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Came up with a few Path of Radiance units.

Rolf: Young Archer

Spoiler

Rolf: Young Archer

Colourless Bow Infantry

Availability: 3★ - 4★

 

Base Stats (Lv. 1)

Rarity

HP

Attack

Speed

Defense

Resistance

3★

13/14/15

4/5/6

5/6/7

4/5/6

0/1/2

4★

13/14/15

5/6/7

6/7/8

4/5/6

0/1/2

5★

14/15/16

5/6/7

6/7/8

5/6/7

1/2/3

Growth Points

HP

Attack

Speed

Defense

Resistance

5

7

9

8

5

Max Stats (Lv. 40)

Rarity

HP

Attack

Speed

Defense

Resistance

Total

3★

28/31/34

23/26/29

28/31/34

25/28/31

15/18/21

134

4★

29/32/35

25/28/31

30/33/36

26/29/32

16/19/22

141

5★

31/34/38

27/30/33

32/35/38

29/32/35

18/21/25

152-153

Weapons

Name

Mt

Rng

Effect

SP Cost

Default

Unlock

Iron Bow

4

2

Effective against flying units.

50

-

-

Steel Bow

6

2

Effective against flying units.

100

3★

-

Silver Bow

9

2

Effective against flying units.

200

4★

3★

Rolf’s Bow

14

2

Effective against flying units. If unit's HP ≥ 70% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

400

-

5★

Assists

Name

Effect

SP Cost

Default

Unlock

Shove

Push adjacent ally 1 space farther away.

150

4★

3★

Passives

Name

Effect

SP Cost

Unlock

Type

Speed +1/2/3

Grants Speed +1/2/3.

30/60/120

-/3★/4★

A

Desperation 1/2/3

If unit initiates combat with HP ≤ 25/50/75%, follow-up attacks occur immediately after unit's attack.

50/100/200

3★/4★/5★

B

Boyd: Mighty Soldier

Spoiler

Boyd: Mighty Soldier

Green Axe Infantry

Availability: 3★ - 4★

 

Base Stats (Lv. 1)

Rarity

HP

Attack

Speed

Defense

Resistance

3★

19/20/21

7/8/9

5/6/7

4/5/6

2/3/4

4★

19/20/21

8/9/10

6/7/8

4/5/6

2/3/4

5★

20/21/22

8/9/10

6/7/8

5/6/7

3/4/5

Growth Points

HP

Attack

Speed

Defense

Resistance

9

9

5

5

3

Max Stats (Lv. 40)

Rarity

HP

Attack

Speed

Defense

Resistance

Total

3★

42/45/48

30/33/36

20/23/26

19/22/25

13/16/19

139

4★

43/46/49

32/35/38

22/25/28

21/24/27

14/17/20

147

5★

46/49/52

34/37/40

23/26/30

22/25/29

16/19/22

156-157

Weapons

Name

Mt

Rng

Effect

SP Cost

Default

Unlock

Iron Axe

6

1

-

50

-

-

Steel Axe

8

1

-

100

3★

-

Devil Axe

10

1

After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions.

200

4★

3★

Devil Axe+

14

1

After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions.

400

-

5★

Specials

Name

CD

Effect

SP Cost

Default

Unlock

Night Sky

3

Grants +50% to damage dealt.

100

3★

-

Glimmer

2

Grants +50% to damage dealt.

200

-

4★

Assists

Name

Effect

SP Cost

Default

Unlock

Rally Attack

Grants Atk+4 to an adjacent ally until the end of the turn.

150

-

3★

Rally Attack Defense

Grants Atk/Def+3 to an adjacent ally until the end of the turn.

300

-

4★

Passives

Name

Effect

SP Cost

Unlock

Type

Quick Riposte 1/2/3

Unit automatically makes a follow-up attack if attacked at HP ≥ 90/80/70%.

60/120/240

3★/4★/5★

B

Note that the Devil Axe is unused in Path of Radiance and that its incarnation here is based off its Echoes incarnation. I just didn't want to give Boyd a weapon that was already present in FEH.

Geoffrey: Queen's Knight

Spoiler

Geoffrey: Queen’s Knight

Blue Lance Cavalry

Availability: 4★-5★

Base Stats (Lv. 1)

Rarity

HP

Attack

Speed

Defense

Resistance

4★

17/18/19

6/7/8

6/7/8

7/8/9

2/3/4

5★

18/19/20

7/8/9

6/7/8

7/8/9

3/4/5

Growth Points

HP

Attack

Speed

Defense

Resistance

8

6

6

5

5

Max Stats (Lv. 40)

Rarity

HP

Attack

Speed

Defense

Resistance

Total

4★

39/42/45

24/27/30

24/27/30

23/26/29

18/21/24

143

5★

42/45/48

26/30/33

25/29/32

24/27/31

20/23/27

153-155

Weapons

Name

Mt

Rng

Effect

SP Cost

Default

Unlock

Iron Lance

6

1

-

50

-

-

Steel Lance

8

1

-

100

-

-

Brave Lance

5

1

Spd-5. Attack twice when initiating combat.

200

4★

-

Brave Lance+

8

1

Spd-5. Attack twice when initiating combat.

400

-

5★

Specials

Name

CD

Effect

SP Cost

Default

Unlock

Daylight

3

Heal 30% of damage dealt.

100

4★

-

Sol

3

Heal 50% of damage dealt.

200

-

4★

Passives

Name

Effect

SP Cost

Unlock

Type

Fortress Def 1/2/3

Grants Def+3/4/5. Inflicts Atk-3.

40/80/160

4★/4★/5★

A

Spur Def/Res 1/2

Grants adjacent allies Def/Res +2/3 during combat.

120/240

4★/5★

C

Lucia: Tireless Advisor

Spoiler

Lucia: Tireless Advisor

Red Sword Infantry

Availability: 4★-5★

 

Base Stats (Lv. 1)

Rarity

HP

Attack

Speed

Defense

Resistance

4★

15/16/17

7/8/9

9/10/11

5/6/7

3/4/5

5★

16/17/18

8/9/10

9/10/11

5/6/7

4/5/6

Growth Points

HP

Attack

Speed

Defense

Resistance

6

6

10

4

5

Max Stats (Lv. 40)

Rarity

HP

Attack

Speed

Defense

Resistance

Total

4★

33/36/39

25/28/31

35/38/42

19/22/25

19/22/25

146-147

5★

35/39/42

27/31/34

37/40/44

20/23/26

21/24/28

156-158

Weapons

Name

Mt

Rng

Effect

SP Cost

Default

Unlock

Iron Sword

6

1

-

50

-

-

Steel Sword

8

1

-

100

-

-

Silver Sword

11

1

-

200

4★

-

Sonic Sword

16

1

Effective against flying units.

400

-

5★

Specials

Name

CD

Effect

SP Cost

Default

Unlock

Night Sky

3

Grants +50% to damage dealt.

100

4★

-

Astra

3

Grants +150% to damage dealt.

200

-

4★

Passives

Name

Effect

SP Cost

Unlock

Type

Wind Boost 1/2/3

If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+2/4/6 during combat.

50/100/200

4★/4★/5★

A

Windsweep 1/2/3

If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 5/3/1, foe can’t counterattack.

60/120/240

-/4★/5★

B

And sure, how about a GHB unit for good measure?

Ashnard: Mad King

Spoiler

Ashnard: Mad King

Red Sword Flier

Availability: 3★ - 4★ (Grand Hero Battle)

 

Base Stats (Lv. 1)

Rarity

HP

Attack

Speed

Defense

Resistance

3★

19

9

5

9

1

4★

19

10

5

10

1

5★

20

10

6

10

2

Growth Points

HP

Attack

Speed

Defense

Resistance

7

8

5

8

3

Max Stats (Lv. 40)

Rarity

HP

Attack

Speed

Defense

Resistance

Total

3★

40

32

22

32

14

140

4★

41

34

23

34

15

147

5★

44

36

25

36

17

158

Weapons

Name

Mt

Rng

Effect

SP Cost

Default

Unlock

Iron Sword

6

1

-

50

-

-

Steel Sword

8

1

-

100

3★

-

Silver Sword

11

1

-

200

4★

3★

Gurgurant

16

1

If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using other similar skill, only highest value applied.)

400

-

5★

Passives

Name

Effect

SP Cost

Unlock

Type

Fierce Stance 1/2/3

Grants Atk+2/4/6 during combat when this unit is attacked.

50/100/200

3★/4★/5★

A

Renewal 1/2/3

At the start of every fourth/third/second turn, restores 10 HP.

60/120/240

4★/4★/5★

B

Threaten Def 1/2/3

Inflicts Def-3/4/5 on foes within 2 spaces through their next actions at the start of each turn.

