Zkirsche Posted September 29, 2011 Share Posted September 29, 2011 Obviously me and this game's rules don't mix well. Oh well. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted September 29, 2011 Share Posted September 29, 2011 Doesn't anybody trust me ;_; Quote Link to comment Share on other sites More sharing options...
Darros Posted September 29, 2011 Share Posted September 29, 2011 (edited) Doesn't anybody trust me ;_; No. You were on two failed missions, one of which you proposed. Lately you posted in a nother thread that you "always get mafia lately", and that kinda made me think about this too. And now you're making a "Baaaw" post. Edited September 29, 2011 by Darros Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted September 29, 2011 Share Posted September 29, 2011 Okay, here's what I am thinking. 2.5 and 3.5 sent in five people each. I believe each group contained only one Spy so I will be sending all five of one group into this mission. This would guarantee the presence of a single Spy, while my choice for the sixth person would determine the fate of this mission. If you guys want a guaranteed success, I could make myself the sixth person since I know I am Resistance, ensuring that the mission would succeed. However, this outcome is one where I would not be able to learn anything, so I am thinking of attempting to use this mission to try and clear someone. If I'm wrong, we lose, but I doubt we would have won Mission 5 otherwise. I'm leaning towards clearing Paper, since a lot of people think he is Resistance, and his methods are very logical. Snike, Zorbees, Kirsche, Kay, and myself, are the other options. What do you think? Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted September 29, 2011 Share Posted September 29, 2011 No. You were on two failed missions, one of which you proposed. Lately you posted in a nother thread that you "always get mafia lately", and that kinda made me think about this too. And now you're making a "Baaaw" post. @ bold, oh please you can't really have that affect anything in this game. @ "baaaw" I know :P I'm just being silly. Quote Link to comment Share on other sites More sharing options...
Paperblade Posted September 30, 2011 Share Posted September 30, 2011 If I had to suggest a mission, it would be 3.5's mission + me, since assuming there was only 1 Spy in 3.5 that would guarantee it succeeds. In any case, if we want a clear, I would suggest 2.5 or 3.5 + a person. Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted September 30, 2011 Share Posted September 30, 2011 That's pretty much what I suggested. But I'm wondering if there's anyone else we should clear, other than you. Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 30, 2011 Share Posted September 30, 2011 Here's 2.5: Team: kirsche, Snikitty, Radiant Kitty, SlayerX, Paperkitty Here's 3.5: Team: zorbees, Pariah, SlayerX, Radiant Dragon, Kiku-Ichimonji Which team did you want to copy? I think adding the final member would be easier if we had a template. Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted September 30, 2011 Share Posted September 30, 2011 If we wanna clear Kirsche, Snike, or Paper, then we copy 3.5's team and add the sixth person. If we wanna clear zorbees, Kay, or me, then we copy 2.5's and the sixth person. If we're correct about our assumption that each team contained only one Spy (extremely likely), then the success of this mission depends entirely on whether the sixth person is a Spy or not. Quote Link to comment Share on other sites More sharing options...
Darros Posted September 30, 2011 Share Posted September 30, 2011 Or if we have one spy in the mission or not. I'm suspicious of Slayer and zorbees, so I don't think that we should do 3.5 Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 30, 2011 Share Posted September 30, 2011 I'm not particularly fond of kirsche, because "I didn't read the rules" doesn't sit well with me, especially when the game's been going on for so long. Quote Link to comment Share on other sites More sharing options...
Tables Posted October 1, 2011 Author Share Posted October 1, 2011 Beep beep. Time running out. Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted October 1, 2011 Share Posted October 1, 2011 Okay, that's it, I'm going to clear Paper ##Give Plans to: zorbees, Kay, SlayerX, 13th, Kiku-Ichimonji, Paperkitty Quote Link to comment Share on other sites More sharing options...
Darros Posted October 1, 2011 Share Posted October 1, 2011 /presses snooze on the TablesPro Alarm Clock 3000 Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted October 1, 2011 Share Posted October 1, 2011 (edited) btw for whoever doesn't know what I'm doing THIS MISSION WILL FAIL IF PAPER IS A SPY. IF HE IS RESISTANCE, IT WILL SUCCEED except for a very tiny chance of there being two spies in 3.5 but I doubt that If you trust Paper more than Slayer, vote Yes. Because if this proposal is rejected, then Slayer will be in charge of deciding the team in a forced proposal. So vote Yes right now if you trust Paper more than Slayer. Edited October 1, 2011 by Kiku-Ichimonji Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted October 1, 2011 Share Posted October 1, 2011 Why include me if you think i'm a spy :/ Quote Link to comment Share on other sites More sharing options...
