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Saint Rubenio

FE6 Boss Palettes & Music Tweaks

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BOSS PALETTES & MUSIC TWEAKS FOR FE6
 
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It was always a pet peeve of mine that only like five bosses in FE6 had their own color palettes, and everyone else used generic enemy colors. For all four of you out there who have always wanted this, your dream is now a reality.

There are palettes in the game itself for a few early bosses (Damas, Ruud, Slater, Erik, Dory and Debias), but in a display of sheer brilliance by the developers, they're assigned to the characters' promoted versions (which, of course, are never seen, as they're all unpromoted bosses when fought). This small mod properly implements those palettes and adds some original ones for bosses that don't have any.

For those who play with animations off, this mod also replaces the earlygame music that inexplicably returns in chapters 15, 16 and 17A. Chapters 15 and 16 now have the Western Isles music, and chapter 17A has the Ilia / Sacae music.

This mod makes no changes to the gameplay.

Apply the patch to a clean FE6 ROM with NUPS or a similar program.

Other than that, please let me know if the mod breaks horribly or if I've missed a palette somewhere or anything else. This is my first (and probably only) mod, and while I'm fairly certain that it should work well, I haven't played through the entire game.

BUGS:

- IMPORTANT the preparations screen doesn't come up in chapters 15, 16 and 17A. I don't know how to fix it, so I suggest this: keep a ROM with just Gringe's translation handy. Import your save file from the ROM with my mod to that one. Do your preparations in the "unmodded" ROM, start the chapter, and suspend. Then go back to the modded ROM and import the save with the preparations done. Keep a save state at the start of the chapter so you don't have to do it all over again should you have to reset. DON'T just save in the preparations screen and then import the save, that'll mess with the initial formation. The whole process shouldn't take more than five minutes each time. I wish I could solve this issue, but with my very limited knowledge, this quickfix is the best I can do.

- Minor visual glitches with the portraits of Scott, Guerrero, Maggie, Rose and one of the generic villagers. I have no idea where they come from, but it's nothing too big.

NOTES:

- Due to space limitations, Sigune and Guerrero use palettes belonging to playable units (Shanna and Garret, respectively). They suit them very well.

- Wagner and Peres have the same palette, as do Erik and Roberts and Kel and Maggie. For the first two pairs, this doesn't cause any problems, but Maggie's sprite has some very minor glitches. Nothing too horrible or distracting, and the palette fits his portrait otherwise.

EDIT: I've updated the patch, for all four of you out there who care about it! I wasn't satisfied with the palettes I made. They felt a little too dark and dim, compared to FE6's bright, high-contrast palettes. I've remade all of them, comparing them to ingame palettes to try and make them as faithful to the game's style as possible. If you liked the old ones better, though, the first patch is still up for download.

EDIT: Third update! I'm hoping this is the last one. I've made some minor changes to a few of the palettes, and added one for Scollan, after I discovered that Slater and Debias's palettes are identical, so I could use one of their slots for Scollan. Now the only boss that could use a personal palette is Maggie. I've played around with a few ideas, but I can't really think of anything, so the brown outline will stay. Eh, I think it's a pretty good result.

EDIT: Fourth update! Okay, now for real, last update. I just made a few tweaks to a few palettes that didn't quite satisfy me. Now that I've played through the game, I think I can safely say that all the palettes are to my liking. Expect no more updates. Thank you, all four of you following this.

Version 1

Version 2

Version 3

Edited by Saint Rubenio
V4

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Hey, all four of you who are following the patch! Is it too pretentious to believe that there's four? Well, in any case, the patch has been updated. Check the OP for the new download link, and details on the new version, as well as shiny new pictures!

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20 hours ago, Pengaius said:

Add the death portraits Ruben, make the player feel bad. 

Not sure I could fit 80~ more portraits into the game, to be honest. But it'd be neat.

Anyway, third update! Check the OP for details and links!

Edited by Saint Rubenio

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One patch to rule them all... now you only need to make a hack my man (also I'm actually confused as to why you chose Windham instead of Oro for a screenshot, or why you didn't include Morgan). Btw, there's four of us counting yourself so far.

Edited by Goddess Serra

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1 hour ago, Goddess Serra said:

One patch to rule them all... now you only need to make a hack my man

Hah! Thanks, man. I wouldn't go that far, but I appreciate the kind words. This was meant for personal use first and foremost, but I figured, if just a couple of people out there would want to use it, I might as well release it.

As for a full-blown hack, well... I do dream of making my own videogame, someday. One day, perhaps...

1 hour ago, Goddess Serra said:

also I'm actually confused as to why you chose Windham instead of Oro for a screenshot, or why you didn't include Morgan

I didn't want to waste too much time getting screenshots, so I just grabbed some of my old savestates from my LP and rushed a unit to the boss of each chapter I could access. Orlo and Morgan would've both taken too long to get to, I would've had to beat full chapters to get to them (hence, Zinque and Nord instead of them). Would've wanted to show those two off, honestly, I like their palettes, but I think the ones I got on display are good too. Although, I do worry that Arcardo looks a bit too much like Seth and Perceval, that manchild should be closer to Makalov.

1 hour ago, Goddess Serra said:

Btw, there's four of us counting yourself so far.

Woo! That's more than I expected!

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All right, folks. Update 4! Check the OP for details. I'm fairly certain that this is the last one. I know I said that last time, but believe me. This time, I've actually played through the game, so I've fixed the few palettes that I didn't like. Other than that, I think it's finished. All four of you who have been following this, thanks.

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6 hours ago, Saint Rubenio said:

All right, folks. Update 4! Check the OP for details. I'm fairly certain that this is the last one. I know I said that last time, but believe me. This time, I've actually played through the game, so I've fixed the few palettes that I didn't like. Other than that, I think it's finished. All four of you who have been following this, thanks.

Does Maggie have a palette in version 4? Though thinking about, I can check for myself later.

Edited by Emperor Hardin

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6 hours ago, Emperor Hardin said:

Does Maggie have a palette in version 4? Though thinking about, I can check for myself later.

He still uses Kel's palette. There's really no more space for him that I could find, and the glitches are minor enough that I think it's a fair compromise. If you want to suggest something different, though, I can push another last update.

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