50/100/200

-/3★/4★

C

 

Edited by MegaBlaziken721

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Here are just a variety of units I created 

Edward: Swordmaster of Dawn

Spoiler

Edward - Swordmaster of Dawn

Red Infantry Unit

HP - 40

Attack - 35

Speed - 37

Defense -27

Resistance - 23

BST - 162

Skillset

Weapon - Caladbolg - 16Mt - +3 Speed and grants +15 damage when special triggers

Special - Moonbow

A Skill - Fury 3

B Skill - Wrath 3

 

Nah - Dragon of the Future

Spoiler

Nah - Dragon of the Future

Infantry Colorless Dragon

HP - 34

Attack - 39

Speed - 36

Defense - 25

Resistance - 31

BST - 164

Skillset

Weapon - Lighting Breath+

Special - Draconic Aura

A - Warding Breath

B - Draconic Scales - If unit's speed - by opposing units speed is >(or equal to) 1, then opponents  buffs and effective damage vs unit are nullified. Exclusive to Dragonstone wielders

 

1

Kana - Young Dragon

Spoiler

Kana - Young Dragon

Blue Infantry Dragonstone

HP - 36

Attack - 35

Speed - 39

Defense - 33

Resistance - 20

BST - 164

Skillset 

Weapon - Omega Dragonstone - 16mt - +3 Attack. Grants adjacent allies at the start of the turn +3 Attack/Speed and +2 Def/Res

Special - Luna

B - Nohrian Trust - During combat, if HP > (or equal to) >25%, unit takes the bonuses the adjacent ally has (for that round of combat only)

C - Hone Dragons

1

Nyna - Princess of Archanea 

Spoiler

Nyna - Princess of Archanea

Infantry Healer

HP - 32

Attack - 31

Speed - 35

Defense - 22

Resistance - 35

BST - 150

Skillset

Fortify+ - 8mt - Heals all adjacent units by 80% of their total HP. Grants user Dazzling Saff effect

Special - Rehabilitate+

B - Archanea's Blessing - Increases healing and attacking range by 1. Exclusive to Nyna

C - Staff Valor 3

 

Malice - Mercenary Queen

Spoiler

Malice - Mercenary Queen

Infantry Sword

HP - 42

Attack - 34

Speed - 34

Defense -  31

Res -  14

BST - 160

Skillset

Weapon - Slaying Edge+

Special - Astra

A - Fierce Stance

B - Desperation 3

C - Spur Atk/Spd 2

 

These units were apart of banner ideas I had and quite a few of those units got into heroes since I posted this (Hardin, Micaiah, Sothe, Myrhh) 

 

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Here are some fallen hero ideas:

Berkut: Flaming Pride (Lance Cavalry)

Spoiler

Description: A prince of Rigel. Sacrificed his wife to Duma to gain power. Appears in Fire Emblem Echoes: Shadow’s of Valentia

Stats: Hp: 35 | Atk: 36 | Spd: 35 | Def 27 | Res: 21 (Superboon) | BST: 155-156

Weapon: Krimheild (Mt 16. Enables counter attack regardless of distance)

Special: Bonfire

A Slot Skill: Fury

B Slot Skill: Renewal

Gunter: Knight of Betrayal (Lance Cavalry)

Spoiler

Description: A knight of Nohr. Betrayed Corrin and their group and became the king of Valla. Appears in Fire Emblem Fates

Stats: Hp: 38 | Atk: 37 | Spd: 26 | Def: 36 | Res: 17 | BST: 155

Weapon: Kings Lance ( Mt 11. Spd -2. If unit initiates attack, unit gains an automatic follow-up attack)

Special: Draconic Aura

A Slot Skill: Dragon Skin

B Slot Skill: Chill Def

C Slot Skill: Panic Ploy

Scarlet: Shine Dampened (Axe Flyer)

Spoiler

Description: The leader of a rebellion group. Was killed when jumping into the great canyon. Is reborn as a Vallite solider. Appears in Fire Emblem Fates

Stats: Hp: 35 | Atk: 34 | Spd: 34 (Superbane) | Def: 30 | Res: 25 | BST: 158

Weapon: Dark Tomahawk ( Mt 16. Special Cooldown -1. Enables counter attack regardless of distance)

Special: Dragon Fang

B Slot Skill: Chill Spd

C Slot Skill: Hone Fliers

Feedback is appreciated as always

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Synopses for my Path of Radiance units.

Rolf: Young Archer

Spoiler

Rolf seems to be most comparable to Gordin, in the sense that they both are characterized by their respectable Defense, especially for an archer. However, Rolf trades 9 HP and 1 Attack (at neutral) for far more Speed as well as a slight boost in Resistance. Due to Rolf's good speed tier and innate Bowbreaker 2 from his weapon, Rolf will easily double a large part of the metagame, and be able to soak up a lot of physical damage while doing so. However, just like Gordin, Rolf falters to faster mages such as Linde and Nino who can potentially OHKO him due to his mediocre Res and low health pool. 

Boyd: Mighty Soldier

Spoiler

Boyd is characterized by his massive health pool and Attack stat. His Devil Axe+ adds to his already impressive offenses and supports nearby melee allies with its innate Def Smoke 2, allowing them and Boyd himself to inflict even more damage. Boyd can also support his allies himself with Rally Atk/Def. However, Boyd's Speed is middling at best. While Quick Riposte mitigates this to some extent, it may not be in your best interests to have Boyd be attacked by anyone, as his defenses are also very poor, especially for an axe unit. Coupled with his low speed, Boyd risks being ORKO'd by most, if not all fast reds, and even some faster or hard-hitting greens as well.

Geoffrey: Queen's Knight

Spoiler

 

Geoffrey is, admittedly, a very unimpressive unit. He holds the highest HP potential of any cavalry unit at 48, tied with Eldigan and Stahl, however the rest of his stats are relatively well-rounded, with the exception of his Resistance, which falls behind slightly. Despite having a Brave Lance, his mediocre attack coupled with the debuff from Fortress Defense means he likely won't be doing much damage with it, and his already middling Speed decreases to an effective 24 at neutral with it equipped, meaning that not only will he be doubled by much of the meta, he won't be able to put his Brave Lance to very good use, only being able to quad 6 units in the game (with both units being unmerged and neutral Spd) upon initiation. However, Fortress Defense 3 coupled with his HP gives him a respectable 77 neutral effective HP against physical damage, so Geoffrey could work as a decent physical tank.

Lucia: Tireless Advisor

Spoiler

Lucia is fast. Very, very fast. With a raw 40 Speed plus a superboon, Lucia would have the single highest speed of any unit in the game at 44. Both of her passives are based around her high speed, with Wind Boost potentially allowing Lucia to hit 50 speed with a superboon, and Windsweep being almost guaranteed to activate by virtue of her Speed. However, Lucia is not without her flaws. Her Attack isn't the greatest, even with the Sonic Sword equipped. Her ability to double is hampered by Windsweep, despite its other benefits, meaning that Lucia's offensive presence is not as great. Her defensive stats all around are unimpressive at best, meaning Lucia won't be able to take too many hits. Her weapon does provide a good niche for her, however, as the Sonic Sword has flier effectiveness. This allows Lucia to take the role of a dedicated flier counter with her sky-high speed letting her reliably double nearly all of them, and do serious damage with each hit.

Ashnard: Mad King

Spoiler

When it comes to fliers, Ashnard's stats deal with the extremes. He boasts the third-highest HP and Attack of any flier, and is tied with Myrrh for second-highest Defense of any flier. Fierce Stance and Threaten Defense work in tandem to give Ashnard a monstrous effective Attack of 63 during enemy phase. Gurgurant's innate Guard 3 helps Ashnard stave off potentially life-threatening Specials from opposing units and Renewal helps keep Ashnard within Guard's range. However, Ashnard is among the slowest of fliers with a base 25 (only Beruka is slower) and his lack of IVs (being a GHB unit) cannot help to patch this up. His resistance is also very low (second-worst to Cherche) and will likely falter to fast mages, especially Linde and Delthea, who both have massive Attack, can easily double Ashnard, have a triangle advantage over him and render him unable to counterattack. However, should Ashnard survive, he will likely leave his opponent reeling, if not dead.

 

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Decided To Make A Build For One Of My Favorite Villains.

Nergal: Calamity Bringer (Red Tome, Infantry, BST 155)

Stats:
HP: 40
Atk: 35
Spd: 16
Def: 29
Res: 35

Weapon: Ereshkigal (16 Might.  If Unit's HP is > 50%, negates the weapon triangle during combat.)

Special Skill: Glacies

Passive Skill A: Mirror Stance

Passive Skill B: Quick Riposte

Mirroring his stats in FE7, Nergal brings a large pool HP, as well as high Atk and Res. His Def is quite nice as well, allowing him to be a powerful mixed tank. He is quite slow, but it can be easily circumvented with Quick Riposte or a Breaker skill. His tome, Ereshkigal, completely removes the weapon triangle when in combat as long as he starts a battle with 50% HP or higher, adding to his survivability. Glacies works off his high Res, and Mirror Stance bolsters his Atk and Res when attacked during enemy phase. Quick Riposte allows him double attack, in spite of his low Spd.

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Shura: Wayward Arrow

"A refugee from a small, now-destroyed country south of Hoshido. Did cruel deeds to survive, but has a golden heart. He follows the Avatar to further his goals. Appears in Fire Emblem Fates."

*Type: Green Bow

*Stats:

**HP: 38/41/44

**Atk: 32/35/38

**Spd: 34/37/40

**Def: 14/17/20

**Res:25/28/31

*Weapon: Marauder's Bow =  Mt 13. Effective against Flying Infantry units. If unit initiated combat, deals 7 damage to foe after combat.

**Marauder's Bow+ (Weapon Refinery Special Skill) = Mt 16. Effective against Flying Infantry units. If unit initiated combat, deals 7 damage to foe after combat. If foe's HP is 50% or less after inflicting damage, inflict 5 more damage to foe.

*Assist: Reciprocal Aid

*Special: None

*A Slot: Swift Sparrow 2

*B Slot: Live for Bounty

*C Slot: Panic Ploy 3

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Othin

Spoiler

Related image

Title: Freedom Fighter

Type: Axe

Movement: Infantry

Stats: HP/42-45-48 Atk/32-35-38 Spd/33-36-39 Def/28-32-35 Res/13-17-20

Weapons:

Iron Axe
Steel Axe
Slaying Axe

Pugi - Mt: 16 Eff: If foe initiates combat, grants Special cooldown charge+1. Against foes using bow or dagger unit counterattacks regardless of distance to attacker.

Skills:

A

Death Blow 1
Sturdy Blow 1
Sturdy Blow 2

B

Wrath 1
Wrath 2
Wrath 3

C

Spur Atk 1
Drive Atk 1
Drive Atk 2

Assist

None

Special

Glowing Ember
Ignis

Yeah, I think I did Orsin pretty alright.

Edited by Ae†her

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So about 11 months ago I made a mock-up of what Ophelia would be like in Heroes. Seeing as it's been 11 months and she's STILL not in the game, I figured I'd go back and rework it a bit, maybe make her more reasonable by today's standards.
Also the Unit Builder existing now is helpful!


hmMBjn5.png
Here it is!
I’m joking, of course. I did this like a week ago.
Here’s the real deal.

