Jump to content
Mars of Aritia

Does anyone else think most of the new animations look really bad?

Recommended Posts

I don't know what it is, but there's is something about the animations of the new classes in this game that just looks really bad. Rogue and the trainee classes look especially awful. Even clones like the bow knight and mage knight somehow end up looking worse. The only ones I like are the monsters (except gorgon and cyclops) and Ephraim's classes. Am I the only one that feels this way?

Share this post


Link to post
Share on other sites

I would agree Mage Knight is boring, but I think all the other additions are average to stellar. The trainees' animations really communicate their sub par experience in combat. And the monsters are consistently imaginative and happen to outnumber the amount of class additions anyway.

Share this post


Link to post
Share on other sites

The FE8 animations are far better than the FE6-7 ones on average. I mean... look at the Fighter and the Berserker for fuck's sake, or the Paladin crit galloping in place for all eternity. Most GBA animations are bad, and at best are a nice watch once or twice. When people say the Elibe animations are great they literally just mean the sword infantry classes. Maybe like the sage, or Hawkeye.

Share this post


Link to post
Share on other sites

I'm not sure what I think of Ranger's non-critical sword animation. It feels... mechanical? I can "see" the "frames" it's going through like it's being moved by strings attached to it, although it's functional, it doesn't look organic.

 

14 minutes ago, Parrhesia said:

When people say the Elibe animations are great they literally just mean the sword infantry classes. Maybe like the sage, or Hawkeye.

I wouldn't say just those classes. The Warrior hurricane critical, the Armadscopter, the Paladin charging in place, the Nomad Trooper leaping sword critical, all have that same gloriously over-the-top styling. The General's ordinary attacks have that peculiar chain usage too. Oh, and Apocalypse is an awesome spell animation.

I'd say the Swordmaster critical is a little overrated, it's just Astra. -But nobody who started FE on the GBA knew Astra existed at the time.

Edited by Interdimensional Observer

Share this post


Link to post
Share on other sites

I guess the new FE8 animations are, for the most part, a little less over-the-top than the ones originating in FE6 and FE7, and thus a bit less memorable. That said, they're generally better drawn and better animated, especially compared to classes that have gone unchanged since FE6 like the Fighter. It's especially true of classes that have obvious counterparts, such as the two promoted Wyvern classes; the Knight is drawn better and animated more smoothly than the Lord.

Share this post


Link to post
Share on other sites

I generally quite like the additions to FE8. Overall quite solid in my opinion. I personally really like the Rogue animations, but the new spells added have some great animations as well. The sword ranger animation is quite clunky, though, I agree. Great Knight's animations aren't anything special, but the way the GKs themselves look is quite aesthetically pleasing. The new Wyvern class looks pretty okay, Mage Knights are fine and I think the trainee animations are very good, if not slow.  I sorta wish they'd improved the Assassin animations, though. FE6 bishop animations making a rerun would also have been great, but the Bishop animation they used instead works just fine.

Share this post


Link to post
Share on other sites

I think the animations for Sacred Stones-original classes are kind of a trade-off, for the most part. On the one hand, they're generally a lot smoother and higher-quality on a purely technical level. On the other hand, though, the... choreography, I suppose? How the classes are animated to move, is often a lot less exciting. So, better animation, but used to depict less eye-catching action. That's my take, anyway.

Share this post


Link to post
Share on other sites

Overall I liked the FE8 additions. I agree that Mage Knight is a bit boring (but not really any better/worse than valkyrie, to me), and I also agree with the comment above that the Ranger sword animation looks too mechanical (you can see the frames too easily). But most of the other new classes just seem to have far smoother animations. I love wyvern knight, rogue, great knight, and the trainees. A lot of the monsters look great too; I'm a particular fan of the way the zombie-type enemies shamble.

Share this post


Link to post
Share on other sites
9 hours ago, Topaz Light said:

I think the animations for Sacred Stones-original classes are kind of a trade-off, for the most part. On the one hand, they're generally a lot smoother and higher-quality on a purely technical level. On the other hand, though, the... choreography, I suppose? How the classes are animated to move, is often a lot less exciting. So, better animation, but used to depict less eye-catching action. That's my take, anyway.

That's a good way of putting it, I think. Better technique, but at least in some cases worse choreography. On the other hand, only Ranger and Great Knight stand out as animations that I really dislike, and it's not like the Elibe games didn't have any duds in their animations, either. Fighters (both melee and throwing animations) are, at best, a case of so-bad-it's-good.

Share this post


Link to post
Share on other sites

Idk why Ranger didn't just recycle Nomadic Trooper's sword animation when they already recycle their bow animation. But then you look at the Horseman's sword animation in FE11/12 which is Ranger's but much more smooth, likely what they were originally going for.

Share this post


Link to post
Share on other sites
3 hours ago, Mars of Aritia said:

perhaps the difference is just extra frames? I notice a lot of custom classes in rom hacks have a similar style and i just hate it lol.

To each their own. While I don't think more frames = automatically better, and inappropriate use of a large number of frames can be a bad thing, I don't personally think any of the FE8 animations have this problem, and if anything I feel a fair number of FE6/FE7 animations suffer from the problem of too few frames.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...