derekai Posted August 6, 2015 Share Posted August 6, 2015 (edited) Out of curiosity, do captured units with enemy only skills keep them? I heard that the boss of the duelist museum DLC has divine shield (which is like dragonskin, except it does not nerf procable skills), on some dificulties, for instance. I would LOVE to be able to use a unit like that (and don't even get me started on "infinite staff", or "freeze"). Also, how useful are skills like shove, cut through, substitute, and rescue? Would love to know if the skills are kept. About those skills you mentioned, I love substitute and rescue and I use them a lot. A Line-of-Death OHKOer and a mobile tank with Rescue is very useful. For substitute, it has similar use but more to the positioning side. (To me, this is useful and Shove is garbage, I don't know why) No idea how to use Cutthrough, but it has potential. Can't be used on most bosses so I didn't bother though. Edited August 6, 2015 by derekai Quote Link to comment Share on other sites More sharing options...
Wayward Alchemist Posted August 6, 2015 Share Posted August 6, 2015 Questions about Capture. I asked some before a while back, but nobody knew the answers to these ones: 1)Do skills such as Geelfurse and Lifetaker activate when Zero/Orochi sucessfully Captures a unit? 2)Is it just a special command like Cut Through, Rally, or Shove? 3)Can enemies refuse to join your armies? 4)What are the captured bosses like? Are any of them notably worth nabbing? Do they have any distinct personality or dialogue despite having no supports? Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted August 6, 2015 Share Posted August 6, 2015 Questions about Capture. I asked some before a while back, but nobody knew the answers to these ones: 1)Do skills such as Geelfurse and Lifetaker activate when Zero/Orochi sucessfully Captures a unit? 2)Is it just a special command like Cut Through, Rally, or Shove? 3)Can enemies refuse to join your armies? 4)What are the captured bosses like? Are any of them notably worth nabbing? Do they have any distinct personality or dialogue despite having no supports? 1: I vaguely recall people saying no (to lifetaker) , but otherwise not so sure 2: Yes it is a command. I'm not sure if it always appears though that can be "easily confirmed" by looking at videos...maybe 3: From what I recall, there's a certain requirement, and you either meet it or don't 4: Not really sure what to say. Not really, if you ask me, but it might just be due to different values. (I think they're like generics, though there's no proof for this, mainly that I don't hear anything about otherwise) Quote Link to comment Share on other sites More sharing options...
ShotaLordNoctis Posted August 6, 2015 Share Posted August 6, 2015 just asking. would Snake venom/four fangs/deadly breath all stack or no? just curious because I was hoping to revolve a HP decimating buiild with snake+ another HP debuffing skill but if they dont then I'll just try my best to get deadly breath to as many children as possible then snake venom Quote Link to comment Share on other sites More sharing options...
Othin Posted August 6, 2015 Share Posted August 6, 2015 just asking. would Snake venom/four fangs/deadly breath all stack or no? just curious because I was hoping to revolve a HP decimating buiild with snake+ another HP debuffing skill but if they dont then I'll just try my best to get deadly breath to as many children as possible then snake venom They stack. Quote Link to comment Share on other sites More sharing options...
ShotaLordNoctis Posted August 6, 2015 Share Posted August 6, 2015 so that would be a -60% HP for anyone in adjacent....wow I'm speechless. but thank you! Quote Link to comment Share on other sites More sharing options...
Othin Posted August 6, 2015 Share Posted August 6, 2015 so that would be a -60% HP for anyone in adjacent....wow I'm speechless. but thank you! No, just -60% HP to an enemy you initiate combat against within two squares. Other nearby enemies only take 20%, as do enemies that initiate combat against you. Quote Link to comment Share on other sites More sharing options...
Brokshi Posted August 6, 2015 Share Posted August 6, 2015 is the -20% from their max or current health? can it kill? Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted August 6, 2015 Share Posted August 6, 2015 (edited) is the -20% from their max or current health? can it kill? Max No Man, this is like the 100th time i had to answer this question, such wow Edited August 6, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
Psyruby Posted August 6, 2015 Share Posted August 6, 2015 Max No Man, this is like the 100th time i had to answer this question, such wow Sadly, this is the first time I have seen the answer to the second question, and I'm ecstatic that it can't kill. Quote Link to comment Share on other sites More sharing options...
Raybrand Posted August 6, 2015 Share Posted August 6, 2015 Is it possible to get a dread fighter in nhor route or dark falcon in hoshido route? Also what happens when your character is at max lv 20, then uses an item to turn into a dread fighter or dark falcon because I understand a dread fighter has a higher lv cap, so if you reach max level and your stats arent maxed could you reclass into a dark falcon and continue to lv up? Quote Link to comment Share on other sites More sharing options...
gayserbeam Posted August 6, 2015 Share Posted August 6, 2015 Is it possible to get a dread fighter in nhor route or dark falcon in hoshido route? Also what happens when your character is at max lv 20, then uses an item to turn into a dread fighter or dark falcon because I understand a dread fighter has a higher lv cap, so if you reach max level and your stats arent maxed could you reclass into a dark falcon and continue to lv up? The items to get Dark Falcon and Dread Fighter are only from DLC and as bonuses from purchasing multiple routes, so both of them can be acquired in any route the exact same way. Dread Fighter and Dark Falcon have a level cap of 40, but they don't have more levels than anyone else. When a promoted unit reclasses into Dread Fighter or Dark Falcon, 20 is added to their level. So if you are a level 4 Ninja, you'll be a level 4 Dark Falcon. If you are a level 4 Elite Ninja, you'll be a level 24 Dark Falcon. So if you are a level 20 Elite Ninja, you will be a level 40 Dark Falcon and can no longer level up. Quote Link to comment Share on other sites More sharing options...