9g4sy7w.png

Description: A cheerful dark mage who tends to greatly dramatize her actions. The daughter of Odin. Appears in Fire Emblem Fates.
HP: 41/44/47
Atk: 31/34/37
Spd: 31/34/37
Def: 10/13/17
Res: 22/25/28
BST: 150~151
Well, let’s give a bit of an explanation to these admittedly weird stats. My first thought when doing this was to look at the other Green mages in FEH and try and make some new stat spread that hasn’t been seen before. The only ones I could really see were a mixed high Def/Res Green mage (FRobin almost fills this but her Res is lower than one would hope) and a high HP with better overall offensive stats Green mage. The latter seemed to fit Ophelia well enough as her HP growth in Fates, relatively of course, is actually pretty decent for a Mage. Her offensive growths are actually a bit lower than Rhajat’s, who (in FEH) comparatively to Ophelia has about the same offensive stats with a bit more defense, but a lot less HP. Another close comparison is Summer Elise, who has 2 more Atk and marginally more Defense but, again, much less HP. Her high HP also correlates with her father’s stats in Heroes, as he has pretty high HP for a Tome user as well.
Her C slot and Special are honestly there just to be in conjunction with this. Panic Ploy hasn’t been put on a Tome user yet, so I figured it could be an interesting mix up. Her special I could easily see replaced with Blazing/Growing Light, but I decided on Reprisal since it’s a very uncommonly used special, only being found on 5 units in total, 2 of which are GHBs and the most recent of which being H!Henry, as well as it synergizing with her high HP.

Missiletainn:
14 Mt, Res+3, Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of a magic ally, grants Atk/Spd/Def/Res+2 during combat.
This sort of encompasses 2 different things in 1 weapon. The first is Missiletainn itself, which originally gives a small boost to both Skill (represented by the Special CD reduction) and Resistance. The second is Ophelia’s Personal Skill, Bibliophile. I decided to take inspiration from FE Cipher, which interpreted this skill by giving Ophelia a boost in attack power for each Mage ally in play. Lloyd’s new refine, which grants a similar effect, is an almost perfect fit, although I decided to both reduce the effect by a point and remove the infantry limitation in order to make it a bit less restrictive, but not too powerful.
If you’re wondering about her A slot, here’s where I talk about it! I decided to add Atk/Spd Bond to her kit for 2 reasons. The first is it’s synergy with Missiletainn’s effect, and the second, lesser reason is that I want the Bond skills to get around a bit more. 

Also, I decided to do the quotes over, although some are the same. It doesn't seem to be something people like to do in this thread anymore, which is a bit of a shame. But I understand why, it's a lot of work, and overall doesn't mean too much. But I like doing it, so I felt like fixing them.

Level Up:
1-2 Up: "Ah... Has this maiden fallen from grace?"
3-4 Up: "Our efforts shall not go unrewarded..."
5-6 Up: "The stars truly bless a chosen one such as I!"

Learn Skill: "Fate has chosen me to receive this new power!"

Critical:
"Bask in the light!"
"You'll rue the day you challenged me!"
"Luminary Uppercut!"
"Take this maiden seriously!"

Selection:
"Ah, fair finger of fate!"
"Where to?"
"We'll show no mercy!"

Defeat Quote: "My power... fades..."

Summoned Quote: "The chosen heroine, Ophelia Dusk, has arrived! My unimaginable power shall leave you in shock with bewilderment!"

Home Castle Quotes:
"Oh, oh! [Summoner]! Look! Isn't this stone super pretty? … Hmm, my speech? Ah, yes, so I did have a momentary lapse. This gem truly must be overwhelmingly beautiful to cause such."
"My father and I are chosen ones. Ah, you were chosen too, weren’t you? A summoner, chosen by a weapon of legend, brought from a land far off…"
"Your weapon is called Breidablik, yes? Ah, that name is simply one of the most divine to grace my ears!"
"Say, [Summoner], we’re kindred spirits, are we not? Hmm, how about we put that to the test! Bring forth thy power and endow this gemstone with a sacred name!"
"U-um, I'd... prefer it if you didn't look over my shoulder at my writing..."

Guest Greetings: "Greeting, great summoner of Heroes! I, Ophelia Dusk, the Chosen Maiden, come on behalf of [Friend]. To you, we offer a gift of friendship in this pearl of hidden power, which I have entitled myself."

Confession:
once again i dont have the brain power for this sorryyyyy

Um, just to finish this off, I’m definitely not what I’d consider to be a good writer, or even a decent one, so if any of this sounds janky or just plain out of character, I apologize. A fair amount of it is pulled straight from my older version, with minor edits, but some is new. Gods, it’s almost hard to go back and see myself trying to use Shakespearean words for no real reason. They fit her vocabulary well enough but hot damn I overused them. I just put in 1 this time.
Anyways, criticism is welcome of course. I might do more since I found myself enjoying this, although it probably had a lot to do with it being Ophelia.
Also, if someone can find a better transparent picture of Ophelia that isn’t the 4Koma one, please send it to me. I couldn’t really find one so I used Cipher art (The only art-only version I could find as well.)


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Anyways, since I’m been playing Awakening recently, might as well makes some characters. For now, the mighty Owain:

Spoiler

uYIr01C.jpg

Missiletain: 16 mt. -1 special cooldown

 

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Since the anniversary of Fire Emblem is upon us, I figured I'd make some builds for some classic characters!

Julian: Chivalrous Thief (Dagger, Infantry)

Stats:
HP: 40
Atk: 34
Spd: 37
Def: 20
Res: 20

Weapon: Barb Dagger+ (12 Mt. Accelerates Special Trigger -1.)
Special Skill: Glimmer
Passive Skill A: Atk/Spd Bond
Passive Skill B: Escape Route

Lena: Macedon's Angel (Staff, Infantry)

Stats:
HP: 36
Atk: 30
Spd: 34
Def: 18
Res: 33

Weapon: Fear+
Passive Skill: Warp+ (Healing = 50% of Atk, minimum 7. When used, move healed ally to any space within two spaces of their current position.)
Special Skill: Heavenly Light
Passive Skill A: Spd/Res Bond
Passive Skill B: Wings Of Mercy

Bord: The Lopper (Axe, Infantry)

Stats:
HP: 50
Atk: 36
Spd: 28
Def: 33
Res: 17

Weapon: Slaying Hammer+
Assist Skill: Swap
Passive Skill A: Sturdy Stance
Passive Skill B: Quick Riposte

Cord: The Chopper (Axe, Infantry)

Stats:
HP: 46
Atk: 35
Spd: 36
Def: 28
Res: 18

Weapon: Poleaxe+
Assist Skill: Shove
Passive Skill A: Sturdy Blow
Passive Skill B: Desperation

Castor: Loving Son (Blue Bow, Infantry)

Stats:
HP: 38
Atk: 34
Spd: 36
Def: 23
Res: 20

Weapon: Hunter's Bow (Mt 12. Effective Against Flying and Cavalry foes.)
Special Skill: Moonbow
Passive Skill A: Darting Blow
Passive Skill C: Spd Smoke

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Julius: Dark Prince

Red Tome Infantry

HP: 48

Attack: 36

Speed: 15

Defense: 21

Res: 33

Weapon: Loptyr (When in combat with an enemy with less Resistance than the user, the user takes 50% less damage from the first attack. +3 Res.)

Special: Vengeance

A Skill: Brazen Attack/Resistance

B Skill: Dark Blood (if enemy initiates attack, they cannot perform a follow-up attack.)

C Skill: Attack Ploy

 

I built Julius to be the ultimate Red Tome tank.

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Radiant Dawn Versions Of Titania, Soren, And Mist.

Titania: Shining Gold Knight (Axe, Cavalry)

Stats:
HP: 37
Atk: 36
Spd: 34
Def: 25
Res: 25

Weapon: Urvan
Special Skill: Sol
Passive Skill A: Death Blow
Passive Skill B: Counter (When Attacked, Unit Inflicts 50% Of Physical Damage Dealt Back Onto Attacker. Melee Only)
Passive Skill C: Atk Smoke

Soren: Archsage Of Gales (Green Tome, Infantry)

Stats:
HP: 35
Atk: 36
Spd: 32
Def: 15
Res: 35

Weapon: Wind's Brand
Special Skill: Iceberg
Passive Skill A: Swift Strike
Passive Skill B: Desperation
Passive Skill C: Res Smoke

Mist: Cleric Of Calm Springs (Sword, Infantry)

Stats:
HP: 34
Atk: 33
Spd: 36
Def: 25
Res: 32

Weapon: Florete (Might 16. Accelerates Special Trigger -1. If Foe's Def Is 5 Points Higher Than Their Res, Unit Deals +7 Damage.)
Special Skill: Miracle
Passive Skill A: Distant Defense
Passive Skill B: Renewal
Passive Skill C: Even Speed Wave

 

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Here we go:

New banner: Robbed by Alts.

Rath: Wolf of Sacae

Spoiler

Class: Colourless Bow/Cavalier

Stats at 5*LV40 (without weapon or skills):
HP - 45
Atk - 33
Spd - 35
Def - 19
Res - 19
BST: 150

Skills:
Weapon: Reinfleche (Mt 20, Rng 2, Effective against fliers, Cannot be inherited)
Support: Reposition
Special: None
A: HP+4, Atk+2
B: None
C: Savage blow 3 (Deals 7 damage to foes within 2 spaces of target)

Reina: Gruesome Noble

Spoiler

Class: Blue Bow/Flier

Stats at 5*LV40 (without weapon or skills):
HP - 36
Atk - 36
Spd - 30
Def - 23
Res - 23
BST - 148

Skills:
Weapon: Spellbane Yumi+ (Mt 12, Rng 2, Res+2. Effective against mages and fliers. Can be refined and inherited.)
Support: None
Special: Draconic Aura (Boosts damage by 30% of unit's ATK)
A: None
B: Morbid Celebration 3 (If unit defeats foe, unit recovers all HP)
C: Breath of Life 3 (After unit initiates combat, allies within two spaces recover 7HP)

Knoll: Dark Academic

Spoiler

Class: Dark(red) mage/infantry

Stats at 5*LV40 (without weapon or skills):
HP - 45
Atk - 28
Spd - 20
Def - 19
Res - 37
BST - 149

Skills:
Weapon: Gleipnir (Mt 14, Rng 2, Res+3, if foe's HP=100% at start of combat, grants Atk/Spd+3, skill cannot be inherited)
Support: None
Special: Iceberg
A: HP+4, Res+2
B: None
C: Summoner (At the end of every third turn, unit summons a phantom adjacent to unit (Starting from the square above unit, and rotating clockwise). Skill cannot be inherited.)

