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Toa

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Posts posted by Toa

  1. You change thread title by using the full editor on the first post.

    Lots of different sources shows on the hair, and not really in a good way. There are lots of strange and conflicting strands especially in the bangs. The head is definitely too small for the body, may be because it's a female head on a male body or the head might be small in general. Check your proportions. The scar doesn't look quite right, more like a line across the face than a scar. Scars are difficult to make look good, you should take a look at the scars on vanilla mugs.

  2. Yeah, the new guy's hair starts too far back on his head. The near side of his jaw has an odd jump in the line and I think I would make his chin a little wider. The neck is crazy, the trim from the armor is bleeding in and it looks like his neck veins are way too far back as well as the neck being a little wide in general.

  3. The first girl's bangs look a lot better, nice job.

    I think these are better proportions for this one's face. The top of the head could maybe be moved down a pixel as well. She had a lot of shading on the near side of her face, sometimes guys have cheekbone shading but not so much on girls. Non face edits were pretty lazy so i would ignore those.

    8dnURdR.png

    For your hair, some parts of it look really fluffy/not really hair like enough, specifically the ponytails and far side bangs. They look really thick and not quite right, unsure how to explain/address it, sorry. For blue severa, I would just have her tails go behind her body instead of in front. Putting them in front you have to adjust for how the hair falls over the shoulders and the far one is in a really unreasonable spot, like it seems like it starts around her ear somewhere. You might want to make the hair tie a little bigger and have it go like a pixel above the rest of the tail. Right now it almost looks like the tail has a really slim start and the tie is kind of hard to read. Your far side bangs are often flat and undetailed compared to the near side ones.

  4. [spoiler=critique]

    JkZtwEv.png

    Just noticed some oddities here. For the red circles it seems like the walls would work better as these solid walls then a pile of them next to each other.d1e575294bd211ffdb622b7490c91749.png The blue circles are walls that are oddly not joined.

  5. For the green haired girl, the body looks better(the necks main shade is pure white though), but the face and hair are worse IMO. Her face has strange shading on both cheeks, the far one lacks shading and the near one has odd extra shading at the jaw. Her eyes are strangely offset and the irises seem more like rectangles than circles. Her head is too tall now and the hard line at the edge of her bangs make them look disconnected from the rest of her hair. The new placement of the flower seems too high, I usually see accessories pretty close to the ear, this one seems like its on the upper side of her head. The bangs themselves are pretty chunky. On the old one you had some strange size changes and angles, but I think the new one has more noticeable problems.

    For the purple hair girl I feel like her bangs should end lower, at least here2beaf5f292bad2311910b5f3eb7b88c7.pngShe has extreme shading on her near cheek and her head proportions are weird, she's very top heavy. Body looks nice. Keep it up!

  6. I think it just clashes with the green. The colors are definitely more bright/pastel-y than normal fe colors, and I think it clashes with the less extreme hair color. Also, his headband is outlined in dark green instead of outline color.

  7. I am of the mindset that hands should only be added to a portrait if it adds something to the character. Anna's is kind of saucy, Florina's and Lilina's make them look timid. This one just kind of looks like it's there for the sake of having a hand. Depending on his character, I would change the pose to something more meaningful, like make it clenched if he's heroic/confident, right now it just seems tacked on. You might want to check your hackboxing (unless you're going xna?)

  8. Despite being a very big map, it doesn't really look like there is a lot of room to stand...

    Yeah I was talking about this 4bb3db8254e213d14f770ae7e3b10c3c.png. I never made mountains with this palette, but when I have made mountains there's always been ways to make the transition smoother than that,

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