Progenitus Posted September 1, 2009 Share Posted September 1, 2009 (edited) I figured I might as well nab this one before anyone else does. Like my FE10 one, it's based on beating HM as quickly and efficiently as possible, with multiple playstyles considered beyond what could be considered as the most efficient. It's based on a scale of 1-10, with 5.5 being roughly neutral utility, and in increments of 0.5. Ratings are also subject to change. And since I haven't really looked at this game in a long time (only recently have I started up again), they're subject to change a lot. Characters significantly different on routes (e.g. Cormag) will receive separate ratings. Here's a scoreboard for future references... 10: Seth 9.5: Franz, Ephraim (Eph) 9: Eirika (Eir), Vanessa, Moulder the Boulder, Colm, Gerik (Eir), Tethys (Eir) 8.5: Lute, Kyle, Tethys (Eph) 8: Artur, Natasha, Forde, Gerik (Eph) 7.5: Saleh (Eir) 7: Innes (Eir) 6.5: Joshua, Ephraim (Eir), Tana 6: 5.5: Eirika (Eph), Gilliam Bojangles, Garcia 5: Neimi, Saleh (Eph) 4.5: 4: Ross, Innes (Eph), Dozla 3.5: 3: Marisa (Eir) 2.5: 2: Marisa (Eph) 1.5: Amelia (Eph), Ewan 1: Amelia (Eir) Edited April 15, 2012 by IMPrime Quote Link to comment Share on other sites More sharing options...
Mekkah Posted September 1, 2009 Share Posted September 1, 2009 FE5 and FE8 are the best games for tier/ranking discussion. 8) Quote Link to comment Share on other sites More sharing options...
Progenitus Posted September 1, 2009 Author Share Posted September 1, 2009 Eirika Eirika is eerily similar to Lyn from FE7 (a lot of FE8 units are like that). Of course, Eirika actually knows what durability means. She does start off rather unimpressive, though. 9 spd is good, and... rapier. Which will generally face WTD against the enemies it's effective against (it's still good though). And that's about it. 16 HP, 4 str, 3 def, 5 con doesn't do her any favors. Earlygame chapters do tend to have a lot of axe enemies, but she's still getting 2HKO'd at 40ish displayed hit rates, which is not very reliable. She can double them after a couple of levels though, since they hover around 6-7 spd and she has a 60% spd growth. So her offense is pretty good, but her durability is still meh. So she's about average for awhile. Things change once she gets supports going, though. She has a very fast +3 support with Seth, who was wtfanima, which gives her full att and def, which is basically what she needs. Later, Forde, Innes, and even Saleh and Tana pop up as options, although they're not as good as the Seth support (crappier affinity, start later), but it's certainly better than nothing and make a fine B support. This, on top of her 180% avo growth, gives her pretty good durability. And her high spd growth means she doubles everything (more or less) and the att from supports gives her good pow, making her offense good. By promotion she becomes scary. It's slightly later than everyone else (end of ch 16, rather than ch 15-16), but she gets good promo bonuses (3 def for starters, with 4 HP and 2 str too, and a frickin horse), and her own personal 30 use, 21 effective att weapon that has triple mt on monsters. And she loses a game breaking 2 AS from it. Oh noes. Still, 30 uses doesn't last forever, but it's a great weapon for tight spots, since usually even stuff like silver swords are enough for Eirika. So her offense throughout the game ranges from "pretty good" to "lolpwn". Her durability goes from "meh" to acceptable to good. Her only big drawback is mono swords, which have no good 1-2 range options. That combined with her shaky earlygame durability is probably a point taken or so. Unfortunately, the above only applies to her own route. On Eph route, she takes a huge hit. Since she disapoofs for chapters 9-14, and starts on the opposite side of the map in 15, she becomes much less attractive for supports, and not just that, she has less time to build said supports, and also rejoins underleveled. The supports is probably the biggest hit, since her big str/def gains from them helped make her so good on her own route. And she also loses several chapters of positive utility on top of that. Still, on Eph route, she's usable. She still has pretty good offense, and gets that ridiculous sword after promotion. Her durability drops though. So she's probably closer to average on Eph route. Eir route: 9/10 Eph rotue: 5.5/10 Quote Link to comment Share on other sites More sharing options...