The phantom will be a sword fighter wielding a silver sword, and will have base stats of Knoll's level*3/4 in all five stats, leading to a maximum BST of 150. The phantom will have no skills.

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The crossover thread a while back made me want to come up with some Tales of units.

Tales of Heroes:

Colette: Chosen of Sylvarant

Spoiler

 

qLny2i2.png
Flying Dagger - 150 BST

 

Baes Stats:

  • HP - 32/35/38
  • Atk - 35/38/42
  • Spd - 26/29/32
  • Def - 24/28/31
  • Res - 16/20/23

Chakram+ - 12Mt / Rng 2 (Inheritable) (Refinable)

Grants Def/Spd +4 during combat if foe initiates combat. After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.

Holy Song - (Non-Inheritable) (Does not give ally an extra turn)

Grants Atk/Spd/Def/Res +4 to adjacent ally until the end of the turn. Heals adjacent ally 5 HP.

Angel Feathers - (Non-Inheritable)

Resolves combat as if foe suffered Def/Res -50%. After combat, foes within 2 spaces of target take damage equal to (unit's Atk minus foe's Def or Res -30%)

A slot -

B slot -

C slot - Guidance

A bit of explanation as to why the unit is the way it is:

Colette gains wings early on in the game and her use of Chakrams along with being the only unit with an item stealing skill makes her a natural choice for a Flying Dagger unit. Colette packs quite the punch in her game and is able to hit multiple opponents at once with her skills. The offset of this is that she is a bit difficult to control and her rate of attack is quite slow whether she is casting a spell or fighting at melee range. She is also a squishy unit and goes down relatively fast. I didn't want to make her squishy and slow though, so I kept her with a bit of speed and defense which can both be brought up to decent levels if invested in and cranked up the attack stat. Outside of her attack, her bases are still quite mediocre but I feel that her skills make up for it.

Mikleo: Luzrov Rulay

Spoiler

 

2VwJD0p.png
Infantry Staff - 148 BST

 

Base Stats:

  • HP - 35/38/41
  • Atk - 29/32/35
  • Spd - 31/34/37
  • Def - 17/20/24
  • Res - 20/24/28

Crystal Rod - 14Mt / Rng 2 (Non-Inheritable)(No Refinement)

Restores HP = 30% of damage dealt. After combat, inflicts Spd -5 on target and foes within 2 spaces of target through their next actions. Damage from unit's staff will be calculated the same as other weapons.

Restore+

Iceberg (I'll get to this in a moment)

A slot -

B slot - Seraphic Artes 3 (Inheritable)

Allows the usage of non-staff specials and assists. Unit is able to equip skills that were otherwise previously unable to (Fury, Atk Smoke, Poison Strike, etc.). Limitations may still apply. If unequipped, all skills affected will also be automatically unequipped.

C slot -

A bit of explanation as to why the unit is the way it is:

Mikleo could've gone one of several ways. Tome user because of his offensive magic use, Lance user because he wields battle staffs, possibly even Bow user to reference his weapon upon armatization. I went with Staff though and gave him Seraphic Artes 3 to incorporate him into the game as best as I could. He doesn't make great use of Iceberg but water and ice is his specialty so that's why he has that. Talking about water, water is able to poison enemies in his game but since poison status isn't really a thing here I just gave him an absorb effect. The slow effect was because I thought water slowed down enemies also but I might've been thinking of another game.

GHB - Jade: The Necromancer

Spoiler


oVd8Fyl.png
Infantry Lance - 164 BST

Base Stats:

  • HP: -/38/-
  • Atk: -/33/-
  • Spd: -/33/-
  • Def: -/30/-
  • Res: -/30/-

Pain Blood - 16Mt / Rng 1 (Non-Inheritable)(No Refinement)

Accelerates Special trigger (cooldown count -1). When unit defeats a foe, Atk +3 for the remainder of the battle (up to +12).

Astra

A slot -

B slot - Fon Slot Seal

If unit's HP ≥ 50%, foes within two spaces will have their B slot sealed (unless doing so would cause a foe to unequip other skills).

C slot - Atk Tactics 3

A bit of explanation as to why the unit is the way it is:

Jade is great at everything and his game makes it a point of showing you this by having him join your party early as an overleveled character with skills that are ways away of ever seeing for a while. Of course, he doesn't stay that way for long because of certain story events but his stats still remain as one of the most balanced hence his balanced stat spread here. Blood Pain has a Strengthtaker effect because it is a catalyst weapon which get stronger based on how many enemies you defeat. Fon Slot Seal is used for sealing Fonic Artes (the games version of magic) but since Kishuna already exists even though he will never be added I figured I'd alter its effect to sealing B slots instead. I made Jade a GHB unit simply because he seems like a character that would have one. You don't fight him or anything (unless you count the fight in Zestiria) so maybe someone like Kratos or Zaveid would've been better as GHB units but I couldn't come up with anything for them.

 

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Legendary Seliph (World of Genealogy)

Spoiler

Related image

Title: Scion of Light

Type: Sword
Movement: Cavalry

Stats: HP/41-45-48 Atk/31-34-37 Spd/25-28-31 Def/27-31-34 Res/20-23-26
BST: 160~161

Weapons:

Iron Sword
Steel Sword
Silver Sword
Shining Tyrfing - Grants Spd/Res+2. Once every  turn, if unit's HP ≥ 10 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Skills

(Supposed to make him similar to Ares except he has Res in his Brazen instead of Def due to his Naga blood.)

Brazen Atk/Res 1
Brazen Atk/Res 2
Brazen Atk/Res 3

(Psuedo-Pursuit that works in reverse)

Chalphy's Seal - If in combat against foe using sword, lance or axe, if foe makes a follow-up attack, then unit automatically makes a follow-up attack.

C

Spur Atk 1
Drive Atk 1
Drive Atk 2

Support

None

Specials

Daylight
Sol

His B-Skill > Quick Riposte 3 because no HP threshold limit.

Edited by Ae†her

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3 hours ago, Ae†her said:

Legendary Seliph (World of Genealogy)

  Hide contents

Related image

Title: Scion of Light

Type: Sword

Movement: Cavalry

Stats: HP/40-43-46 Atk/31-34-37 Spd/27-30-33 Def/27-31-34 Res/20-23-26

BST: 160~161

Weapons:

Iron Sword
Steel Sword
Silver Sword

Shining Tyrfing - Grants Spd/Res+2. Once per turn, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Skills

(Supposed to make him similar to Ares except he has Res in his Brazen instead of Def due to his Naga blood.)

Brazen Atk/Res 1

Brazen Atk/Res 2

Brazen Atk/Res 3

(Psuedo-Pursuit that works in reverse)

Chalphy's Seal - If in combat against foe using sword, lance or axe, if foe makes a follow-up attack, then unit automatically makes a follow-up attack.

C

Spur Atk 1
Drive Atk 1
Drive Atk 2

Support

None

Specials

Miracle

His B-Skill > Quick Riposte 3 because no HP threshold limit.

That Tyfring skill is way too good. Miracle every turn. There's a reason that skill has such a high cool down count. Put him with a healer at a choke point and he trivializes  90% of the threats in the game. Especially with that decent speed. It should be like half HP or something. Or maybe even once per battle like Takumi's area of effect attack. It also seems pretty illogical to give him Miracle as a skill and in his weapon. Unless he activates sol or something, the bon fide miracle skill will never activate because the weapon skill will always leave him at 1 hp first.

Edited by Jotari

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9 hours ago, Jotari said:

That Tyfring skill is way too good. Miracle every turn. There's a reason that skill has such a high cool down count. Put him with a healer at a choke point and he trivializes  90% of the threats in the game. Especially with that decent speed. It should be like half HP or something. Or maybe even once per battle like Takumi's area of effect attack. It also seems pretty illogical to give him Miracle as a skill and in his weapon. Unless he activates sol or something, the bon fide miracle skill will never activate because the weapon skill will always leave him at 1 hp first.

Lol, yeah, I wanted him to just be able to survive anything. I'll take out the Miracle skill since that's never going to help when it's at the same, and replace it with Sol . What if I changed the Miracle effect from once every turn to once every odd turn? That way he still has game breaking survivability, but isn't always invincible. His B skill is fine too right? I don't know how IS decides how to power creep or not.

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On 5/27/2018 at 1:07 PM, NegativeExponents- said:

The crossover thread a while back made me want to come up with some Tales of units.

Tales of Heroes:

Colette: Chosen of Sylvarant

  Reveal hidden contents

 

qLny2i2.png
Flying Dagger - 150 BST

 

Baes Stats:

  • HP - 32/35/38
  • Atk - 35/38/42
  • Spd - 26/29/32
  • Def - 24/28/31
  • Res - 16/20/23

Chakram+ - 12Mt / Rng 2 (Inheritable) (Refinable)

Grants Def/Spd +4 during combat if foe initiates combat. After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.

Holy Song - (Non-Inheritable) (Does not give ally an extra turn)

Grants Atk/Spd/Def/Res +4 to adjacent ally until the end of the turn. Heals adjacent ally 5 HP.

Angel Feathers - (Non-Inheritable)

Resolves combat as if foe suffered Def/Res -50%. After combat, foes within 2 spaces of target take damage equal to (unit's Atk minus foe's Def or Res -30%)

A slot -

B slot -

C slot - Guidance

A bit of explanation as to why the unit is the way it is:

Colette gains wings early on in the game and her use of Chakrams along with being the only unit with an item stealing skill makes her a natural choice for a Flying Dagger unit. Colette packs quite the punch in her game and is able to hit multiple opponents at once with her skills. The offset of this is that she is a bit difficult to control and her rate of attack is quite slow whether she is casting a spell or fighting at melee range. She is also a squishy unit and goes down relatively fast. I didn't want to make her squishy and slow though, so I kept her with a bit of speed and defense which can both be brought up to decent levels if invested in and cranked up the attack stat. Outside of her attack, her bases are still quite mediocre but I feel that her skills make up for it.

