03020100 Haxxors ZZZZ (Character you want to support with): 0000 Male My Unit/Male Avatar 0011 Female My Unit/Female Avatar 0022 Guest My Unit/Guest Avatar 0035 Chrom 0040 Liz/Lissa 0049 Frederick 0058 Viole/Virion 0067 Soiree/Sully 0072 Vaike 007F Sol/Stahl 008A Miriel 0097 Callum/Kellam 00A2 Sumia 00AD Ronku/Lon'qu 00BA Richt/Ricken 00C5 Mariabelle/Maribelle 00D4 Velvet/Panne 00E3 Gaia/Gaius 00EE Tiamo/Cordelia 00FB Grego/Gregor 0106 Nono/Nowi 010F Libera/Libra 011A Sariya/Tharja 0127 Olivia 0136 Serge/Cherche 0143 Henry 0150 Lucina (Label still says Marth) 015B Sairi/Say'ri 0166 Basilio 0175 Flavia 0184 Donny/Donnel 018D Anna 0198 Wood/Owain 01A3 Azure/Inigo 01B0 Brady 01BD Djelle/Kjelle 01CA Cynthia 01D7 Serena/Severa 01E2 Jerome/Gerome 01F1 Male Mark/Morgan 01FE Female Marc/Morgan 020B Chambray/Yarne 021C Loran/Laurent 0227 Noire 0234 Nn/Nah 023D Tiki 0246 Gangrel 0255 Valhart/Walhart 0266 Emelina/Emmeryn 0273 Lenha/Yen'fay 027E Inverse/Aversa 028D Paris/Priam 0298 Marth_FE1 02A5 Dummy 02B0 Unpromoted_Monster 02BD Promoted_Monster 02CA Merchant VVVV = XXXX-4 NOTE: In order to get both characters to support properly, you need to use the code twice, but reverse the partners on the second code! Example: OliviaXOwain support code: B3BF2738 00000000 0000492C 120d0803 Owain being supported D9000000 00000010 D4000000 00000127 Olivia being the supporter D6000000 00004928 D2000000 00000000 B3BF2738 00000000 00003534 120d0803 Olivia being supported D9000000 00000010 D4000000 00000198 Owain being the supporter D6000000 00003530 D2000000 00000000 Another code I forgot to post before was the slot 1 character hair modifier to make it easier to make twin Morgans with the same hair, or just changing someone's hair in general. Slot 1 Hair Color Modifier (US) B3CF1100 00000000 00000104 FFBBGGRR Parent hair color and generic child hair color for reference (courtesy of Jacien and Wintacular): 0x9A585DFF Anna 0xEDE9E3FF Aversa 0x211D1AFF Basilio 0xD48085FF Cherche 0x505C81FF Chrom 0xAF5454FF Cordelia 0x6E6376FF Donnel 0xDAD3BDFF Emmeryn 0xDCCFADFF Flavia 0x574C46FF Frederick 0xD28869FF Gaius 0x7C4554FF Gangrel 0xA3726BFF Gregor 0xECEBEAFF Henry 0x595655FF Kellam 0xCBC2A8FF Libra 0xDAD3BDFF Lissa 0x4C4C4CFF Lon'qu 0x505C81FF Lucina 0xF2E7C4FF Maribelle 0x532426FF Miriel 0xC2D6AEFF Nowi 0xEBCDD6FF Olivia 0x463E36FF Panne 0x56576EFF Priam 0xA57773FF Ricken 0x434343FF Say'ri 0x717266FF Stahl 0xAA6463FF Sully 0xA19791FF Sumia 0x484848FF Tharja 0xAFC19DFF Tiki 0xDED2B0FF Vaike 0x7A93A4FF Virion 0xEBEBEBFF Walhart 0xDBD6DBFF Yen'fay 0x454545FF Noire 0xC1D5ADFF Nah 0xA19791FF Cynthia 0x464646FF Kjelle 0xDAD3BDFF Morgan enemy DLC 0x999191FF Inigo 0xDAD3BDFF Owain 0xF2E7C4FF Brady 0xF99EAFFF Yarne and Morgans 0x505C81FF Lucina 0xAF5454FF Severa 0xD27F84FF Gerome 0x804646FF Laurent The support modifications are not supposed to be permanent after saving the game and re-opening, right? If you could replace an existing support option to point towards another character, would you be able to permanently save the changes? The last thing I want to do in my Awakening save is to make sure all the leftover singles with limited S supports get hitched. Quote Link to comment Share on other sites More sharing options...