Progenitus Posted September 1, 2009 Author Share Posted September 1, 2009 FE5 and FE8 are the best games for tier/ranking discussion. 8) I have fond memories of 8 because it was my very first FE8 game. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 1, 2009 Share Posted September 1, 2009 Of course FE8 was your first FE8 game, what did you expect? Quote Link to comment Share on other sites More sharing options...
Don Draper Posted September 1, 2009 Share Posted September 1, 2009 FE5 and FE8 are the best games for tier/ranking discussion. 8) Off topic, but speaking of FE5, could you have a look at the tier list in the near future? I think we agreed on Machua up above at least Olwen/Eryios (possibly Mareeta), and Trewd below Fred/Glade Quote Link to comment Share on other sites More sharing options...
Mekkah Posted September 1, 2009 Share Posted September 1, 2009 sure. Also Eirika takes up no unit slot, has the 100 item convoy and all that during earlygame + Eirika route. And unlike others she has no option of promoting much earlier than usual (not like 18/0, but things like promoting at 14/0 for people like Gerik and Cormag) Oh, and sacred twins have double, not triple effective might. Other than that, looks solid. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted September 1, 2009 Share Posted September 1, 2009 Actually IIRC Eirika doesn't start out that terribly underleveled. She gets beefed up to Level 15 (same with Ephraim) if they didn't go toward their route. They can also hold back on the promotion too. The main issue becomes supports then, and at least Seth can build up his with her which should maintain her ground for a while. I look forward to this. Quote Link to comment Share on other sites More sharing options...
Progenitus Posted September 2, 2009 Author Share Posted September 2, 2009 Eirika's problem in supports for Eph route is that Seth might not want her. If he's supporting Eirika, that means no one else can fill that slot, which means only one person will be benefiting from Seth's anima. Unless you only field one of Franz, Natasha, or Cormag, which is possible, but rather unlikely given that those three are good units. Oh, and the convoy thing/double mt thing. Forgot about that. Quote Link to comment Share on other sites More sharing options...
Progenitus Posted September 16, 2009 Author Share Posted September 16, 2009 Seth I can sum this guy up in three words; rape, awesome, and rape. Cause he likes rape. This guy is so amazing I have no idea where to start. He one rounds everything for liek the first half of the game (or longer), and never dies, and has 8 move, and anima affinity. He's an amazing clutch unit. Something like chapter 6 would be a nightmare without Seth, with cavs coming from the north and generally getting swarmed in all directions, and that ba'al approaching the civilians, which means Seth not only makes a great tank, but he can bumrush the boss to end the chapter before the ba'al kills off anyone whenever you want. And that's just one chapter. Imagine this for over half the game. The fact that the other top tier characters in the game (Franz, Eph, etc.) don't even match Seth's non-spd base stats until several levels before promotion is a testament to how long Seth is your best or second best unit. For example, Ephraim does not match Seth's base str and def until ~15/0. So skipping towards the lategame because there's really no point on elaborating further about how Seth makes everyone his bitch before then... And surprise, he's still very good. He's no longer the best, largely due to some spd problems (12 base with 45% growth is a little low, for a 20/1 unit). However, due to supports and his good growths, he has very good str/def/avoid. Every single one of his supports gives him a full bonus in two of str/def/avo, just to give an idea. And while his spd is a little low, he still doubles quite a bit (I have no enemy stats, though, and right now I'm too lazy to look them up). Ridiculous earlygame/midgame + solid endgame = wtfisthisshit 10/10 Quote Link to comment Share on other sites More sharing options...