Mikleo: Luzrov Rulay

  Reveal hidden contents

 

2VwJD0p.png
Infantry Staff - 148 BST

 

Base Stats:

  • HP - 35/38/41
  • Atk - 29/32/35
  • Spd - 31/34/37
  • Def - 17/20/24
  • Res - 20/24/28

Crystal Rod - 14Mt / Rng 2 (Non-Inheritable)(No Refinement)

Restores HP = 30% of damage dealt. After combat, inflicts Spd -5 on target and foes within 2 spaces of target through their next actions. Damage from unit's staff will be calculated the same as other weapons.

Restore+

Iceberg (I'll get to this in a moment)

A slot -

B slot - Seraphic Artes 3 (Inheritable)

Allows the usage of non-staff specials and assists. Unit is able to equip skills that were otherwise previously unable to (Fury, Atk Smoke, Poison Strike, etc.). Limitations may still apply. If unequipped, all skills affected will also be automatically unequipped.

C slot -

A bit of explanation as to why the unit is the way it is:

Mikleo could've gone one of several ways. Tome user because of his offensive magic use, Lance user because he wields battle staffs, possibly even Bow user to reference his weapon upon armatization. I went with Staff though and gave him Seraphic Artes 3 to incorporate him into the game as best as I could. He doesn't make great use of Iceberg but water and ice is his specialty so that's why he has that. Talking about water, water is able to poison enemies in his game but since poison status isn't really a thing here I just gave him an absorb effect. The slow effect was because I thought water slowed down enemies also but I might've been thinking of another game.

GHB - Jade: The Necromancer

  Reveal hidden contents


oVd8Fyl.png
Infantry Lance - 164 BST

Base Stats:

  • HP: -/38/-
  • Atk: -/33/-
  • Spd: -/33/-
  • Def: -/30/-
  • Res: -/30/-

Pain Blood - 16Mt / Rng 1 (Non-Inheritable)(No Refinement)

Accelerates Special trigger (cooldown count -1). When unit defeats a foe, Atk +3 for the remainder of the battle (up to +12).

Astra

A slot -

B slot - Fon Slot Seal

If unit's HP ≥ 50%, foes within two spaces will have their B slot sealed (unless doing so would cause a foe to unequip other skills).

C slot - Atk Tactics 3

A bit of explanation as to why the unit is the way it is:

Jade is great at everything and his game makes it a point of showing you this by having him join your party early as an overleveled character with skills that are ways away of ever seeing for a while. Of course, he doesn't stay that way for long because of certain story events but his stats still remain as one of the most balanced hence his balanced stat spread here. Blood Pain has a Strengthtaker effect because it is a catalyst weapon which get stronger based on how many enemies you defeat. Fon Slot Seal is used for sealing Fonic Artes (the games version of magic) but since Kishuna already exists even though he will never be added I figured I'd alter its effect to sealing B slots instead. I made Jade a GHB unit simply because he seems like a character that would have one. You don't fight him or anything (unless you count the fight in Zestiria) so maybe someone like Kratos or Zaveid would've been better as GHB units but I couldn't come up with anything for them.

Oh wow, I really love the flavor that went into the skill builds here. Such a great translation of the characters' skillsets from their home games! FEH has such a great combat system for this kind of thing. It's not surprising this thread is already 28 pages long.

Re: Colette - Angel Feathers and Holy Song are pretty perfect translations of Colette's general Healer/Buffer/Holynuke build. And Colette's Chakram as FEH-style Daggers is pretty cool, though I'm not sure a debuffing effect is the way to go here. She doesn't have any real debuffing focus in her Symphonia skillset. That's definitely more of an artifact of FEH Daggers. Perhaps some sort of Brave weapon effect to reflect her multihit combo strings? Would need to add a suitable drawback to avoid another Reinhardt unbalance, though.

Re: Mikleo - Seraphic Artes is a cool idea, though you may want to limit to one of either Specials or Assists for Staff-users? Seraphic Artes, as you have it now, feels like a powercreeped version that combined two effects. Since you've designed Mikleo as an Iceberg-user for the water-element flavoring, I'd suggest Specials-only. 

Re: Jade - Fon Slot Seal is just really cool. The only other comment I could add is that Jade is most certainly primarily a Magic-user in Tales of the Abyss, so making him your Lance choice is a bit odd, but I suppose there are a lot less Lancers in Tales than Magic-users, so I can understand wanting to even out the representation there where you can. Blood Pain is a pretty cool translation of that class of weapon from the Tales games, but if you make more of these, I'd be careful about handing out that effect to too many weapons, since I believe literally every Tales character since Symphonia gets a weapon like this? Don't want to oversaturate your hypothetical "Tales of Feh" cast with postgame optional weapons!

 

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On 27/05/2018 at 6:07 AM, NegativeExponents- said:

The crossover thread a while back made me want to come up with some Tales of units.

Tales of Heroes:

Colette: Chosen of Sylvarant

  Reveal hidden contents

 

qLny2i2.png
Flying Dagger - 150 BST

 

Baes Stats:

  • HP - 32/35/38
  • Atk - 35/38/42
  • Spd - 26/29/32
  • Def - 24/28/31
  • Res - 16/20/23

Chakram+ - 12Mt / Rng 2 (Inheritable) (Refinable)

Grants Def/Spd +4 during combat if foe initiates combat. After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.

Holy Song - (Non-Inheritable) (Does not give ally an extra turn)

Grants Atk/Spd/Def/Res +4 to adjacent ally until the end of the turn. Heals adjacent ally 5 HP.

Angel Feathers - (Non-Inheritable)

Resolves combat as if foe suffered Def/Res -50%. After combat, foes within 2 spaces of target take damage equal to (unit's Atk minus foe's Def or Res -30%)

A slot -

B slot -

C slot - Guidance

A bit of explanation as to why the unit is the way it is:

Colette gains wings early on in the game and her use of Chakrams along with being the only unit with an item stealing skill makes her a natural choice for a Flying Dagger unit. Colette packs quite the punch in her game and is able to hit multiple opponents at once with her skills. The offset of this is that she is a bit difficult to control and her rate of attack is quite slow whether she is casting a spell or fighting at melee range. She is also a squishy unit and goes down relatively fast. I didn't want to make her squishy and slow though, so I kept her with a bit of speed and defense which can both be brought up to decent levels if invested in and cranked up the attack stat. Outside of her attack, her bases are still quite mediocre but I feel that her skills make up for it.

Mikleo: Luzrov Rulay

  Reveal hidden contents

 

2VwJD0p.png
Infantry Staff - 148 BST

 

Base Stats:

  • HP - 35/38/41
  • Atk - 29/32/35
  • Spd - 31/34/37
  • Def - 17/20/24
  • Res - 20/24/28

Crystal Rod - 14Mt / Rng 2 (Non-Inheritable)(No Refinement)

Restores HP = 30% of damage dealt. After combat, inflicts Spd -5 on target and foes within 2 spaces of target through their next actions. Damage from unit's staff will be calculated the same as other weapons.

Restore+

Iceberg (I'll get to this in a moment)

A slot -

B slot - Seraphic Artes 3 (Inheritable)

Allows the usage of non-staff specials and assists. Unit is able to equip skills that were otherwise previously unable to (Fury, Atk Smoke, Poison Strike, etc.). Limitations may still apply. If unequipped, all skills affected will also be automatically unequipped.

C slot -

A bit of explanation as to why the unit is the way it is:

Mikleo could've gone one of several ways. Tome user because of his offensive magic use, Lance user because he wields battle staffs, possibly even Bow user to reference his weapon upon armatization. I went with Staff though and gave him Seraphic Artes 3 to incorporate him into the game as best as I could. He doesn't make great use of Iceberg but water and ice is his specialty so that's why he has that. Talking about water, water is able to poison enemies in his game but since poison status isn't really a thing here I just gave him an absorb effect. The slow effect was because I thought water slowed down enemies also but I might've been thinking of another game.

GHB - Jade: The Necromancer

  Reveal hidden contents


oVd8Fyl.png
Infantry Lance - 164 BST

Base Stats:

  • HP: -/38/-
  • Atk: -/33/-
  • Spd: -/33/-
  • Def: -/30/-
  • Res: -/30/-

Pain Blood - 16Mt / Rng 1 (Non-Inheritable)(No Refinement)

Accelerates Special trigger (cooldown count -1). When unit defeats a foe, Atk +3 for the remainder of the battle (up to +12).

Astra

A slot -

B slot - Fon Slot Seal

If unit's HP ≥ 50%, foes within two spaces will have their B slot sealed (unless doing so would cause a foe to unequip other skills).

C slot - Atk Tactics 3

A bit of explanation as to why the unit is the way it is:

Jade is great at everything and his game makes it a point of showing you this by having him join your party early as an overleveled character with skills that are ways away of ever seeing for a while. Of course, he doesn't stay that way for long because of certain story events but his stats still remain as one of the most balanced hence his balanced stat spread here. Blood Pain has a Strengthtaker effect because it is a catalyst weapon which get stronger based on how many enemies you defeat. Fon Slot Seal is used for sealing Fonic Artes (the games version of magic) but since Kishuna already exists even though he will never be added I figured I'd alter its effect to sealing B slots instead. I made Jade a GHB unit simply because he seems like a character that would have one. You don't fight him or anything (unless you count the fight in Zestiria) so maybe someone like Kratos or Zaveid would've been better as GHB units but I couldn't come up with anything for them.

 

Damn, Tales of heroes. I'd be so down for that.

Time for new OCs. An alternate timeline changed some heroes, and the 2nd generation :

Spoiler

Title: Light of Hope
Name: Claire
Orb Affinity: Sword
Starting Star Rank: 5 Star

Character Description: The daughter of Will and Lys, seeking peace and revenge at the same time.

