Vicyus Posted January 29 Share Posted January 29 1 hour ago, Scaramuccia said: Strongly disagree on hard - 2 thieves avoidance tanks trivialized many maps for me(story and skirmishes alike) - it is cool when you could hold one part of the map with OP unit it is completely broken when you could hold 2 parts of the map with 2 OP units. I know that it isn't a viable strategy on maddening as enemies will ignore your units if they can't hit them, but on hard it feels like autowin button. I find that by the late game their middling dps inst enough. When your handling 3 plus double Health bar bosses and a long range magic nukenin the formnof wyrms, I need a little more dps. Also their best asset, the fog produced by corrin, can only stay on one side Quote Link to comment Share on other sites More sharing options...
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