Silent Hell Posted July 14, 2015 Share Posted July 14, 2015 (edited) I believe SoC mentioned that the support points gained in that slot do in fact get saved, however, the character it points to doesn't. You'll need to use the code every time you reload your save, but you won't need to go through the hassle of gaining support points again. This also means that without changing the slot the support points are gained, you can have Chrom marry Cordelia, but if you suddenly change Cordelia to Tiki without subtracting 8 from XXXX (and thus 0C from VVVV) the points gained for Cordelia will count towards Tiki. One last code for awhile since I can't really think of any other codes to make ATM. Don't know if someone already made this either. All active characters are lvl XX (US)B3CF1100 00000000C0000000 000000442000008D 000000XX6000000C 00000000B000000C 00000000D2000000 00000000 Change XX to w/e level you want in hex. Edited July 14, 2015 by Silent Hell Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted July 17, 2015 Share Posted July 17, 2015 This is great! https://www.youtube.com/watch?v=nYXfrIfemBo Entombed Cynthia! Quote Link to comment Share on other sites More sharing options...
Silent Hell Posted July 19, 2015 Share Posted July 19, 2015 Cool hack. How'd you figure this out? Quote Link to comment Share on other sites More sharing options...
Peter The Cool Posted July 20, 2015 Share Posted July 20, 2015 I am sorry, but Your Slot 1 Hair Color Modifier (US) is not working for me. Robin's hair become a inviable pink color and in battle it become a dark pink, when I tried to put Frederick Hair color on. Here is my code B3CF1100 0000000000000104 574C46FF Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted July 20, 2015 Share Posted July 20, 2015 Cool hack. How'd you figure this out? Its not mine, but someone on youtube seems to have figured out a way to reclass into everything! Quote Link to comment Share on other sites More sharing options...
Tragonight Posted July 20, 2015 Share Posted July 20, 2015 I am sorry, but Your Slot 1 Hair Color Modifier (US) is not working for me. Robin's hair become a inviable pink color and in battle it become a dark pink, when I tried to put Frederick Hair color on. Here is my code B3CF1100 0000000000000104 574C46FF You would invert the bytes. Hair colors are listed as RRGGBBFF. So the code would be this.B3CF1100 00000000 00000104 FF464C57 Quote Link to comment Share on other sites More sharing options...
Bushy Tail Posted July 20, 2015 Share Posted July 20, 2015 (edited) Okay, I have a dumb question if you would indulge me, please!First of all, thank you so much shadowofchaos and Silent Hell for the codes you listed! Y'see, I want to do a bunch of dumb normally-impossible supports in my Australian copy (so EU) and confirmed that I could with SoC's Cordelia x Chrom EU code. I tried it and it did work! Yes! Thanks so much! So now I want to use Silent Hell's Generic Support Code system to make my own, but um... You mentioned that you can replace the US pointers with the corresponding EU ones, yeah? Well, I can't seem to find a clear list of EU pointers for the character supports and such! Does anyone have a list of the different pointers for the characters and such for the EU version that I would need to do this?I'm so, so sorry if these have been listed already but I'm a dumb baby who's never really done this sort of thing before and can't figure it out. Thank you so much if you can help!! EDIT: Oh, while I'm here I might as well ask another thing that's confusing me. Sorry! Using the US ones for simplicity: In the Generic Support Codes, you have the VVVV section, which is XXXX (the supported character) - 4. This works with characters whose XXXX code is just four numerals, e.g. the female avatar is 0464 so the VVVV code is 0460, yes? Well, what do you do if the XXXX code has a letter or letters in it, like with Panne for example: 25AC. Would that be 21AC (25 - 4 ignoring the AC)? Or something else? Or have a misinterpereted it entirely, haha...? Then there's more confusing one's like Sumia's 1CCC or Lissa's 0B0C... Hmmm.... Thanks again! Edited July 20, 2015 by Bushy Tail Quote Link to comment Share on other sites More sharing options...