Stats : 40 HP - 35 Atk - 37 Spd - 26 Def - 26 Res

MOV: 2 (Infantry)
Weakness: Infantry

5* Weapon: Royal Rapier //Legendary// (MT 16, Range 1. Spd+3. Effective against armored units) Refined : Add effect (Grants Atk/Def+4 if unit initiate combat).
4* Weapon: Armorslayer (MT 8, Range 1. Effective against armored units)
3* Weapon: Steel Sword (MT 8, Range 1)
1* Weapon: Iron Sword (MT 6, Range 1)

Support Skill: Ardent Sacrifice

3* Special Skill: Rising Light (Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).)
4* Special Skill: Blazing Light (Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). )

Skill A: (Steady Stance) Bracing Stance (3-5*) (If foe initiates combat, grants Def/Res+4 during combat.)
Skill B: Cancel Affinity 1-3 (2-4*)
Skill C: /

 

Level Up, Growth Quotes, & Summon Quotes
1-2 Up: "That is not enough..."
3-4 Up: "Now, I'm ready."
5-6 Up: "Father, look at me !"

Learn Skill: "Thank you. This power will not be a waist, I promise."

Summoned Quote: "I'm Claire, daughter of the heroes Will and Lys. I hope we can be an hep to each other."

Battle Quotes

Selection 1: "Ready !"
Selection 2: "Yes ?"
Selection 3: "Let's go !"

Special 1: "Holy Light !"
Special 2: "You're not standing in my way anymore !"
Special 3 : "For the peace !"
Special 4 : "Now it'll hurt !"

Critical Health: "Guh !"
Defeat: "Father... Mother..."

Character Page Quotes

----3*----
Quote 1: "Healing, Fighting... I'll do all of that to bring peace to my world... Little by little..."
Quote 2: *Giggle*
Quote 3: "I have to be strong. For my friends. And for my Father..."
Quote 4: "Chaotic times will come if you don't bring peace to your world soon."
----4*----
Quote 5: "Father died, protecting me and Mother... I can't let anyone die anymore..."
Quote 6: "Why this worlds... seems more... beautiful... than mine ?"
----5*----
Quote 7: "My father was a prince, so that make me a princess... But there are no kingdoms anymore... Just chaos..."
Quote 8: "Please, teach me what you can. You're good at tactics ? Works for me !"

Castle Quotes

Castle 1: "Do you have any family that... Uh... Actually, nevermind."
Castle 2: "In this world... maybe I can see Father again ?"
Castle 3: "Oh, Holy Goddess... ...Uh ? Oh, sorry. Want to pray with me ?"
Castle 4: "Why war is on every world ? I don't understand... I can't..."

Guest Greetings: "Hello ! [Friend] send his greetings to you ! Take care of him."

Spoiler

Title: Fists of Light
Name: Lys
Orb Affinity: Blue Tome
Starting Star Rank: 5 Star

Character Description: Mother of Claire, helping this latter in her journey after her husband died protecting them.

Stats : 40 HP - 31 Atk - 27 Spd - 27 Def - 27 Res

MOV: 2 (Infantry)
Weakness: Infantry

5* Weapon: Prosthemera //Legendary// (MT 14, Range 2. If in combat against a blue unit, unit receives 50% less damage.)
4* Weapon: Shine (MT 9, Range 2)
3* Weapon: Ellight (MT 6, Range 2)
1* Weapon: Light (MT 4, Range 2)

Support Skill: Ardent Sacrifice - Healing Light (5*, Non-Inheritable) (Heals adjacent ally 20 HP. Unit loses 10HP (but cannot reach 0 this way) ).

3* Special Skill: /
4* Special Skill: /

Skill A: Close Counter (5*)
Skill B: Renewal (2-4*)
Skill C: /

 

Level Up, Growth Quotes, & Summon Quotes
1-2 Up: "Not quite good..."
3-4 Up: "I'm in a good shape !"
5-6 Up: "I feel young again !"

Learn Skill: "I will not deceive you, Summonner."

Summoned Quote: "I'm Lys, and I'm a healer. Do you need some help ? I used to be a bodyguard too."

Battle Quotes

Selection 1: "Where ?"
Selection 2: "Ready."
Selection 3: "Yes ?"

Special 1: "Holy Light !"
Special 2: "I'm NOT helping YOU !"
Special 3: "Take that !"
Special 4: "Blame yourself for that !"

Critical Health: "Ow..."
Defeat: "Sorry... Will..."

Character Page Quotes

----3*----
Quote 1: "Are you okay ? Need anything ?"
Quote 2: "I lost Will... Now I have to protect Claire... With all my strength."
Quote 3: "He he..."
Quote 4: "Wars are no good. I lived all my life in a war time... I know the sufferings."
----4*----
Quote 5: "I cannot afford to use my power just to help people anymore..."
Quote 6: "Years before, the kingdom I lived in was beautiful. Now, it's just chaos... and destruction..."
----5*----
Quote 7: "I don't like being here... My world... I miss it... I want to save it..."
Quote 8: "Will... I was the one who had to protect you... I failed... Because you... Oh, Will..."

Castle Quotes

Castle 1: "To a war from another... *Sigh*"
Castle 2: "You're a nice guy... Will was the same. Don't change."
Castle 3: "The prince Alfonse and the princess Sharena... Have they protectors ?"
Castle 4: "Can I assist you in your next turn of patrol duty ?"

Guest Greetings: "Hello, [Friend] send me to see you. Do you need some help ?"

Spoiler

Title: Heir of Rovalisk
Name: Andrey
Orb Affinity: Green Tome
Starting Star Rank: 5 Star

Character Description: The new king of Rovalisk, put on the throne by his father. His legacy is surrounded by mystery.

Stats : 35 HP - 31 Atk - 32 Spd - 22 Def - 30 Res

MOV: 2 (Infantry)
Weakness: Infantry

5* Weapon: Dark Protoneros //Legendary// (MT 14, Range 2. Atk+3. If in combat against foe using magic, unit receives 50% less damage.)
4* Weapon: Rexcalibur (MT 9, Range 2)
3* Weapon: Elwind (MT 6, Range 2)
1* Weapon: Wind (MT 4, Range 2)

Support Skill: /

3* Special Skill: Dragon Gaze
4* Special Skill: Draconic Aura

Skill A: Fortress Def 1-3 (2-4*)
Skill B: /
Skill C: Atk Smoke 1-3 (3-5*)

 

Level Up, Growth Quotes, & Summon Quotes
1-2 Up: "..."
3-4 Up: "...Yeah..."
5-6 Up: "This power....."

Learn Skill: "Are you making me... stronger ?"

Summoned Quote: "I'm Andrey, King of Rovalisk."

Battle Quotes

Selection 1: "Hmm..."
Selection 2: "What...?"
Selection 3: "You're ordering me ?"

Special 1: "Begone !"
Special 2: "You... oppose me ?"
Special 3 : "No one... will stand in the way !"
Special 4 : "By my power...!"

Critical Health: "Argh..."
Defeat: "Mo...ther... Where..."

Character Page Quotes

----3*----
Quote 1: "I'm a king. My kingdom will become great."
Quote 2: "Hmm...."
Quote 3: "You're a tactician ? Maybe you can... plan something for me..."
Quote 4: "What are you looking at ?"
----4*----
Quote 5: "My father let me become the king. But he's my counsellor."
Quote 6: "Rovalisk will become the greatest kingdom, once we'll be done..."
----5*----
Quote 7: "Mother... I know you're not far..."
Quote 8: "Stop staring at me. I know my face is weird. Next time, I'll kill you."

Castle Quotes

Castle 1: "This castle is not as prestigious as mine."
Castle 2: "You have records of other worlds, right ? Let me see them, now !"
Castle 3: "So, you're the invaded ones in this war... Interesting..."
Castle 4: "Let me just say one thing : to win... focus on your objective. And only that."

Guest Greetings: "Hmm... So, yeah, [Friend] send me here..."

Spoiler

Title: Heir of Fire
Name: Jake
Orb Affinity: Red Tome
Starting Star Rank: 4-5 Star

Character Description: Jack's Nephew, named after him. He follow the storys of his uncle.

Stats : 38 HP - 32 Atk - 31 Spd - 25 Def - 25 Res

MOV: 2 (Infantry)
Weakness: Infantry

5* Weapon: Rauorserpent+ (MT 12, Range 2. Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff.)
4* Weapon: Rauorserpent (MT 8, Range 2. Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff.)
3* Weapon: Elfire (MT 6, Range 2)
1* Weapon: Fire (MT 4, Range 2)

Support Skill: /

3* Special Skill: Glowing Ember (Boosts damage dealt by 50% of unit's Def)
4* Special Skill: Bonfire (Boosts damage dealt by 50% of unit's Def)

Skill A: (Death Blow 1) Mirror Strike 1-2 (3-5*)
Skill B: /
Skill C: Salvage Blow (2-4*)

 

Level Up, Growth Quotes, & Summon Quotes
1-2 Up: "Deceiving..."
3-4 Up: "That's progress all right !"
5-6 Up: "Am I as strong as my uncle ?"

Learn Skill: "Thanks to let me being closer to my dream."

Summoned Quote: "My name is Jake, and... Well, that's all, I'm not a hero yet..."

Battle Quotes

Selection 1: "Okay !"
Selection 2: "Let's fight !"
Selection 3: "Yes ?"

Special 1: "Hotty !"
Special 2: "Don't play with fire, I'll burn you !"
Special 3 : "I'll strike like him !"
Special 4 : "I think you're BURNED !"

Critical Health: "No !"
Defeat: "Claire... Sorry..."

Character Page Quotes

----3*----
Quote 1: "My uncle is my hero. He put his life on the line to protect my mother and my grand-mother."
Quote 2: *Laugh*
Quote 3: "I know Claire since little. Our families work together against Rovalisk army."
Quote 4: "Do you have a dream ? I mean, a goal. Someone, maybe ?"
----4*----
Quote 5: "I was name after my uncle. He died during the war, but he have done so much..."
Quote 6: "My father and my mother have the magic of water, but I use the fire one... Because it's cooler."
----5*----
Quote 6: "The magic of Mist... I learned to use it since it'll be really useful for our journey."
Quote 7: "My family have great mages. My mother is powerful. And my uncle was able to do explosions ! That's so cool...!"

Castle Quotes

Castle 1: "Want to chat ? I have so much stories to tell !"
Castle 2: "Oh, hey, maybe I can met my uncle here ! Can I ?"
Castle 3: "Pirates... Princesses... My hometown is a cool place... but only because you see them associating hand in hand with this war time."
Castle 4: "I want to help Claire and Aunt Lys. And... bring peace to the kingdom."

