Magical Glace Posted April 17, 2020 Share Posted April 17, 2020 31 minutes ago, Harvey said: If you're going to excuse the class due to hard mode advantages, that's not really justifying the use of class at all. If they weren't fun to use on normal, then they won't be fun to use in hard mode either since you're prone to making use of units with hard mode bonuses anyways in which case, only Shin and Klein would be worth using. Argue how worthy Shin would still end up being bowlocked because in the end, players want units whom they can rely on and since managing snipers is infuriating for most people, why stick with them when there are so many variables that you get? Hard is the assumed difficulty in any gameplay discussion of FE6, unless specifically stating otherwise, because that is the more difficult setting. Basically everything is useable on Normal, except like, Wendy and Sophia maybe. Managing Snipers isn't difficult when most combat for your army as a whole is during the player phase. That is the entire point here. Quote And no, I've never used a Sniper but like I said, upon looking at the class and managing to beat them thanks to Ninjas and others, its all eh to me. And honestly, when other classes have too many advantages over the sniper class, i'd wonder why pick the sniper even if they can ignore debuffs? A class that can consistently kill things from a safe distance, even at WTD because Certain Blow is just that wonderful. Javelins and the like were pretty heavily nerfed in Fates, which makes this aspect of bows much more appealing. Bows are also generally much stronger than hidden weapons are as far as pure might goes, adding to their consistency. You think that's nothing to offer in a game where attempting to run an enemy phase team will kill you? Quote I don't care about your enemy or player phase argument when the enemies are pathetically weak in the GBA games that you really don't have to use your basic units and can straight off use prepromotes or just buff any unit whether in FE7 or 8. My point is that why should I ever bother to train Rebecca who will take a long time to get any better and is locked to 2 range when I can use better units like Raven who not only has great bases but can literally do more damage than her due to using better weapon types? Even Louise can't be on par with Harken at that matter. And really, that's also the problem that FE6 has as well. They generally suck and Shin's an exception eventhough he's not a sniper because he has a horse and anything with a horse is good on my book. Its really from Echoes onwards that Snipers are actually worthwhile classes to consider usiing because they are balanced better. Not this stupid 2 range lock crap. Er, again, I don't think we actually disagree on the status of Snipers in FE7/8 beyond your apparent incapability of understanding what is meant by enemy phase oriented game vs a player phase oriented one. They are indeed bad in those two games. Weaker enemies make an enemy phase game because when enemies are weak you can just juggernaut your way through the enemy phase. You just seem to just be ranting for the sake of it. I wouldn't lump FE7/8 Snipers in with FE6 Snipers, because FE6 enemies being stronger causes most action to occur during player phase when bow units shine. It's not a player phase game to the same degree as Conquest, but it's still a player phase game. Quote You're arguement doesn't matter here because Shin is a nomad and not a sniper. And the only reason he can kill reliably isn't because of him being just bowlocked but rather because of all the things you claim he doesn't need truly needs as maps in FE6 are long? But I'm done here. This argument makes no sense. Even reading Jotari's post again I still cannot understand what point you're trying to make. Quote Link to comment Share on other sites More sharing options...
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