Peter The Cool Posted July 20, 2015 Share Posted July 20, 2015 You would invert the bytes. Hair colors are listed as RRGGBBFF. So the code would be this. B3CF1100 00000000 00000104 FF464C57 Thank You so much!! Quote Link to comment Share on other sites More sharing options...
Tragonight Posted July 20, 2015 Share Posted July 20, 2015 EDIT: Oh, while I'm here I might as well ask another thing that's confusing me. Sorry! Using the US ones for simplicity: In the Generic Support Codes, you have the VVVV section, which is XXXX (the supported character) - 4. This works with characters whose XXXX code is just four numerals, e.g. the female avatar is 0464 so the VVVV code is 0460, yes? Well, what do you do if the XXXX code has a letter or letters in it, like with Panne for example: 25AC. Would that be 21AC (25 - 4 ignoring the AC)? Or something else? Or have a misinterpereted it entirely, haha...? Then there's more confusing one's like Sumia's 1CCC or Lissa's 0B0C... Hmmm.... Thanks again! I don't know about porting and pointers, so I can't help you there, sorry.But I think I have an idea about that. You need to convert them into hex before you subtract the 4. Letters in hex represent certain numbers. Since you only have to worry the last byte, which is always either C or 4, C in hex is 12. C - 4 = 8. Sumia's 1CCC would be 1CC8. [spoiler=Small list of hex]1-9 = 1-9 A = 10 B = 11 C = 12 D = 13 E = 14 F = 15 That's not the end either. 16 in hex would be 10. 1A would be 26. Hex gets really complicated the higher it gets, like Sumia's 1CCC would be 7372. Here's a hex to decimal converter I use. It has the inverse on the site too. Quote Link to comment Share on other sites More sharing options...
Bushy Tail Posted July 20, 2015 Share Posted July 20, 2015 I don't know about porting and pointers, so I can't help you there, sorry. But I think I have an idea about that. You need to convert them into hex before you subtract the 4. Letters in hex represent certain numbers. Since you only have to worry the last byte, which is always either C or 4, C in hex is 12. C - 4 = 8. Sumia's 1CCC would be 1CC8. [spoiler=Small list of hex]1-9 = 1-9 A = 10 B = 11 C = 12 D = 13 E = 14 F = 15 That's not the end either. 16 in hex would be 10. 1A would be 26. Hex gets really complicated the higher it gets, like Sumia's 1CCC would be 7372. Here's a hex to decimal converter I use. It has the inverse on the site too. Ahhh, right! I should've realised that! Thank you very much! Well at least that part of the conversion's easier given that they do all seem to be 4 or C like you said. Although I'm not sure how this'd all work out with whatever the EU values turn out to be, but hopefully it's simple enough to convert if I can figure that part out. Thank you again!! Quote Link to comment Share on other sites More sharing options...
Silent Hell Posted July 20, 2015 Share Posted July 20, 2015 (edited) Try this. Generic Support Code (PAL) B3BF3724 000000000000XXXX YYYYYYYYD9000000 00000010D4000000 0000ZZZZD6000000 0000VVVVD2000000 00000000 The only thing that was needing to change is the first line since that's the only pointer that isn't universal between regions. Every other value should be the same like for the US version. If someone could give me dumps of the PAL and JP versions, I'd be able to port all my codes. Edited July 20, 2015 by Silent Hell Quote Link to comment Share on other sites More sharing options...
Bushy Tail Posted July 21, 2015 Share Posted July 21, 2015 (edited) Try this. Generic Support Code (PAL) B3BF3724 00000000 0000XXXX YYYYYYYY D9000000 00000010 D4000000 0000ZZZZ D6000000 0000VVVV D2000000 00000000 The only thing that was needing to change is the first line since that's the only pointer that isn't universal between regions. Every other value should be the same like for the US version. If someone could give me dumps of the PAL and JP versions, I'd be able to port all my codes. Great! Thanks a lot! I tested it out and between this and Tragonight's advice on the hex thing I got it working!! Thanks so much! Hopefully one last question though (ugh, I know, sorry!): In the spirit of Fates, I decided to test it out with Fem!MU and Tharja. It worked and made a duplicate Tharja support underneath the real one. However, despite what YYYYYYYY variation I put in Tharja's support options only ever stopped at A. Is there a way to get pre-existing supports that ordinarily stop at A to get to S-rank? Thank you so much, though!! You've all been a great help for a hacking-baby like me! Edited July 21, 2015 by Bushy Tail Quote Link to comment Share on other sites More sharing options...