Guest Greetings: "Hey-oh ! [Friend] send me here ! How are you ?"

Spoiler

Title: Fallen Princess
Name: Ana
Orb Affinity: Green Tome
Starting Star Rank: 5 Star

Character Description: Former princess of Rovalisk, thrown in jail by her own uncle before Claire and her group saved her.

Stats : 35 HP - 34 Atk - 33 Spd - 15 Def - 35 Res

MOV: 2 (Infantry)
Weakness: Infantry

5* Weapon: Fimbulvetr+ (MT 9, Range 2. Accelerates Special trigger (cooldown count-1).)
4* Weapon: Fimbulvetr (MT 5, Range 2. Accelerates Special trigger (cooldown count-1).)
3* Weapon: Elwind (MT 6, Range 2)
1* Weapon: Wind (MT 4, Range 2)

Support Skill: Rally Res - Rally Spd/Res

3* Special Skill: New Moon (Resolve combat as if foe suffered Def/Res-30%)
4* Special Skill: Luna (Resolve combat as if foe suffered Def/Res-50%)
5* Special Skill: Mana Luna (Resolve combat as if foe suffered Def/Res-50%. Grants +10 to damages) (3 turn cooldown)

Skill A: (Darting Blow)Swift Sparrow 1-2 (2-4*)
Skill B: Spd Feint 1-3 (3-5*)
Skill C: /

 

Level Up, Growth Quotes, & Summon Quotes
1-2 Up: "Why..."
3-4 Up: "Keeping up."
5-6 Up: "His power make me stronger."

Learn Skill: "You gave me a power too ? I can't thank you enough."

Summoned Quote: "I'm Ana, and I'm here to help. I'll do my best..."

Battle Quotes

Selection 1: "Yes ?"
Selection 2: "Now ?"
Selection 3: "Ready !"

Special 1: "Take this !"
Special 2: "Ben, grant me your power !"
Special 3 : "I'll do it !"
Special 4 : "I'll end it !"

Critical Health: "Aah...!"
Defeat: "So I fall here..."

Character Page Quotes

----3*----
Quote 1: "I'm not a princess anymore. This kingdom is cursed. My uncle... is a monster."
Quote 2: "Hm-hm."
Quote 3: "I'm not alone anymore. I feel his strength... within me..."
Quote 4: "We should do our best, together."
----4*----
Quote 5: "A war here too... I hate that... This is sad..."
Quote 6: "Lys and I... are the only survivor from our group from when we were young."
----5*----
Quote 7: "I don't have Protoneros anymore... but I have a new power now. I can do it."
Quote 8: "Protect the ones you love. But please... don't do anything reckless."

Castle Quotes

Castle 1: "When I lost Ben and Calia... my world changed. But I cannot flee."
Castle 2: "This world... Maybe they're..."
Castle 3: "War is present in each world ? Why did always come to that ?"
Castle 4: "Don't worry, you gave me the... Uh ? Ah, sorry, I was just... talking to myself..."

Guest Greetings: "Are you [Name] ? Your friend [Friend] greets you. Take care."

 

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Gonna remake some old units I made last year, since powercreep has happened since then:

Kirby - Super Star | Colorless Breath | Infantry

Spoiler

HP: 36/40/43 | ATK: 33/36/39 | SPD: 27/30/33 | DEF: 25/29/32 | RES: 25/29/32 | Total=163~164

Weapon: Inhale [MT 16 | Negates effective damage vs. Breath. Grants DEF/RES +2 & Special Charge +1 when attacked.] NOT INHERITABLE

Special: Dragon Fang [4 Cooldown: Adds 50% of ATK to damage dealt.]

A Skill: Distant Counter [This unit can counterattack regardless of distance.]

B Skill: Quick Riposte 3 [This unit performs a follow-up attack when attacked with HP > 70%.]

C Skill: Breath of Life 3 [After any combat this unit initiates, adjacent allies recover 7 HP.]

Explanation/Overview:

Stats: Kirby gets mostly balanced stats, except for his high ATK (since he can kill most enemies by inhaling them, and his weapon here is inhaling, I feel it's appropriate to give him this).

Inhale: It negates Dragon effectiveness because Kirby isn't a dragon. Having Bracing Breath on the weapon references Kirby's main form of offense without a power being inhaling foes and spitting them at other foes, which requires him to remain in place while inhaling, thus bracing himself (the Breath effect is there because it just feels right to give Kirby a Breath skill, and this method neatly combines both of the current ones on his weapon).

Dragon Fang: I guess Kirby swallowed a Dragon to get into Heroes. Really it just works with his stats.

Distant Counter: Kirby's primary form of combat without an ability is to spit out stars at his foes, so this is a way to replicate that in Heroes without just making him another Dragon with legendary Lightning Breath+ since the Grimas already do that.

Quick Riposte 3: Purely because it helps deal with Kirby's lowish SPD.

Breath Of Life 3: Thematically appropriate, I think. Plus it gives Kirby some supportive ability.

Meta Knight - Masked Swordmaster | Red Sword | Flying

Spoiler

 HP: 40/43/46 | ATK: 26/30/33 | SPD: 35/38/41 | DEF: 32/35/38 | RES: 12/15/18 | Total=160~161

Weapon: Galaxia [MT 16 | Grants SPD +3. During combat, inflicts Special Charge -1 on foe when unit's HP < 80% at start of combat.] NOT INHERITABLE

Special: Galeforce [5 Cooldown: This unit can act again after combat. Must initiate combat to activate.]

A Skill: Agile Stance 2 [Grants SPD/DEF +4 when attacked.]

B Skill: Escape Route 3 [This unit can warp adjacent to any ally when HP < 50%.]

Explanation/Overview:

Stats: Meta Knight is very fast, so he gets a super-high SPD stat, but his attack power isn't especially high in the Kirby games, so his ATK sits a bit below average here. He's wearing armor, which I chose to interpret as giving him high DEF and higher-than-Kirby HP. His low RES is because he has to have some reason for always making Kirby pick up a sword for their duels, right?

Galaxia: Originally, it gave him Vantage 2. I swapped this for Guard, since blocking your attacks is something Meta Knight does as a boss in Kirby games, and gave it an SPD boost to make him even faster.

Galeforce: Because Meta Knight is very fast, and this simulates that by letting him get a second attack immediately after his first on Player Phase. Also it gives him access to Astra, which is just 5 rapid hits in Fire Emblem, which also helps make him seem fast.

Agile Stance: It helps Meta Knight on Enemy Phase by making him tankier and also faster, so he can take physical attacks with ease and then quickly riposte against his foes.

Escape Route: Because Meta Knight usually runs away after being defeated. Also it makes it easier for him to retreat to be healed/warp to an ally and finish off a weakened foe for them.

King Dedede - King of Dreamland | Green Axe | Armored

Spoiler

HP: 57/60/64 | ATK: 32/35/38 | SPD: 20/23/26 | DEF: 24/28/31 | RES: 24/28/31 | Total=173~174~175

Weapon: King's Hammer [MT 16 | Grants ATK +3. Effective vs. Armored. Grants ATK +6 when this unit initiates combat.] NOT INHERITABLE

Special: Heavy Cushion [2 Cooldown: Damage is reduced by 30%.] NOT INHERITABLE

A Skill: Mirror Strike 2 [Grants ATK/RES +4 when this unit initiates combat.]

B Skill: Bold Fighter 3 [Grants Special Charge +1 and guarantees a follow-up attack when this unit initiates combat.]

Overview/Explanations:

Stats: Dedede's huge, so he gets an enormous HP pool (complete with superboon), and he's gotta be strong to use a hammer, so he has highish ATK. His defenses are alright, though they're nothing special. His SPD is crap because I had to keep something low.

King's Hammer: Originally, it gave him Spur DEF 2 and effective damage vs Armors (and before that, it was a 16-MT Brave weapon, but that was changed fairly quickly because it was super broken). Now, it retains the effective damage, gives Dedede an ATK boost, and gives him Death Blow 3 to make him even stronger.

Heavy Cushion: Dedede is so fat that it makes damage just bounce off of him. Regardless of what kind of attacker you're using. It's just Escutcheon and Sacred Cowl rolled into one skill, but it'll help Dedede stay alive (his weapon alone gives him 58/61/64 ATK on Player Phase and he has Bold Fighter to auto-double with, so he doesn't need an offensive Special).

Mirror Strike 2: Gives Dedede more ATK when he initiates (goes to 62/65/68 ATK), and also bolsters his RES so he can fight Dragons and Close Counter Mages/Healers more effectively.

Bold Fighter: Gotta be bold to declare yourself King, so Dedede gets Bold Fighter. It also conveniently papers over Dedede's low SPD, at least on Player Phase.

Bandana Dee - Notable Minion | Blue Lance | Infantry

Spoiler

HP: 35/38/41 | ATK: 24/28/31 | SPD: 31/34/37 | DEF: 28/31/34 | RES: 30/33/36 | Total=163~164

Weapon: Dream Spear+ [MT 14 | At start of turn, grants SPD +4 to this unit and adjacent allies if adjacent to at least one ally.] INHERITABLE, CAN BE REFINED

Assist: Reposition [Move adjacent ally to opposite side of this unit.]

B Skill: ATK/DEF Link 3 [When movement Assist skill is used by or targets this unit, both user and target receive ATK/DEF +6 for 1 turn.]

C Skill: DEF Ploy 3 [At start of turn, inflicts DEF -5 on foes in cardinal directions with lower RES than this unit.]

Explanations/Overview:

Stats: Bandana Dee is a balanced fighter, though he traded out some ATK and a little HP for higher stats in other areas, and specialized in RES a bit.

Dream Spear+: A good lance for a support-focused unit, as it can be refined (to make him faster, or make one of his defensive stats better; ATK can be boosted too, but that probably isn't too useful on Bandana Dee) and has Hone SPD 3 for himself and allies as long as he's next to someone to start his turn, similar to Groom Marth's Ardent Service+ (but for a different stat).

Reposition: To haul King Dedede around, since he's an Armor and can only move one space per turn without this.

