Carmine Sword Posted February 5, 2017 Share Posted February 5, 2017 (edited) I saw that there was one draft about a year ago where you drafted various generic units that you could capture, and I thought it was an interesting idea. I haven't really used captured units for the most part (Rallyman and Pass!Falcon Knight aside), so this seemed like a good excuse to try them out. Das Rules: 1. MU,Niles and Azura are free the entire game. 2. Corrin may have any talent. 3. Kana and Nina's paralogues are free up to 10 turns. 4. Mozu's paralogue is optional, but will count towards your total turncount if you do attempt it. 5a. You may only have one unit of any given promoted class. (Example: No getting two Heroes) 5b. However, you may capture a generic, and then later on capture a different generic of the same class to replace the previous one if you so wish. For example, you can capture a Ninja in Chapter 11, but you can replace it with a different Ninja from Chapter 17 if you wish. The first Ninja would no longer be used in maps after being replaced. 5c. Capturing a prepromoted version of the class you drafted is fine. 6. Each participant drafts 8 scrubs, in snake drafting order. (1,2,3,4,4,3,2,1,1,etc.) 7. The difficulty will be on Hard Normal, cause apparently generics have even shittier growths than I realized. 8. No Wifi or route bonus items may be used. 9. Because you will have to go to other people's castles to obtain the items needed to recruit your generics, the Mess Hall and Smithy, which are normally banned in drafts, will be allowed to slightly make up for the likely shittiness of your generics. Thus, the allowed buildings are : Lilith's Shine, Staff Shop, Armory, Prison, Mess Hall, and Smithy. So basically everything relevant except the Lottery and the Private Quarters is allowed. 10. You may not buy weapons/staves/items from online castles. You may only obtain food/gems from them. No +2 speed from Shurikens for you! Penalties: 1. Using any unit besides Corrin, Niles, Azura, or your drafted generics after Chapter 10 will result in a 5 turn penalty per unit per chapter. Exceptions: 1. Everyone is free up through Chapter 10, after which only Corrin, Niles, Azura, and your drafted generics may be used. The Scrubs: Spoiler Archer > Sniper Knight > Great Knight Participants: Carmine Sword: Pegasus Knight > Falcon Knight, Spear Fighter > Basara, Ninja > Master Ninja, Outlaw > Adventurer, Archer > Kinshi Knight, Fighter > Berserker, Mercenary > Bow Knight, Knight > General TempestStorm: Spear Fighter > Spear Master, Cavalier > Paladin, Samurai > Swordmaster, Shrine Maiden > Priestess, Dank Mage > Dank Knight, Onichan > Oni Chieftain, Maid, Fighter > Hero NaOH: Wyvern Rider < Malig Knight, Pegasus Knight > Kinshi Knight, Cavalier > Great Knight, Outlaw > Bow Knight, Diviner > Onmyoji, Apothecary > Mechanist, Strategist, Dank Mage > Sorcerer Eclipse: Shrine Maiden > Onmyoji, Wyvern Rider > Wyvern Lord, Apothecary > Merchant, Onichan > Blacksmith, Ninja > Mechanist, Samurai > Master of Arms, Diviner > Basara, Mercenary > Hero Also, if there are any issues or contradictions with the rules, tell me. Also tell me if there are any suggestions for rule changes that you think would make more sense than what is already posted. Edited February 9, 2017 by Carmine Sword Quote Link to comment Share on other sites More sharing options...
eclipse Posted February 5, 2017 Share Posted February 5, 2017 So, since I participated in that draft (which was really fun, BTW): - Put the difficulty on Normal. Generics have much worse growths, and even with a ton of levels, they'll quickly fall behind. Unless you want to do Corrinsolo or something, which is equally painful. - There were no rules for handling prepromotes, which is why I was able to recruit an Onmyoji, even though I was "supposed" to get it from the Diviner line. I don't know how you want to handle this. - Is there a forge limit on weapons? I'm in Heroesland, so I'd rather not draft, unless no one else signs up. Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted February 5, 2017 Author Share Posted February 5, 2017 (edited) 1. Ok. I just selected Hard as the difficulty by default. I haven't even started and generics are already disappointing me. 2. Prepromotes are fine. 3. I don't think a forge limit is necessary. You're kind of limited in how much you can forge by your funds, which will be lower than usual due to many of the chests with money in them costing turns to obtain. I don't really think there will be many forges above +2, maybe one +3 or +4 bronze weapon later on, but anything higher than that is likely way too expensive to practically consider. Edited February 5, 2017 by Carmine Sword Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted February 7, 2017 Share Posted February 7, 2017 I'll join. Just fyii might not start the run right away, a friend is borrowing it Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted February 7, 2017 Author Share Posted February 7, 2017 (edited) Cool, thanks for joining! EDIT: I realized that having a list of chapters in which you can capture a certain class might be helpful for people, so here you go: Spoiler Spear Fighter: Chapters 9, 10, 12 Spear Master: Chapters 20, 23 Basara: Chapter 23 Samurai: Chapters 9, 11, 12, 14, 17 Swordmaster: Chapters 17, 25 Master of Arms: Chapters 23, 25 Archer: Chapters 9, 10, 11, 14 Sniper: Chapter 23 Kinshi Knight: Chapters 14, 20, 24 Onichan: Chapters 10, 11, 14 Oni Cheiftain: Chapters 14, 22, 24 Blacksmith: Chapter 22 Pegasus Knight: Chapters 10, 11, 14 Falcon Knight: Chapters 20, 22, 24 Ninja: Chapters 10, 11, 12, 17 Master Ninja: Chapters 17, 25 Mechanist: Chapters 17, 22 Diviner: Chapters 11, 13 Onmyoji: Chapters 20, 22, 24 Shrine Maiden: Chapters 11, 12, 14, 17 Priestess: Chapter 20 Apothecary: Chapter 12 Merchant: None Knight: Chapter 13 General: Chapters 18, 26 Great Knight: None Cavalier: Chapter 13 Paladin: Chapter 18 Wyvern Rider: Chapter 13 Wyvern Lord: None Malig Knight: None Outlaw: Chapters 13, 16 Adventurer: Chapter 16 Bow Knight: Chapter 18 Fighter: Chapter 16 Berserker: Chapters 16, 26 Mercenary: Chapter 16 Hero: Chapters 16, 18, 26 Dank Mage: Chapter 16 Sorcerer: Chapters 16, 18, 26 Dank Knight: None Maid: Chapters 18, 26 Strategist: Chapter 18 Edited February 9, 2017 by Carmine Sword Quote Link to comment Share on other sites More sharing options...
