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The Resistance 2


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Doesn't anybody trust me ;_;

No. You were on two failed missions, one of which you proposed.

Lately you posted in a nother thread that you "always get mafia lately", and that kinda made me think about this too.

And now you're making a "Baaaw" post.

Edited by Darros
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Okay, here's what I am thinking. 2.5 and 3.5 sent in five people each. I believe each group contained only one Spy so I will be sending all five of one group into this mission. This would guarantee the presence of a single Spy, while my choice for the sixth person would determine the fate of this mission. If you guys want a guaranteed success, I could make myself the sixth person since I know I am Resistance, ensuring that the mission would succeed. However, this outcome is one where I would not be able to learn anything, so I am thinking of attempting to use this mission to try and clear someone. If I'm wrong, we lose, but I doubt we would have won Mission 5 otherwise. I'm leaning towards clearing Paper, since a lot of people think he is Resistance, and his methods are very logical. Snike, Zorbees, Kirsche, Kay, and myself, are the other options. What do you think?

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No. You were on two failed missions, one of which you proposed.

Lately you posted in a nother thread that you "always get mafia lately", and that kinda made me think about this too.

And now you're making a "Baaaw" post.

@ bold, oh please you can't really have that affect anything in this game.

@ "baaaw" I know :P I'm just being silly.

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Here's 2.5:

Team: kirsche, Snikitty, Radiant Kitty, SlayerX, Paperkitty

Here's 3.5:

Team: zorbees, Pariah, SlayerX, Radiant Dragon, Kiku-Ichimonji

Which team did you want to copy? I think adding the final member would be easier if we had a template.

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If we wanna clear Kirsche, Snike, or Paper, then we copy 3.5's team and add the sixth person. If we wanna clear zorbees, Kay, or me, then we copy 2.5's and the sixth person. If we're correct about our assumption that each team contained only one Spy (extremely likely), then the success of this mission depends entirely on whether the sixth person is a Spy or not.

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btw for whoever doesn't know what I'm doing

THIS MISSION WILL FAIL IF PAPER IS A SPY. IF HE IS RESISTANCE, IT WILL SUCCEED except for a very tiny chance of there being two spies in 3.5 but I doubt that

If you trust Paper more than Slayer, vote Yes. Because if this proposal is rejected, then Slayer will be in charge of deciding the team in a forced proposal. So vote Yes right now if you trust Paper more than Slayer.

Edited by Kiku-Ichimonji
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Were you not reading?

oh no i was, still, there is the chance any of the people he includes are spies as well as the tiny chance of someone else in 3.5 being a spy. Why not cut the chances of losing about by excluding the person you think is likely a spy?

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Slayer

Even if you are a Spy, it means that 13th, Kay, zorbees, and me are not Spies. And you're incapable of sabotaging this mission alone. So either Paper is a Spy and we lose, or Paper is Resistance, and we get to go to the final Mission knowing that Paper is 100% confirmed Resistance. There is no other way to reach this situation without having to put you (and 13th) in.

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oh no i was, still, there is the chance any of the people he includes are spies as well as the tiny chance of someone else in 3.5 being a spy. Why not cut the chances of losing about by excluding the person you think is likely a spy?

If I exclude you and put in, say Snike, then we'd lose if either Paper OR Snike is a Spy, while you are Resistance. You are not a confirmed Spy, and rather than have faith in both Paper AND Snike, it would be safer to just check Paper to minimize our chances of losing.

If I wanted a 100% safe proposal, I would have selected myself as the sixth, but then I would have learned nothing, which is why I sent in Paper so that I can clear him. Clearing two people at once is just too risky.

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THIS MISSION WILL FAIL IF PAPER IS A SPY. IF HE IS RESISTANCE, IT WILL SUCCEED except for a very tiny chance of there being two spies in 3.5 but I doubt that

You said it yourself, see that tiny chance? Yeah why not eliminate it completly by getting rid of the one you think is spy? If i were spy and somebody in there was a spy, is there no chance that they would not sabotage thinking i would do the same? Or Vice versa? I know we have been over this but i find it in a pretty bad logic that you would add somebody you think is definately a spy.

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If I exclude you and put in, say Snike, then we'd lose if either Paper OR Snike is a Spy, while you are Resistance. You are not a confirmed Spy, and rather than have faith in both Paper AND Snike, it would be safer to just check Paper to minimize our chances of losing.

If I wanted a 100% safe proposal, I would have selected myself as the sixth, but then I would have learned nothing, which is why I sent in Paper so that I can clear him. Clearing two people at once is just too risky.

Ah i get it...

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With consent of all four spies, the game is over, the spies can guarantee a victory

The four spies are:

Kay

ClipseyKitty

SlayerX

arachnidsGrip

This is a list of missions, with some data removed (for my own sanity, not to withhold anything):

Mission Prop 1.1

Team: Darros, Snikitty, Kiku-Ichimonji, Paperblade,

Yes: Kiku-Ichimonji,

No: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, SlayerX, Paperblade, arachnidsGrip,

Result: Yes - 1, No - 10

Proposal Fails

Mission Prop 1.2

Team: Snikitty, Kay, Paperblade, arachnidsGrip,

Yes: zorbees, ClipseyKitty, Kiku-Ichimonji,

No: Darros, Snikitty, Kay, Kirsche, 13thshadow, SlayerX, Paperblade, arachnidsGrip,

Result: Yes - 3, No - 8

Proposal Fails

Mission Prop 1.3

Team: Kay, Kirsche, 13thshadow, SlayerX,

Yes: Kiku-Ichimonji,

No: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, SlayerX, Paperblade, arachnidsGrip,

Result: Yes - 1, No - 10

Proposal Fails

Mission Prop 1.4

Team: zorbees, Kay, ClipseyKitty, SlayerX,

Yes: Darros, Snikitty, zorbees, Kay, Kirsche, Kiku-Ichimonji, SlayerX,

No: 13thshadow, ClipseyKitty, Paperblade, arachnidsGrip,

Result: Yes - 7, No - 4

Proposal passes

Mission 1

All 4 members co-operate - the three spies presumably expect someone else to sabotage, or otherwise don't want to sabotage an early mission.

