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Rajam

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  • Location
    Santiago, Chile

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. I had the site open, was watching the FE6 tier list thread, and saw the bell with notifications
  2. wow this is super old... iirc the problem was recruiting Naesala and Nealuchi. The rest of the codes/actions didn't cause me issues
  3. I think the "guilty" here is the fog mechanic. I don't remember which one, but I hurt one of those two units, and it went running to the fortress to heal, and then the other unit spawned in the same spot as reinforcement, all this happening under the veil of the fog. I only found this 'situation' after moving Hector close enough to gain visibility on the fortress
  4. This happened to me some weeks ago while playing FE7 in my Wii U: In the upper left corner, there are two enemy units in a same spot... is this bug known? iirc when I attacked...them, I attacked one unit first, it died, and then the other enemy remained there and it was like nothing wrong ever happened
  5. If they ever remake FF7, I hope they keep the mechanics untouched. Just make some units more usable (lol Renault)
  6. I wonder how the Attack and Accuracy bonus work here...From the calculations section:Attack bonus"Weapon Triangle bonus: +1 if weapon is good against enemy’s weapon, -1 if bad against enemy’s weapon. (For Reaver weapons, the Weapon Triangle bonus is doubled for both weapons, except when facing another Reaver weapon.)"Accuracy bonus"Weapon Triangle bonus: +15 if weapon is good against enemy’s weapon, -15 if bad against enemy’s weapon. (For Reaver weapons, the Weapon Triangle bonus is doubled for both weapons, except when facing another Reaver weapon.)"So, if two reaver weapons face each other, it seems bonus are canceled, yet it doesn't make much sense if I attack with a Lancereaver an enemy holding an Axereaver, since the Lancereaver sword is good against lances, and the Axereaver lance is weak against swords, so it's like... it should be double bonus ¿?¿?Any insight would be appreciated. Thanks in advance!
  7. That can only be done with the Warp staff which can be obtained only through codes.
  8. Didn't work. Restarted chapter 18 without any codes activated, Shinon not there. Then (again, without any codes activated) I re-finished chapter 17-4, moved onto chapter 18, and still nothing
  9. Hello guys; for those familiar with AR/Ocarina codes in this game, I have a question: I'm in chapter 18, and Shinon is not appearing! With the help of codes, the "weird" things I've done so far are: - Defeating the Black Knight in chapter 11 - Recruiting Naesala and Nealuchi in chapter 13 - Giving max movement to Shinon (20), a Bright Bow, and some stat-ups (I've done that with pretty much every character so far) The codes I've activated are: - Extras Menu & Illustrations from FE7, FE8 & FE9 - All bonus characters unlocked for trial maps - Infinite Bonus Exp - Make everyone player-controlled (Z + D-Pad Left/Right, turns ON/OFF. I used it the first time in chapter 13 to recruit Naesala, and Nealuchi also got recruited. I haven't used it again after that) - Free forging - Ike always has 80 of every weapon & item - Ike gets a certain set of weapons & items with a certain combination in the joystick. For example, if I press R + D-Pad Up, Ike gets Tomahawk, Bolt Axe, Brave Axe, Venin Axe, Seraph Robe, Speed Wing, Talisman, Energy Drop. I have a total of 12 combinations which provide weapons & items, including stuff like Urvan, Ragnell, Devil Axe, Bright Bow, Rexflame, Boots, Occults, Several skills, etc etc. Shinon didn't die previously, so that's not the problem. Does anyone know how can I recruit Shinon back? :S Thanks in advance.
  10. Also I loved the setup. I love chaotic - all PR setups overall, since that's what got me into Mafia. I can enjoy vanilla-esque games but it gets lame after a while. BPM's PGO fake claim was a master piece, and his role looks like an amazing alternative to traditional cops. Prims played amazing too. BPM and Prims MVP imo. SB had me fooled all game. I'll be back to play more games here. Sadly, due to some factors I can't really play more than one game at the time (slow reader by nature, sorta inactive by nature -I swear this game was an exception lol- not a native english speaker, and since it's mafia I must read carefully and study things!). A game in the site where I come from -which I joined- is starting now, but once that's over I'll return here to play more! Finally, I liked the faster pace (from which I'm used to). I usually play games where Day Phases last 8 rl days in average, and Night Phases last 48 hours. I'm used to Day 1 Phases having as much as 1000 posts! which is almost the duration of this whole game lol. I was of the idea that more time and more posts = better for town, but I think this game proved me wrong. Some other changes are the full-role-reveal upon death (I'm used to just Role Title reveal), and that lynches can still happen without a majority. In this regard I disagree a little with the rule "If game no lynches more than once, it's a universal loss". I can see that rule helping to prevent games from getting stale, specially if it has already happened in the past in this site, but overall it's an anti-scum rule. After all, it's town responsibility to use the Day Phases in a productive way. In a far second, minor way, it's also the mod's responsibility to help with this by replacing players which aren't playing (although I understand replacements aren't really abundant). Day Phases that end without a lynch because of town's inability to reach a decision are an award for scum, since there is no alignment info and overall it's just a Day wasted. If scum manages to provoke no lynches more than once, then the better for them. imo I'd eliminate that rule, but if mods insist, at least should be changed to "If game no lynches more than once, town losses" since, again, Day Phases being productive is town's responsibility.
  11. EDIT: No analysis for me :( nvm saw it Actually, it was fortunate that the framed-cult scan redirected to me. BPM's town result on me from N1 helped a ton, and cult on Prims would've caused a lot of paranoia around
  12. oh also I disagree with the jan on Randa. Randa was obv town so no one was really questioning his alignment after his death. imo scum should've jann'd someone more talkative yet less obv town, and I think Randa didn't fit any of those criteria. My two cents.
  13. Actually 4 times in a row if you discount the No-Lynches! D2 - RD D3 - Paper/Bal D4 - Haze D6/7? - SB
  14. lmao I was gonna say "this explains a lot, Randa obv culted Prims N1", then saw the real ending: Congrats town! wp. Scum bussed hard each other (both through attacks and defenses) and I fell for it several times in my notes. I think bussing is not a good strategy in heavy-PR closed games though, since all the abilities and NActions end killing that strategy.
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