Sodium Hydroxide Posted February 8, 2017 Share Posted February 8, 2017 /in me - though I'll likely do bad as this will be my first time going for low turns. Quote Link to comment Share on other sites More sharing options...
eclipse Posted February 8, 2017 Share Posted February 8, 2017 Per PM, /in. Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted February 8, 2017 Author Share Posted February 8, 2017 (edited) The drafting order is as follows: So uh, it somehow ended up being exactly the same as the order we joined in. shrugs I'll take Pegasus Knight > Falcon Knight then. Edited February 8, 2017 by Carmine Sword Quote Link to comment Share on other sites More sharing options...
Sodium Hydroxide Posted February 8, 2017 Share Posted February 8, 2017 iirc the only Spear Fighter on Ch10 Normal is Oboro, and I don't think Oboro can be captured. (If she could, though, whoever picked Spear Master just needs to grab her and win). Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted February 8, 2017 Author Share Posted February 8, 2017 Are you sure? Because there are several Spear Fighters in Chapter 10 on Hard and Lunatic. It doesn't seem likely that all of them would be gone on Normal. If so that's strange. Oboro can't be captured. Quote Link to comment Share on other sites More sharing options...
Sodium Hydroxide Posted February 8, 2017 Share Posted February 8, 2017 Yeah, I was confusing the SW Spear Fighters with Ninjas because they are almost always in a group with Ninjas. My bad. Quote Link to comment Share on other sites More sharing options...
eclipse Posted February 8, 2017 Share Posted February 8, 2017 Oh, right, bosses! I assume those are off-limits? Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted February 8, 2017 Author Share Posted February 8, 2017 I'll allow bosses actually. I don't see them being super broken, and they have the cost of being chosen over a mounted unit or a staff user that likely saves more turns than the bosses slightly higher stat growths. Some of them also probably cost turns to obtain. Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted February 8, 2017 Share Posted February 8, 2017 Spear fighter -> Spear Master #Haitaka hype Quote Link to comment Share on other sites More sharing options...
Sodium Hydroxide Posted February 9, 2017 Share Posted February 9, 2017 I'll go for Wyvern Rider -> Malig Knight...I have plans, I swear. Quote Link to comment Share on other sites More sharing options...
eclipse Posted February 9, 2017 Share Posted February 9, 2017 (edited) I always like screwing myself out of units, so let's go with Shrine Maiden -> Onmyoji and Wyvern Rider -> Wyvern Lord. @Sodium Hydroxide, you're up! Edited February 9, 2017 by eclipse Quote Link to comment Share on other sites More sharing options...
Sodium Hydroxide Posted February 9, 2017 Share Posted February 9, 2017 I'll take Peg -> Kinshi next. Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted February 9, 2017 Share Posted February 9, 2017 Well 3 of the last 4 picked were ones I wanted. Looking like Peg Corn. Cavalier > Paladin Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted February 9, 2017 Author Share Posted February 9, 2017 (edited) Spear Fighter > Basara and Ninja > Master Ninja. I have a plan, really! Also I forgot to mention that there will be 2 classes leftover if I counted correctly. No one is allowed to use the leftover classes. Edited February 9, 2017 by Carmine Sword Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted February 9, 2017 Share Posted February 9, 2017 Samurai > Swordmaster Quote Link to comment Share on other sites More sharing options...
Sodium Hydroxide Posted February 9, 2017 Share Posted February 9, 2017 Cavalier -> Great Knight for Shelter and Luna (as if either will mean much with crappy stats and no exp double-refreshing). Quote Link to comment Share on other sites More sharing options...
eclipse Posted February 9, 2017 Share Posted February 9, 2017 (edited) Apothecary -> Merchant and Onichan -> Blacksmith. I have A Plan! @Sodium Hydroxide, go! Edited February 9, 2017 by eclipse Quote Link to comment Share on other sites More sharing options...
Sodium Hydroxide Posted February 9, 2017 Share Posted February 9, 2017 I want a Bow Knight so I can Shurikenbreaker on Ch26 without needing Niles to get out of Adventurer (staves and Shining Bow) but I also want another staff unit... Eh, Outlaw -> Bow Knight, and I'll hope a staff is available come my next turn. Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted February 9, 2017 Share Posted February 9, 2017 I'll take the jank Adventurer Shrine Maiden > Priestess Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted February 9, 2017 Author Share Posted February 9, 2017 Outlaw > Adventurer and Archer > Kinshi Knight. Also, every time I edit the OP the site keeps asking me to prove that I'm not a robot and it's getting really annoying. Quote Link to comment Share on other sites More sharing options...
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