Mission Prop 2.1

Team: zorbees, Kirsche, 13thshadow, SlayerX, Paperblade,

Yes: Kay,

No: Darros, Snikitty, zorbees, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip,

Result: Yes - 1, No - 10

Proposal Fails

Mission Prop 2.2

Team: Darros, Kay, Kirsche, 13thshadow, Paperblade,

Yes: Snikitty,

No: Darros, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip,

Result: Yes - 1, No - 10

Proposal Fails

Mission Prop 2.3

Team: zorbees, Kay, 13thshadow, Kiku-Ichimonji, Paperblade,

Yes: SlayerX, Paperblade,

No: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, arachnidsGrip,

Result: Yes - 2, No - 9

Proposal Fails

Mission Prop 2.4

Team: Snikitty, zorbees, Kay, Kiku-Ichimonji, SlayerX,

Yes: Kay, 13thshadow, ClipseyKitty,

No: Darros, Snikitty, zorbees, Kirsche, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip,

Result: Yes - 3, No - 8

Proposal Fails

Mission Prop 2.5

Team: Snikitty, Kirsche, 13thshadow, SlayerX, Paperblade,

Yes: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip,

No:

Result: Yes - 11, No - 0

Proposal Autopasses

Mission 2

SlayerX, as the only spy on the mission, decides (quite rightly) to sabotage.

Mission Prop 3.1

Team: zorbees, Kay, 13thshadow, Paperblade, arachnidsGrip,

Yes: zorbees, 13thshadow, Kiku-Ichimonji,

No: Darros, Snikitty, Kay, Kirsche, ClipseyKitty, SlayerX, Paperblade, arachnidsGrip,

Result: Yes - 3, No - 8

Proposal Fails

Mission Prop 3.2

Team: Kay, Kirsche, 13thshadow, Paperblade, arachnidsGrip,

Yes: Kiku-Ichimonji,

No: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, SlayerX, Paperblade, arachnidsGrip,

Result: Yes - 1, No - 10

Proposal Fails

Mission Prop 3.3

Team: Snikitty, ClipseyKitty, SlayerX, Paperblade, arachnidsGrip,

Yes:

No: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip,

Result: Yes - 0, No - 11

Proposal Fails

Mission Prop 3.4

Team: Snikitty, zorbees, Kay, 13thshadow, arachnidsGrip,

Yes: Kirsche, 13thshadow,

No: Darros, Snikitty, zorbees, Kay, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip,

Result: Yes - 2, No - 9

Proposal Fails

Mission Prop 3.5

Team: zorbees, Kay, 13thshadow, Kiku-Ichimonji, SlayerX,

Yes: Darros, Snikitty, zorbees, Kay, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade, arachnidsGrip,

No:

Result: Yes - 11, No - 0

Proposal Autopasses

Mission 3

Slayer takes a chance and passes, and Kay sabotages. The risk pays off hugely for the spies, and was certainly a big factor in them winning the game, I'd say.

Mission Prop 4.1

Team: zorbees, Kay, Kirsche, ClipseyKitty, Kiku-Ichimonji, Paperblade,

Yes: Kay, arachnidsGrip,

No: Darros, Snikitty, zorbees, Kirsche, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade,

Result: Yes - 2, No - 9

Proposal Fails

Mission Prop 4.2

Team: Snikitty, zorbees, 13thshadow, ClipseyKitty, Kiku-Ichimonji, Paperblade,

Yes: 13thshadow, ClipseyKitty, arachnidsGrip,

No: Darros, Snikitty, zorbees, Kay, Kirsche, Kiku-Ichimonji, SlayerX, Paperblade,

Result: Yes - 3, No - 8

Proposal Fails

Mission Prop 4.3

Team: Snikitty, Kay, Kirsche, Kiku-Ichimonji, SlayerX, Paperblade,

Yes: Darros, Kay, Kirsche, arachnidsGrip,

No: Snikitty, zorbees, 13thshadow, ClipseyKitty, Kiku-Ichimonji, SlayerX, Paperblade,

Result: Yes - 4, No - 7

Proposal Fails

Mission Prop 4.4

Team: zorbees, Kay, 13thshadow, Kiku-Ichimonji, SlayerX, Paperblade,

At this point, there were two spies on the proposed mission, and a spy was coming up next. Ergo, the spies couldn't lose.

My final thoughts on the game were that the spies played well, but got very lucky - their voting patterns just happened to be out of phase enough to hide any links, and virtually every proposal had a spy or two on it, making things pretty easy for them. On top of that the risks they took all seemed to pay of well, enabling them to win with almost no information about their identities leaked.

That being said, I underestimated the effect of having larger missions on the game balance. In the official rules, 10 player (the maximum intended) has missions of size 3-4-4-5*-5. I probably should have gone for 3-4-5*-5-6 as the missions, or even 3-4-4-5-5 or similar, instead of 4-5-5-6*-6, as that was clearly imbalanced towards the spies. It's a shame, too, since it made the game drag on with no information given out (Paperblade complained privately about this to me, and I can certainly understand why), when normally Resistance is like Mafia plus extra logical information. Considering that, if/when I next run a game of Resistance, it'll be a 6 person game following the official rules. Probably.

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