FionordeQuester Posted July 17, 2021 Author Share Posted July 17, 2021 9 minutes ago, vanguard333 said: No; the N64 version speeds up the first cycle as well; it has nothing to do with the inverted song of time. I didn't time it, but I do have my clock beside me when I'm playing the game, so I know the first cycle is sped up. You can also tell by how quickly the postman moves on the first cycle compared to other cycles, as, when I was determining what time I could play the postman's minigame after I got the bunny hood, I followed him around on the First Day with the flow of time being normal. He's slower than he was on the first cycle. Also, the Zelda wiki says that the first cycle is faster than normal in all versions, and that it's actually 1.66 times faster than a normal cycle because each in-game hour on the first cycle is 27 real-life seconds rather than 45. ...Huh. You're right. Curse you, Zeldaspeedruns.com! You lied to me! https://www.zeldaspeedruns.com/mm3d/knowledge/remake-changes! 9 minutes ago, vanguard333 said: I was more making a humorous reference, and I'm sure even Nerrel would say he was exaggerating for comedic effect and to illustrate a point. Ah. Whoops! 9 minutes ago, vanguard333 said: Well, because an unrelated plummet, pause & un-pause crashed the game last time I went through the dungeon, I decided to play it safe and use the Deku Link method rather than try leaping towards it. I do feel like double-checking if the ledge can be grabbed; it's not that I don't trust you or anything like that; it's just better if two people check because one might be wrong. Oh, please do! I don't wanna have to correct myself again 😄 ! 9 minutes ago, vanguard333 said: I will say that, normally throughout the video, he'd make a point by showing how it worked in the N64 version, so in retrospect, it is a bit odd that he didn't show himself reaching the ledge in the N64 version. The video'll be up in about 53 minutes (I have less than a MB of upload speed), so you'll be able to see, then. Could be I messed up...but I doubt it. 9 minutes ago, vanguard333 said: As for the Gerudo pictures... okay. As for Tingle pictures, I couldn't figure out how to get a picture of Tingle without leaving the swamp and rendering the picture unacceptable to the swamp tour guide, so I took a picture of the Deku King; doing that instead rewards the same piece of heart. A right pain, it is. But yeah, it's good they gave you multiple options, at least. 9 minutes ago, vanguard333 said: I heard the 3DS version swapped the extended magic meter around with Woodfall Temple's reward, which strikes me as an odd and unnecessary change; I can't imagine anything between Woodfall and Snowhead that's made easier by having twice as much magic, the loss of the Great Spin Attack until clearing Snowhead is quite a loss since I found it rather useful, and making the Great Fairy reward a magic meter for two Great Fairies in a row just seems like it would lead at least one person unfamiliar with the game to think that all the Great Fairy rewards are magic meters. Again; it's not a change I'd automatically call bad; it just strikes me as odd and unnecessary. I'm going to guess that it came about from playtesting Snowhead and noticing that you have to use fire arrows, the lens of truth, and Goron rolling (which all consume magic), but Snowhead practically showers the player with mana refills, so you never really risk running out of mana. If you do run out, just go to the next room, smash some jars or some piles of snow, and then go back where you left. If I had to guess, it's the color of the fairies. The Fairy of Power (Spin Attack) fairies are green, whereas the Fairy of Wisdom fairies (the Double Magic meter) are pink. Maybe they wanted the green fairies in the forest dungeon? That, and more magic. Yes, they didn't just swap the rewards—they swapped the fairies themselves. N64 Snowhead had green fairies, 3DS Snowhead has pink fairies. Gamecube didn't change that, right? 9 minutes ago, vanguard333 said: Anyway, I won't be needing that fast way to defeat Goht; I already bested him rather quickly using the Goron rolling method. Sticking to the inside line (i.e. to the left of Goht) enables you to avoid all his attacks that he makes while you're catching up to him except maybe the odd stalactite (though I only got hit by a stalactite once throughout the whole fight), then just keep moving around to hit him once you've caught up to him. If you're moving around enough, you'll also avoid the tracking lasers. If he crashes and stops moving, immediately switch to human Link and hit him with a fire arrow; he gets back up too quickly for bombs to be effective. I bit him in only one or two in-game hours; maybe three. Cool! Good job! 9 minutes ago, vanguard333 said: With Goht, you pursue him via rolling as Goron Link, he starts off just kicking rocks behind him, and as he takes more damage, he tosses out more and more attacks, so the fight just keeps ramping up. Plus, neither of these bosses have weaknesses; a hit anywhere does damage, so the challenge (and the fun) is figuring out the best way to hit them in the first place without letting them hit you. I can't think of any other Zelda game that does this with the main bosses; normally you see something like this with an Iron Knuckle miniboss or something like that if you ever see it at all. That's exactly how he works in 3DS as well. He's the least changed boss out of all of them. As for the bosses...yeah, they remind me of how they used to be in "A Link to the Past" and earlier. Significantly less structured, and significantly harder. OoT was the first game to really lean into the "puzzle boss" angle—perhaps because they were worried that Link would be too slow, and the camera wouldn't be able to handle it. 9 minutes ago, vanguard333 said: In short: they highlight the difference between challenge and difficulty, but in a positive way: they challenge you on your ingenuity and making use of the mechanics available without being too difficult. Of course, Gyorg and Twinmold could prove me completely wrong. Eh, Gyorg is alright. A little plain, but alright. Twinmold's kinda janky though...that said, the blue worm has a weakness to Fire Arrows, and the red worm has a weakness to Ice Arrows. 4 shots from each will slay them, which I didn't know at the time. Hope you have a better time than I did! 9 minutes ago, vanguard333 said: Anyway, I will be doing the goron race tomorrow to get the gilded sword, and then it's off to the ranch to stop aliens from stealing cattle and then keep evil Luigis from destroying a cart full of milk bottles. Isn't it (genuinely) fun just how weird almost every part of Majora's Mask sounds both in and out of context? Indeed! Quote Link to comment Share on other sites More sharing options...
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