Candlejack Posted September 17, 2009 Share Posted September 17, 2009 (edited) I'm actually on a HM playthrough of FE8 Ephraim Route, which I hear is the easier one because of WTFDUESSEL. I'm on that chapter right now! :D Sadly, I can't get to him WITHOUT having Cormag killing somebody before recruiting him. Because I won't use Tana. EDIT: FFFFFF SETH IS SECOND BEST?!? I didn't know Duessel was THIS good... Edited September 17, 2009 by OliverXRenning Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 17, 2009 Share Posted September 17, 2009 Too bad for smash that there aren't any male playable black-armored soldiers in this game. Quote Link to comment Share on other sites More sharing options...
Candlejack Posted September 17, 2009 Share Posted September 17, 2009 Too bad for smash that there aren't any male playable black-armored soldiers in this game. The armor looks more purple-y in art, but its definitely black. /joke. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 17, 2009 Share Posted September 17, 2009 (edited) I'm actually on a HM playthrough of FE8 Ephraim Route, which I hear is the easier one because of WTFDUESSEL. C11 and C12 = WTFIMGONNAKILLMYSELFHELPMEPLS I recruited Cormag AND Duessel without getting either of them killed in C10 on an Ephrai msolo. Too bad all the cavs died. Just have Seth rescue Ephraim and charge down to Duessel while the 3 cavs beat the shit out of the enemies. I'm gonna predict Franz gets 8.5/9. Edited September 17, 2009 by Joshybear25 Quote Link to comment Share on other sites More sharing options...
Candlejack Posted September 17, 2009 Share Posted September 17, 2009 He's going to rip apart Gilliam. Oh well, the guy deserves it. BASE 3 SPD. JESUS Quote Link to comment Share on other sites More sharing options...
OrangeCrush980 Posted September 17, 2009 Share Posted September 17, 2009 Yeah, I can't wait until the second half of October when we get to see Gilliam's rating. Quote Link to comment Share on other sites More sharing options...
Mekkah Posted September 18, 2009 Share Posted September 18, 2009 He'll be more like "ok Gilliam's offense sucks when people double things, and his movement sucks, but his hp/def is good." Quote Link to comment Share on other sites More sharing options...
Candlejack Posted September 18, 2009 Share Posted September 18, 2009 He's gonna give him around a 5 or a 4.5. Anything higher would be generous and anything lower would be a bit too cruel. It'd be like giving an okay earlygame character- bad endgame character a 1. Plus, I don't think you hate knights when they don't double things. Last I checked, that wasn't their forte. Knight sucks in this game. :C Let's see, I'll help out smash. A bit. 55% DEF Growth? Nice; it isn't even counting the class growth. And a base 9 DEF as well as base 9 STR is good too. Plus he gets a level lead and an auto-C in lances, so Javelin usage is good for the slow knight. Speaking of slow: lol base 3 SPD. lol 30% growth. Gill is getting doubled by every dude except Knights. Technically, even Gheb could double him if Gill had a Steel. Oh well, Knights are Knights. So all those tinks in his armor mean little. Except when he can't normally cap shit except for DEF... at 20/20. And that is the AVERAGE stat. You know that if you need to use a Dracoshield on a KNIGHT of all classes, they have problems. He supports Moulder, which isn't so bad- Anima support for DEF/AVO/ATK for Gill, which he likes. And Moulder enjoys the good AVO/DEF boost Thunder provides. So while Gill hammers away, Moulder stays behind him. Then we get to Garcia, who wants Thunder's AVO/DEF boosts, but Garcia also gives boosts to AVO/HIT. The last part is awesome because of the low accuracy of Javelins. LOLFranz with 7 move won't keep up with Gill. Plus Light is shit for Gill, who needs a defensive boost rather than a HIT boost. Then there is Neimi, who you won't be using anyway, and lolSyrene. So while he's beating down bad guys earlygame, at around Ch. 8/9, he starts to slow down. That's when you move to somebody else for a tank. Like Duessel. If you are playing Eph Route. I'll leave the rest to the pro. Quote Link to comment Share on other sites More sharing options...