Silent Hell Posted July 21, 2015 Share Posted July 21, 2015 You'd probably need to edit her ACTUAL support slot instead of the duplicate one. Quote Link to comment Share on other sites More sharing options...
Bushy Tail Posted July 21, 2015 Share Posted July 21, 2015 (edited) You'd probably need to edit her ACTUAL support slot instead of the duplicate one.Hooo boy that sounds a lot harder.... Guess I'll have to look into how to do that too. But thank you again! The EU codes you gave for the duplicate ones definitely work. Thank you!EDIT: Yeah, okay I'm gonna have to cave and ask for a hint about how I'd even start to edit the actual support slots, because I'm clueless and my fumbling attempts just crash the game, haha... Sorry, I know you're probably sick of all my questions. Edited July 21, 2015 by Bushy Tail Quote Link to comment Share on other sites More sharing options...
Silent Hell Posted July 21, 2015 Share Posted July 21, 2015 (edited) It's simpler than you think. You'd need to find the support tables for Robin and Tharja using the excel calculator. Then, you use the PID pointers to find the exact location of the character slots. EDIT: Try these plz. I'm away from my 3DS atm. FeRobinXTharja (US)B3BF2738 000000000000030C 120D080300003164 120D0803D2000000 00000000 FeRobinXTharja (PAL)B3BF3724 000000000000030C 120D080300003164 120D0803D2000000 00000000 Edited July 21, 2015 by Silent Hell Quote Link to comment Share on other sites More sharing options...
Bushy Tail Posted July 21, 2015 Share Posted July 21, 2015 It's simpler than you think. You'd need to find the support tables for Robin and Tharja using the excel calculator. Then, you use the PID pointers to find the exact location of the character slots. EDIT: Try these plz. I'm away from my 3DS atm. FeRobinXTharja (US) B3BF2738 00000000 0000030C 120D0803 D2000000 00000000 B3BF2738 00000000 00003164 120D0803 D2000000 00000000 FeRobinXTharja (PAL) B3BF3724 00000000 0000030C 120D0803 D2000000 00000000 B3BF3724 00000000 00003164 120D0803 D2000000 00000000 ...That seems to have done the trick exactly! Thank you again and again for your help! Hopefully with this I can figure the rest out for myself. You're right, its probably really simple and I must look like such a dunce asking all these questions. I'm just a total novice at this, haha! Probably should try to start smaller, b-but the marriage potentials...! Anyway, thanks a lot!! Quote Link to comment Share on other sites More sharing options...
Silent Hell Posted July 21, 2015 Share Posted July 21, 2015 I'm dumb because you can actually just shorten it to FeRobinXTharja (US)B3BF2738 000000000000030C 120D080300003164 120D0803D2000000 00000000 FeRobinXTharja (PAL)B3BF3724 000000000000030C 120D080300003164 120D0803D2000000 00000000 Quote Link to comment Share on other sites More sharing options...
Tragonight Posted July 21, 2015 Share Posted July 21, 2015 I'm dumb because you can actually just shorten it to FeRobinXTharja (US) B3BF2738 00000000 0000030C 120D0803 00003164 120D0803 D2000000 00000000 FeRobinXTharja (PAL) B3BF3724 00000000 0000030C 120D0803 00003164 120D0803 D2000000 00000000 I would like to know how to do this too. I imagine 030C and 3164 are FeRobin and Tharja? Do you have a list of the characters and their bytes to use in this code? Quote Link to comment Share on other sites More sharing options...
SpaceAttorney Posted July 22, 2015 Share Posted July 22, 2015 Hey, I just made an account for this forum post, if you need someone to test US codes, just tell me. Quote Link to comment Share on other sites More sharing options...
GCNMatt Posted July 22, 2015 Share Posted July 22, 2015 Possibly a n00b question here But would it be possible to, say, change the class models for a character? For example, Emmeryn's War Cleric class model to be the same as Lissa's. I would imagine it would involve the pointers, but i could be completely off. Also I'm new here so there's that lol. Quote Link to comment Share on other sites More sharing options...
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