Darros Posted October 1, 2011 Share Posted October 1, 2011 Why include me if you think i'm a spy :/ Were you not reading? Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted October 1, 2011 Share Posted October 1, 2011 Were you not reading? oh no i was, still, there is the chance any of the people he includes are spies as well as the tiny chance of someone else in 3.5 being a spy. Why not cut the chances of losing about by excluding the person you think is likely a spy? Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted October 1, 2011 Share Posted October 1, 2011 Slayer Even if you are a Spy, it means that 13th, Kay, zorbees, and me are not Spies. And you're incapable of sabotaging this mission alone. So either Paper is a Spy and we lose, or Paper is Resistance, and we get to go to the final Mission knowing that Paper is 100% confirmed Resistance. There is no other way to reach this situation without having to put you (and 13th) in. Quote Link to comment Share on other sites More sharing options...
Psych Posted October 1, 2011 Share Posted October 1, 2011 If Slayer was a spy, wouldn't that mean we go to 4.5 with him as mission leader and we get an auto lose. Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted October 1, 2011 Share Posted October 1, 2011 oh no i was, still, there is the chance any of the people he includes are spies as well as the tiny chance of someone else in 3.5 being a spy. Why not cut the chances of losing about by excluding the person you think is likely a spy? If I exclude you and put in, say Snike, then we'd lose if either Paper OR Snike is a Spy, while you are Resistance. You are not a confirmed Spy, and rather than have faith in both Paper AND Snike, it would be safer to just check Paper to minimize our chances of losing. If I wanted a 100% safe proposal, I would have selected myself as the sixth, but then I would have learned nothing, which is why I sent in Paper so that I can clear him. Clearing two people at once is just too risky. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted October 1, 2011 Share Posted October 1, 2011 THIS MISSION WILL FAIL IF PAPER IS A SPY. IF HE IS RESISTANCE, IT WILL SUCCEED except for a very tiny chance of there being two spies in 3.5 but I doubt that You said it yourself, see that tiny chance? Yeah why not eliminate it completly by getting rid of the one you think is spy? If i were spy and somebody in there was a spy, is there no chance that they would not sabotage thinking i would do the same? Or Vice versa? I know we have been over this but i find it in a pretty bad logic that you would add somebody you think is definately a spy. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted October 1, 2011 Share Posted October 1, 2011 If I exclude you and put in, say Snike, then we'd lose if either Paper OR Snike is a Spy, while you are Resistance. You are not a confirmed Spy, and rather than have faith in both Paper AND Snike, it would be safer to just check Paper to minimize our chances of losing. If I wanted a 100% safe proposal, I would have selected myself as the sixth, but then I would have learned nothing, which is why I sent in Paper so that I can clear him. Clearing two people at once is just too risky. Ah i get it... Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted October 1, 2011 Share Posted October 1, 2011 lol Quote Link to comment Share on other sites More sharing options...
Tables Posted October 2, 2011 Author Share Posted October 2, 2011 With consent of all four spies, the game is over, the spies can guarantee a victory The four spies are: Kay ClipseyKitty SlayerX arachnidsGrip This is a list of missions, with some data removed (for my own sanity, not to withhold anything): Mission Prop 1.1 Team: Darros, Snikitty, Kiku-Ichimonji, Paperblade, Yes: Kiku-Ichimonji, No: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, SlayerX, Paperblade, arachnidsGrip, Result: Yes - 1, No - 10 Proposal Fails Mission Prop 1.2 Team: Snikitty, Kay, Paperblade, arachnidsGrip, Yes: zorbees, ClipseyKitty, Kiku-Ichimonji, No: Darros, Snikitty, Kay, Kirsche, 13thshadow, SlayerX, Paperblade, arachnidsGrip, Result: Yes - 3, No - 8 Proposal Fails Mission Prop 1.3 Team: Kay, Kirsche, 13thshadow, SlayerX, Yes: Kiku-Ichimonji, No: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, SlayerX, Paperblade, arachnidsGrip, Result: Yes - 1, No - 10 Proposal Fails Mission Prop 1.4 Team: zorbees, Kay, ClipseyKitty, SlayerX, Yes: Darros, Snikitty, zorbees, Kay, Kirsche, Kiku-Ichimonji, SlayerX, No: 13thshadow, ClipseyKitty, Paperblade, arachnidsGrip, Result: Yes - 7, No - 4 Proposal passes Mission 1 All 4 members co-operate - the three spies presumably expect someone else to sabotage, or otherwise don't want to sabotage an early mission. Mission Prop 2.1 Team: zorbees, Kirsche, 13thshadow, SlayerX, Paperblade, Yes: Kay, No: Darros, Snikitty, zorbees, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip, Result: Yes - 1, No - 10 Proposal Fails Mission Prop 2.2 Team: Darros, Kay, Kirsche, 13thshadow, Paperblade, Yes: Snikitty, No: Darros, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip, Result: Yes - 1, No - 10 Proposal Fails Mission Prop 2.3 Team: zorbees, Kay, 13thshadow, Kiku-Ichimonji, Paperblade, Yes: SlayerX, Paperblade, No: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, arachnidsGrip, Result: Yes - 2, No - 9 Proposal Fails Mission Prop 2.4 Team: Snikitty, zorbees, Kay, Kiku-Ichimonji, SlayerX, Yes: Kay, 13thshadow, ClipseyKitty, No: Darros, Snikitty, zorbees, Kirsche, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip, Result: Yes - 3, No - 8 Proposal Fails Mission Prop 2.5 Team: Snikitty, Kirsche, 13thshadow, SlayerX, Paperblade, Yes: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip, No: Result: Yes - 11, No - 0 Proposal Autopasses Mission 2 SlayerX, as the only spy on the mission, decides (quite rightly) to sabotage. Mission Prop 3.1 Team: zorbees, Kay, 13thshadow, Paperblade, arachnidsGrip, Yes: zorbees, 13thshadow, Kiku-Ichimonji, No: Darros, Snikitty, Kay, Kirsche, ClipseyKitty, SlayerX, Paperblade, arachnidsGrip, Result: Yes - 3, No - 8 Proposal Fails Mission Prop 3.2 Team: Kay, Kirsche, 13thshadow, Paperblade, arachnidsGrip, Yes: Kiku-Ichimonji, No: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, SlayerX, Paperblade, arachnidsGrip, Result: Yes - 1, No - 10 Proposal Fails Mission Prop 3.3 Team: Snikitty, ClipseyKitty, SlayerX, Paperblade, arachnidsGrip, Yes: No: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip, Result: Yes - 0, No - 11 Proposal Fails Mission Prop 3.4 Team: Snikitty, zorbees, Kay, 13thshadow, arachnidsGrip, Yes: Kirsche, 13thshadow, No: Darros, Snikitty, zorbees, Kay, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip, Result: Yes - 2, No - 9 Proposal Fails Mission Prop 3.5 Team: zorbees, Kay, 13thshadow, Kiku-Ichimonji, SlayerX, Yes: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip, No: Result: Yes - 11, No - 0 Proposal Autopasses Mission 3 Slayer takes a chance and passes, and Kay sabotages. The risk pays off hugely for the spies, and was certainly a big factor in them winning the game, I'd say. Mission Prop 4.1 Team: zorbees, Kay, Kirsche, ClipseyKitty, Kiku-Ichimonji, Paperblade, Yes: Kay, arachnidsGrip, No: Darros, Snikitty, zorbees, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, Result: Yes - 2, No - 9 Proposal Fails Mission Prop 4.2 Team: Snikitty, zorbees, 13thshadow, ClipseyKitty, Kiku-Ichimonji, Paperblade, Yes: 13thshadow, ClipseyKitty, arachnidsGrip, No: Darros, Snikitty, zorbees, Kay, Kirsche, Kiku-Ichimonji, SlayerX, Paperblade, Result: Yes - 3, No - 8 Proposal Fails Mission Prop 4.3 Team: Snikitty, Kay, Kirsche, Kiku-Ichimonji, SlayerX, Paperblade, Yes: Darros, Kay, Kirsche, arachnidsGrip, No: Snikitty, zorbees, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, Result: Yes - 4, No - 7 Proposal Fails Mission Prop 4.4 Team: zorbees, Kay, 13thshadow, Kiku-Ichimonji, SlayerX, Paperblade, At this point, there were two spies on the proposed mission, and a spy was coming up next. Ergo, the spies couldn't lose. My final thoughts on the game were that the spies played well, but got very lucky - their voting patterns just happened to be out of phase enough to hide any links, and virtually every proposal had a spy or two on it, making things pretty easy for them. On top of that the risks they took all seemed to pay of well, enabling them to win with almost no information about their identities leaked. That being said, I underestimated the effect of having larger missions on the game balance. In the official rules, 10 player (the maximum intended) has missions of size 3-4-4-5*-5. I probably should have gone for 3-4-5*-5-6 as the missions, or even 3-4-4-5-5 or similar, instead of 4-5-5-6*-6, as that was clearly imbalanced towards the spies. It's a shame, too, since it made the game drag on with no information given out (Paperblade complained privately about this to me, and I can certainly understand why), when normally Resistance is like Mafia plus extra logical information. Considering that, if/when I next run a game of Resistance, it'll be a 6 person game following the official rules. Probably. Quote Link to comment Share on other sites More sharing options...
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