ATK/DEF Link 3: Allows Bandana Dee to buff himself and an ally via Repositioning. ATK/DEF is chosen to simultaneously be of the most use to both Bandana Dee and King Dedede (ATK mitigates Bandana Dee's lower ATK and buffs Dedede's high ATK, while DEF boosts BDee's lower DEF and gives Dedede better defense against physical hits).

DEF Ploy 3: Leverages BDee's higher RES to make him more capable of damaging enemies. Also conveniently helps Dedede, since he hits DEF too.

Marx - Cheerful Jester | Colorless Dagger | Cavalry

Spoiler

HP: 36 | ATK: 26 | SPD: 37 | DEF: 25 | RES: 25 | Total=145

Weapon: Jester Ball [MT 14 | Grants SPD +3. After any combat in which this unit attacked, inflicts DEF/RES -7 on foe and targets within 2 spaces through their next action. This unit does not perform a follow-up attack. If this unit initiates combat, and unit's SPD - foe's SPD > 1, foe cannot counterattack.] NOT INHERITABLE

Special: Moonbow [2 Cooldown: Resolve combat as though foe suffered DEF/RES -30%.]

A Skill: Darting Blow 3 [Grants SPD +6 when this unit initiates combat.]

C Skill: ATK Smoke 3 [After any combat in which this unit attacked, inflicts ATK -7 on foes within 2 spaces.]

Explanations/Overview:

GHB: Marx is meant to be a Grand Hero Battle reward-type unit, so he doesn't get boons/banes and his skillset is tailored toward gearing him into one role so he can be usable out of the gate.

Stats: Marx is fast because he's running on a beach ball (also how he's a cavalry unit), but his other stats suffer a bit due to this.

Jester Ball: Makes Marx even faster (40 base SPD), gives the dagger-standard DEF/RES drop, and gives Marx Windsweep and Watersweep 3 on his weapon, limiting his combat ability to make him a superior debuffer.

Moonbow: To help Marx deal damage despite his low ATK. It was gonna be this or Noontime.

Darting Blow 3: 46 SPD, for when you really need to not eat a counterattack.

ATK Smoke 3: To soften any attacks Marx is forced to take.

Hopefully they're better than they were before! Except Marx. He's new.

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Revamping my Duma, Mila, Alm and Celica sets.

Mila: Mother Goddess (Blue Breath, Flying)

Spoiler

 

Image result for mila fire emblem

HP/60
Atk/42 (including weapon)
Spd/27
Def/30
Res/35 (including weapon)

Weapon: Mila's Light: Might = 16, Range = 1. Res+3. At the start of each turn, unit recovers 10HP. If foe's Range = 2, calculate damage using the lower of foe's Defense or Res. This skill cannot be inherited.

Assist: Mila's Blessing: Restore 15 HP to ally and converts penalties into bonuses. Unit loses 10HP. Cannot be used when unit's HP <= 10.  This skill cannot be inherited.

Special: Miracle

A Skill:

B Skill: Seal Falchion: Upon defeat, foe that kills this unit is unable to attack or counter attack until their next turn. Skill cannot be inherited.

C Skill: Breath of Life

Basically a tanky healer who isn't a stave user. Falchion Seal in particular makes her dangerous for the enemy to eliminate early in the battle as it leaves her opponent wide open (although it's basically useless on the actual hard maps like Grand Hero Battles). She'll probably get doubled by faster units, but her innate 1 turn Renewal and high HP will probably mean she'll have a chance to Proc Miracle.

 

Duma: War Father (Red Breath, Armoured)

Spoiler

 

Image result for duma fire emblem

HP/60
Atk/55 (including weapon and Fury)
Spd/26 (including Fury)
Def/31 (including Fury)
Res/31 (including Fury)

Weapon: Occulus: Might = 16, Range = 2. Grants Atk+3. If foe's Range = 2, calculate damage using the lower of foe's Defense or Res. At the start of the turn 3, deal 10 damage to all foes on the map. This skill cannot be inherited.

Assist: 

Special: Vengeance

A Skill: Fury

B Skill: 

C Skill: Tentacle: Deals seven damage to foes within two spaces of the enemy after combat. This skill cannot be inherited.

Specalizes in racking up damage from across the map. Unlike Savage Blow, Tentacle deals damage even on the foes turn. Occulus is a two ranged weapon, but Duma will be one range if equipping any regular weapon.

 

 

Alm: Inexorable King (Sword, Infantry)

Spoiler

 

Alm.png.a81518cb429802b8c2ea20116470e260.png

HP/49 (including weapon)
Atk/51 (including weapon)
Spd/36
Def/30
Res/21

Weapon: Kingsfang Falchion: Might = 16, Range = 1. HP+3. Deals effective damage to dragons and grants Renewal 3. If the unit's HP=100 at the start of combat, grants an immediate follow up attack and deals 4 damage to the unit after combat. This skill cannot be inherited.

Special: Sendscale: Before combat this unit initiates, foes in a wide area take damage equal to (unit's atk - foe's def/res). Area of affect changes depending on which cardinal direction unit is attacking from. Cool Down Count 4. Cannot be inherited.

Assist: 

A Skill: Distant Counter

B Skill: Angel Ring: Reduce damage from enemy specials that activate in battle by 10. Cannot be inherited.

C Skill:

Wanted to incorporate his ability to use Bows some how, but couldn't think of anything more creative than Distant Counter. Sendscale is basically Growing Flame only you can control whether it's horizontal or vertical.

 

Celica: Indomitable Queen (Sword, Infantry)

Spoiler

 

Celica.png.ca1e98eb80986fc050228a2d8d9c894d.png

HP/44
Atk/46 (including weapon)
Spd/35
Def/28 (including weapon)
Res/29

Weapon: Beloved Valentia: Grants Def+4. Grants Renewal 3. If unit's HP=100 at the start of combat, increase Atk/Spd/Def/Res by 4, but if Unit attacked, Unit takes 4 damage after combat. This skill cannot be inherited.

Special: Ragnarok Omega: Increase attack by 20 and ignore weapon triangle resistance. Cool Down count 5. This skill cannot be inherited.

Assist: 

A Skill: Distant Counter:

B Skill: Mage Ring: Deal damage to the lower of foe's defense or resistance. After combat, if Unit targeted Res, Unit takes 6 damage. This skill cannot be inherited.

C Skill:

A true combination of physical and magical Celica. Unlike the Breath Weapons, Mage Ring always targets the lower of defense or resistance, regardless of range, making Celica into a particularly devastating attacker. And unlike her Fallen Counterpart, Beloved Valentia includes Renewal to help get her back to full HP and reactivate it's effect (although it also has to work against Mage Ring should the player choose to equip it).

 

 

Edited by Jotari

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18 hours ago, Jotari said:

Alm: Inexorable King (Sword, Infantry)

  Hide contents

 

Alm.png.a81518cb429802b8c2ea20116470e260.png

HP/49 (including weapon)
Atk/51 (including weapon)
Spd/36
Def/30
Res/21

Weapon: Kingsfang Falchion: Might = 16, Range = 1. HP+3. Deals effective damage to dragons and grants Renewal 3. If the unit's HP=100 at the start of combat, grants an immediate follow up attack and deals 4 damage to the unit after combat. This skill cannot be inherited.

Special: Sendscale: Before combat this unit initiates, foes in a wide area take damage equal to (unit's atk - foe's def/res). Area of affect changes depending on which cardinal direction unit is attacking from. Cannot be inherited.

Assist: 

A Skill: Distant Counter

B Skill: Bold Fighter

C Skill:

Wanted to incorporate his ability to use Bows some how, but couldn't think of anything more creative than Distant Counter. Sendscale is basically Growing Flame only you can control whether it's horizontal or vertical.

 

You know that Bold Fighter only can be used by Armored units ?

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12 minutes ago, Ledrert said:

You know that Bold Fighter only can be used by Armored units ?

Gah. I didn't know that. Makes sense with how good it is. I'll have to think of something else for him.

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On 6/6/2018 at 12:36 PM, Jotari said:

Duma: War Father (Red Breath, Armoured)

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Image result for duma fire emblem

HP/60
Atk/55 (including weapon and Fury)
Spd/26 (including Fury)
Def/31 (including Fury)
Res/31 (including Fury)

Weapon: Occulus: Might = 16, Range = 2. Grants Atk+3. If foe's Range = 2, calculate damage using the lower of foe's Defense or Res. At the start of the turn 3, deal 10 damage to all foes on the map. This skill cannot be inherited.

Assist: 

Special: Dragon Fang

A Skill: Fury

B Skill: 

C Skill: Tentacle: Deals five damage to foes within two spaces of the target after combat. This skill cannot be inherited.

Specalizes in racking up damage from across the map. Unlike Savage Blow, Tentacle deals damage even on the foes turn. Occulus is a two ranged weapon, but Duma will be one range if equipping any regular weapon.

 

 

Savage Blow already does like 7 damage when you initiate. It's like a really weak personal skill for Duma to have. I think if it was 7 after combat then it would make more sense otherwise Savage Blow becomes like a worthy contender since your foes are usually never jumbled together when you're under attack, so you can probably get most of the damage usually by initiating.

Also I like the emphasis on HP rather than Defenses. Vengeance can be very effective sometimes if the unit's HP is high enough, but all his other stats are relatively low. Like 40 damage = +20 with Vengeance.

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22 hours ago, Ae†her said:

Savage Blow already does like 7 damage when you initiate. It's like a really weak personal skill for Duma to have. I think if it was 7 after combat then it would make more sense otherwise Savage Blow becomes like a worthy contender since your foes are usually never jumbled together when you're under attack, so you can probably get most of the damage usually by initiating.

Also I like the emphasis on HP rather than Defenses. Vengeance can be very effective sometimes if the unit's HP is high enough, but all his other stats are relatively low. Like 40 damage = +20 with Vengeance.

True. I was more thinking it could be paired with the Savage Blow seal for high damage, and if it dealt the full 7 damage it would just be outright superior to Savage Blow. But I suppose personal skills are meant to be better than regular skills, that's why they're not inheritable. So I'll change it to basically Savage Blow that works on EP too. Glory to the tentacle.

Edited by Jotari

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