Raybrand Posted August 6, 2015 Share Posted August 6, 2015 Rats, thought once I reach lv 20 I could relcass to dark falcon then reclass back after getting some levels. Thats one thing I really liked about awakening there was no penalty for promoting your class early. When playing hoshido whenever I got a new seal I used it, so that my char could learn some new skills as soon as possible, only to realise later that I ended up screwing them over because now they will reach max lv sooner Quote Link to comment Share on other sites More sharing options...
Othin Posted August 6, 2015 Share Posted August 6, 2015 I mean, the only maximum is the number of Eternal Seals you can afford. Not that they're cheap. Quote Link to comment Share on other sites More sharing options...
Landmaster Posted August 6, 2015 Share Posted August 6, 2015 When buying skills, can you purchase them for any Unit? Or is it just for the Avatar? Quote Link to comment Share on other sites More sharing options...
DLNarshen Posted August 7, 2015 Share Posted August 7, 2015 (edited) Questions about Capture. I asked some before a while back, but nobody knew the answers to these ones: 3)Can enemies refuse to join your armies? 4)What are the captured bosses like? Are any of them notably worth nabbing? Do they have any distinct personality or dialogue despite having no supports? Your first two were answered so I'll take a crack at these. 3) No. If you have the resources they want when you scout them you can make them join on the spot, otherwise you can try convincing them to join once per battle. Weaker captures will join after only one or two tries, but stronger, promoted enemies and bosses might take a while. 4) They have decent growths and stats but are otherwise inferior to normal units due to lack of supports and class/skill options. Haitaka is notable for being obtainable fairly early (Ch 9 I think?), and he comes with Defense Rally, a great skill to have at that point in the Nohr campaign. Being a Lance Fighter he gets amazing skills in general, and can put in serious work as both a utility and combat unit. Senou (obtainable in Ophelia's paralogue) is by far the best for postgame, being the only one with access to Copycat Puppet. They'll retain their voices but they won't have any lines when leveling up and won't show up anywhere in My Castle. Edited August 7, 2015 by DLNarshen Quote Link to comment Share on other sites More sharing options...
Carter Posted August 7, 2015 Share Posted August 7, 2015 (edited) I think there is a typo on the main site for the Hoshidan skills, Vincent! will he see this? maybe I should just pm him... nah "Renewal" is learned at Level 5 for War Priestess / Mountain Priest. I haven't gotten to Level 15 yet, but my Sakura learned Renewal at 5, so I'd assume the skills were switched by mistake. Edited August 7, 2015 by Carter Quote Link to comment Share on other sites More sharing options...
ShotaLordNoctis Posted August 8, 2015 Share Posted August 8, 2015 oh yeah last question on the HP debuffing skills(deadly breath,snake venom etc): what is the amount Hp removed based off of? does the enemy lose HP based off of maximum HP or the current HP. Quote Link to comment Share on other sites More sharing options...
Psyruby Posted August 8, 2015 Share Posted August 8, 2015 oh yeah last question on the HP debuffing skills(deadly breath,snake venom etc): what is the amount Hp removed based off of? does the enemy lose HP based off of maximum HP or the current HP. Maximum HP. Quote Link to comment Share on other sites More sharing options...
Psyruby Posted August 12, 2015 Share Posted August 12, 2015 Kind of late to the party, but does Ignis really use half of your Str when using a physical based weapon and half of your Mag when using a Magic based weapon like it says on the website? In Awakening, it was the opposite and I perceived that as more balanced than the current version. Quote Link to comment Share on other sites More sharing options...
Othin Posted August 12, 2015 Share Posted August 12, 2015 Kind of late to the party, but does Ignis really use half of your Str when using a physical based weapon and half of your Mag when using a Magic based weapon like it says on the website? In Awakening, it was the opposite and I perceived that as more balanced than the current version. According to Pegasus Knight, the skill description is: 攻撃時、技%で発動。武器が力依存なら魔力÷2、魔力依存なら力÷2をダメージに加算 This seems to say that it uses Mag/2 for physical attacks and Str/2 for magic attacks, just like in Awakening. So I think that's just a typo. Quote Link to comment Share on other sites More sharing options...
Psyruby Posted August 12, 2015 Share Posted August 12, 2015 (edited) Just making sure again, but can Pasive and Aegis still activate on a unit with a weapon that says, "Can't activate skills or critical"? Edited August 12, 2015 by Psyruby Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted August 12, 2015 Share Posted August 12, 2015 I have a question for the Ignis skill: Is this description correct? http://serenesforest.net/fire-emblem-fates/other-classes/class-skills/ Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted August 12, 2015 Share Posted August 12, 2015 Oh yeah I didn't realize there's someone who asked the same question. Quote Link to comment Share on other sites More sharing options...
derekai Posted August 13, 2015 Share Posted August 13, 2015 A quick question, Is vantage shared by the nohr skill? thanks Quote Link to comment Share on other sites More sharing options...
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