Progenitus Posted September 22, 2009 Author Share Posted September 22, 2009 Franz Franz' only flaw is that he's not Seth. For a unit who joins in ch 1, he has good bases, good growths, a decent support list, and most of all an amazing class. Cavalier is so ridiculous. It's the only unpromoted class with two weapon types, and 7 move. If they had canto/re-move like the FE9 and 10 mounted units they'd be laughably broken. One of Franz' other great points is his spd. With 50% growth, it doesn't take long for him to double. And his two best supports (Seth and Forde) give full att, so he'll be doubling on top of good att. He also has Gilliam and Natasha as backup options, although the former has some mobility issues before promotion (7 vs 4). He also gets full def from every support other than Forde, so he gets good durability as well. And then promotion comes and then he can take Great Knight, which has big promo gains (3 HP, 2 str/spd/def, 4 con, and axes, at the expense of 1 move), and then it gets even more ridiculous. Of course, if the promo bonuses are overkill (e.g. Franz is getting RNG blessed, or you just feel Franz doesn't need more stats), you can take paladin, which has 8 move over the great knight's 6. You'll be working with inferior promo bonuses in everything else though. In a normal environment I'd give Franz a 10/10. He's always one of the best units in the team at any given chapter (except maybe ch 15, f'ing desert). However, Seth exists, and the rankings are supposed to be relative to the other characters in the game. So I'm going to have to dock half a point for not being Seth. 9.5/10 Quote Link to comment Share on other sites More sharing options...
Progenitus Posted September 22, 2009 Author Share Posted September 22, 2009 (edited) Gilliam Bojangles Poor Gilliam. In a game where most everyone is a buffed up version of their FE7 counterpart, Gilliam was actually a downgrade of Oswin. Still, he's not terrible by any means, although his start is a bit shaky. Since he has 3 base spd, a 30% growth, and the bandits can reach up to 7 spd, they can double him, which results in a 2RKO. Once he gets +1 spd, or after the first few chapters (where it's no longer an axe fest), he gets better very quickly. His 55 def growth, on top of his supports (which give him even more def, and avo just for lulz), means he becomes invincible. I don't really need to say much else other than watch enemies tink him or deal single digit damage. Be careful of mage knights though, as they are likely fast enough to double him (don't have enemy stats). Unfortunately, his offense is poor. He's never doubling anything except the slowest enemies, and even with a speedwing or two it seems doubtful (only 10.8 spd at 20/1, assuming general, since great knight is 1 less spd). He actually gets full crit from every support except Moulder though, so stick to killer weapons if you want a prayer at ORKOing. Brave weapons might work too as he has 16 con as a general, and brave weapons are pretty heavy (brave sword is already 12 wt), so your other units may not want to use those weapons or else suffer some heavy avoid penalties. That's assuming they actually care about the -spd though, since some units won't care (like supported Vanessa who has 123561236163 spd and avo). Gilliam seems pretty easy to rate. Very good defense + poor offense/mobility = average to me. On a side note, I don't know who or where the Bojangles fad started. 5.5/10 Edited October 30, 2009 by 8========================D Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 22, 2009 Share Posted September 22, 2009 These ratings actually seem quite fair. Is Smash known to be a fanboi of any particular FE8 char? Quote Link to comment Share on other sites More sharing options...
Candlejack Posted September 22, 2009 Share Posted September 22, 2009 (edited) Franz still LOLRAPES the game. So let's see, this makes Moulder/Vanessa next. You love that mustache macho man. I remember, you called him MOULDAH THE BOULDAH. Probably around a 7 or 8, cuz he can't counterattack. Then an 8 for Vanessa for being so damn godly for earlygame. 'Cept for supports... EDIT: Oh, and some exceptions to your "Everyone is a Buffed Up Version of Character X From FE7:" Priscilla > L'arachel Nils/Ninian > Tethys (lol) Raven > Gerik (Further lulz) Canas > Knoll Pent > Salad Edited September 22, 2009 by OliverXRenning Quote Link to comment Share on other sites More sharing options...
Progenitus Posted September 29, 2009 Author Share Posted September 29, 2009 Vanessa lol, best support bonuses ever anyone? Vanessa is, as far as I know, the only unit in a GBA game who manages to get access to TWO anima x anima supports, which is like the best thing ever. lol full att/def/avo. It may even be better than double Earth x Earth in FE9 (25 avoid vs 5 att + 5 def). And even if she can't get Moulder or Lute for whatever reason, she has backup options in Forde and Innes (though Innes is only viable on Eirika route). The supports do have a problem though. They're only +2, except Innes which is +3 but starts the latest, and while they have a ton of chapters to build them in, there's also the problem of their roles. Vanessa is a flier who goes off on solo missions as times. Moulder is a healer who should be around the team healing everyone. Lute is a mage who sucks at taking hits before supports are done. Innes is a sniper who sucks at enemy phase. Forde matches Vanessa's move but has lolwind affinity (he makes a fine B though). Still, even before her supports are done, she's pretty good. Calling her a flying Eirika minus rapier (their str is similar, and Vanessa actually has more HP/spd/def. Granted, Eirika has a higher HP/def growth, faster supports for more att/def, and also overkills spd) would be pretty accurate. And once supports are done, or even at double Bs or something, prepare for a scary tank. Her HP is low due to a crappy growth, but she has ridiculous avoid and res on top of decent def. I would go as far as saying that fully supported Vanessa has the best durability in the game (perhaps even above Gilliam, as his hueg def only protects against physical attacks, while Vanessa's good against everything). And she still sports good offense. 35 str growth sucks, but she gets full att bonuses, and she can generally use the heavier weapons without caring about the speed loss. And flying is pretty damn useful. Off the top of my head, ch 4 has rivers. Ch 7 has a huge mountain range in the middle. Ch 9 Eir-route has a huge ocean and houses you want to get to. Ch 13 Eph route is, like, concentric circles with tons of rivers everywhere. And so on. She's the only flier until Tana joins, which is start or end of ch 9 depending on the route, so for any utlity roles a flier needs to fill before then, Vanessa is the only unit to fill them. And even after Tana joins, she's definitely inferior to Vanessa. Cormag is good when he joins, but mostly Eph-route, as on Eir route he joins several chapters later and takes a hit to his utility (though he's still not bad). Promotion choice? Basically, Wyvern knight has more con, but Falcon Knight has swords. I don't see either being a big deal since both are just effectively giving her more avoid. More con = less AS loss, but she still has overkill spd and avo, while swords is just a stronger hold on the weapon triangle, aka more durability. Vanessa is very good, but her reliance on supports as well as fairly shaky earlygame (too many axe users) hinder her. 9/10 Quote Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted September 29, 2009 Share Posted September 29, 2009 (edited) It may even be better than double Earth x Earth in FE9 (25 avoid vs 5 att + 5 def). Actually, double Earth x Earth gives +50 avo. That's just nasty, though Anima x Anima is still ridiculous. Edited September 29, 2009 by WeaponsofMassConstruction Quote Link to comment Share on other sites More sharing options...
Fruitloop Multipuck Posted September 30, 2009 Share Posted September 30, 2009 (edited) It may even be better than double Earth x Earth in FE9 (25 avoid vs 5 att + 5 def). Actually, double Earth x Earth gives +50 avo. That's just nasty, though Anima x Anima is still ridiculous. He was talking about the difference in boosts the support bonuses give. Double Anima x Anima is already 25 Avoid, so Earth gives 25 MORE Avoid against Anima's Strength and Defense bonuses. Edited September 30, 2009 by Destiny Puck Quote Link to comment Share on other sites More sharing options...
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